materi metper introduction

11
PERANCANGAN Dalam konteks arsitektur : merupakan usulan pokok yang mengubah sesuatu yang sudah ada menjadi sesuatu yang lebih baik. PERANCANGAN = PROSES perkuliahan Minggu ke-2 R i

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Page 1: Materi metper introduction

PERANCANGANDalam konteks arsitektur : merupakan usulan pokok yang mengubah sesuatu yang sudah ada menjadi sesuatu yang lebih baik.

PERANCANGAN = PROSES perkuliahan Minggu ke-2

R i

Page 2: Materi metper introduction

PERANCANGANDalam konteks arsitektur : merupakan usulan pokok yang mengubah sesuatu yang sudah ada menjadi sesuatu yang lebih baik.

KONDISI AWAL

TRANSFORMASI

KONDISI YG DIINGINKAN

PROSESKONDISI

FAKTUAL / EXISTING

PRODUK

PERANCANGAN = PROSES

DATA, MATERIAL,BIAYA,DLL.

HASIL RANCANGAN = BANGUNAN

Page 3: Materi metper introduction

PROSES

INPUT PROSES OUTPUT

DATA & TEORI PROSES PERANC. HASIL PERANC.

PROGRAMMING DESAIN

METODE PERANCANGAN

IDENTIFIKASI MASALAH

PERUMUSAN MASALAH

PENYUSUNAN PROGRAM

TRANSFORMASI DESAIN PEMECAHAN

MASALAH

Page 4: Materi metper introduction

KONDISI AWAL

KONDISI YG DIINGINKAN

PROSES

SELURUH PROSES HARUS LEBIH TERBUKA BAGI PENGAWASAN DAN PENILAIAN KRITIS

PROSES

SEORANG DESAINER TIDAK HANYA MAMPU MENJELASKAN HASIL, TETAPI JUGA PROSEDUR

=METODE ILMIAH

PROSES MERANCANG YG SISTEMATIS

PENTAHAPAN DALAM PROSES DESAIN

Page 5: Materi metper introduction

ANALISIS SINTESIS EVALUASI

PROBLEM SEEKING

PROBLEM SOLVING

KONSEP

KONSEP PROGRAMATIK

KONSEP DESAIN

SKEMATIK DESAIN

Page 6: Materi metper introduction

A PROCESS LEADING TO THE STATEMENT OF AN ARCHITECTURAL PROBLEM AND THE REQUIREMENTS TO

BE MET IN OFFERING A SOLUTION

THIS IMPLIES : A PROBLEM SOLVING.

ALTHOUGH USUALLY IDENTIFIED WITH SCIENTIFIC METHODS, PROBLEM SOLVING IS CREATIVE EFFORT

Page 7: Materi metper introduction

DESIGN PROBLEM perkuliahan Minggu ke-4

INPUT PROSES OUTPUT

PROSES PERANC. HASIL PERANC.

PROGRAMMING DESAIN

IDENTIFIKASI MASALAH

PERUMUSAN MASALAH

PENYUSUNAN PROGRAM

TRANSFORMASI DESAIN PEMECAHAN

MASALAH

PROBLEM SEEKING PROBLEM SOLVING

Page 8: Materi metper introduction

Problem Solution

WE CONTEND THAT PROBLEM SOLVING IS A VALID APPROACH TO DESIGN; THEREFORE,PROBLEM DEFINITION SHOULD BE THE FIRST

STEP IN THE DESIGN PROCESS

Analysis Synthesis

SUCCESSFUL PROGRAMMING RELIES ON ANALYSIS. SUCCESSFUL DESIGN RELIES ON SYNTHESIS

Page 9: Materi metper introduction

1 2 3 4 51 2 3 4 5Algorithmic Heuristic

PROGRAMMING IS HEURISTIC : STEPS ARE NOT RIGOROUSLY SEQUENTIAL, AND INFORMATION IS HARDLY EVER PRECISE OR COMPLETE

PROGRAMMING NEED ABSTRACT THINKING-KEEPING PART MALLEABLE, JELLYLIKE,AND LOOSE UNTIL DESIGN SYNTHESIZES THE PHYSICAL

SOLUTION

Page 10: Materi metper introduction

IDEALLY,WE SHOULD HAVE BOTH FEEDFORWARD AND FEEDBACK. THE BUILDING PROGRAM,AS INFORMATION FEEDFORWARD, FORMS THE BASIS

OF DESIGN. THE EVALUATION, AS INFORMATION FEEDBACK, OFFERS REFINEMENT OF DESIGN

AS PROGRAMMERS, WHEN WE SEARCH FOR A CLEAR,RASIONAL STATEMENT OF THE PROBLEM, OUR MINDS MUST THINK OBJECTIVELY

Feedforward Feedback

Program Design Design Evaluation

Page 11: Materi metper introduction

Art

ARTISTIC ACTIVITIES EMPHASIZE INTUITIVE,SUBJECTIVE THINKING. SCIENTIFIC ACTIVITIES EMPAHASIZE LOGICAL,OBJECTIVE THINKING.

ARCHITECTURE DEALS WITH BOTH

UNLESS EMPATHIC TO OTHER VIEWS-TO HOW OTHER SPECIALIST THINK-AN INDIVIDUAL PROBABLY WON’T MAKE A GOOD MEMBER OF THE TEAM AS

EITHER A PROGRAMMER OR AS A DESIGNER