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viii ABSTRAK Seiring dengan berkembangnya internet, penggunaan m-commerce menjadi salah satu alternatif untuk berbelanja. Tetapi perkembangan pasar m- commerce di Indonesia masih belum diminati oleh masyarakat luas. Untuk itu, pengembang m-commerce harus memperhatikan faktor-faktor yang mempengaruhi pelanggan dalam penggunaan perangkat mobile sebagai sarana berbelanja online. Penelitian ini bertujuan untuk mengetahui faktor-faktor tersebut dengan menggunakan UTAUT (Unified Theory of Acceptance and Use of Technology) dan TAM (Technology Acceptance Model). Konstruk pada penelitian ini tetap menggunakan konstruk dari model penelitian sebelumnya seperti performance expectancy, effort expectancy, social influence, dan facilitating condition serta menambahkan perceived trust dan perceived cost. Data yang didapatkan dari 156 responden kemudian diolah menggunakan analisis PLS (Partial Least Squares). Hasil analisis menunjukkan bahwa faktor yang berpengaruh signifikan terhadap penggunaan m-commerce adalah performance expectancy, effort expectancy, dan social influence. Perceived trust juga memberikan pengaruh yang signifikan terhadap behavioral intention melalui mediasi performance expectancy dan effort expectancy. Kombinasi dari performance expectancy, effort expectancy, social influence, dan perceived trust dapat menjelaskan 52.7% variansi dalam perilaku pengunaan m-commerce. Kata kunci: m-commerce, UTAUT, TAM, PLS ABSTRACT Along with the development of the Internet, m-commerce becomes an alternative to shop online. Unfortunately, the development of m-commerce market in Indonesia is not followed by public enthusiasm. Therefore, m-commerce developers should consider the factors that affect customers for using mobile devices as a means to shop online. This study aims to determine the factors that affect the user in using m-commerce to shop online using UTAUT (Unified Theory of Acceptance and Use of Technology) and TAM (Technology Acceptance Model). Constructs from previous study is used such as performance expectancy, effort expectancy, social influence, and facilitating condition but also added perceived trust and perceived cost. Data obtained from 156 respondents were analyzed using PLS (Partial Least Squares). The analysis showed that the factors that significantly influence the use of m-commerce are performance expectancy, effort expectancy and social influence. Perceived trust also gives a significant influence on behavioral intention through mediation of performance expectancy and effort expectancy. The combination of performance expectancy, effort expectancy, social influence, and perceived trust could explain 52.7% of variance in the use behavior of m-commerce. Keywords: m-commerce, UTAUT, TAM, PLS

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  • viii

    ABSTRAK

    Seiring dengan berkembangnya internet, penggunaan m-commerce menjadi salah satu alternatif untuk berbelanja. Tetapi perkembangan pasar m-

    commerce di Indonesia masih belum diminati oleh masyarakat luas. Untuk itu,

    pengembang m-commerce harus memperhatikan faktor-faktor yang

    mempengaruhi pelanggan dalam penggunaan perangkat mobile sebagai sarana

    berbelanja online. Penelitian ini bertujuan untuk mengetahui faktor-faktor

    tersebut dengan menggunakan UTAUT (Unified Theory of Acceptance and Use of

    Technology) dan TAM (Technology Acceptance Model). Konstruk pada penelitian

    ini tetap menggunakan konstruk dari model penelitian sebelumnya seperti

    performance expectancy, effort expectancy, social influence, dan facilitating

    condition serta menambahkan perceived trust dan perceived cost. Data yang

    didapatkan dari 156 responden kemudian diolah menggunakan analisis PLS

    (Partial Least Squares). Hasil analisis menunjukkan bahwa faktor yang

    berpengaruh signifikan terhadap penggunaan m-commerce adalah performance

    expectancy, effort expectancy, dan social influence. Perceived trust juga

    memberikan pengaruh yang signifikan terhadap behavioral intention melalui

    mediasi performance expectancy dan effort expectancy. Kombinasi dari

    performance expectancy, effort expectancy, social influence, dan perceived trust

    dapat menjelaskan 52.7% variansi dalam perilaku pengunaan m-commerce. Kata kunci: m-commerce, UTAUT, TAM, PLS

    ABSTRACT

    Along with the development of the Internet, m-commerce becomes an alternative to shop online. Unfortunately, the development of m-commerce market

    in Indonesia is not followed by public enthusiasm. Therefore, m-commerce

    developers should consider the factors that affect customers for using mobile

    devices as a means to shop online. This study aims to determine the factors that

    affect the user in using m-commerce to shop online using UTAUT (Unified Theory

    of Acceptance and Use of Technology) and TAM (Technology Acceptance Model).

    Constructs from previous study is used such as performance expectancy, effort

    expectancy, social influence, and facilitating condition but also added perceived

    trust and perceived cost. Data obtained from 156 respondents were analyzed

    using PLS (Partial Least Squares). The analysis showed that the factors that

    significantly influence the use of m-commerce are performance expectancy, effort

    expectancy and social influence. Perceived trust also gives a significant influence

    on behavioral intention through mediation of performance expectancy and effort

    expectancy. The combination of performance expectancy, effort expectancy, social

    influence, and perceived trust could explain 52.7% of variance in the use behavior

    of m-commerce.

    Keywords: m-commerce, UTAUT, TAM, PLS