23513150 dewi andriyanti uas riset
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Tugas tentang mobile learningTRANSCRIPT
PAPER REVIEW Mobile Learning untuk Mendukung Kegiatan Pembelajaran
2012/2 013
Disusun untuk Ujian Akhir Semester (UAS) Mata kuliah Riset dan Inovasi Teknologi Informasi
Dosen: Dr. Ir. Ing. Suhardi
Disusun Oleh: Dewi Andriyanti / NIM. 23513150
SEKOLAH TEKNIK ELEKTRO DAN INFORMATIKA INSTITUT TEKNOLOGI BANDUNG
2013
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Mobile Learning untuk Mendukung Kegiatan Pembelajaran
Dewi Andriyanti STEI ITB, Indonesia
Abstraksi
M-learning adalah peningkatan dari e-learning yang menambahkan nilai pada
komponen mobility (perangkat mobile). M-learning adalah semacam model pembelajaran
yang memungkinkan siswa untuk memperoleh materi pembelajaran di mana saja dan kapan
saja dengan menggunakan teknologi mobile dan internet.
Karakteristik utama dari m-learning adalah Ubiquitous and On Demand, Bite-Sized,
Blended, Can be Collaborative. Siswa dapat memanfaatkan perangkat mobile untuk belajar
tidak hanya di dalam kelas, tetapi juga di luar kelas. Perangkat mobile memiliki ukuran
kecil, lebih murah dan lebih mudah digunakan daripada sistem komputer desktop yang besar.
Perangkat mobile dapat berinteraksi dengan Global Positioning System (GPS).
Beberapa artikel (jurnal dan publikasi konferensi) memaparkan tentang m-learning.
Teknologi m-learning berhubungan erat dengan teknologi perangkat komunikasi mobile yang
setiap tahun berkembang pesat sehingga penulis pengumpulan referensi untuk jurnal sejak
tahun 2010 sampai 2013. Penulis melakukan review terhadap 12 jurnal yang diperoleh dari
IEEE Explore dan Elsevier. Untuk melengkapi ulasan m-learning, penulis menambahkan
sumber lain berupa 77 publikasi konferensi sejak tahun 2002 sampai 2013 sebagai
pelengkap.
Tujuan pembuatan paper review ini adalah menjawab 4 pertanyaan yaitu : (1) Definisi
m-learning; (2) Teknologi m-learning; (3) Faktor yang mendukung suksesnya penerapan m-
learning; (4) Faktor yang menyebabkan kegagalan m-learning.
Keywords : mobile learning, m-learning, m-learning success factor, m-learning fail
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1. Pendahuluan
Perkembangan terbaru di bidang komunikasi dan teknologi nirkabel telah membuat
perangkat mobile (smartphone, mp3 player, tablet, eReader) digunakan secara luas oleh
masyarakat (Wu, Wu, Chen, Kao, Lin, & Huang, 2012). Setiap tahun perangkat tersebut
menambahkan fitur aplikasi baru seperti Wi-Fi, email, audio/video recording, mp4 player,
aplikasi social media (twitter, line, chat, whatsapp). Perkembangan ini mendorong
berkembangnya aplikasi pendidikan untuk perangkat mobile yang disebut dengan mobile
learning (m-learning).
M-learning adalah peningkatan dari e-learning yang menambahkan nilai pada komponen
mobility (perangkat mobile) (Garaj, 2010). Karakteristik utama dari m-learning adalah
sebagai berikut (Garaj, 2010):
1. Ubiquitous and On Demand : tidak terikat waktu dan lokasi. Kapan saja dan dimana
saja dapat saling mengirim hal yang dibutuhkan.
2. Bite-Sized : konten pembelajaran pada aplikasi m-learning harus memiliki durasi
yang singkat karena konten tersebut biasanya digunakan di lingkungan yang
berpotensi mengganggu konsentrasi pengguna. Misalnya : taman, stasiun kereta api.
3. Blended : m-learning sangat jarang digunakan sebagai platform utama dalam
mentransfer konten pembelajaran. M-learning biasanya sebagai pelengkap media
pembelajaran lain seperti media pembelajaran klasik yang menuntut bertemunya
antara pengajar dan siswa secara langsung dalam suatu ruangan kelas dan media e-
learning yang menggunakan media komputer untuk melengkapi pembelajaran.
4. Can be Collaborative: m-learning memperoleh keuntungan dari perangkat
komunikasi mobile dan mendukung collaborative learning sebanyak mungkin.
Kolaborasi dapat dicapai melalui SMS atau e-mail.
Beberapa artikel (jurnal dan publikasi konferensi) memaparkan tentang m-learning.
Teknologi m-learning berhubungan erat dengan teknologi perangkat komunikasi mobile yang
setiap tahun berkembang pesat sehingga penulis pengumpulan referensi untuk jurnal sejak
tahun 2010 sampai 2013. Penulis melakukan review terhadap 12 jurnal yang diperoleh dari
IEEE Explore dan Elsevier. Untuk melengkapi ulasan m-learning, penulis menambahkan
sumber lain berupa 77 publikasi konferensi sejak tahun 2002 sampai 2013 sebagai pelengkap.
Tujuan pembuatan paper review ini adalah menjawab 4 pertanyaan yaitu : (1) Definisi m-
learning; (2) Teknologi m-learning; (3) Faktor yang mendukung suksesnya penerapan m-
learning; (4) Faktor yang menyebabkan kegagalan m-learning.
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2. Sumber Jurnal : IEEE Explore dan Elsevier
Periode Waktu : 2002 – 2013
Jumlah : 12 Jurnal, 77 Publikasi Konferensi
3. Literature Map
M-learning dipetakan dalam sebuah literature map (Gambar 1). Literature map adalah
ringkasan visual dari penelitian-penelitian yang telah dilakukan oleh orang lain sebelumnya
yang ditampilkan dalam bentuk gambar (Creswell). Tujuan dibuatnya literature map pada
paper ini adalah untuk memudahkan dalam pemaparan m-learning.
Gambar 1. Literature Map
4. Literature Review
4.1 Definisi M-learning
M-learning adalah semacam model pembelajaran yang memungkinkan siswa
untuk memperoleh materi pembelajaran di mana saja dan kapan saja dengan
menggunakan teknologi mobile dan internet (Ozdamli & Cavus, 2011). Siswa dapat
memanfaatkan perangkat mobile untuk belajar tidak hanya di dalam kelas, tetapi
juga di luar kelas (Martin & Ertzberger, 2013).
Mobile Learning
Definisi
(Hashemi, Azizinezhad, Najafi, & Nesari, 2011)
(Martin & Ertzberger, 2013)
(Park, Parsons, & Ryu, 2010)
(Ozdamli & Cavus, 2011)
Teknologi
(Hashemi, Azizinezhad, Najafi, & Nesari, 2011)
(Gikas & Grant, 2013)
(Attewell, 2005)
Tabel 1
Faktor Sukses
(Hashemi, Azizinezhad, Najafi, & Nesari, 2011)
(Passey, 2010)(Georgieva, 2011)
(Gikas & Grant, 2013)(GEdik et al, 2011)
(Al-Bahadili, Issa, & Abuhamdeh, 2011)
Faktor Gagal
(Cheon & Lee, 2012)
(Gikas & Grant, 2013)
(Hashemi, Azizinezhad, Najafi, &
Nesari, 2011)
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Dengan menggunakan m-learning, pengguna dapat mengakses dokumen, kuis,
tutorial, dan video clip/broadcasted live. Pengguna juga dapat ikut serta dalam
virtual learning communities (Hashemi, Azizinezhad, Najafi, & Nesari, 2011).
M-learning membutuhkan konektivitas untuk download, upload, dan bekerja
secara online melalui jaringan wireless, jaringan telepon genggam dan berhubungan
dengan institutional systems seperti virtual learning environments (VLEs) and
management information systems (MIS) (Hashemi, Azizinezhad, Najafi, & Nesari,
2011).
Meskipun beberapa sumber menyebutkan definisi tentang m-learning, ada
benang merah melalui definisi m-learning bahwa kegiatan m-learning menggunakan
perangkat mobile, misalnya ponsel, tablet, mp3 player dan e-book reader (Park,
Parsons, & Ryu, 2010). Perangkat mobile memiliki ukuran kecil, lebih murah dan
lebih mudah digunakan daripada sistem komputer desktop yang besar. Perangkat
mobile dapat berinteraksi dengan Global Positioning System (GPS).
4.2 Teknologi m-learning
Teknologi m-learning antara lain (Hashemi, Azizinezhad, Najafi, & Nesari,
2011) : (1) SMS (Short Message Service) yang mengizinkan pengguna untuk
mengirim pesan sampai 160 karakter. (2) MMS (Multimedia Messaging Service),
sama seperti SMS, tapi mengizinkan pesan berupa grafik; (3) WAP (Wireless
Application Protocol), protokol internasional yang mengizinkan pengguna untuk
mengakses internet melalui WAP ponsel; (4) GPRS yaitu koneksi internet untuk
ponsel dengan kecepatan (171kb/s); (5) Bluetooth, koneksi dengan jarak pendek
yang memudahkan perangkat mobile untuk mengirimkan pesan dari dan untuk
perangkat mobile lainnya; (6) Ponsel 3G dan 4G (4th Generation mobile phones)
akan menyediakan transmisi data sampai 100 megabits per second; (7) PDA
(Personal Digital Assistant) merupakan mini PC; (8) MP3s yaitu format file audio;
(9) CAMs yaitu video camera yang menyaty pada ponsel dan PDA; (10) Social
Media : Twitter, Facebook, Skype (Gikas & Grant, 2013).
Berdasarkan implementasi mobile learning, Attewell (2005) menyajikan 5
kategori teknologi yang mendukung mobile learning yang terdiri dari transport
options, delivery options, development languages, media options dan platform
options, dapat diamati pada Gambar 2.
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Gambar 2. Kategori Teknologi M-learning
Dari semua literatur terpilih diidentifikasi penelitian yang dilakukan dan
dibatasi pada platform options dan delivery options. Distribusi literatur dapat dilihat
pada Tabel 1.
Tabel 1. Distribusi Literature dari Platform Mobile Learning
No Referensi Platform Options
Delivery Option
Penelitian yang Dilakukan
(1) (2) (3) (4) (5) 1. Yen-Wen
Chen et al (2002)
PalmOS, PocketPC, WindowsCE, Symbian
WAP, HTTP, GPS
Implementasi PDA/GPS Based Development Platform di Native Education.
2. Yuen-Yan Chan et al (2003)
J2ME WAP, HTTP
MobiLP (Mobile Learning Platform untuk meningkatkan lifewide learning).
3. Pasi Silander et al (2004)
J2ME SMS Mobile Collaborative Concept Mapping dengan SMS.
4. Anna Trifonova et al (2004)
PalmOS, PocketPC, WindowsCE, Symbian
WAP, HTTP
Mengusulkan arsitektur untuk mendukung mobility dalam pembelajaran.
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5. Tan-Hsu Tan et al (2004)
PalmOS, PocketPC, WindowsCE, Symbian
WAP, HTTP
The MObile-Based Interactive Learning Environment (MOBILE).
6. Eleni Malliou et al (2004)
PalmOS, PocketPC, WindowsCE, Symbian
WAP, HTTP
The Motfal Project - Mobile Technologies for Ad-hoc learning.
7. Anna Trifonova et al (2005)
PalmOS, PocketPC, WindowsCE, Symbian
WAP, HTTP
Hoarding content in m-learning context.
8. Chih-Ming Chen et al (2005)
PalmOS, PocketPC, WindowsCE, Symbian
WAP, HTTP
Applying Interactive Mobile Teaching Agent to Support E-Learning Platform.
9. Hyungsung Park (2005)
PalmOS, PocketPC, WindowsCE, Symbian
WAP, HTTP
Design and development of a mobile learning management system adaptive to learning style of students.
10. Rosa G et al (2005)
PalmOS, PocketPC, WindowsCE, Symbian
WAP, HTTP
LOCH: Supporting Informal Language Learning Outside the Classroom with Handheld.
11. Keith Mitchell (2005)
PalmOS, PocketPC, WindowsCE, Symbian
MMS Mengusulkan uLearn: Facilitating Ubiquitous Learning using Camera Equipped Mobile Phones.
12. Zhao Gang et al (2005)
PalmOS, PocketPC, WindowsCE, Symbian
WAP, HTTP
Mengusulkan Learning Resource Adaptation dan Delivery Framework untuk Mobile learning.
13. Weider D Yu (2005)
PalmOS, PocketPC, WindowsCE, Symbian
WAP, HTTP
Melakukan pengujian Problem Based Learning terhadap Mobile learning.
14. Yonghong Zhang (2005)
J2ME WAP, HTTP
Mobile Learning with Bluetooth-based E-learning System.
15. Shelley Shwu-C et al (2006)
PalmOS, PocketPC, WindowsCE, Symbian
WAP, HTTP, MMS
Mengusulkan The Across Mobile Platform Learning system (AMPLe) untuk mendukung kegiatan pembelajaran.
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16. Dieter Averberg et al (2006)
J2ME Wap, HTTP Mobile Delivery Server (MDS) – A Solution for Resolving Problems and Limitations in Mobile E-Learning Scenarios.
17. Teddy Mwakabaga et al (2006)
KLAMP (linux-open source)
WAP, SMS KLAMP an Integrated Open Source Platform for Internet and Mobile Applications.
18. Hiroaki Ogata et al (2006)
J2ME WAP, HTTP
Mengusulkan Mobile Language Learning outside Classrooms.
19. Xinyou ZHAO (2006)
PalmOS, PocketPC, WindowsCE, Symbian
WAP, GPS An M-Learning System Model for the Taxi Driver.
20. Davide Tosi (2007)
PalmOS, PocketPC, WindowsCE, Symbian
WAP, J2ME, SMS, IM
A Platform to Support Anytime, Anywhere, Just-for-me M-Learning.
21. Hua-Yi Lin (2007)
J2ME WAP, HTTP
Constructing a Cluster-Based M-Learning Architecture in Mobile Ad Hoc Networks dengan Menggunakan MPEG-21.
22. Yanhui Zhang et al (2007)
J2ME WAP, HTTP
A Mobile Learning System Based on Bluetooth
23. Jianhua Wang et al (2007)
PalmOS, PocketPC, WindowsCE, Symbian
HTTP A New Model of Device Adapting in Mobile Learning
24. Manfred Lohr et al (2008)
PalmOS, PocketPC, WindowsCE, Symbian
SMS, GPS Collage - The Carnuntum Scenario
25. Chiu-Pin Lin (2008)
J2ME WAP, HTTP
A system perspective to establish a mobile collaborative learning environment (MCLE) - A preliminary study of Empirical Practice
26. Yu-Tsung Tai (2008)
J2ME WAP, HTTP
Integrated Platform for Collaborative Learning in the Mobile Environment
27. Vincent Tam et al (2008)
PalmOS, PocketPC, WindowsCE, Symbian
HSDPA, WAP
Developing An Interactive Game Platform to Promote Learning and Teamwork on Mobile Devices: An Experience Report
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28. Shelley Shwu-C et al (2008)
PalmOS, PocketPC, WindowsCE, Symbian
WAP Uses of the Across Mobile Platform Learning System (AMPLe) in Supporting Outdoor Mobile Learning Scenarios
29. Yanwen Wu et al (2008)
J2ME MPS (Mobile Newspaper System)
Research-Based Learning in Mobile Communication Course: With Assistance of Mobile Newspaper.
30. L. Seta et al (2008)
PalmOS, PocketPC, WindowsCE, Symbian
WAP Multimodality in a Mobile Learning Environment
31. Erika et al (2008)
PalmOS, PocketPC, WindowsCE, Symbian
WAP Adapting Mobile Access Scheme for a Legacy e-Learning Platform
32. Pingchuan Zhang et al (2008)
J2ME SMS The Design of e-Learning Platform Based on 3G Mobile Phone
33. Fu Xiao-ling et al (2008)
PalmOS, PocketPC, WindowsCE, Symbian
WAP Implementation of Mobile Learning Platform Solution Based on WAP.
34. Fu Qian et al (2008)
PalmOS, PocketPC, WindowsCE, Symbian
WAP, HTTP
An Innovative Model of Mobile Education Application
35. Jianhua Wang et al (2008)
PalmOS, PocketPC, WindowsCE, Symbian
WAP, HTTP
Research on Mobile Learning Platform with Device Adapting Ability Based on Agent
39. Zhiying Liu et al (2008)
PalmOS, PocketPC, WindowsCE, Symbian
WAP, HTTP, SMS
The Research and Exploration of Mobile-learning Based on Web2.0
40. Chunlian Li et al (2009)
PalmOS, PocketPC, WindowsCE, Symbian
HTTP Research on the Construction of Mobile Learning Service
41. Matevž Poganik et al (2009)
PalmOS, PocketPC, WindowsCE, Symbian
WAP, HTTP
Quest For Knowledge - A mobile learning platform
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42. Jiumin Yang et al (2009)
PalmOS, PocketPC, WindowsCE, Symbian
SMS The Research Of Mobile Distance Learning System Based On Mobile Short Message Platform
43. Chengling Zhao et al (2009)
PalmOS, PocketPC, WindowsCE, Symbian
WAP, SMS, MMS
The construction of system model about mobile-learning based on mobile phone
44. Suqun Cao (2009)
PalmOS, PocketPC, WindowsCE, Symbian
SMS GSM Modem-based Mobile Auxiliary Learning System
45. Manfred Lohr (2009)
PalmOS, PocketPC, WindowsCE, Symbian
SMS, Moodle
Mobile Learning by the Example of the Carnuntum Scenario
46. Haiguang Fang et al (2009)
PalmOS, PocketPC, WindowsCE, Symbian
WAP Research on Adaptive Mobile Learning Resources Platform Based on Learning Object Model
47. Xinghong Liu (2009)
PalmOS, PocketPC, WindowsCE, Symbian
WAP, SMS, MMS
Applied Research on the Mobile Learning in Foreign Language Learning
48. Jian Chen et al (2010)
J2ME WAP The research and design of intelligence wireless Mobile Learning platform based on 3G
49. Gwo Jen-Hwang (2010)
PalmOS, PocketPC, WindowsCE, Symbian
HTTP An Investigation on Students’ Cognitive Load and Learning Achievements for participating in a Local Culture Mobile Learning Activity.
50. Shih-Hung Wu et al (2010)
PalmOS, PocketPC, WindowsCE, Symbian
HTTP Ubiquitous Wikipedia on Handheld Device for Mobile Learning
51. Sahilu Wendeson et al (2010)
J2ME WAP, HTTP
Development of Mobile Learning Tool
52. Cheng Gong et al (2010)
J2ME Ajax The design and development of 3G English Mlearning platform
53. Qin Tan et al (2010)
J2ME SMS, WAP, HTTP
A Collaborative Mobile Virtual Campus System Based onLocation-Based Dynamic Grouping
54. Jingde Hu et al (2010)
J2ME Ajax The 3G Mobile Learning Platform's Building Based on
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AJAX Technology
55. Meisam Hejazinia et al (2010)
J2ME SMS M-Learning System over MANET on Mobile phones
56. Chen Yi (2010)
PalmOS, PocketPC, WindowsCE, Symbian
WAP, HTTP
Research and Implementation of Multiserving-oriented Mobile Learning Application Based on eLML
57. Yuan Jiugen et al (2010)
PalmOS, PocketPC, WindowsCE, Symbian
WAP, SMS Applying Research of Mobile Learning Mode in Teaching
58. XiaoChun Zhou et al (2010)
PalmOS, PocketPC, WindowsCE, Symbian
WAP, HTTP
Design and Research for Mobile Web Learning Platform Accessibility
59. Wan-Jen Chang et al (2010)
Moodle HTTP
Developing a Mobile Learning System to Community-based Learning for Rural Elementary School Students
60. Jingyu Zhang et al (2010)
J2ME HTTP mBOSSS+: A Mobile Web Services Framework
61. Josh Potts et al (2010)
J2ME Email Developing Mobile Learning Applications for Electrical Engineering Courses
62. R. Maceiras et al (2011)
PalmOS, PocketPC, WindowsCE, Symbian
SMS, MMS, 3GP
Adaptation of a Virtual Campus for Mobile Learning Devices
63. Martin Zimmermann (2011)
PalmOS, PocketPC, WindowsCE, Symbian
MMS Adaption of Multimedia E-Learning Services to Mobile Environments
64. Yazhen Zhang (2011)
PalmOS, PocketPC, WindowsCE, Symbian
WAP Application of 3G-based mobile learning in teacher training
65. Haojun Liet al (2011)
PalmOS, PocketPC, WindowsCE, Symbian
WAP,SMS, HTTP
Analyzing Theory characteristic and Studying Application Mode About Mobile Learning
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66. ZHONG Ping et al (2011)
PalmOS, PocketPC, WindowsCE, Symbian
Moodle Research on the Application of M-Learning Based on Intelligent Mobile Devices
67. Yiqun Li et al (2012)
PalmOS, PocketPC, WindowsCE, Symbian
WAP, HTTP
Visual Interactive and LocationActivated Mobile Learning
68. Jing Chen et al (2012)
PalmOS, PocketPC, WindowsCE, Symbian
WAP, HTTP
iPhone-based Multi-streaming M-learning platform
69. Wei Dandan (2012)
PalmOS, PocketPC, WindowsCE, Symbian
WAP, HTTP, SMS
Mobile Learning Resource Platform Function Design For Teacher Professional Developmen
70. Belkacem Kouninef et al (2012)
PalmOS, PocketPC, WindowsCE, Symbian
WAP, SMS LMS INTTIC System using Mobile Technology and Podcasting in Blended Learning
71. Nana Kofi Annan et al (2012)
J2ME SMS, Video, MMS, WAP
Authoring M-Learning Content: a case study of using power point mobile enabled tools to create content for learning anywhere anytime
72. George Meletiou et al (2012)
J2ME SMS, MMS Design and Implementation of an e-exam system based on the Android platform
73. Konstantinos Chimos et al (2012)
Moodle WAP, HTTP
Unibook : An Innovative Environment for life long learning
74. Kumar Mandula et al (2012)
PalmOS, PocketPC, WindowsCE, Symbian
WAP A Student Centric Approach for Mobile Learning Video Content Development and Instruction Design
75. Djoni Haryadi S et al (2013)
J2ME WAP, HTTP
Mobile Learning Application Based On Hybrid. Mobile Application Technology Running On Android Smartphone and Blackberry
76. Mireilla Bikanga Ada (2013)
J2ME WAP, HTTP
MyFeedBack: An interactive Mobile Web 2.0 System for Formative Assessment and Feedback.
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4.3 Faktor Sukses dalam Penerapan M-learning
Alasan menggunakan perangkat mobile untuk kegiatan belajar antara lain
(Hashemi, Azizinezhad, Najafi, & Nesari, 2011): (1) Siswa dapat saling berinteraksi
dengan siswa lain dan dengan pengajar tanpa berada di belakang monitor komputer
yang besar; (2) Mudah mengakomodasi beberapa perangkat mobile di kelas daripada
beberapa komputer desktop; (3) Personal Digital Assistant (PDA), Tablet dan E-
book lebih ringan daripada membawa banyak buku, paper, file dan laptop; (4)
Menulis dengan stylus pen lebih mudah daripada menggunakan keyboard dan
mouse; (5) Dapat berkolaborasi dalam penyelesaian tugas; (6) Dapat digunakan
kapan saja dan dimana saja termasuk di rumah, hotel, stasiun; (7) Perangkat mobile
membuat siswa yang kurang menyukai pendidikan menjadi lebih suka; (8)
Menggunakan perangkat mobile yang lebih murah daripada komputer desktop.
Passey (2010) menyebutkan beberapa faktor yang mempengaruhi kesuksesan
m-learning antara lain:
a. Untuk kepala sekolah : mengetahui potensi perangkat mobile untuk kegiatan
belajar, memberi kesempatan untuk diskusi, refleksi dan pemantauan.
b. Untuk guru : mengidentifikasi dan memilih perangkat sesuai dengan kegiatan
belajar; sebagai penengah atau mediator yang memungkinkan aktivitas sosial
menjadi berkembang; melibatkan orang tua secara teratur dengan kegiatan
belajar; mendapat umpan balik tentang dampak dan keberhasilan kegiatan
belajar; memberi kesempatan kepada siswa untuk berlatih mandiri kapan dan
dimana harus menggunakan perangkat mobile di dalam atau di luar kelas.
c. Bagi orang tua : mendampingi siswa dalam aktivitas belajar, memantau
apakah perangkat mobile digunakan semestinya dalam kegiatan belajar.
d. Bagi siswa : bersedia untuk mengeksplorasi kegiatan belajar dengan perangkat
mobile, mau mengeksplorasi penggunaan perangkat mobile di dalam dan di
luar sekolah.
Georgieva (2011) melakukan pengujian untuk mengevaluasi sebuah mobile
learning system yang bernama FLAGMAN (Foreign LAnGuage Mobile LeArning
Environment). FLAGMAN dikembangkan di the University of Ruse, Bulgaria.
Sistem ini mendukung pembelajaran bahasa asing dengan menggunakan perangkat
mobile (PDA, smart phones atau laptop wireless). Semua materi pembelajaran dalam
tujuh bahasa (English, German, French, Spanish, Portuguese, Greek dan Bulgarian).
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Hasil evaluasi yang dilakukan Georgieva (2011) menunjukkan bahwa keberhasilan
m-learning dipengaruhi oleh motivasi siswa dalam mempelajari sesuatu, dan
pengajar memiliki pemahaman yang lebih baik mengenai kompleksitas bahan
belajar.
Gambar 3. FLAGMAN Mobile Learning System
Gikas & Grant (2013) menuliskan bahwa kunci sukses dari m-learning adalah
constant connectivity yang memungkinkan siswa untuk saling berkomunikasi, siswa-
siswa dan siswa-pengajar. Constant connectivity dapat terjadi melalui sms, e-mail,
Skype, Twitter dan Facebook.
M-learning sebaiknya mendukung interaksi antar siswa karena siswa
cenderung memecahkan masalah teknis dengan meminta teman-teman mereka yang
lebih berpengalaman (Gedik, Hanci-Karademirci, Kursun, & Cagiltay, 2011).
(Liu, Li, & Carlsson, 2010) menyebutkan faktor yang mempengaruhi
suksesnya m-learning yaitu : (a) Perceived near-term usefulness : m-learning dapat
meningkatkan efisiensi belajar dan bekerja; (b) Perceived ease of use : simpel,
mudah digunakan; (c) Personal innovativeness : pengguna menyukai teknologi baru;
(d) Perceived long-term usefulness dan Behavioural Intention : m-learning
bermanfaat untuk mencapai sukses di masa depan.
Sumber lain menyebutkan faktor yang mempengaruhi kesuksesan mobile
learning (Al-Bahadili, Issa, & Abuhamdeh, 2011) terdiri dari 3 hal yaitu : (1) Mobile
device constraints; (2) Quality of services and applications; (3) Learners’
requirements. Tiga tersebut dibagi menjadi beberapa bagian yang dapat dilihat pada
Gambar 4, 5, dan 6.
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Gambar 4. Mobile Device Constrain
Gambar 5. Quality of services and applications
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Gambar 6. Learners’ requirements
4.4 Faktor Kegagalan M-learning
Meskipun m-learning memberikan banyak kemudahan dalam kegiatan belajar,
siswa kadang mengalami frustasi yang disebabkan oleh (1) ada pengajar yang anti
teknologi yang tidak mengizinkan siswa untuk menggunakan teknologi di dalam
kelas; (2) Tantangan teknologi : siswa merasa bosan dan kurang puas dengan
teknologi yang ada dan menuntut perkembangan teknologi lebih lanjut; (3)
Teknologi dianggap sebagai pengganggu : Ketika siswa merasa teknologi sebagai
pengganggu konsentrasi belajar, siswa kadang memutus konektivitas yang akan
mempengaruhi konektivitas m-learning (Gikas & Grant, 2013).
Hashemi (2011) menyebutkan beberapa kerugian atau kelemahan m-learning
antara lain: (1) Terbatasnya ukuran layar perangkat mobile sehingga terbatas pula
jumlah dan tipe informasi yang ditampilkan; (2) Kapasitas yang terbatas; (3) Baterai
yang harus di-charge secara teratur, data dapat hilang jika hal ini tidak dilakukan
semestinya; (4) Kurang kuat daripada desktop; (5) Sulit dalam memindahkan
gambar, khususnya dengan ponsel meskipun ponsel 3G dan 4G; (6) Perkembangan
teknologi ponsel sangat pesat sehingga seringkali menjadi out of date; (7)
Bandwidth dapat menurun karena banyaknya pengguna yang menggunakan jaringan
wireless.
Hal yang penting untuk dipahami oleh para praktisi dan peneliti adalah apa
yang membuat pengguna menerima atau menolak m-learning dan bagaimana
meningkatkan penerimaan pengguna m-learning (Cheon & Lee, 2012). Upaya
strategis untuk membangun rencana implementasi m-learning meliputi pedoman
desain, fase pengembangan dan mengartikulasikan norma, dan mempertimbangkan
tingkat kesiapan siswa saat ini. Misalnya, untuk meningkatkan sikap positif siswa,
informasi yang berarti harus mudah diakses oleh perangkat mobile. Selain itu sistem
baru harus membuat siswa nyaman dalam menggunakan perangkat mobile.
Teknologi yang sedang berkembang bisa mengatasi keterbatasan teknis perangkat
16
mobile, seperti resolusi rendah, kecepatan jaringan, dan platform komparatif.
Namun, sulit untuk menggeser budaya pedagogis ke format mobile.
5. Kesimpulan dan Penelitian Lebih Lanjut
Paper ini telah mengulas 89 literatur yang terdiri dari 12 jurnal dan 77 publikasi
konferensi mulai tahun 2002 sampai 2013 tentang mobile learning. Dari hasil review
diperoleh kesimpulan bahwa :
1) M-learning adalah semacam model pembelajaran yang memungkinkan siswa untuk
memperoleh materi pembelajaran di mana saja dan kapan saja dengan menggunakan
teknologi mobile dan internet. Perangkat mobile memiliki ukuran kecil, lebih murah
dan lebih mudah digunakan daripada sistem komputer desktop yang besar. Perangkat
mobile dapat berinteraksi dengan Global Positioning System (GPS).
2) Teknologi m-learning meliputi SMS, MMS, WAP, GPRS, Bluetooth, Ponsel 3G dan
4G, PDA, MP3, Video Camera, Social Media (Twitter, Facebook, Skype).
3) Kunci sukses dari m-learning adalah mudah digunakan, dapat berkolaborasi dalam
pengerjaan tugas, dapat mendukung constant connectivity yang mendorong
komunikasi antar pengguna m-learning.
4) Kelemahan m-learning meliputi terbatasnya ukuran layar, kapasitas memori, baterai,
bandwidth. Sedangkan kendala m-learning meliputi pengajar yang anti teknologi yang
tidak mengizinkan siswa untuk menggunakan teknologi di dalam kelas.; Siswa merasa
bosan dan kurang puas dengan teknologi yang ada dan menuntut perkembangan
teknologi lebih lanjut; Ketika siswa merasa teknologi sebagai pengganggu konsentrasi
belajar, siswa kadang memutus konektivitas yang akan mempengaruhi konektivitas
m-learning.
17
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Hasil Review oleh Bapak Yusep Rosmansyah., ST., M.Sc, Ph.D
Tanggal : 8 Desember 2013