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Catatan Perkuliahan ( Lecture Notes )
MCS220801 - KINEMATIKA DAN DINAMIKA
Topik 10: Dinamika Benda Kaku
GAYA dan PERCEPATAN
Pengelola dan pengajar : Wahyu Nirbito, Ir., MSME, DR.
Departemen Teknik Mesin
Fakultas Teknik
Universitas Indonesia
Depok, 2012
Topik 10: Dinamika Benda Kaku
GAYA dan PERCEPATAN
Chapter Objectives :
To introduce the methods used to determine the mass moment of inertia of a body.
To develop the planar kinetic equations of motion for a symmetric rigid body.
To discuss applications of these equations to bodies undergoing translation,
rotation about a fixed axis, and general plane motion.
Mass Moment of Inertia
The mass moment of inertia is a measure of the resistance of a body to a change in
its angular velocity.
It is defined by and will be different for each axis about which it is
computed.
For a body having axial symmetry, the integration is usually performed using disk
or shell elements.
Many bodies are composed of simple shapes.
If this is the case, then tabular values of I can be used, such as the ones given on
the inside back cover of this book.
To obtain the mass moment of inertia of a composite body about any specified
axis, the mass moment of inertia of each part is determined about the axis and the
results are added together.
Doing this often requires use of the parallel-axis theorem.
Handbooks may also report values of the radius of gyration k for the body.
If the body’s mass is known, then the mass moment of inertia is determined from
PROCEDURE FOR ANALYSIS :
• Consider only symmetric bodies having surfaces which are generated by revolving
a curve about an axis
• An example of such a body which is generated about the z axis
• Two types of differential elements can be chosen
Shell Element
• A shell element with height z, radius r = y, and thickness dy is chosen for
integration, volume, dV = (2πy)(z) dy
• Used to determine moment of inertia Iz of the body about the z axis, since the
entire element, due to its thinness, lies at the same perpendicular distance r = y
from the z axis
Disk Element
• A disk element with radius y, and thickness dz is chosen for integration, volume,
dV = πy2 dz
• Finite in the radial direction and its parts do not lie at the same radial distance r
from the z axis
• Determine moment of inertia of the element about the z axis and then integrate the
result
dmrI 2
2mdII G
2mkI
Planar Equations of Motion
The equations of motion define the translational, and rotational motion of a rigid
body.
In order to account for all of the terms in these equations, a free-body diagram
should always accompany their application, and for some problems, it may also be
convenient to draw the kinetic diagram.
Translation
Here since
Rectilinear translation Curvilinear translation
PROCEDURE FOR ANALYSIS :
FBD
• Establish the x, y, a or n, t inertial coordinate system and draw the FBD to account
for all the external forces and couple moments that act on the body
• Direction and sense of the acceleration of the body’s mass center should be
established
• Identify the unknowns
• If the rotational equation of motion is to be used, consider kinetic diagram
Equations of Motion
• Apply the three equations of motion in accordance with the established sign
convention
• To simplify the analysis, the moment equation can be replace by a more general
equation about P where point P is usually located at the intersection of the lines of
action of as many unknown forces as possible
• If the body is in contact with a rough surface and slipping occurs, use the
frictional equation
0GI 0
0 0
GG
tGtyGy
nGnxGx
MM
amFamF
amFamF
Kinematics
• To determine velocity and position of the body
• For rectilinear translation with variable acceleration,
• For rectilinear translation with constant acceleration,
• For curvilinear translation,
Rotation About a Fixed Axis For fixed axis rotation, the kinetic vector m(aG)n produces no moment about the
axis of rotation, and so the rotational equation of motion reduces to a simplified
form about point O.
or
PROCEDURE FOR ANALYSIS :
FBD
• Establish the x, y or n, t coordinate system and specify the direction or sense of
the accelerations and the angular acceleration of the body
• Draw the FBD to account for all the external forces and couple moments that act
on the body
• Compute the moments of inertia
• Identify the unknowns
• If the rotational equation of motion is used, draw the kinetic diagram for better
visualization
Equations of Motion
• Apply the three equations of motion in accordance with the established sign
convention
• If the moments are summed about the center of mass, G, ∑MG = IGα since (maG)t
and (maG)n create no moment about G
Kinematics
• Use kinematics if a complete solution cannot be obtained strictly from the
equations of motion
• If angular acceleration is variable, use
α = dω/dt αdθ = ωdω ω = dθ/dt
If the angular acceleration is constant, use ω = ωO + αCt
θ = θO + ωO t + ½αCt2
ω2 = ω
2O + 2αC(θ – θO)
OGGG
GtGtyGy
GnGnnGn
IMIM
rmamFamF
rmamFamF
rm
rm
G
2
G
2
tGGGGtGGtGGnG
GOGOGG
OGGGOGGGOGG
GGGGGGGG
advvdsadtdvava
tatvss
ssavvtavv
dtdsvdvvdsadtdva
)()(/)(/)(
2
1)()(
])([2)()(
//
22
2
22
General Plane Motion If the body is constrained by its supports, then additional equations of kinematics
can be obtained by using to relate the accelerations of any two G to
another point A on the body.
PROCEDURE FOR ANALYSIS :
FBD
• Establish the x, y coordinate system and draw the FBD for the body
• Specify the direction and sense of the acceleration of the mass center and the
angular acceleration of the body
• Compute the moment of inertia
• Identify the unknowns
• If it is decided that the rotational equation of motion is to be used, consider
drawing the kinetic diagram in order to help visualize the moments
Equations of Motion
• Apply the three equations of motion in accordance with the established sign
convention
• When friction is present, there is the possibility for motion with no slipping or
tipping
Kinematics
• Use kinematics if a complete solution cannot be obtained strictly from the
equations of motion
• If the body’s motion is constrained due t its supports, additional equations may be
obtained by using aB = aA + aB/A, which relates the acceleration of any two points
A and B on the body
• When a wheel, disk, cylinder or ball rolls without slipping, then aG = αr
AGAG aaa /
PkPGG
yGyyGy
xGxxGx
MMIM
amFamF
amFamF