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DESIGNING A SET OF SPOKEN INSTRUCTIONAL MATERIALS USING LANGUAGE GAMES FOR THE FOURTH GRADE
STUDENTS OF SDN AMBARUKMO YOGYAKARTA
A THESIS
Presented as Partial Fulfillment of the Requirements to Obtain the Sarjana Pendidikan Degree
in English Language Education
By
Intan Harapani
Student Number: 051214015
ENGLISH LANGUAGE EDUCATION STUDY PROGRAM DEPARTMENT OF LANGUAGE AND ARTS EDUCATION FACULTY OF TEACHERS TRAINING AND EDUCATION
SANATA DHARMA UNIVERSITY YOGYAKARTA
2009
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DESIGNING A SET OF SPOKEN INSTRUCTIONAL MATERIALS USING LANGUAGE GAMES FOR THE FOURTH GRADE
STUDENTS OF SDN AMBARUKMO YOGYAKARTA
A THESIS
Presented as Partial Fulfillment of the Requirements to Obtain the Sarjana Pendidikan Degree
in English Language Education
By
Intan Harapani
Student Number: 051214015
ENGLISH LANGUAGE EDUCATION STUDY PROGRAM DEPARTMENT OF LANGUAGE AND ARTS EDUCATION FACULTY OF TEACHERS TRAINING AND EDUCATION
SANATA DHARMA UNIVERSITY YOGYAKARTA
2009
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When something seems stuck and I cannot make any progress, at least I have done everything for that. If up to now I have not finished it, it is only I have not got the way where I should pass through. Once I know the way, the battle is
OVER.
- Bartolomeus Suhadi , my uncle -
This thesis is dedicated to my beloved parents, brother and my
fiancé for their support, endless love and prayers.
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ABSTRACT Harapani, Intan. 2009. Designing A Set of Spoken Instructional Materials Using Language Games for the Fourth Grade Students of SDN Ambarukmo Yogyakarta. Yogyakarta: English Language Education Study Program, Sanata Dharma University.
This study aims to design a set of spoken instructional materials using language games that can be used to teach the fourth grade students of SDN Ambarukmo Yogyakarta. The purpose of the design was to develop their spoken English and to develop their basic competence: creativity, language, skill and physical movements. This study concerns with two questions. The first one is “How is a set of spoken instructional material using language games for the fourth grade students of SDN Ambarukmo Yogyakarta designed?” The second one is “What does a set of spoken instructional material using language games for the fourth grade of SDN Ambarukmo Yogyakarta look like?” in dealing with the questions above, the survey study was conducted. They were: needs survey and survey on the designed materials. Research and Development (R&D) used as the methodological umbrella. There are ten steps in R&D. The writer used the first five steps of the R&D steps. The first step was research an information collecting. The second step was planning. The third step was developing preliminary form of product. The fourth step was conducting preliminary field testing. The fifth step was conducting main product revisions. In order to design the materials, the writer adapted the combination of Kemp’s and Yalden’s instructional design model. They are conducting a needs survey, setting goals, topics and general purposes, stating the learning objectives, listing the subject contents, developing the syllabus, selecting teaching/learning activities, evaluation, and revising the designed materials. The eight steps above are in accordance with the R&D steps stated previously. To answer the first question, the writer conducted an informal interview with the English teacher of SDN Ambarukmo Yogyakarta. In order to answer the second question, the writer distributed questionnaires as the post design survey to chosen respondents to obtain opinions, criticism and suggestion toward the designed materials, which were used as the basis for revising and improving the designed materials. The final version of the designed materials consists of nine units. Each unit covers three sections, namely, (a) speak out loud, (b) let us play and (c) sing it. The writer used four points of agreement to obtain the respondents opinions on the designed materials. The results of the survey were calculated using the measurement of central tendency. The average mean of the post design survey was 3.1. This means that the designed material is acceptable, good and appropriate to teach the fourth grade students of SDN Ambarukmo Yogyakarta.
Finally the writer expects that these designed materials can help the English teacher of SDN Ambarukmo Yogyakarta to teach spoken English for the fourth grade students. The writer also expects that these designed materials can help the students to develop their speaking skill effectively.
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ABSTRAK
Harapani, Intan. 2009. Designing a Set of Spoken Instructional Materials Using Language Games for the Fourth Grade Students of SDN Ambarukmo Yogyakarta. Yogyakarta: Program Studi Pendidikan Bahasa Inggris, Universitas Sanata Dharma. Penelitian ini bertujuan untuk menyusun seperangkat materi pelajaran Bahasa Inggris menggunakan permainan yang dapat digunakan untuk mengajar siswa kelas empat SDN Ambarukmo Yogyakarta. Tujuan dari penyusunan materi ini adalah untuk membantu siswa dalam mengembangkan keterampilan berbicara dalam Bahasa Inggris dan untuk mengembangkan kompetensi dasar mereka: kreativitas, bahasa, keterampilan dan gerakan fisik. Studi ini berkaitan dengan dua pertanyaan. Yang pertama, “bagaimana materi mengajar keterampilan berbicara menggunakan permainan untuk siswa kelas empat SDN Ambarukmo Yogyakarta disusun?” Pertanyaan kedua yaitu, “seperti apakah materi mengajar keterampilan berbicara menggunakan permainan untuk siswa kelas empat SDN Ambarukmo Yogyakarta?” Untuk menjawab dua pertanyaan tersebut diadakan studi survei: survei analisis kebutuhan dan survei pada materi. Research and Development (R&D) digunakan sebagai ‘payung metodologi’. Terdapat sepuluh lagkah dalam (R&D). Penulis hanya menggunakan lima langkah pertama. Langkah yang pertama adalah penelitian dan pengumpulan imformasi. Langkah yang kedua adalah perencanaan. Langkah ketiga adalah mengembangkan produk awal. Langkah keempat adalah melakukan pengujian awal. Langkah kelima adalah memperbaiki produk utama. Untuk menyusun materi,penulis mengadaptasi model intruksional Kemp dan yalden. Langkah-langkah tersebut yaitu melakukan analisis kebutuhan, merumuskan tujuan, topik dan spesifikasi tujuan tujuan pembelajaran, menyusun isi materi, mengembangakn silabus, menyeleksi aktivitas belajar mengajar, menilai dan memperbaiki materi. Kedelapan langkah di atas sejalan dengan langkah-langkah pada (R&D) yang telah disebutkan sebelumya. Untuk menjawab pertanyaan pertama, penulis melakukan wawancara informal dengan guru bahasa Inggris di SDN Ambarukmo Yogyakarta dan membagikan . Untuk menjawab pertanyaan kedua, penulis membagikan kuesioner sebagai survey sesudah penyusunan materi kepada responden yang telah dipilih untuk mendapatkan pendapat, kritik dan saran tentang susunan materi yang akan digunakan sebagai dasar untuk perbaikan dan pengembangan materi. Hasil akhir dari penyusunan materi terdiri dari sembilan unit. Setiap unit meliputi tiga bagian, yaitu (a) speak out loud, (b) let us play dan (c) sing it. penulis menggunakan empat poin untuk persetujuan untuk mendapatkan pendapat dari responden mengenai susunan materi. Hasil dari survey tersebut dihitung menggunakan kecenderungan nilai tengah. Rata-rata keseluruhan dari survei sesudah penyusunan materi adalah 3.1. hal ini menunjukkan bahwa materi yang disusun dapat diterima, baik, dan sesuai untuk mengajar siswa kelas empat SDN Ambarukmo Yogyakarta. Akhirnya penulis berharap susunan materi ini dapat membantu guru bahasa Igggris SDN Ambarukmo Yogyakarta dalam mengajar keterampilan berbicara untuk
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siswa kelas empat. Penulis juga berharap susunan materi ini dapat membantu siswa untuk mengembangkan keterampilan berbicara mereka secara efektif.
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ACKNOWLEDGEMENTS
First of all, I would like to express my greatest thank to Jesus Christ who
gives me strength in facing my life and never leaves me alone in my difficult
times. He is my truly best friend who knows me better than any other in my life.
My sincere gratitude goes to Drs. Y. B. Gunawan, M.A. as my sponsor, for his
generous assistance, guidance, patience, support, and encouragement in helping
me to finish this thesis.
My greatest love and gratitude are addressed to my beloved parents, Bapak
Mursidi and Ibu Cicilia Sulastri for their support, prayer, guidance, trust and
patience, especially my mother for her kindness in helping me to understand
School Based Curriculum which was the problem for me in finishing this thesis.
My deep gratitude also goes to my brother, Nendar Wibarasta, who always
amuses me with his jokes and also his support when my life seems stuck. He
always stays beside me when I need him.
Last but not least, for my fiancé, Mas Catur Budi Prakosa, who always
supports me a lot to fight against my laziness, for his time listening to all my
hopes. He has taught me to be someone that I never thought I could be, though we
are apart, but his love, care and patience are always around me.
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TABLE OF CONTENTS
TITLE PAGE.............................................................................................. i
APPROVAL PAGES……………………………………………………. ii
DEDICATION PAGE…………………………………………………… iv
LEMBAR PERNYATAAN PERSETUJUAN PUBLIKASI ………………... v
STATEMENT OF WORK’S ORIGINALITY…………………………... vi
ABSTRACT……………………………………………………………… vii
ABSTRAK………………………………………………………………… viii
ACKNOWLEDGEMENTS……………………………………………… x
TABLE OF CONTENTS………………………………………………... xi
LIST OF FIGURES……………………………………………………… xiv
LIST OF TABLES……………………………………………………….. xv
CHAPTER I INTRODUCTION……………………………………….... 1
A. Research Background………………………………………………... 1
B. Problem Formulation……………………………………………….... 3
C. Problem Limitation…………………………………………………... 3
D. Research Objectives………………………………………………….. 4
E. Research Benefits……………………………………………………. 4
F. Definition of Terms………………………………………………….. 5
CHAPTER II REVIEW OF RELATED LITERATURE……………...... 8
A. Theoretical Description……………………………………………... 8
1. Instructional Materials Design Models …………………………. 8
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a. Kemp’s Instructional Design Model……………………….... 8
b. Yalden’s Instructional Materials Design Model…………….. 12
2. Teaching English to Children……………………………………. 14
3. Language Games……………………………………………........ 17
4. School Based Curriculum……………………………………….. 20
B. Theoretical Framework……………………………………………… 21
CHAPTER III METHODOLOGY……………………………………… 24
A. Research Method……………………………………………………. 24
B. Research Respondents………………………………………………... 30
C. Research Instruments………………………………………………... 31
D. Data Gathering Technique…………………………………………... 32
E. Data Analysis Technique …………………………………………… 32
CHAPTER IV RESULTS AND DISCUSSION………………………… 35
A. The Elaboration of Steps in Designing a Set of Spoken Instructional
Materials Design Using Language Games for the Fourth Grade
Students of SDN Ambarukmo Yogyakarta…………………………… 35
a. Conducting a Needs Survey……………………………………… 36
b. Setting Goals, Topics and General Purposes…………………….. 38
c. Specifying the Learning Objectives……………………………... 42
d. Listing the Subject Content……………………………………… 45
e. Developing the Syllabus………………………………………… 46
f. Selecting Teaching Learning Activities………………………… 47
g. Evaluating………………………………………………………. 47
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h. Revising the Designed Materials……………………………….. 51
B. The Discussion on the Findings…………………………………….. 51
C. The Presentation of the Designed Materials………………………… 54
CHAPTER V CONCLUSION AND SUGGESTIONS…………………. 56
A. Conclusion………………………………………………………….... 56
B. Suggestions…………………………………………………………... 58
1. For the English Teachers………………………………………… 58
2. For the Future Research………………………………………….. 58
REFERENCES…………………………………………………………... 60
APPENDICES
Appendix A. Permission Letter………………………………………..... 62
Appendix B. List of Questions for Questionnaire of Pre-Design……….. 63
Appendix C. List of Questions for Questionnaire of Post-Design……… 65
Appendix D. Syllabus and Lesson Plan………………………………… 71
Appendix E. Material Presentation……………………………………… 96
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LIST OF FIGURES
Figure 2.1 Kemp’s Instructional Materials Design………………….. 9
Figure 2.2 Yalden’s Language Program Development……………… 13
Figure 3.1 The Comparison Between R&D and the Theoretical
Framework……………………………………………….. 27
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LIST OF TABLES
Table 2.1 Stages in Language Program Development…………………….. 12
Table 3.1 The Description of the Respondents………………………….. 31
Table 4.1 The Results of the Pre-design Survey…………………………. 36
Table 4.2 Result of the Interview……………………………………….. 38
Table 4.3 Topics in the Designed Materials…………………………….. 39
Table 4.4 List of Basic Competence……………………………………... 40
Table 4.5 Indicators of Student’s Performance………………………….. 42
Table 4.6 Description of the Post-Design Survey Respondents…………. 48
Table 4.7 Descriptive Data of the Respondents’ Opinions
on the Designed Materials……………………………………. 49
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CHAPTER I
INTRODUCTION
This research intends to propose English spoken instructional materials
using language games for the fourth grade of SDN Ambarukmo Yogyakarta. In
this chapter there are seven important parts, they are background of the study,
problem formulation, problem limitation, research objectives, research benefits,
and definition of terms.
A. Research Background
English is not something new in our life nowadays. It has become a part of
our daily life. Newspapers, some TV programs using English as the language.
English becomes popular now as a mean of global communication over the years.
Because of this condition English is always being included in school curriculum.
English is does important today, but it does not mean that all the students have the
willingness to learn English as stated by Harmer (2007:11) that learning English
might be just an obligation, since it is on the curriculum at primary or secondary
level.
It means not all people want to learn English. Unfortunately for those who
are learning English because of the curriculum, they require good motivation to
help them to pass the course. Teacher has an important role to raise students’
motivation. He/she can motivate their students through the methods which are
used in the teaching-learning process. Special techniques are required in teaching
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language learning to children. Children learn something quickly, but they also get
bored easily.
Children usually respond well to activities that focus on their lives and
experiences. But a child’s attention span – their willingness to stay rooted in one
activity – is often fairly short (Harmer, 2007:14). It becomes the teacher’s
responsibility to help the students being motivated to learn something in
classroom. In this case the teacher needs to rise up the intrinsic motivation of the
students (Harmer 2007: 20).
Unfortunately not all schools can solve the problem in teaching children.
There are some schools that do not have good sources to teach English for their
students. They only use student worksheet and it does not help them much if they
want to have the same quality as private schools students. The bad news is, when
final test is coming or in Indonesia it is called it Ujian Nasional (UNAS) then the
material is exactly the same between one school and another. How about the
schools which do not have a good source to learn but they have to struggle with
the test?
In order to support the fourth grade students at SDN Ambarukmo
Yogyakarta in learning English, this study tries to design a set of spoken
instructional material using language games. Asher states that “most of the
grammatical structure of the target language and hundreds of vocabulary items
can be learned from the skillful use of the imperative by the instructor” (1977: 4).
The use of language games seems appropriate since children like to play and this
method will attract students’ attention and their motivation.
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Grade four is still the beginner and it becomes the reason to present simple
and applicable materials, which are suitable to the students’ level and competence.
Primary school children require special techniques. They learn by play and
memorization. Children are driven to activity and to learning by play rather than
by any work motive or other sophisticated motive that drives adults (Lado, 1964:
57). Hereby, this study tries to contribute to the kind of material that can be used
in teaching English that is by language games.
B. Problem Formulation
The problems in this study can be formulated as follows.
1. How is a set of spoken instructional material using language games for the
fourth grade students of SDN Ambarukmo Yogyakarta designed?
2. What does a set of spoken instructional material using language games for the
fourth grade of SDN Ambarukmo Yogyakarta look like?
C. Problem Limitation
This study tries to make an effort to design a set of spoken instructional
material using language games for the fourth grade of elementary school of SDN
Ambarukmo Yogyakarta. This study concerns to the fourth grade because the
students has to be prepared with vocabulary before they are going to make a
complex sentence in the next grade.
Learning English can be enjoyable through games. Games help the
students to learn it attractively and it will help them in memorizing new
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vocabulary. The kind of games itself are movement games, board games, guessing
games, drawing games and card games.
D. Research Objectives
The objectives of this study can be formulated as follows.
1. To design a set of spoken instructional materials using language games for the
fourth grade of elementary school.
2. To present a set of spoken instructional materials design look like.
E. Research Benefits
This material is designed based on the learners’ need, especially to the
fourth grade students of SDN Ambarukmo Yogyakarta. The benefits of this
research can be clarified below.
1. For English teachers
The teacher in SDN Ambarukmo Yogyakarta finds it difficult to enrich
students’ mastery in learning English because of the lack of source. The result of
this study is expected to help them in providing materials in their English
learning. The use of language games is expected to be useful for the teachers to
help the students in learning English with regard to their present level. By having
alternative materials, the English teachers will find it easier to design materials
that are appropriate with their students’ need.
2. For the fourth grade students of SDN Ambarukmo Yogyakarta
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The well-developed English supplementary materials are provided for the
fourth grade students of SDN Ambarukmo Yogyakarta to help them in learning
English. The writer expects that the students who previously perceived English as
the difficult subject will enjoy their English lesson class.
3. For future researchers
It is expected that the result of this research can be used to carry out the
other studies in English teaching field. The writer expects other researchers to
explore more about learning English using language games. Further research will
be needed in order to evaluate, revise, reconstruct or to modify the designed
instructional materials according to their needs.
F. Definition of Terms
This section presents the definition of terms which is intended to avoid
confusion, misconception, namely instructional material design, language games,
vocabulary and SDN Ambarukmo Yogyakarta.
1. Instructional Material Design
Instructional material design is a systematic process for designing,
developing, implementing, and evaluating instructions (Dick and Reiser, 1989: 3).
Related to this study, instructional material design means a set of English
materials that contains activities in class in order to bring about the desired ends.
2. Language Games
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What differentiates language games from other activities in the English
Foreign Language classroom is the presence of a visible set of rules which guide
the children’s action, and an element of strategy-children must successfully apply
their language skills. Children can also employ their language skills strategically
in co-operative games, where a group works together to achieve certain goals.
(Gordon Lewis and Gunther Bedson, 1999.)
According to Wright, the meaning of game in language learning might has
different meaning with the usual ‘game’ we know. Since language learning is hard
work, especially for children, a language game here means an activity which
could help them in learning a foreign language, often challenging for them and
entertaining (2006: 1). In this study, language games mean playing activities
which help and motivate the students in learning English. The games are teaching
learning activity with goals and rules.
3. Spoken Instructional Materials
Spoken instructional materials in this study means materials used for
teaching learning activity especially speaking. The aim from this study is motivate
the students to learn English through learning method. Games seem appropriate
since it can create a good atmosphere for students to learn and attract their
attention.
4. SDN Ambarukmo Yogyakarta and Fourth Grade Students
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SDN Ambarukmo is located in Yogyakarta, whose the students mostly
come from middle-lower class. It becomes a problem for the parents when they
have to buy a book as the source for the children to learn. This school has only
one class for each grade.
In Indonesia, the fourth grade students of elementary school are about ten
years old. By the age of ten children has their own characteristic which means a
lot for the language teacher. Words are not enough, play with the language,
variety in the classroom are three examples of suggestions in teaching language to
ten year old children.
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CHAPTER II
REVIEW OF RELATED LITERATURE
Within this chapter the discussion of the related literatures as the
theoretical basis upon which the study outlined in chapter I was laid will be
divided into two main parts. The first is the theoretical description that includes
the theories concerning to the topic such as theories on the system and
instructional design, teaching English to children, language games and KTSP
(School Based Curriculum). The second is the theoretical framework which
contains steps to design instructional materials.
A. Theoretical Description
1. Instructional Materials Design Models
There are two kinds of models to be presented here. They are Kemp’s and
Yalden’s model. The function of these models is as the guideline for the designed
instructional materials.
a. Kemp’s Instructional Design Model
Kemp states that instructional process in complex (1977: 6). Many
interrelated parts and functions that must operate in a coherent manner in order to
achieve success compose the instructional process. What is expected in this
process is the improvement of the key outcome of education – learning by
students.
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According to Kemp (1977: 8), there are three essential elements as the
answers to three questions, they are:
1) What must be learned? (objectives) 2) What procedures and resources will work best to reach the desired
learning levels? (activities and resources) 3) How will we know when the required learning has taken place?
(evaluation)
A program development, which consists of eight steps, is proposed by
Kemp (1977: 8). The eight steps are important to be included in designing
materials. The Kemp’s instructional materials design models is shown in figure 1.
Figure 2.1: Kemp’s Instructional Materials Design Model (Kemp, 1977: 9)
1) Goals, Topics, and General Purposes
The first part starts with “the recognition of the broad goals of the school
system or institution” (1977: 13). Goals are the bases of all educational programs,
which can be derived from three sources – society, students, and subject areas
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(Kemp, 1977: 14). Topics which become the scope of the course or program are
usually sequenced according to a logical organization, from simple or concrete
levels to complex and more abstract levels (Kemp, 1977: 15). Planning for
instruction often starts with teacher-oriented statements of general purposes for
topic. In shorts, general purposes are what students generally are expected to learn
as a result of instruction.
2) Learner characteristics
Kemp mentions that there are two important factors of students’
characteristic, they are “the academic factors and the social factors” (1977: 18).
Kemp states that to serve both group and individual means that teacher must
obtain information about the students’ capabilities, needs, and interests (1977: 18-
19). These should affect the emphases in instructional planning, including the
selection of topics and the level at which topics are introduced, the choice and
sequencing of objectives, the depth of treatment, and the variety of learning
activities.
3) Learning objectives
Learning requires active effort by the student. Learning objectives tell the
students the goals he must attain, the ideas and skills that will be included in the
upcoming instruction, and the types of behavior that will be expected during
evaluation. “We speak of learning objectives because our concern is with learning
as the outcome of instruction” (1977: 23).
4) Subject content
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Subject content must closely relate to the objectives and the student’s
need. Subject content comprises the selection and organization of the specific
knowledge (facts and information), skills (step-by-step procedures, conditions,
and requirements), and behavioral factors of any topic (Kemp, 1977: 44).
5) Pre-assessment
Students’ preparation to study will enable them to achieve the objective
and to master the topic. Pre-assessment is carried out in order to plan learning
activities for which student is prepared and at the same time to ensure that the
student does not waste his time on things he already knows. It is needed to
examine “student’s preparation to study the topic and competent in some of the
stated objectives” (1977: 50)
There are two kinds of test in this step. The first one is perquisite testing. It
is done to determine whether student has the appropriate background preparation
for the topic. The second one is pre-testing. It is done to determine which of the
objectives the student may already have achieved.
6) Teaching/ Learning Activities and Resources
Teacher must determine the most efficient and effective methods in
carrying out the teaching/learning activities and then select materials to provide
learning experience that will utilize the content associated with each objective
(1977: 55).
7) Support Services
Funds, facilities, equipments, and personnel must be considered to carry
out the instructional plan (Kemp, 1977: 84). Coordination of each support service
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must be considered at the same thing with making instructional plans and
selecting the materials (1977: 85).
8) Evaluation
Evaluation is the pay-off step in the instructional design plan – for both the
students and the teacher (Kemp, 1977: 91). It is done to know the learning out
comes. To measure the learning outcomes, a teacher may refer to certain criteria.
In this study, Kemp’s model is used more than Yalden’s model because
the steps in Kemp’s model are interrelated and any steps that are in accordance
with the student and the design needs can be chosen directly.
b. Yalden’s Instructional Materials Design Model
Yalden’s model is presented as the second model of instructional design.
According to Yalden, a syllabus can be considered as ‘communicative’ since it
takes into consideration everything required to assure communication (1978: 87).
There are eight stages in language program development as clarified by the table
below.
Table 2.1: Stages in Language Program Development (Yalden, 1987)
STAGE DESCRIPTION I Needs Survey
II Description of Purpose to be prepared in terms of
1. student characteristics
2. student skills on entry to and on exit from the program
III Selection or development of syllabus type in terms of IV and
physical constraints on the program.
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IV The proto-syllabus: description of language and language use to
be covered in the program.
V The pedagogical syllabus: development of teaching, learning and
testing approaches.
1. development of teaching materials (as far as possible)
2. development of testing sequence and decisions on
testing instruments.
VI a) Development of classroom procedures
1. selection of exercise types and teaching techniques
2. preparation of lesson plans
3. preparation of weekly schedules.
b) Teachers training: briefings or workshop on
1. principles
2. desired outcome
3. exploitation/creation of teaching materials
VII Evaluation
1.of students
2.of programs
3.of teaching
VIII Recycling stage
1.congruence or ‘fit’ between goals set and student
performance is determined
2.content is reassessed
3. materials and methodological procedures are revised.
Yalden’s Language Program Development is shown in Figure 2
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Figure 2.2: Yalden’s Language Program Development
In this study the writer combined the Kemp’s and Yalden’s instructional materials
design as the guideline to construct the materials which consists of eight steps.
2. Teaching English to Children
Lado (1964: 38) defined the meaning of second-language learning as
acquiring the ability to use its structure within a general vocabulary under
essentially the conditions of normal communication among native speakers at
conversational speed. He also stated that language learning is related to human
motivation moderated and partly controlled by the will. High motivation increases
learning. Based on this it can be concluded that method in learning process is
crucial to help the learner in understanding the lesson they study, since when a
person is shown that language learning is relevant to his motivation, the result will
be more learning. Finnochiaro stated that for the students who are studying
English in a non-English speaking country they need to start with some degree of
motivation. This motivation will have to be sustained through the course, through
a varied and interesting methodology and through the presentation of materials at
the pupils’ level (1958: 8-9)
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Primarily school children require special techniques. They learn by play
and memorization. Children are driven to activity and to learning by play any
rather than by any work motive or other sophisticated motive that drives adults
(Lado, 1964: 57). One of the differences between adults and children is attention
span. It comes when children have to deal with material that to them is boring,
useless, or too difficult. Since language learning might be difficult for children,
the teacher role is to make them interesting, lively and fun (Brown, 2001:88).
Below are some suggestions in teaching language to children as stated by Brown.
1) Because children are focused on the immediate here and now, activities should
be designed to capture their immediate interests.
2) A lesson needs a variety of activities to keep interests and attention alive.
3) A teacher needs to be animated, lively and enthusiastic about the subjects
matter. Consider the classroom a stage on which you are the lead actor; your
energy will be infectious.
4) A sense of humor will go along way to keep children laughing and learning.
5) Children have a lot of natural curiosity. Make sure you tap into that curiosity
whenever possible, and you will thereby help to maintain attention and focus.
Children also need to have all five sense stimulated. The activities should
strive to go well beyond the visual and auditory modes that we feel are usually
sufficient for a classroom (Brown, 2001:89). There are some suggestions in
teaching language to children, they are elaborated as follows.
a. Pepper your lesson with physical activity, such as having students act out
things (role-play), play games, or do Total Physical Response activities.
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b. Projects and other hands-on activities go a long way toward helping children
to internalize language. Small-group science projects, for example, are
excellent ways to get them to learn words and structures and to practice
meaningful language.
c. The nonverbal language is important because children will indeed attend very
sensitively to your facial features, gestures and touching.
Young children do not come to the language classroom empty-handed. They
bring with them an already well established set of instincts, skills and
characteristics which will help them to learn another language (Halliwel, 1992: 3).
Scott and Yteberg (2004: 4) defined the language development of the eight to ten
year old children. By the age of ten children can understand abstracts, understand
symbols (beginning with words), and generalize and systematize. It has its own
meaning for the language teacher in conducting the learning process, especially in
choosing the activities as described as follows.
a) Words are not enough
Most activities for the younger learners should include movement and involve
the senses. The teacher will need to have plenty of objects and pictures to
work with, and to make full use of the school and the surroundings.
b) Play with the language
Let the pupils talk to themselves. Make up rhymes, sing songs, tell stories.
Play with the language – let them talk nonsense, experiment with words and
sounds.
c) Language as language
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Most eight to ten year olds already have the awareness of language as
something separate from the events taking place takes time in their own
language. The spoken words is often accompanied by other clues to meaning –
facial expression, movement, etc. the teacher should make full use of these
clues.
d) Variety in the classroom
Since concentration and attention span is short, variety is a must – variety of
activity, variety of pace, variety of organization, variety of voice.
e) Routines
Children benefit from knowing the rules and being familiar with the situation.
Have systems, have routines, organize and the teacher should plan the lessons.
Use familiar situations, familiar activities, repeat stories, rhymes, etc.
f) Cooperation not competition
Avoid rewards and prizes. Group the children together whenever possible.
This does not mean that they have to work in groups all the time, but most
children like to have other children around them, and sitting with others
encourage cooperation.
From the theories of teaching English to children, the writer concludes that
children require special techniques in language learning. Teacher plays a crucial
learning to motivate them through the teaching-learning methodology. Games are
appropriate for children since it can make the learning process become interesting,
lively and fun. Children also need to have all five sense stimulated, therefore
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18
physical activities could be an example of learning activities which are used in
this study.
3. Language games
Children enjoy constructive play and games. They are not only motivating
and fun, but also provide excellent practice for improving pronunciation,
vocabulary, grammar and the four language skills. Martin (1995:1) as cited in
Brewster et al. (2002: 172) writes that game is any fun activity which gives young
learners the opportunity to practice the foreign language in a relaxed and
enjoyable way. Below are some advantages of using games as stated by Brewster
et al. (2002:173).
1) They add variety to the rang of learning situations.
2) They change the pace of a lesson and help to keep pupils’ motivation.
3) They ‘lighten’ more formal teaching and can help to renew pupils’ energy.
4) They provide ‘hidden’ practice of specific language patterns, vocabulary
and pronunciation.
5) They can help to improve attention span, concentration, memory, listening
skills and reading skills.
6) Pupils are encouraged to participate; shy learners can be motivated to
speak.
7) They increase pupil-pupil communication which provides fluency practice
and reduces the domination of the class by the teacher.
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8) It helps create a fun atmosphere and reduces the distance between teacher
and pupils.
9) They can help reveal areas of weakness and the need for further language.
10) They can help to motivate and improve writing skills by providing a real
audience context and purpose.
There are many kinds of games. Lewis and Bedson (1999:16) formulated the
types of games that can be used in language learning for children. There are ten
types of games presented as follows.
a) Movement games
In this game, the children are physically active. Movements are generally
‘rousers’ and need to be closely monitored.
b) Card games
Children collect, give away, exchange, sort, and count cards. The cards
can have a meaning or value in a game, or simply serve as symbols for
objects or actions.
c) Board games
Any games which mainly involve moving markers along a path. board
games can be made by the children as a fun craft activity.
d) Dice games
Dice games are incredibly versatile. Remember that the dice need not only
have numbers on the faces. They can have numbers, colors, letters of the
alphabet-virtually anything you like.
e) Drawing games
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Drawing games are special because they span a gap between key functions
of the brain. On the one hand, drawing requires creativity and sensitivity
towards the world. On the other hand, the children must be able to
understand instructions and describe their art. They are particularly helpful
with shy children who are reluctant to talk.
f) Guessing games
In guessing games, the aim is to guess the answer to a questions of some
kind.
g) Role-play games
Role play games can be seen as simple, guided drama activities. The
language input can be quite rigidly prescribed or very open depending on
the language level, curiosity, and confidence of your class. It stimulates a
child’s imagination and are tests of true communication.
h) Singing and chanting games
Singing and chanting games often involve movement.
i) Team games
Team games can belong to the other categories, but also require operative
team work.
j) Word games
These games utilize children’s enjoyment of playing with words. They are
mostly for older children as they involve spelling and writing.
This study used movement games, board games, guessing games, drawing games
and card games as the method in designing the material.
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4. School Based Curriculum
School Based Curriculum Guideline explains that KTSP, stands for
Kurikulum Tingkat Satuan Pendidikan (School Based Curriculum) has been
applied in schools in Indonesia since 2006. This curriculum is developed by each
group/ unit of education and school committee. The purpose of local content in
elementary school is to develop the competency based on the area characteristic
and potency, including the superiority which its material could not be grouped
into the other subject.
Local content substation is arranged by unit of education. English lesson
as a local content in elementary school is functioning to introduce English as the
international communication language to the students and to supply the students to
be able to speak in English. This study used School Based Curriculum as the
guideline in designing the instructional materials. The Competence Standard and
Basic Competence in the instructional materials were taken from School Based
Curriculum guideline.
B. Theoretical Framework
In designing a set of spoken instructional material using language games
for the fourth grade students of SDN Ambarukma Yogyakarta, the combination of
the two models of materials design discussed in the Theoretical Description was
used. These two models were combined to make a framework or guideline to
construct the materials. The steps are elaborated as follows.
1. Conducting needs survey (Yalden’s)
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Yalden’s Needs Survey used as the first step. In this step, interview with the
English teacher of SDN Ambarukmo Yogyakarta and distributed the questionnaire
to the fourth grade students were conducted. The interview and the questionnaires
consisted of questions to find out student’s needs. The instructional materials were
designed based on the result of the needs survey.
2. Stating Goals, topics and general purposes (Kemp’s).
This step was aimed to determine the intended goals of instructional materials
design. After stating the goals, the topics should be listed as the scope of the
course and the basic needs for the instruction. Then the topic should express the
general purposes as what the students generally expect to learn as the result of
instruction.
3. Stating the learning objectives (Kemp’s)
The students will make great effort if the teacher has stated specified
objectives in terms of activities that will best promote learning. So here, stating
objectives will make the teaching/learning activities perfect. The objective of
language games was helping the students in learning English through activities
which often challenging and entertaining.
4. Listing the subject contents (Kemp’s)
This step was aimed to listing the subject contents in order to clarify the
learning objectives. It involved the selection and organization of the specific
knowledge, skills (step-by-step procedures) and behavioral factors. Well-designed
subject content will lead to communicative and interactive teaching/learning
activity. There were three subject contents on each unit namely speak out loud,
this section provides important vocabulary related to the topic. Second, let us play,
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23
in this section the students learn through games. Third, sing it, as the closing
section of the meeting, the students sing the song related to the topic.
5. Developing the syllabus ( Yalden’s)
The fifth step was taken from Yalden’s model. In this step, the syllabus type
that used in this study was determined. It is important because a syllabus gives
moral support to the teachers and the students. In designing the materials, the form
of syllabus from School Based Curriculum was adapted.
6. Selecting teaching/learning activities (Kemp’s)
Suitable teaching and learning activities and instructional sources that will
treat the subject contents are selected so that the students will accomplish the
objectives. Language games such as movement, board, guessing, drawing and
card games were used as the method in English teaching-learning activities for the
fourth grade students of SDN Ambarukma Yogyakarta since games can stimulate
the students; motivate them to learn.
7. Evaluation ( Yalden’s)
This step was to measure the overall outcomes of the designed instructional
materials, so they may undergo more improvements and developments needed. In
this study, opinion and feedback survey from some respondents on the designed
instructional materials was conducted. The outcome of the feedback was used to
improve the materials.
8. Revising the Designed Materials
The last step was taken from Kemp’s model. Revision means to revise the
designed materials after having feedback from the respondents. The data from the
respondents were used as feedback to determine what went wrong and how to
improve the materials to produce the final version.
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CHAPTER III
METHODOLOGY
This chapter presents some important points, which refer to the methods
used to seek the answers of the questions stated in the first chapter. There are two
questions formulated. First, this study was intended to find out how a spoken
instructional material using language games for the fourth grade students of SDN
Ambarukmo Yogyakarta is designed. Second, this study was intended to find out
what spoken instructional material using language games for the fourth grade
students of SDN Ambarukmo Yogyakarta looks like. Chapter III discusses the
research method, the research respondents, the research instruments, the data
gathering, the data analysis and the research procedure.
A. Research Method
In order to answer the two problems above, this study used Research and
Developmental (R & D) method as the methodological ‘umbrella’ that covers the
steps applied in this study which used the Kemp’s and Yalden’s model .
Educational Research and Developmental (R & D) is a process used to develop
and validate educational products (Borg and Gall, 1983: 772). The research and
development (R&D) cycle (Borg & Gall, 1983: 775) consists of ten major steps.
1. Research and information collecting
This step includes review of literature, classroom observations, and
preparation of report of state of the art.
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2. Planning
This step includes defining skills, stating objectives determining course
sequence, and small scale feasibility testing.
3. Develop preliminary form of product
This step includes preparation of instructional materials, handbooks, and
evaluation devices.
4. Preliminary field testing
The aim of this step is to obtain an initial qualitative evaluation of the new
educational products.
5. Main product revision
This step includes the revision of product as suggested by the preliminary field
test result.
6. Main field testing
Quantitative data on subjects’ precourse and postcourse performance are
collected. The aim of this step is to determine whether the developed product
meets its performance objectives.
7. Operational product revision
This step includes revision of product as suggested by main field-test results.
8. Operational filed testing
The aim of this step is to determine whether an educational product is fully
ready for use in schools without the presence of the developer or his staff (Borg &
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26
Gall, 1983: 784). Analyzing interview, observational and questionnaire data can
be used to evaluate the product.
9. Final product revision
In this step the revision of product as suggested by operational filed-test result
is done.
10. Dissemination and implementation
This step includes report on product at professional based on the research
This study was based on to the first five steps. They are research and
information collecting, planning, developing preliminary form of product,
preliminary field testing, and main product revision. Based on the research and
development, the comparison between the R&D cycle with the theoretical
framework that was used in this research can be seen on page 27.
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27
Research and information collecting Conducting a needs survey Planning Setting goals, topics, and general
purposes
Stating the learning objectives Develop preliminary for of product Listing the subject contents
Developing the syllabus
Selecting teaching/learning activities.
Preliminary field testing Evaluation
Main product revision Revising the designed materials.
Main field testing
Operational product revision
Operational field testing
Final product revision
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Dissemination and implementation
Figure 3.1: The Comparison between R&D and The Theoretical Framework
The explanation of the steps of method used in this study can be seen as follows.
1. Conducting needs survey ( Yalden’s)
In R&D cycle this step is reflected in the step called research and
information collecting. In this step a needs survey called pre-design survey was
conducted. The writer used needs survey in order to elicit information about the
learners’ wants, lacks, and necessities in learning English. A needs survey was
conducted through interviews and distributed questionnaires to collect the data.
2. Stating Goals, topic and general purposes (Kemp’s)
This step is called planning in R&D cycle. The most important aspect of
planning a research-based educational product is the statement of the specific
objectives to be achieved by the product.
3. Stating the learning objectives (Kemp’s)
This step includes preparation of instructional materials, handbook, and
evaluation devices. In R&D cycle this step is reflected in the steps called develop
preliminary form of product. To develop the material design, some books which
were related to teach English for the fourth grade students of elementary school as
the references were needed. Then the materials design was printed and developed
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29
the evaluation device in the form of questionnaire to obtain the evaluations from
the respondents.
4. Listing the subject content (Kemp’s)
This step is called develop preliminary form of product in R&D cycle. This
step is aimed at listing the subject contents in order to clarify the learning
objectives. It involves the selection and organization of the specific knowledge,
skills (step-by-step procedures) and behavioral factors. Well-designed subject
content will lead to communicative and interactive teaching/learning activity.
5. Developing the syllabus ( Yalden’s)
The syllabus type that was used in this study is determined. It is important
because syllabus gives moral support to the teachers and the students.
6. Selecting teaching/learning activities (Kemp’s)
Suitable teaching and learning activities and instructional sources that will
treat the subject contents were selected so that the students will accomplish the
objectives. Language games were used to teach spoken English to the fourth grade
students of SDN Ambarukmo Yogyakarta since games can stimulate the students;
motivate them to learn.
7. Evaluation (Yalden’s)
This step is called operational field testing in R&D cycle. In post design, the
writer conducted the second survey study which was called a survey study for
evaluation on the designed material, especially the importance and relevancy of
the topics in the material. This survey was conducted to gather the information
from the appropriate and qualified participants to obtain opinions and feedback on
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30
the designed material. It was conducted by distributing questionnaires to English
lecturers and English teachers of elementary school. The suggestions were used to
develop and improve the instructional materials. This step was going to be
conducted to gain information which is described as follows.
a) Whether a set of English spoken instructional materials matched the
Standard Competence, basic Competence and the Achievement Indicators
stated in KTSP curriculum.
b) Whether the content of a set of English spoken instructional materials and
the topics were relevant to the fourth grade students and also reliable as
instructional materials.
c) Whether the English spoken instructional materials were arranged and
developed well.
d) Whether the supporting activities for learning English were selected and
developed well.
e) Whether the materials used were developed well.
f) Which parts of the design of instructional materials needs to be revised
and improved.
8. Revising the designed material (Kemp’s)
The final version of the design of supplementary materials that use language
games for the fourth grade of SDN Ambarukmo Yogyakarta was constructed based
on the suggestions and recommendations from the respondents. The final version
of the designed materials was developed based on the data from the post-design
survey.
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B. Research Respondents
Since there were two kinds of survey research, there were two kinds of
participants. The first was the respondents to the needs analysis survey and second
kind was the respondents in the materials evaluation survey.
1. The Respondents of Need Analysis
The respondents of this survey were the fourth grade students of SDN
Ambarukmo Yogyakarta.
2. The Respondents of Materials Evaluation
In order to get feedback for the proposed materials, some English teachers
of elementary school and lecturers who dealt directly with teaching learning
activities were selected. All respondents were asked to give judgment whether the
proposed spoken instructional materials using language games for the fourth grade
students of SDN Ambarukmo Yogyakarta was accepted or not. The description of
the respondents is shown as follows.
Table 3.1: The Description of The Respondents
Sex Education Teaching experience in years
Respondents
F M D3 S1 S2 <1 1-5 5-10 English teachers
English
Lecturers
C. Research Instruments
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Two types of instruments were used to gather the data in conducting the
research. The two types of instruments were questionnaire and interview.
1. A list of questions for the Interview
An interview is a way of gathering data or information by asking individuals
some questions about their view or opinion of certain topic. Ary, Jacobs and
Razavieh (1990: 34) state that there are two types of interviews namely structured
and unstructured interviews. The second type was chosen in this study since the
answers needed were in the form of information about respondents’ opinions. The
responses from the respondent were recorded by taking notes.
2. Questionnaire
There are two types of questionnaires namely structured and unstructured
questionnaires (Ary, Jacobs and Razavieh, 1990: 424). The structured or closed
form questionnaire contains questions and alternative answers. The respondents
will choose the answers that had already been provided. On the other hand, the
unstructured or open form questionnaire is given to the respondents in form of
questions for criticisms or suggestions. This research combined structured and
unstructured forms of questionnaires to get the specific opinion, feedback, and
evaluation on the designed instructional materials from English teachers of
elementary school.
D. Data Gathering Technique
The first data was gathered based on the interview with the English teacher
of SDN Ambarukmo Yogyakarta. It was conducted to get description that was
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33
more detailed on the learners’ needs and problems in learning spoken English.
The second data was conducted by distributing questionnaire to English teachers
of elementary school. The analyzed result of the data used to reconstruct the final
version of the designed instructional materials.
E. Data Analysis Technique
1. Questionnaire
The questionnaires were given to the teacher to ask his/her opinion
towards the use of language games as the method to teach English for the
students. This research used a combination of closed and open forms of
questionnaire distributed to the respondents. The data, which were collected from
the closed form questionnaire, were in the form of scores. The other data was
gathered from open questions in which the respondents were supposed to give
their own answers and convey some opinions criticism, suggestions, and
evaluation on the designed instructional materials.
In order to asses the opinions of the respondents on the designed
instructional materials, four points of agreements were applied.
Points of agreements Score
Strongly Disagree 1
Disagree 2
Agree 3
Strongly Agree 4
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The descriptive statistics used the central tendency (mean) of the
respondents’ opinions on the designed instructional materials
Table 3.3: The Descriptive Statistic of The Respondents’ Opinions on The Designed
Materials
Central Tendency
No
Respondents’ opinion on N Mn
The formula for contributing the mean as follows.
___ ΣX X = _______ N
Notes:
__ X = mean
ΣX = total of score
N = number of cases
The central tendency shows the averages scores of the questionnaires. Not
only that, the respondents’ opinions on the strength and weaknesses and their
suggestions on the design instructional also were included. All data were gathered
and used as the basis for revising and improving the designed instructional
materials into the final version and to decide whether the design of English
instructional materials for the fourth grade students of SDN Ambarukmo
Yogyakarta is suitable or not.
2. Interview
The interview was done if the researcher needs further information from the
respondents.
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CHAPTER IV
RESULTS AND DISCUSSION
This chapter covers three main aspects which answer the questions stated
in the problem formulation in chapter I. This chapter contains of two parts. The
first part is aimed to answer the first question in the problem formulation. This
part describes the elaboration of steps in designing a set of spoken instructional
materials using language games the fourth grade students of SDN Ambarukmo
Yogyakarta The second part describes the discussion on the materials design. The
third part presents the designed materials.
A. The Elaboration of Steps in Designing a Set of Spoken Instructional
Materials Design Using Language Games for the Fourth Grade Students
of SDN Ambarukmo Yogyakarta.
This section presents the discussion on the steps of designing a set of
spoken instructional materials using language games for the fourth grade students
of SDN Ambarukmo Yogyakarta. These steps used the combination of Kemp’s
and Yalden’s model, there were eight steps applied in this study namely,
conducting needs survey, stating goals, topic and general purposes, stating the
learning objectives, listing the subject content, developing the syllabus, selecting
teaching/learning activities, evaluation, and revising the designed material. The
steps in designing the materials are elaborated as follows.
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a. Conducting a Needs Survey
Needs survey is important to find out the students needs. The needs survey
data was obtained through conducting an informal interview with the English
teacher of SDN Ambarukmo Yogyakarta and distributed the questionnaires for the
fourth grade students of SDN Ambarukmo Yogyakarta. The results of the needs
survey by distributing the questionnaires are as follows.
Table 4.1: The Results of the Pre-design Survey
Number of Respondents and Its Percentage
No
Questions
Yes % No % 1. The students think English is an easy
and enjoyable lesson. 26 92,8% 2 7,2%
2. The students have difficulties in saying English words
14 50% 14 50%
3. The students have difficulties in making English sentences.
17 60,7% 11 39,3%
4. The students are afraid to speak in English in class because they are afraid of making mistakes
11 39,3% 17 60,7%
5. The students often feel bored learning English in class.
2 7,2% 26 92,8%
6. The students love to learn English through games.
20 71,4% 8 28,6%
7. The students like working on English tasks in group better than working on it alone.
19 67,8% 9 32,2%
8. The students have other facilitation (games, books, etc) to help them learning English at home.
21 75% 7 25%
9. The students join English course outside school.
9 32% 18 64,3 %
10. The students’ family (father, mother, brother or sister, etc) help them learning English at home.
22 78,6% 6 21,4%
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The facts can be seen based on the data above. From the table, 26 students
or 92, 8% stated that English is an easy and enjoyable lesson while 2 students or
7, 2% stated the opposite. Then, 14 students or 50% said that they had difficulties
in saying English words and 14 students or 50% said that they did not have any
difficulties in saying English words. Furthermore, 17 students or 60, 7% said they
had difficulties in making English sentences, and 11 students or 39, 3% said the
opposite.
From the table above, 11 students or 39, 3% stated that they were afraid to
speak English in class because they are afraid of making mistakes, and 17 students
or 60, 7 % stated that they are not afraid of making mistakes and not afraid to
speak English in class. Another fact revealed that 2 students or 7, 2 % feel bored
in class and 26 students or 92, 8% said they were not bored in English class.
Meanwhile, 20 students or 71, 4% like to learn English through games but 8
students or 28, 6% said the opposite. From the data above it can be seen that 19
students or 67, 8 % like to do tasks in group while 9 students or 32, 2% like to do
the English tasks alone. Another fact revealed that 21 students or 75% had other
facilitation at home to help them in learning English but 7 students or 25% had
not other facilities at home. Then, 9 students or 32, 1% join English course
outside school and 18 students or 64, 3% did not join any English course. Most of
them, 22 students or 78, 6% were helped by their family in learning English, and 6
students or 21, 4% were not helped by their family.
The writer obtained more detail information about English subject,
students and teaching – learning activities, through conducting an informal
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38
interview with the English teacher of SDN Ambarukmo Yogyakarta. The gathered
information is as follows.
Table 4.2: Result of the Interview
No Questions Answer 1. What does the teacher think about the
fourth grade students’ ability in learning English?
About 75 % cannot follow the lesson well, and the rest, 25% are good in English, but all of them are active in class.
2. How many hours do the students get the English subject in a week?
They get it 2 x 35’ a week.
3. Is there any difficulty faced by the students?
Yes, there is no any book for them, the teacher used to use students’ work sheet, but now the teacher is designing the module for them. So, along this time they only write from teacher’s explanation in class.
4. What source does the teacher use to teach?
The teacher makes a module for them, but she hasn’t finished it.
5. What does the teacher do to solve the problems faced by the students?
The module, and worksheet, then teacher’s explanation which they write on their own book.
6. Does the teacher think that they like games?
Yes, she is. Sometimes the teacher uses it when she teaches speaking, and they like it very much.
7. Does the teacher think games can raise the students’ motivation in learning English?
Yes, it can help to motivate the students since the atmosphere will become enjoyable.
8. So far, what does the teacher do to motivate the students to study English?
Sometimes the teacher uses games, but it depends on the topic because it’s difficult to find the games for all the topics.
b. Setting Goals, Topics and General Purposes
In this step, the intended goals of instructional materials design were
determined. In this study, the goal was to help the fourth grade students of SDN
Ambarukmo Yogyakarta communicate effectively in oral form. Goals are general
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
39
statements of language programs that become the basis of the teaching and
learning process. In this study, there were two objectives. Those are at the end of
the course, the students are able to:
(a) develop their spoken English
(b) develop their basic competence: creativity, language, skill and physical
movements.
After identifying the goals, the writer selected the topics that were used in
each unit of the materials. These topics were adopted from the School Based
Curriculum guideline. The listed topics are stated as follows.
Table 4.3: Topics in the Designed Materials
Unit Topic
Unit 1 Greeting/ Introduction (Hello, how are you?)
Unit 2 Alphabet (Say A, B, C!)
Unit 3 Numbers (Let’s Count!)
Unit 4 Things in classroom (May I borrow your pen?)
Unit 5 Colors (I like blue, what about you?)
Unit 6 Animals (Let’s go to the zoo!)
Unit 7 My body (Head, Shoulders, Knees and Toes)
Unit 8 Jobs (What do you want to be?)
Unit 9 Electronic appliances (Turn off the lamp, please!)
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The writer stated the general purposes of each topic in order to achieve
the formulated goals. The general purposes of the study, as had been stated, were
to develop their spoken English and to develop their basic competence such as
creativity, language, skill and physical movements. In this step, the objectives are
specified, stated as the indicator which can be seen in following table:
Table 4.4: List of Basic Competence
Unit Topics Basic Competence
1 Hello, how are you?
(Greeting/Introduction)
To produce expressions and words used for
greeting, introduction and partings.
2 Say A, B, C!
(Alphabet)
• To produce expressions and words used
for greeting, introduction and partings.
• To communicate in English alphabet
context and pronounce the alphabet.
3. Let’s Count!
(Numbers)
• To pronounce numbers 13-100.
• To communicate about asking/giving
service acceptably that contains
expression of: asking help,
asking/giving things.
4 May I borrow your pen?
(Things in classroom)
• To identify and pronounce the name of
things in classroom
• To communicate about asking/ giving
information that contains expressions of:
asking/giving permission (agree, deny,
and asking explanation).
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Unit Topics Basic Competence
5 I like blue, what about
you?
(Colors)
• To mention colors.
• To identify and pronounce colors
6
Let’s go to the zoo!
(Animal)
• To identify animals name
• To pronounce animals name
• To pronounce singular and plural nouns
using this is, that is, there are and those
are.
7 Head, Shoulders, Knees
and Toes.
(My body)
• To identify name of each part of body
• Pronounce the names of body parts
8 What do you want to be?
(Jobs)
• Produce expressions and words about
jobs
• To communicate about job
9 Turn off the lamp,
please!
(Electronic appliances)
• To identify and pronounce the names of
electronic appliances
• To communicate about asking/giving
information that contains expression of
giving instruction.
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42
c. Specifying the Learning Objectives
In School Based Curriculum, the learning objectives are shown through
the term of “Indicators”. The indicators were selected for each unit in the nine-
presented topic. The chosen indicators in the presented topics can be stated as
follows.
Table 4.5: Indicators of Student’s Performance
Unit Topics Indicators
1 Hello, how are you?
(Greeting/Introduction)
• Pronounce the expression and words
used for greeting and introduction
correctly.
• Use the vocabulary related to
greeting/introduction in playing game
“Zip Zap”.
• Produce the expression and words used
for greeting and introduction.
• Respond to the greeting.
• Move according to the song rhythm.
2
Say A, B, C!
(Alphabet)
• Respond to the greeting.
• Pronounce the alphabet correctly.
• Use the English alphabet in playing
“First to say Z!” game.
• Mention alphabet correctly.
• Move according to the song rhythm.
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43
No. Topics Indicators
3 Let’s Count!
(Numbers)
• Pronounce numbers 13-100 correctly
• Use numbers in English in playing “Bean
Toss” game.
• Mention numbers 13-100 correctly.
• Produce the expression used for
asking/giving things
• Move according to the song rhythm.
4
May I borrow your pen?
(Things in classroom)
• Pronounce the names of things in
classroom correctly.
• Use the vocabulary related to the topic in
playing “Memory” game.
• Mention the names of things in
classroom correctly.
• Produce the expression and words used
for asking/giving permission.
• Move according to the song rhythm.
5
I like blue, what about
you?
(Colors)
• Pronounce each color correctly.
• Use the vocabulary related to the topic
(colors) in playing “Feed the Mouse”
game.
• Mention colors correctly.
• Move according to the song rhythm.
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No. Topics Indicators
6 Let’s go to the zoo!
(Animal)
• Pronounce the names of each animals
correctly
• Mention names of each animals correctly
• Use the vocabulary related to the topic
(animal) in playing “Animal noises”
game.
• Produce the singular/plural nouns using
this is, that is, there are and those are.
• Move according to the song rhythm.
7
Head, Shoulders, Knees
and Toes.
(My Body)
• Pronounce the names of parts of the body
correctly
• Use the vocabulary related to the topic
(my body) in playing “Body Fishing”
game.
• Mention names of each past of body
correctly
• Pronounce the words in the lyric
correctly.
• Move according to the song rhythm.
8
What do you want to be?
(Jobs)
• Pronounce the names of jobs correctly.
• Use the vocabulary related to the topic
(Jobs) in playing “vocabulary scramble”
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45
No. Topics Indicators
game.
• Produce expressions to communicate
about jobs.
• Mention the names of jobs correctly.
• Move according to the song rhythm.
9
Turn off the lamp,
please!
(Electronic appliance)
• Pronounce the names of electronic
appliance correctly.
• Mention the names of electronic
appliance correctly.
• Use the vocabulary related to the topic
(electronic appliance) in playing “What’s
that card?” game.
• Produce expressions of giving
instructions.
• Move according to the song rhythm.
d. Listing the Subject Content
After listing the topics and formulating the objectives, the next step was
listing the subject content. This part deals with the content of what would be
available in each unit of the designed instructional materials. There are nine units
in this design; each unit consists of three parts. Those parts are discussed as
follows.
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46
1) Speak Out Loud !
This section provides important vocabulary related to the topic. The
students repeat every word the teacher pronounces. This activity is important
because students are given the vocabularies that are frequently used in the topics
and the next part (games).
2). Let us play!
In this section the students learn through games. It helps the students
to get familiar with the vocabulary related to the topic and memorize it. Playing
games also gives more practice for the students on grammatical explanations and
at the same time to practice the students’ speaking skill. Games give the students
opportunity to speak, jump, run, etc. exercises are given based on the teacher’s
instruction. Games were chosen to make the students enjoy their learning
activities.
3) Sing it!
This section is the closing section of the meeting. The students sing
the song related to the topic. Songs are part of games in this study. The students
not only sing the song, but they also practice to pronounce the words in the lyrics
and move according to the song rhythm which led by the teacher.
e. Developing the Syllabus
The aim from this step was to develop the syllabus appropriate for the
fourth grade students of elementary school. The activities in the designed
materials were developed based on the syllabus. The writer adapted the form of
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47
syllabus from School Based Curriculum Guideline. In this study, the syllabus
consisted of competence standard, basic competence, topic, learning experience,
indicator, evaluation (task and form), time allocation, and sources/media.
f. Selecting Teaching Learning Activities
The main method used in this study is the role of games to help the
students learn English especially spoken English. The games were chosen from
the book of games for children. Based on the book, the writer developed and
modified the activities which appropriate for the fourth grade students so that they
can accomplish the objectives.
Most games in the materials were carried out in the form of individual
work. The kinds of games used in this material were movement games, board
games, guessing games, drawing games and card games. The activities were
designed as interestingly as possible to make enjoyable ‘atmosphere’ for the
students in learning English.
g. Evaluating
After designing the materials, the writer distributed the questionnaire to
some respondents to find out their opinions and suggestions about the design.
Through the given suggestions, the revisions and improvements of the designed
materials were carried out. The description of the respondents, the result of the
post designed materials survey in terms of descriptive statistics, and the
respondents’ comments and suggestions on the materials designed are described
as follows.
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48
1. Description of the Respondents
The respondents of the post design survey were one lecturer of English
Education Study Program of Sanata Dharma University and four English teachers
from different schools. They gave judgments whether the proposed set of
instructional materials is accepted or not. Below is the description of the
respondents of the post design survey.
Table 4.6: Description of the Post-Design Survey Respondents
Sex Education Teaching experience in Respondents F M D3 S1 S2 <1 1-5 5-10 English
teachers
4 - 1 3 - - 3 1
English
Lecturers
1 - - - 1 - - 1
2. Data Presentation of the Result of the Post-Design Survey
In obtaining the feedback from the designed materials, questionnaires
were used as the instruments. In the questionnaire, the respondents gave
evaluation on the designed materials by choosing one of the points of agreements,
ranging from 1-4. The number and degree of agreement are as follows.
1 : if you strongly disagree with the statement
2 : if you disagree with the statement.
3 : if you agree with the statement.
4 : if you strongly agree with the statement.
The data of the descriptive statistics of the respondents’ opinions obtained from
post-survey design are presented in the following table.
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Table 4.7: Descriptive Data of the Respondents’ Opinions
on the Designed Materials
Central tendency No Respondents’ opinion on N Mn
Program
a. Appropriate with the learning purpose of
English for the fourth grade of
elementary school students.
5
3
1
b. Can support the learning process. 5 3,4
Materials
a. The content given in the materials are
appropriate for the fourth grade of
elementary school students and reliable
as instructional materials.
5
3,2
b. The instructions given in each exercise
are clear.
5 3
2
c. The designed materials matched the
competence standard, basic competence
stated in School Based Curriculum.
5
3
Games
a. The games are interesting for the
students.
5 3,2 3
b. The games are varied enough. 5 3
Technique
a. The use of games as the method can
facilitate and motivate students to learn
English.
5
3,6
4
b. Appropriate to develop the speaking
skill.
5 3,2
N : Total number of the respondents
Mn : Mean
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3. Respondents’ Comments and Suggestions on the Designed Materials
The writer gained the respondents’ suggestions from the distributed
questionnaires. The feedbacks were helpful in making the final version of the
designed materials. The questionnaires were distributed to four English teachers
from different schools and one English lecturer of English Education Study
Program of Sanata Dharma University. After answering the closed-form
questionnaire, the respondents were asked to give their comments and suggestions
on the designed materials. The comments and suggestions from the respondents
are discussed as follows.
Basically, the respondents agreed that the designed materials were
interesting and effective for the fourth grade students of elementary school. The
respondents said that the writer arranged of the materials effectively, and the
writer was creative in designing the materials. Furthermore the language games
used as the method in teaching-learning activities were interesting and could
motivate the students to learn English and practice their speaking skill. In
addition they also agreed that the games were varied enough to help the students
learn many topics in their English lesson class.
There were also some suggestions that were added by the respondents to
improve the designed materials. In order to make the instructions more clear and
understandable, the respondents suggested that the writer should rewrite the
instruction so that it would be clear that the instruction is given for the teacher,
since this is a supplementary materials and a teacher’s book. They also suggested
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
51
that the materials were appropriate for the lower grade in elementary school and
with fewer students, so that the learning process would be organized effectively.
In order to improve the spelling and grammar accuracy, the respondents
suggested that the writer should recheck the grammatical errors and spelling
mistakes in the materials designed. Related to the layout, the respondents
suggested that the materials designed should be interesting by font and also
picture.
h. Revising the Designed Materials
The post-designed survey was conducted by the writer to obtain the
evaluation of the designed materials in order to revise and improve the materials
designed. This survey was conducted by distributing questionnaires to four
English teachers from different elementary schools, and only one lecturer of
English Education Study Program of Sanata Dharma University. The respondents
of this survey were asked to evaluate and give comments and suggestions toward
the designed materials. After post-design survey, the writer revised and improved
the designed materials based on the results of the survey.
B. The Discussion on the Findings
This section elaborates the process in making the final version of the
designed materials. In designing the materials, a needs survey called pre-designed
survey was conducted. The writer distributed the questionnaires to the fourth
grade students of SDN Ambarukmo Yogyakarta and conducted an informal
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
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interview with the English teacher in SDN Ambarukmo Yogyakarta. The aim of
this survey was to obtain the information about student’s characteristics, lacks,
needs, wants, and also teaching-learning English in SDN Ambarukmo Yogyakarta.
In the next step, the writer set goals, topics and general purposes. The
goals were determined based on the information from the students’ questionnaires
and the interview with English teacher. After that, the writer selected topics
related to the students’ needs, students’ characteristics and the goals. There was a
problem in selecting the topics, since SDN Ambarukmo Yogyakarta did not have
any syllabus. Because of the reason, the writer discussed the problem with the
English teacher, and as the solution, the writer used School Based Curriculum
guideline in selecting the topics. There were ten topics in the School Based
Curriculum guideline, but the writer made it in nine topics called
Greeting/Introduction, Alphabet, Numbers, Things in Classroom, Color, Animal,
My Body, Jobs and Electronic Appliances.
The following step was setting general purposes. The writer stated the
general purposes in the form of basic competence. Next, the writer specified the
learning objectives which were stated as the students’ indicators. After that the
writer listed the subject content, the writer decided to make three parts of
activities in each unit. The three sections were Speak Out Loud, Let Us Play and
Sing it. Those three sections were arranged to help the students in practice their
speaking skill.
After finishing setting general purposes, the next step was developing the
syllabus. The purpose from this step was to develop the syllabus which was
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
53
appropriate for the fourth grade students of SDN Ambarukmo Yogyakarta. Then,
the writer selected teaching-learning activities to develop and modify the activities
which were appropriate for the fourth grade students. The writer decided to use
35’ to finish one unit, since the designed materials was supplementary, not the
main source for the school, so the writer decided to use one meeting to finish one
unit.
In order to obtain the evaluation of the designed materials, the writer
distributed the questionnaires to obtain respondents’ opinions and suggestions on
the designed materials. The respondents were four English teachers from different
schools and one lecturer of English Education Study Program of Sanata Dharma
University. The writer only chose one lecturer as the respondent but the writer
believed that the lecturer is an expert in design and English for children field.
The respondents’ opinions and suggestions were used as the base to revise
and improve the designed materials. Based on the obtained questionnaires, the
respondents agreed that the designed materials could help the learning process.
Four respondents said that the games used in the designed materials were
interesting and varied. They also said that the use of games as the method can
facilitate and motivate students to learn English. The respondents also agreed that
the designed materials were appropriate to develop the speaking skill.
Furthermore, they said the writer had arranged the materials well and effective.
From the table of data presentation of the questionnaire results, it can be
seen that the scores of the means ranged from 3 to 3.6. Therefore, the writer
concluded that generally the participants agreed with most of the statements in the
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
54
questionnaires, though the writer still needed to make revisions based on the
respondents’ opinion and suggestions to make the improvement.
Based on one respondent, the instructions were not clear, since the
designed material was a teacher’s book, the writer wrote the instruction as if the
material was a students’ book. Therefore the writer revised and rewrote the
instructions in order to make the instructions was clear for the teacher. The writer
also rechecked spelling mistakes in some sentences in the designed materials. To
make the display interesting, the writer changed the layout, color and font as what
the respondent suggested.
However, there were some suggestions which were not accepted by the
writer. The first suggestion was, the games were not the dominant activities of the
designed where as in fact they should be. The writer thought that the games had
been the dominant activities since it took the most time allocation. Meanwhile the
first and third part, pronunciation practice and sing a song were the warming up
and the closing section. Another suggestion from a respondent was, the materials
will be more creative if the writer designs it for outdoor activities, for example for
the topic “Animal”, the teacher could took the students to visit the zoo. The writer
thought that the activity will not effective since in SDN Ambarukmo Yogyakarta,
the fourth grade students consists of around 40 students, so if the teacher takes the
students to the zoo, she will face the problem in organizing the students, and the
students cannot practice speaking effectively, which it is the aim of this study.
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C. The Presentation of the Designed Materials
This section presents the answer to the second question in the problem
formulation, what does a set of spoken instructional material using language
games for the fourth grade of SDN Ambarukmo Yogyakarta look like? Therefore,
after some revisions and improvements of the designed materials were conducted,
the writer presented the final version of the designed materials in Appendix E.
The materials design consists of nine units and the time allocation of each unit is
35’, which means one unit is only used in one meeting. Each unit has three parts
of activities, namely, Speak Out Loud, Let us Play and Sing It. The complete
design can be seen in Appendix E.
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CHAPTER V
CONCLUSIONS AND SUGGESTIONS This chapter consists of two parts, namely conclusions and suggestions.
The first part is conclusions. In the conclusions the writer summarizes answers to
the first and second questions stated in the problem formulation. The second part
is the suggestions which are proposed to the English teachers, especially
elementary school teachers, and further researchers who intend to conduct a
similar study.
A. Conclusions
The aim of this study was to design a set of spoken instructional materials
using language games for the fourth grade students of SDN Ambarukmo
Yogyakarta. As stated in Chapter I, there were two main problems in this study:
(1) How is a set of spoken instructional material using language games for the
fourth grade students of SDN Ambarukmo Yogyakarta designed? (2) What does a
set of spoken instructional material using language games for the fourth grade of
SDN Ambarukmo Yogyakarta look like?
In order to answer the first question, the writer conducted the eight steps of
the instructional design which were adapted from Kemp’s and Yalden’s
instructional design models since it includes the importance of needs survey to
obtain as much information as possible in any given situation about learners
needs. The steps were conducting needs survey, setting goals, topics, and general
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
57
purposes, specifying the learning objectives, listing the subject content, selecting
teaching learning activities, evaluating, and revising the designed materials.
In order to answer the second question, the writer presented the final
version of the designed materials which consists of eight units. The units of the
designed materials are as follows.
Unit 1: Greeting/Introduction (Hello, how are you?)
Unit 2: Alphabet (say A, B, C)
Unit 3: Number (Let’s Count)
Unit 4: Things in Classroom (May I borrow your pen?)
Unit 5: Color (I like blue, what about you?)
Unit 6: Animal (Let’s go to the zoo!)
Unit 7: My Body (Head, Shoulders, Knees and Toes)
Unit 8: Jobs (What do you want to be?)
Unit 9: Electronic appliance (Turn off the lamp, please!)
Each unit of the designed materials consists of three sections, namely
Speak Out Loud, Let Us Play, and Sing it. The whole designed material can be
seen in Appendix E.
There were two surveys conducted in this study. The first survey (needs
survey) was conducted to obtain information about learners’ needs by distributing
questionnaires to the fourth grade students of SDN Ambarukmo Yogyakarta and
conducting an informal interview with the English teacher. The second survey
was done to gain feedback on the designed materials. The writer received
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
58
feedback, comments and suggestions to improve the designed materials from the
questionnaire which was distributed to the chosen respondents.
The conclusion of the evaluation from the respondents’ opinions showed
that the average means was 3.1 in a four point scale of agreement. This means that
the designed materials were good and acceptable to be applied for teaching
English to the fourth grade students of SDN Ambarukmo Yogyakarta. The writer
concluded that, in general, the respondents agreed with the statements presented in
the questionnaires, but some revisions should be done to improve the designed
materials.
B. Suggestions
Based on the conclusions above, the writer would like to give some
suggestions for the English teachers who are willing to apply the designed
materials and for the future researchers who intend to conduct a similar study.
1. For the English Teachers
The writer offers some suggestions for the teachers who intend to apply
the designed materials. The use of language games for speaking might be
considered as a useful method to guide students to practice speaking skill in
enjoyable situation. It is suggested that the materials is applied to teach the fourth
grade students of SDN Ambarukmo Yogyakarta. The teacher should encourage
students to be active participants in speaking class. However, the teachers’
creativity in developing and presenting the materials are important to make the
learning speaking skill enjoyable.
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59
2. For the Future Researchers
The writer offers some suggestions for the further researchers who intend
to conduct a similar study. In this study, the writer does not have opportunity to
apply the designed materials. Therefore, it is suggested that the future researchers,
who intend to use these materials, apply the designed materials to teach the fourth
grade students of SDN Ambarukmo Yogyakarta. It is expected that the further
researchers to be able to improve the variety both in skills and in learning
activities and evaluate the implementation of the designed materials in order to
know the weaknesses.
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REFERENCES
Ary, D., Jacobs, L., Razavieh, A. 1990. Introduction to Research in Education. New York: Holt, Rinehsrt and Winston, Inc.
Brewster, J., Ellis, G., Gerard, D. 2002. The Primary English Teacher’s Guide.
England: Pearson Education Limited Bright, J. A. and McGregor, G. P. 1970. Teaching English as a Second Language.
London: Longman Group LTD. Chandrasegaran, A. 1981. Problems of Learning English as a Second Language.
Singapore: Singapore University Press. Coady, J. and Huckin, T. 1997. Second Language Vocabulary Acquisition. UK:
Cambridge University Press. Dörnyei, Z. 2001. Motivational Strategies in the Language Classroom. New
York: Cambridge University Press. I.S.P. Nation. 1990. Teaching and Learning Vocabulary. Boston: Heinle and
Heinle Publishers. Kemp, J. E. 1977. Instructional Material Design. Belmont: Fearon Pitman
Publisher, Inc. Lado, R. 1964. Language Teaching a Scientific Approach. USA: Mc. Graw – Hill
Inc. Larsen, D. 2000. Techniques and Principles in Language Teaching. New York:
Oxford University Press. Lewis, G. and Günther, B. 1999. Games for Children. New York: Oxford
University Press. Reilly, V. and Sheila, M.W. 1997. Very Young Learners. New York: Oxford
University Press. Borg, W. R. and Gall, M. D. 1983. Educational Research. An Introduction. New
York: Longman, Inc. Wijasurya, B. and Hyancinth, G. 1992. Teaching and Learning English in
Challenging Situations. Malaysia: Malaysian English Language Teaching Association.
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61
Wright, A., Betteridge, D., Buckby, M. 1979. Games for Language Learning. UK:
Cambridge University Press. Yalden, J. 1987. The Communicative Syllabus: Evolution, Design and
Implementation. London: Prentice-Hall International Ltd. ______________. 2006. Panduan Kurikulum Tingkat Satuan Pendidikan (KTSP)
SD/MI. Jakarta: BP. Dharma Bhakti
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
Appendix B
List of Questions for Questionnaire
of Pre-Design
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
63
KUESIONER UNTUK SISWA KELAS IV SDN AMBARUKMO
Nama :
Jenis Kelamin :
BERILAH TANDA SILANG (X) PADA SALAH SATU JAWABAN YANG
TERSEDIA DI BAWAH INI.
1. Menurut saya bahasa Inggris adalah pelajaran yang mudah dan
menyenangkan.
a. Ya b. Tidak
2. Saya mengalami kesulitan dalam mengucapkan kata-kata dalam bahasa
Inggris.
a. Ya b. Tidak
3. Saya mengalami kesulitan dalam membuat kalimat dalam bahasa Inggris.
a. Ya b. Tidak
4. Saya takut berbicara menggunakan bahasa Inggris dalam kelas karena takut
salah.
a. Ya b. Tidak
5. Saya sering merasa bosan belajar bahasa Inggris dalam kelas.
a. Ya b. Tidak
6. Saya senang belajar bahasa Inggris lewat permainan
a. Ya b. Tidak
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
64
7. Saya lebih senang mengerjakan tugas bahasa Inggris dalam kelompok
daripada mengerjakan sendiri.
a. Ya b. Tidak
8. Saya memiliki fasilitas lain (permainan, buku cerita dalam bahasa Inggris)
untuk membantu saya belajar bahasa Inggris di rumah.
a. ya b. Tidak
9. Saya mengikuti kursus bahasa Inggris di luar sekolah.
a. Ya b. Tidak
10. Keluarga saya (Ayah, Ibu, Kakak, dll) membantu saya belajar bahasa inggris
di rumah.
a. Ya b. Tidak
Terima kasih
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
Appendix C
List of Questions for Questionnaire
of Post-Design
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
65
KUESIONER UNTUK GURU BAHASA INGGRIS
Sebagai responden dari penelitian ini, Anda diharapkan mengevaluasi
materi pengajaran yang terlampir.
Data responden
Nama : …………………………………….
Jenis kelamin : laki-laki
perempuan
Pendidikan terakhir : Diploma (D1, D2, D3) S2
S1 S3
Pengalaman mengajar : ………………. tahun
Anda diminta untuk menilai dengan cara memberikan tanda √ pada kolom
yang tersedia. Kemudian pada bagian kedua, tulislah pendapat dan saran Anda.
1 : sangat tidak setuju
2 : tidak setuju
3 : setuju
4 : sangat setuju
No. Pendapat Anda tentang 1 2 3 4
Program
a. Sesuai dengan tujuan pembelajaran
Bahasa Ingrris untuk siswa kelas 4
sekolah dasar.
1.
b. Dapat mendukung proses pembelajaran
2. Materi
a. Isi dari materi sudah sesuai untuk siswa
kelas 4 sekolah dasar dan dapat dipercaya
sebagai bahan mengajar.
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b. Instruksi yang diberikan pada setiap
latihan sudah jelas.
c. Sesuai dengan standar kompetensi,
kompetensi dasar dalam kurikulum
KTSP.
Permainan
a. Permainan yang digunakan sudah
menarik untuk siswa.
3.
b. Permainan yang digunakan sudah
variatif.
Teknik
a. Penggunaan permainan sebagai metode
pembelajaran dapat membantu dan
memotivasi siswa dalam belajar bahasa
Inggris.
4.
b. Sesuai untuk mengembangkan
keterampilan berbicara.
5. Secara umum bagaimanakah pendapat Anda tentang penyusunan materi
mengajar ini?
…………………………………………………………………………………
…………………………………………………………………………………
…………………………………………………………………………………
…………………………………………………………………………………
…………………………………………………………………………………
6. Dimana letak kekurangan dari penyusunan materi mengajar ini?
…………………………………………………………………………………
…………………………………………………………………………………
…………………………………………………………………………………
…………………………………………………………………………………
……………………
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7. Apa saran dan kritik Anda untuk penyusunan materi mengajar ini?
…………………………………………………………………………………
…………………………………………………………………………………
…………………………………………………………………………………
…………………………………………………………………………………
……………………
☺ Terima kasih ☺
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QUESTIONNAIRE FOR ENGLISH LECTURER
As a respondent of this research, you are expected to state your evaluation
toward the designed instructional materials, which are enclosed with the
questionnaire.
Respondent’s identity
Name : …………………………………………..
Sex : male
female
Educational background : Diploma (D1, D2, D3) S2
S1 S3
Teaching experiences : ……………… years
You are expected to choose one of the opinions by give a tick (√), which
indicates your degree of agreement. The number and the degree of agreement can
be categorized as follows:
1 : if you strongly disagree with the statement
2 : if you disagree with the statement.
3 : if you agree with the statement.
4 : if you strongly agree with the statement.
Degree of Agreement No The lecture’s evaluation on…
1 2 3 4
1.
Program
a. Appropriate with the learning purpose of
English for the fourth grade of elementary
school students.
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b. Can support the learning process.
Materials
a. The content given in the materials are
appropriate for the fourth grade of elementary
school students and reliable as instructional
materials.
b. The instructions given in each exercise are clear.
2.
c. The designed materials matched the
competence standard, basic competence stated
in School Based Curriculum.
Games
a. The games are interesting for the students.
3.
b. The games are varied enough.
Technique
a. The use of games as the method can facilitate
and motivate students to learn English.
4.
b. Appropriate to develop the speaking skill.
5. Generally, what is your opinion about the designed instructional materials?
…………………………………………………………………………………
…………………………………………………………………………………
…………………………………………………………………………………
…………………………………………………………………………………
…………………………………………………………………………………
6. What are the weaknesses of the designed materials?
…………………………………………………………………………………
…………………………………………………………………………………
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…………………………………………………………………………………
…………………………………………………………………………………
…………………………………………………………………………………
7. What are your suggestions or criticism for the designed materials?
…………………………………………………………………………………
…………………………………………………………………………………
…………………………………………………………………………………
…………………………………………………………………………………
…………………………………………………………………………………..
☺ Thank you ☺
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SYLLABUS
Competence Standard
To communicate using English in school context.
Evaluation Basic competence Topic Learning experience Indicator
Task Form
Time
allocation
Source/media
To produce
expressions and
words used for
greeting,
introduction and
partings.
(Hello, how
are you?
(Greeting/
introduction)
• Pronounce the expressions
and words used for greeting
and introduction (Lead in).
• Introduce a friend who sits
on the left/right (Main
activity).
• Sing “What’s your name?”
song. (Closing)
• Pronounce the expression
and words used for
greeting and introduction
correctly.
• Use the vocabulary related
to greeting/introduction in
playing game “Zip Zap”.
• Produce the expression
and words used for
greeting and introduction.
• Respond to the greeting.
• Move according to the
song rhythm.
Individual Playing
games
35’ Games for
children/ -
• To produce
expressions and
words used for
Say A, B,
C!
(Alphabet)
• Pronounce the alphabets
(Lead in).
• Respond to the greeting.
• Pronounce the alphabet
correctly.
Individual Playing
games
35’ Games for
children/
Small ball, a
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Evaluation Basic competence Topic Learning experience Indicator
Task Form
Time
allocation
Source/media
greeting,
introduction and
partings.
• To communicate
in English
alphabet context
and pronounce
the alphabet.
• Throw the ball and say A,
B, C (Main activity).
• Sing “ABC song”.
(Closing).
• Use the English alphabet
in playing “First to say Z!”
game.
• Mention alphabet
correctly.
• Move according to the
song rhythm.
scoreboard.
• To pronounce
numbers 13-100.
• To communicate
about
asking/giving
service
acceptably that
contains
expression of:
asking help,
asking/giving
things.
Let’s
Count!
(Numbers)
• Pronounce numbers (Lead
in).
• Throw the beans to the egg
carton and count (Main
activity).
• Sing “Let’s count from 1 to
20” song (Closing)
• Pronounce numbers 13-
100 correctly
• Use numbers in English in
playing “Bean Toss”
game.
• Mention numbers 13-100
correctly.
• Produce the expression
used for asking/giving
things
• Move according to the
song rhythm.
Individual Playing
games
35’ Games for
children/
Beans, egg
cartons, bean
bags, paper plates
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Evaluation Basic competence Topic Learning experience Indicator
Task Form
Time
allocation
Source/media
• To identify and
pronounce the
name of things
in classroom
• To communicate
about asking/
giving
information that
contains
expressions of:
asking/giving
permission
(agree, deny,
asking
explanation).
May I
borrow your
pen?
(Things in
classroom)
• Pronounce the names of
things in classroom (Lead
in).
• Matching cards about things
in classroom (Main
activity).
• Sing “names chant’ song.
(Closing)
• Pronounce the names of
things in classroom
correctly.
• Use the vocabulary related
to the topic in playing
“Memory” game.
• Mention the names of
things in classroom
correctly.
• Produce the expression
and words used for
asking/giving permission.
• Move according to the
song rhythm.
Individual Playing
games
35’ Games for
children/
One set of
pictures cards per
group with at least
ten pictures pairs,
small cards,
magazines,
children glue,
scissors.
• To mention
colors.
• To identify and
pronounce
colors.
I like blue,
what about
you?
(Colors)
• Pronounce colors (Lead in).
• Choose the color asked by
the teacher (Main activity).
• Pronounce each color
correctly.
• Use the vocabulary related
to the topic (colors) in
playing “Feed the Mouse”
Individual Playing
games
35’ Games for
children/
Mouse hand
puppet, thick
paper, colored
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Evaluation Basic competence Topic Learning experience Indicator
Task Form
Time
allocation
Source/media
• Sing “color song’ (Closing).
game.
• Mention colors correctly.
• Move according to the
song rhythm.
pens, scissors.
• To identify
animals name
• To pronounce
animals name
• To pronounce
singular and
plural nouns
using this is, that
is, there are and
those are.
Let’s go to
the zoo!
(Animal)
• Pronounce the names of
animals (Lead in).
• Imitate the sounds of
animals (Main activity)
• Sing “Old Macdonald had a
farm” song (Closing).
• Pronounce the names of
each animals correctly
• Mention names of each
animals correctly
• Use the vocabulary related
to the topic (animal) in
playing “Animal noises”
game.
• Produce the singular/plural
nouns using this is, that is,
there are and those are.
• Move according to the
song rhythm.
Individual Playing
games
35’ Games for
children/
Post-it stickers
with pictures or
written name of
animals.
• To communicate
• Identify each
part of body
Head,
Shoulders,
Knees and
• Pronounce the names of
parts of the body ( Lead in)
• Take the right picture of
• Pronounce the names of
parts of the body correctly
• Use the vocabulary related
Individual Playing
games
35’ Games for
children/
Paper, colored
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Evaluation Basic competence Topic Learning experience Indicator
Task Form
Time
allocation
Source/media
• Pronounce the
names of body
parts
Toes
(My body)
body parts asked by the
teacher, and ‘reconstruct’ a
whole person. (Main
activity).
• Sing “Head, Shoulders,
Knees and Toes” song
(Closing).
to the topic (my body) in
playing “Body Fishing”
game.
• Mention names of each
past of body correctly
• Move according to the
song rhythm.
pens, scissors,
straws.
• Produce
expressions and
words about jobs
• To communicate
about jobs
What do you
want to be?
(Jobs)
• Pronounce the names of
jobs (Lead in).
• Mention the name of job on
the card (Main activity).
• Sing “jobs chant” song
(Closing).
• Pronounce the names of
jobs correctly.
• Use the vocabulary related
to the topic (Jobs) in
playing “vocabulary
scramble” game.
• Produce expressions to
communicate about jobs.
• Mention the names of jobs
correctly.
• Move according to the
song rhythm.
Individual Playing
games
35’ Games for
children/
One set picture
cards about jobs.
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Evaluation Basic competence Topic Learning experience Indicator
Task Form
Time
allocation
Source/media
• To identify and
pronounce the
names of
electronic
appliances
• To communicate
about
asking/giving
information that
contains
expression of
giving
instruction.
Turn off the
lamp,
please!
(Electronic
appliances)
• Pronounce the names of
electronic appliance (Lead
in).
• Guessing the name of
electronic appliance on the
card (Main activity).
• Sing “things chant” song
(Closing).
• Pronounce the names of
electronic appliance
correctly.
• Mention the names of
electronic appliance
correctly.
• Use the vocabulary related
to the topic (electronic
appliance) in playing
“What’s that card?” game.
• Produce expressions of
giving instructions.
• Move according to the
song rhythm.
Individual Playing
games
35’ Games for
children/
10-12 cards per
group of
electronic
appliance
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LESSON PLAN
A SET OF SPOKEN ISNTRUCTIONAL MATERIALS
FOR THE FOURTH GRADE STUDENTS OF SDN Ambarukmo
YOGYAKARTA
UNIT 1
HELLO. HOW ARE YOU?
School : SDN Ambarukmo
Subject : English
Grade : IV
Competence standard : to communicate using English in school context
Basic competence : produce expressions and words used for greeting and
introduction
Indicators : - pronounce the expression and words used for greeting
and introduction correctly.
- mention the expression and words used for greeting and
introduction.
- respond to the greeting
- use the vocabulary related to greeting/introduction in
playing game “Zip Zap”.
- produce the expression and words used for greeting and
introduction.
- move according to the song rhythm.
Skill : speaking
Time allocation : 35 minutes
A. Learning Objectives
At the end of the lesson the students are expected to be able to:
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- pronounce the expression and words used for greeting and introduction
correctly.
- mention the expression and words used for greeting and introduction.
- respond to the greeting
- use the vocabulary related to greeting/introduction in playing game “Zip
Zap”
- produce the expression and words used for greeting and introduction.
- move according to the song rhythm.
B. Learning materials
a. greeting
b. introduction
C. Learning methods: pronouncing the vocabulary, game, song.
D. Learning experiences
No. Learning experiences time
1 Lead-in
1. The teacher comes to the class and says many kinds of
greeting and listens to how the students respond to the
greetings.
2. The teacher introduces the topic will be learnt.
3. The teacher reads the list of vocabulary related to greeting and
introduction followed by the students.
10’
2 Main activities
1. The teacher asks the students to say how to greet and introduce
in English.
2. The teacher introduces the “Zip-Zap” game and rules of the
game.
20’
3. Closing
1. The teacher reviews the lesson.
2. The teacher asks the students if there is any difficulty.
3. Sing together “What’s your name?” song with the students.
5’
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E. Materials
1. Words and expressions related to the topic.
2. Communicative activities
Games “Zip-Zap”
F. Evaluation
1. Learners’ participation in class.
2. Learners’ abilities in performing game.
G. Media
-
H. Sources
Lewis, G. and Günther, B 1999. Games for Children. New York: Oxford
University Press.
Matt, R. 2008. Dream English. English Songs for Kids.
(http: www.dreamenglish.com, accessed on October 10, 2009)
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LESSON PLAN
UNIT II
SAY A, B, C!
School : SDN Ambarukmo
Subject : English
Grade : IV
Competence standard : to communicate using English in school context
Basic competence : pronounce and mention alphabets correctly.
Indicators : - respond to the greeting.
- pronounce the alphabet correctly.
- use the English alphabet in playing “First to say Z!”
game.
- mention alphabet correctly.
- move according to the song rhythm.
Skill : speaking
Time allocation : 35 minutes
A. Learning objectives
At the end of the lesson the students are expected to be able to:
- respond to the greeting.
- pronounce the alphabet correctly.
- use the English alphabet in playing “First to say Z!” game.
- mention alphabet correctly.
- move according to the song rhythm.
B. Learning material : alphabet
C. Learning methods: pronouncing vocabulary, game, song.
C. Learning experiences
No. Learning experiences time
1.
Lead in
1. The teacher greets the students.
2. the teacher introduces the topic will be learnt.
10’
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No. Learning experiences time
3. The teacher reads aloud the vocabulary list followed by
the students.
2. Main activity
1. The teacher asks the students to mention alphabet.
2. The teacher introduces the “First to say Z” game and the
rules of game.
20’
3. Closing
1. The teacher reviews the lesson and asks if there is any
difficulty.
2. Sing “ABC song”.
5’
E. Materials
1. Words and expressions related to the topic
2. Communicative activities
Game “First to say Z”
F. Evaluation
1. Learners’ participation in class.
2. Learners’ abilities in performing game.
G. Media
A small ball and a scoreboard.
H. Sources
Lewis, G and Günther, B. 1999. Games for Children. New York: Oxford
University Press.
Matt, R. 2008. Dream English. English Songs for Kids.
(http: www.dreamenglish.com, accessed on October 10, 2009)
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LESSON PLAN
UNIT III
LET’S COUNT!
School : SDN Ambarukmo
Subject : English
Grade : IV
Competence standard : to communicate using English in school context
Basic competence : pronounce and mention number correctly.
Indicators : - pronounce numbers 13-100 correctly
- use numbers in English in playing “Bean Toss” game.
- mention numbers 13-100 correctly.
- produce the expression used for asking/giving things.
- move according to the song rhythm.
Skill : speaking
Time allocation : 35 minutes
A. Learning objectives
At the end of the lesson the students are expected to be able to:
- pronounce numbers 13-100 correctly
- use numbers in English in playing “Bean Toss” game.
- mention numbers 13-100 correctly.
- produce the expression used for asking/giving things.
- move according to the song rhythm.
B. Learning material: number
C. Learning methods: pronouncing vocabulary, game, song.
D. Learning experiences
No. Learning experiences time
1.
Lead-in
1. The teacher greets the students.
2. The teacher introduces the topic will be learnt.
3. The teacher reads aloud the vocabulary list followed by the
10’
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No. Learning experiences time
students.
2. Main activity
1. The teacher asks the students to mention numbers.
2. The teacher introduces the “Bean Toss” game and the rules
of game.
20’
3. Closing
1. The teacher reviews the lesson and asks if there is any
difficulty.
2. Sing “ Let’s count 1 to 20” song.
5’
E. Materials
1. Words and expressions related to the topic.
2. Communicative activities.
Games “Bean Toss”
F. Evaluation
1. Learners’ participation in class
2. Learners’ abilities in performing games
G. Media
Beans, egg carton, bean bags, paper plates.
H. Sources
Lewis, G and Günther, B. 1999. Games for Children. New York: Oxford
University Press.
Matt, R. 2008. Dream English. English Songs for Kids.
(http: www.dreamenglish.com, accessed on October 10, 2009)
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LESSON PLAN
UNIT IV
MAY I BORROW YOUR PEN?
School : SDN Ambarukmo
Subject : English
Grade : IV
Competence standard : to communicate using English in school context
Basic competence : pronounce and mention body parts correctly.
Indicators : - pronounce the names of things in classroom correctly.
- use the vocabulary related to the topic in playing
“Memory” game.
- mention the names of things in classroom correctly.
- produce the expression and words used for
asking/giving permission.
- move according to the song rhythm.
Skill : speaking
Time allocation : 35’
A. Learning objectives
At the end of the lesson the students are expected to be able to:
- pronounce the names of things in classroom correctly.
- use the vocabulary related to the topic in playing “Memory” game.
- mention the names of things in classroom correctly.
- produce the expression and words used for asking/giving permission.
- move according to the song rhythm.
B. Learning material: body parts.
C. Learning method: pronouncing vocabulary, game, song.
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D. Learning experiences
No. Learning experiences time
1. Lead-in
1. The teacher greets the students.
2. The teacher introduces the topic will be learnt.
3. The teacher reads aloud the vocabulary list followed by the
students.
10’
2. Main activity
1. The teacher asks the students to mention body parts.
2. The teacher introduces the “Memory” game and the rules of
game.
20’
3. Closing
1. The teacher reviews the lesson and asks if there is any
difficulty.
2. Sing “names chant” song.
5’
E. Materials
1. Words and expressions related to the topic.
2. Communicative activities.
Games “Memory”
F. Evaluation
1. Learners’ participation in class.
2. Learners’ abilities in performing game.
G. Media
One set of pictures cards per group with at least ten pictures pairs, small
cards, magazines, children’s glue, and scissors.
H. Sources
Lewis, G. and Günther, B. 1999. Games for Children. New York: Oxford
University Press.
Matt, R. 2008. Dream English. English Songs for Kids.
(http: www.dreamenglish.com, accessed on October 10, 2009)
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LESSON PLAN
UNIT V
I LIKE BLUE, WHAT ABOUT YOU?
School : SDN Ambarukmo
Subject : English
Grade : IV
Competence standard : to communicate using English in school context
Basic competence : pronounce and mention color correctly.
Indicators : - pronounce each color correctly.
- use the vocabulary related to the topic (colors) in playing
“Feed the Mouse” game.
- mention colors correctly.
- move according to the song rhythm.
Skill : speaking
Time allocation : 35’
A. Learning objectives
At the end of the lesson the students are expected to be able to:
- pronounce each color correctly.
- use the vocabulary related to the topic (colors) in playing “Feed the
Mouse” game.
- mention colors correctly.
- move according to the song rhythm.
B. Learning material: color
C. Learning methods: pronouncing vocabulary, game, song
D. Learning experiences
No. Learning experiences time
1.
Lead-in
1. The teacher greets the students.
2. The teacher introduces the topic will be learnt.
3. The teacher reads aloud the vocabulary list followed by the
2’
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No. Learning experiences time
students.
2. Main activity
1. The teacher asks the students to mention colors.
2. The teacher introduces the “Feed the Mouse” game and the
rules of game.
23’
3. Closing
1. The teacher reviews the lesson and asks if there is any
difficulty.
2. Sing “ Color Song”
10’
E. Materials
1. Words and expressions related to the topic.
2. Communicative activities.
Games “Feed the Mouse”
F. Evaluation
1. Learners’ participation in class.
2. Learners’ abilities in performing game.
G. Media
Mouse hand puppet, thick paper, colored pens and scissors.
H. Sources
Lewis, G and Günther, B. 1999. Games for Children. New York: Oxford
University Press.
Matt, R. 2008. Dream English. English Songs for Kids.
(http: www.dreamenglish.com, accessed on October 10, 2009)
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LESSON PLAN
UNIT VI
LET’S GO TO THE ZOO1
School : SDN Ambarukmo
Subject : English
Grade : IV
Competence standard : to communicate using English in school context
Basic competence : pronounce and mention animal correctly.
Indicators : - pronounce the names of each animal correctly
- mention names of each animal correctly
- use the vocabulary related to the topic (animal) in playing
“Animal noises” game.
- produce the singular/plural nouns using this is, that is,
there are and those are.
- move according to the song rhythm.
Skill : speaking
Time allocation : 35’
A. Learning objectives
At the end of the lesson the students are expected to be able to:
- pronounce the names of each animal correctly
- mention names of each animal correctly
- use the vocabulary related to the topic (animal) in playing “Animal
noises” game.
- produce the singular/plural nouns using this is, that is, there are and those
are.
- move according to the song rhythm.
B. Learning material: animal.
C. Learning methods: pronouncing vocabulary, game, song.
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D. Learning Experience
No. Learning experiences time
1. Lead-in
1. The teacher greets the students.
2. The teacher introduces the topic will be learnt.
3. The teacher reads aloud the vocabulary list followed by the
students.
2’
2. Main activity
1. The teacher asks the students to mention colors.
2. The teacher introduces the “Animal noises” game and the
rules of games.
23’
3. Closing
1. The teacher reviews the lesson and asks if there is any
difficulty.
2. Sing “Old Macdonald had a farm” song.
10’
E. Materials
1. Words and expressions related to the topic.
2. Communicative activities.
Games “animal noises”
F. Evaluation
1. Learners’ participation in class.
2. Learners’ abilities in performing game.
G. Media
Post-it stickers with pictures or written name of animals.
H. Sources
Lewis, G. and Günther, B. 1999. Games for Children. New York: Oxford
University Press.
Matt, R. 2008. Dream English. English Songs for Kids.
(http: www.dreamenglish.com, accessed on October 10, 2009)
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LESSON PLAN
UNIT VII
HEAD, SHOULDERS, KNEES AND TOES
School : SDN Ambarukmo
Subject : English
Grade : IV
Competence standard : to communicate using English in school context
Basic competence : pronounce and mention body parts correctly.
Indicators : - pronounce the names of parts of the body correctly
- use the vocabulary telated to the topic (my body) in
playing “Body Fishing” game.
- mention names of each past of body correctly
- move according to the song rhythm.
Skill : speaking
Time allocation : 35’
A. Learning objectives
At the end of the lesson the students are expected to be able to:
- pronounce the names of parts of the body correctly
- use the vocabulary telated to the topic (my body) in playing “Body
Fishing” game.
- mention names of each past of body correctly
- move according to the song rhythm.
B. Learning material: body parts.
C. Learning methods: pronouncing vocabulary, game, song.
D. Learning experiences
No. Learning experiences time
1.
Lead-in
1. The teacher greets the students.
2. The teacher introduces the topic will be learnt.
2’
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No. Learning experiences time
3. The teacher reads aloud the vocabulary list followed by the
students.
2. Main activity
1. The teacher asks the students to mention body parts.
2. The teacher introduces the game “Body Fishing” and the
rules of games.
23’
3. Closing
1. The teacher reviews the lesson and asks if there is any
difficulty.
2. Sing “Head, Shoulder, Knees and Toes” song.
10’
E. Materials
1. Words and expressions related to the topic.
2. Communicative activities.
Games “Body Fishing”
F. Evaluation
1. Learners’ participation in class.
2. Learners’ abilities in performing game.
G. Media
Paper, colored pens, scissors and straws.
H. Sources
Lewis, G. and Günther, B. 1999. Games for Children. New York: Oxford
University Press.
Matt, R. 2008. Dream English. English Songs for Kids.
(http: www.dreamenglish.com, accessed on October 10, 2009)
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LESSON PLAN
UNIT VIII
WHAT DO YOU WANT TO BE?
School : SDN Ambarukmo Subject : English Grade : IV Competence standard : to communicate using English in school context Basic competence : pronounce and mention the names of jobs correctly. Indicators : - pronounce the names of jobs correctly.
- use the vocabulary related to the topic (Jobs) in playing “vocabulary scramble” game.
- produce expressions to communicate about jobs.
- mention the names of jobs correctly.
- move according to the song rhythm.
Skill : speaking
Time allocation : 35minutes
A. Learning objectives
At the end of the lesson the students are expected to be able to: - pronounce the names of jobs correctly.
- use the vocabulary related to the topic (Jobs) in playing “vocabulary scramble” game.
- produce expressions to communicate about jobs. - mention the names of jobs correctly. - move according to the song rhythm.
B. Learning material: jobs C. Learning methods: pronouncing vocabulary, game, song D. Learning experiences
No. Learning experiences time
1. Lead-in
1. The teacher greets the students.
2’
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2. The teacher introduces the topic will be learnt.
3. The teacher reads aloud the vocabulary list followed by the
students.
2. Main activity
1. The teacher asks the students to mention body parts.
2. The teacher introduces the “Vocabulary Scramble” game and
the rules of game.
23’
3. Closing
1. The teacher reviews the lesson and asks if there is any
difficulty.
2. Sing “jobs chant” song.
10’
E. Materials
1. Words and expressions related to the topic.
2. Communicative activities.
Games “Vocabulary Scramble”
F. Evaluation
1. Learners’ participation in class.
2. Learners’ abilities in performing game.
G. Media
One set picture cards about jobs.
H. Sources
Lewis, G. and Günther, B. 1999. Games for Children. New York: Oxford
University Press.
Matt, R. 2008. Dream English. English Songs for Kids.
(http: www.dreamenglish.com, accessed on October 10, 2009)
No. Learning experiences time
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LESSON PLAN
UNIT IX
TURN OFF THE LAMP,PLEASE.
School : SDN Ambarukmo
Subject : English
Grade : IV
Competence standard : to communicate using English in school context
Basic competence : pronounce and mention electronic appliance correctly.
Indicators : - pronounce the names of electronic appliance correctly.
- mention the names of electronic appliance correctly.
- use the vocabulary related to the topic (electronic
appliance) in playing “What’s that card?” game.
- produce expressions of giving instructions.
- move according to the song rhythm.
Skill : speaking
Time allocation : 35minutes
A. Learning objectives
At the end of the lesson the students are expected to be able to:
- pronounce the names of electronic appliance correctly.
- mention the names of electronic appliance correctly.
- use the vocabulary related to the topic (electronic appliance) in playing
“What’s that card?” game.
- produce expressions of giving instructions.
- move according to the song rhythm.
B. Learning material: electronic appliance
C. Learning methods: pronouncing vocabulary, game, song.
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D. Learning experiences
No. Learning experiences time
1. Lead-in
1. The teacher greets the students.
2. The teacher introduces the topic will be learnt.
3. The teacher reads aloud the vocabulary list followed by the
students.
2’
2. Main activity
1. The teacher asks the students to mention body parts.
2. The teacher introduces the “What’s the card” game and the
rules of game.
23’
3. Closing
1. The teacher reviews the lesson and asks if there is any
difficulty.
2. Sing “things chant” song.
10’
E. Materials
1. Words and expressions related to the topic.
2. Communicative activities.
Games “Vocabulary Scramble”
F. Evaluation
1. Learners’ participation in class
2. Learners’ abilities in performing game
G. Media
10-12 cards per group of electronic appliance.
H. Sources
Lewis, G. and Günther, B. 1999. Games for Children. New York: Oxford
University Press.
Matt, R. 2008. Dream English. English Songs for Kids.
(http: www.dreamenglish.com, accessed on October 10, 2009)
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A teacher’s book
Spoken Instructional Materials Using Language Games for the Fourth Grade Students of SDN
Ambarukmo Yogyakarta
Compiled by: Intan Harapani
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Foreword
English becomes so important today, its role as the
global communication demands us to be able to speak
English well. Based on this condition, English is
included in the curriculum started from the elementary
school even the kindergarten as a hope it can help the
children master English early. Unfortunately not all
children have motivation to learn foreign language and it
becomes the teacher responsibility to choose the methods
to make a good ‘atmosphere’ in teaching learning
activity. Since the children love to play, the writer
chooses language games as the method to help the students
learn English. This supplementary material can be used by
the teacher to create a good atmosphere in class and for
those who consider English as a difficult subject will
enjoy their learning experience.
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Spoken English for the Fourth Grade of
Students of SDN Ambarukmo Yogyakarta
I. Description of the Course This course is designed for teaching speaking
for the fourth grade of elementary school. This
course is a supplementary material which uses
language games in order to help the students learn
English in good atmosphere. There are nine topics
selected namely:
1. Greeting/ Introduction 2. Alphabet 3. Number 4. Things in classroom 5. Color 6. Animal 7. My body 8. Jobs 9. Electronic appliance
Each unit consists of three sections, namely:
1. Speak out loud This section provides important vocabulary
related to the topic. The students repeat every
word the teacher pronounces.
2. Let us play In this section the students learn through
games. It helps the students to get familiar
with the vocabulary related to the topic. Games
give the students opportunity to speak, jump,
run, etc.
3. Sing it This section is the closing section of the
meeting. The students sing the song related to
the topic.
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II. Teaching Learning Types 1. Pronunciation practice. 2. Communicative activities in the form of games. 3. Pronounce exercise through songs.
III. Contact Hours This course is for nine meetings and each
meeting is for 35 minutes.
IV. Evaluation The evaluation will be based on:
1. Learners’ participation in class. 2. Learners’ participation in performing games.
V. References Lewis, Gordon and Bedson Günther. 1999. Games for
Children. New York: Oxford University Press.
Matt, R. 2008. Dream English. English Songs for Kids.
(http: www.dreamenglish.com, accessed on October 10, 2009)
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UNIT I
Hello, how are you?
At the end of the lesson, the students are expected to be able to: - pronounce the expression and words used for greeting and
introduction correctly.
- mention the expression and words used for greeting and introduction.
- respond to the greeting
- use the vocabulary related to greeting/introduction in playing game
“Zip Zap”
- produce the expression and words used for greeting and introduction.
- move according to the song rhythm.
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1. Speak out loud! Teacher reads the following vocabulary, then asks
the students to repeat.
Hello
Hi
Good bye
Bye bye
Good morning
Good afternoon
Good evening
Good night
How are you?
Fine
Good
My name is
What is your name?
How old are you?
Where do you live?
I live….
It’s nice to meet you
2. Let us play! Zip-zap!
Game type : movement game
Aims : language: What’s your name? His/her name is …..
Time : 20 minutes
Procedure :
1. The children sit on chairs in a circle. There are no empty chairs.
2. Stand in the middle. Point to a child and say either Zip! Or
Zap!
3. When you say Zip! The child you are pointing to say the name
of the child sitting to his or her left, for example, Her name is
Jane.
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When you say Zap! The child you are pointing to say the
name of the child sitting to his or her right
4. Once the children get used to the game, keep the pace fast.
After a while, instead of pointing to a child, cal Zip-Zap! Now
all the children stand up and run to a different chair.
5. The children quickly find out the names of their new
neighbors. Check that the children ask each other in English.
Allow only a short time for this. Then point again and say Zip!
Or Zap!
6. After three or four rounds, call Zip-Zap! And sit down on a free
chair too. This leaves one child without a chair. He or she
takes over your role by pointing and saying Zip!, Zap! Or Zip-
Zap!
Variation 1 : Instead of pointing, throw a small soft ball.
Variation2 : Instead of using the terms Zip! And Zap! Say Left or
Right or ask questions, for example, Who’s on your
left?
3. Sing It! Teacher asks the students to listen to the song from the CD,
and then asks them to sing the song together.
What’s your name? What's your name?
What's your name?
What's your name?
What's your name?
My Name is ____
My Name is ____
My Name is ____
Nice to meet you!
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UNIT II
Say A, B, C!
At the end of the lesson the students are expected to be
able to:
- respond to the greeting.
- pronounce the alphabet correctly.
- use the English alphabet in playing “First to say Z!” game.
- mention alphabet correctly.
- move according to the song rhythm.
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1. Speak Out Loud! Teacher reads the following vocabulary, then asks
the students to repeat.
Source: http: // www. images.google.co.id
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2. Let us play! First to say Z!
Aims : language: the alphabet
Group size : 4 – 12
Time : 20 minutes
Materials : a small, soft ball; a scoreboard.
Description : the object of the game is to be the first to say the letter
Z. The children should have a firm knowledge of the
alphabet.
Procedure :
1. The children sit in a circle. The first child holds the ball and starts the
first round. A child may say one, two, or maximum three letters of
the alphabet before passing the ball to the next child. For example,
Child 1 says ABC, child 2 says D, child 3 says EFG, Child 4 says HI.
2. The child who says the letter Z wins the round and gets a point. He or
she then starts a new round. The game continues until a child has
three points.
3. Sing it! Teacher asks the students to listen to the song from
the CD, and then asks them to sing the song
together.
ABC Song
A,,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z
Sing, sing I can sing, sing, sing I can sing
sing, sing, I can sing ABC!
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Unit III
Let us count!
At the end of the lesson the students are expected to
be able to:
- pronounce numbers 13-100 correctly
- use numbers in English in playing “Bean Toss” game.
- mention numbers 13-100 correctly.
- produce the expression used for asking/giving things.
- move according to the song rhythm.
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1. Speak Out Loud! Teacher reads the following vocabulary, then asks
the students to repeat.
Thirteen
Fourteen
Fifteen
Twenty
Thirty
Forty
Fifty
Fifty five
Sixty
Seventy
Eighty
Ninety
One hundred
2. Let Us Play! Bean toss
Game type : movement game
Aims : language: revising numbers
Group size : 4-8
Time : 20 minutes
Materials : beans; egg cartons; bean bags.
Preparation : prepare an egg carton by writing the numbers 1-6,
1-10, or 1-12, depending on the size of the cartons
and the children’s knowledge of numbers, in each
hole. Place the egg carton at one end of the
room.
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Procedure :
1. Show the children how to throw the beans into the egg carton.
The distance to the target will depend on the size and
throwing abilities of the children. The number of beans should
be the same as the highest number in the egg carton.
2. In turn, the children throw the beans, one by one, into the
target. Keep the pace fast, so there are no long waits.
3. Once children have thrown all their beans, they count out the
number of beans in the right hole. For example, if a child gets
five beans into the egg carton, he or she puts them in the hole
with the number five. Check that this is right. The children then
collect all the beans and give them to the next child.
4. Make the game competitive by awarding a point for each
bean which lands in a hole.
5. Make the game to work in pairs. Practice to use the expression
of asking and giving things. Ask the students to use the question
“Can you throw six beans?” another student have to throw the
beans as what his/her friend ask him/her.
6. This game also can be played on a much larger scale with balls
and buckets or bean bags and paper plates.
3. Sing It! Teacher asks the students to listen to the song from
the CD, and then asks them to sing the song
together.
Let’s Count from 1 to 20
Ok everybody, we’re going to count from 1 to 20 with some
actions! Here we go!
From 1 to 5, let’s clap our hands: 1, 2, 3, 4, 5
Great job!
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From 6 to 10, let’s wave our hands: 6,7,8,9,10
From 11-15, let’s march in place, big steps, here we go!
Wow, that was great
From 16-20 let’s dance! Here we go! 16,17,18,19,20
Ok that was great, now can you do it all at once? Yes? Here
we go one to 20
1,2,3,4,5
Now wave your hands 6,7,8,9,10
Great, 11-15 march! 11,12,13,14,15
Last one, let’s dance, 16,17,18,19,20
Great job, ok now I am going to play a little guitar for you
and we are going to go from 1-20 lets count! 1-20
Yay
I did it!
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UNIT IV
May I borrow your pen?
At the end of the lesson the students are expected to
be able to: - pronounce the names of things in classroom correctly.
- use the vocabulary related to the topic in playing “Memory” game.
- mention the names of things in classroom correctly.
- produce the expression and words used for asking/giving permission.
- move according to the song rhythm.
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1. Speak out loud! Teacher reads the following vocabulary, then asks
the students to repeat.
Blackboard
Cupboard
Chalk
Rubber
Map
Picture
Globe
Desk
Chair
Book
Ruler
Calendar
2. Let us play! Memory
Game Type : Card game
Aims : Language: things in classroom, is this…? Yes, it
is/No, it is not.
Group size : 6-8
Time : 20 minutes
Materials : one set of pictures cards per group with at least ten
pictures pairs (20 cards in all); small cards;
magazines; children’s glue and scissors (if the
children are to make the cards).
Preparation : children like making their own cards. If you choose
this option, they should make their cards in a
previous lesson. They can either draw pictures on
index cards or cut out pictures from magazines.
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Procedure :
1. Introduce the vocabulary on the cards before playing the game.
2. Shuffle the cards and place them face down in a grid form. For
example, if you have 20 cards, place five cards across and four
cards down.
3. Child 1 turns two cards face up and say, for example, This is a (ruler)
and This is a (blackboard).
4. If the two cards match, the child can keep the pair and have
another turn.
5. If the cards do not match, the child puts the cards face down
again and the next child turns over two cards.
6. The child who collects the most pairs wins.
7. Ask the students to practice speaking (asking/giving permission and
asking explanation) in pairs. Child 1 ask “May I borrow your (pen)?
Then ask “What is it for?” Child 2 answer, “A pen is for writing”. The
teacher should already tell the students each function from all the
things in the cards.
3. Sing it! Teacher asks the students to listen to the song from
the CD, and then asks them to sing the song
together.
Things chant This is a blackboard
This is a book
This is a chair
This is a desk
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This is a chalk
This is a map
This is a rubber
Touch your nose
Touch your ear
This is a ruler
This is a window
This is a globe
This is white board
This is calendar
This is pen
This is pencil
This is picture
Say ok
I did it Great job
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UNIT v
I like blue, what about you?
At the end of the lesson the students are expected to
be able to:
- pronounce each color correctly.
- use the vocabulary related to the topic (colors) in
playing “Feed the Mouse” game.
- mention colors correctly.
- move according to the song rhythm.
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1. Speak out loud! Teacher reads the following vocabulary, then asks
the students to repeat.
White
Red
Black
Blue
Green
Yellow
Brown
Purple
Orange
2. Let us play! Feed the mouse
Game type : movement game
Aims : language: calling out colors.
Group size : 4-10
Time : 23 minutes
Materials : mouse hand puppet; thick paper; colored pens; scissors.
Preparation : with the children prepare small triangles of ‘cheese’ of various
colors, using thick paper, colored pens and scissors.
Procedure :
1. Show the children the mouse hand puppet, which you keep on your hand
throughout the game.
2. Throw the pieces of cheese into the air, one at a time, calling out the color.
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3. The children try to catch the cheese. To avoid skirmish, only two or
three children may try to catch each piece of cheese. A child who
has caught a piece of cheese then feeds the mouse, by putting
the cheese into its mouth.
4. After two rounds, the children call out the colors of the
cheese.
5. Once the children know the colors, they can, in turn, take over the
role of teacher and throw the cheese.
Variation 1 : Throw two or more different colored pieces of cheese in
the air. The children call out the color of the cheese
they catch.
4. Sing it! Teacher asks the students to listen to the song from
the CD, and then asks them to sing the song
together.
Color Song
Orange, I like orange
Orange, I like orange
I can see orange
Where is orange?
Pink, I like pink
Pink, I like pink
Pink, I can see pink
Where is pink?
Purple, I like purple
Purple, I like purple
Purple, I can see purple
Where is purple?
Black, I like black
Black, I like black
Black, I can see black
Where is black?
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UNIT VI
Let’s go to the zoo!
At the end of the lesson the students are expected to
be able to:
- pronounce the names of each animal correctly
- mention names of each animal correctly
- use the vocabulary related to the topic (animal) in playing “Animal noises” game.
- produce the singular/plural nouns using this is, that is, there are and those are.
- move according to the song rhythm.
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1. Speak out loud! Teacher reads the following vocabulary, then asks
the students to repeat. Cow
Sheep
Chicken
Dog
Cat
Horse
Duck
Lion
Tiger
Elephant
Giraffe
Bear
Snake
Crocodile
2. Let us play!
Animal Noises Game type : Role-Play and guessing game
Aims : language: animal names
Group size : 6-12
Time : 23 minutes
Materials : post-it stickers (or paper with sticky tape or safety
pins) with pictures or written name of animals (one
per child)
Preparation : prepare post-it stickers with pictures or the written
names of animals. The children should already
know many animals and their English sounds. The
children can also draw their own animals.
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Procedure :
1. The children stand in a line, side by side. Go along the back of the
line, sticking one post-it sticker on to the back of each child.
2. Bring the children to the front and show them how to ask each
other question such as Am I a ….? but instead f saying the name of
the animal, they imitate the sound that this animal makes. They
may also mime. The child being asked check the back of the other
child, and answer Yes, you are! Or No, you’re not! The children
mingle and try to find out which animal they are.
3. Monitor to make sure everyone is either asking or being asked. If
necessary, pair off the children and change the pairs after about a
minute. As soon as children have found out their animal, they run to
you and say I’m a (horse)! this time using the word for their animal.
Check the children’s backs. If they are right, they take the post-it off
their back, stick it on their front and then go to help the other
children who are still playing. If they are wrong, the game simply
continues. The game finishes when everyone has found out their
animals.
4. Use the same post-it stickers for a second round. Now you ask them
to say the card you show using “This/that is a (giraffe)” or
“These/Those are (birds)”.
3. Sing it! Teacher asks the students to listen to the song from
the CD, and then asks them to sing the song
together.
Old Macdonald had a farm
Old Macdonald had a farm, e, i, e, i, o
and on that farm he had a duck, e, i, e, i, o
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with a quack quack here, a quack quack there
here a quack, there a quack, everywhere a quack quack
Old Macdonald had a farm, e, i, e, i, o!
Old Macdonald had a farm, e, i, e, i, o
and on that farm he had a dog, e, i, e, i, o
with a woof woof here, a woof woof there
here a woof, there a woof, everywhere a woof woof
Old Macdonald had a farm, e, i, e, i, o!
Old Macdonald had a farm, e, i, e, i, o
and on that farm he had a cat, e, i, e, i, o
with a meow meow here, a meow meow there
here a meow, there a meow, everywhere a meow meow
Old Macdonald had a farm, e, i, e, i, o!
Old Macdonald had a farm, e, i, e, i, o
and on that farm he had a cow, e, i, e, i, o
with a moo moo here, a moo moo there
here a moo, there a moo, everywhere a moo moo
Old Macdonald had a farm, e, i, e, i, o!
Old Macdonald had a farm, e, i, e, i, o
and on that farm he had a sheep, e, i, e, i, o
with a baa baa here, a baa baa there
here a baa, there a baa, everywhere a baa baa
Old Macdonald had a farm, e, i, e, i, o!
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Unit VII
Head, Shoulders, Knees and Toes
At the end of the lesson the students are expected to
be able to:
- pronounce the names of parts of the body correctly
- use the vocabulary related to the topic (my body) in
playing “Body Fishing” game.
- mention names of each past of body correctly
- move according to the song rhythm.
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1. Speak Out Loud! Teacher reads the following vocabulary, then asks
the students to repeat.
Head
Eye
Nose
Lips
Eyebrow
Forehead
Ears
Chin
Neck
Shoulder
Arm
Foot
Finger
Ankle
Elbow
Knee
2. Let us play! Body Fishing
Game type : Movement and drawing game
Aims : Language: Learning body parts
Group size : 4-8
Time : 23 minutes
Materials : paper; colored pens; scissors; straws.
Preparation : the children draw pictures of people and cut them up
into individual body parts (hands, legs, feet, hair, nose,
etc.). For young children provide outlines of the body
and if necessary help cut up the
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pictures. Make sure each individual body part is clearly
recognizable. If not, you can quickly draw more details
on them.
Procedure :
1. Spread out the body parts randomly in a large circle.
2. Give each child a straw. Call out the name of a body part. The
children look for it and try to suck it up with their straws.
3. When all body parts are gone from the circle the child with the
most wins.
Variation 1 : each child has to try to ‘reconstruct’ a whole person.
Variation 2 : you can substitute monsters for pictures of people. These
monsters can have three noses, six eyes, etc.
Variation 3 : once the children know the names of body parts, they
can do the calling.
Variation 4 : play as a team game. One child from each team sucks
up the required body part and brings it to his or her
team. The other team members then stick the body
part to a poster.
3. Sing it! Teacher asks the students to listen to the song from
the CD, and then asks them to sing the song
together.
Head, Shoulders, Knees and Toes
Head, shoulders, knees and toes, knees and toes
Head, shoulders, knees and toes, knees and toes
Eyes and ears and mouth and nose
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Head, shoulders, knees and toes, knees and toes
Touch your eyes, touch your ears touch, your mouth, touch
your nose
touch your knees, touch your toes
Great job!
Head, shoulders, knees and toes, knees and toes
Head, shoulders, knees and toes, knees and toes
Eyes and ears and mouth and nose
Head, shoulders, knees and toes, knees and toes
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UNIT VIII
What do you want to be?
At the end of the lesson the students are expected to
be able to:
- pronounce the names of jobs correctly.
- use the vocabulary related to the topic (Jobs) in
playing “vocabulary scramble” game.
- produce expressions to communicate about jobs.
- mention the names of jobs correctly.
- move according to the song rhythm.
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1. Speak out loud! Teacher reads the following vocabulary, then asks
the students to repeat.
Nurse
Footballer
Doctor
Baker
Policeman
Teacher
Astronaut
Pop singer
Butcher
Florist
Typist
2. Let us play! Vocabulary scramble
Game type : movement game
Aims : Language: I am a…..
Group size : 6-20
Time : 23 minutes
Materials : one set picture cards about jobs.
Procedure :
1. Put the picture cards around the room, on the floor, leaning
against tables and chairs, or on the wall. The children should
already know the words.
2. Each child stands next to a picture. There should be three or
four more pictures than children and only one child may
stand next to each.
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3. Shout Switch! The children run to a different, vacant picture.
When they arrive they call out I’m a teacher, etc. the game
continues until the children are beginning to get tired. Keep
the pace fast.
Variation 1 : in turn the children ask each other Who are you?
Or What are you? And answer. Extend this to
asking Who is he/she?
Variation 2 : play the game in pairs, practicing plural forms, for
example, We’re teachers.
3. Sing it! Teacher asks the students to listen to the song from
the CD, and then asks them to sing the song
together.
Jobs chant
He is a student
She is a teacher
He is a doctor
She is a nurse
He is a singer
She is a baker
He is a policeman
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Touch your nose
Touch your ear
He is a butcher
She is a astronaut
He is a chef
She is a driver
He is a dancer
She is an athlete
He is a musician
She a typist
Say ok
I did it
Great job
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UNIT IX
Turn off the lamp, please.
At the end of the lesson the students are expected to
be able to: - pronounce the names of electronic appliance correctly.
- mention the names of electronic appliance correctly.
- use the vocabulary related to the topic (electronic appliance)
in playing
“What’s that card?” game.
- produce expressions of giving instructions.
- move according to the song rhythm.
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1. Speak out loud! Teacher reads the following vocabulary, then asks
the students to repeat.
Lamp
Iron
Radio
Fan
Television
Air conditioner
Hair dryer
On
Off
Button
Record
Power
2. Let us play! What’s that card?
Game type : card and guessing game
Aims : language: is it a/an…? Yes, it is/No, it isn’t/Are
they…?/Yes, they are/No, they aren’t.
Group size : 4-10
Time : 23 minutes
Materials : 10-12 cards per group of electronic appliance
Procedure :
1. Lay 10-12 cards face down in a line.
2. Point to the first card and ask the first What’s this?
3. The child tries to guess what the picture on the flashcard is,
saying, for example Is it a lamp? Turn the card over. The other
children answer Yes, it is or No, it isn’t.
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4. If the first child guesses correctly, he or she tries to guess the next
card. Continue until he or she guesses incorrectly.
Then all the cards are turned face down again and the next child
starts guessing from the beginning again.
5. The first child to guess or remember al the pictures wins. Remember
what the final card in the line is and don’t turn over until a player
really has guessed it correctly.
Variation 1 : Use cards with pictures of two or more things. Practice
plurals with the phrases Are they….? Yes, they are/No,
they aren’t.
Variation 2 : Ask the students to practice giving instruction using
“Bring me a card of (lamp)!”
Variation 3 : Make the students to work in pairs. Put all the cards in
the table facing down. Child 1 takes one card, and
then says the instruction to Child 2. For example if the
child 1 takes a card of lamp, then he/she might say,”
Turn off/on the lamp!” Child 2 does what child 1 asks
her/him to do. The teacher should already tell the
students or write at the blackboard the instructions.
3. Sing it! Teacher asks the students to listen to the song from
the CD, and then asks them to sing the song
together.
Names chant This is a lamp
This is an iron
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This is a radio
This is a fan
This is a microwave
This is a television
Touch your nose
Touch your ear
This is a lamp
This is an iron
This is a radio
This is a fan
This is a microwave
This is a television
Say ok
I did it
Great job
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REFERENCES
Lewis, G. and Günther, B. 1999. Games for Children. New
York: Oxford University Press.
Matt, R. 2008. Dream English. English Songs for Kids.
(http: www.dreamenglish.com, accessed on October 10, 2009)
Http: // www. images.google.co.id, accessed on October 10, 2009.
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