game edukasi pengolahan limbah tepung mocaf …
TRANSCRIPT
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GAME EDUKASI PENGOLAHAN LIMBAH TEPUNG
MOCAF SINGKONG
“AYO BERSIHKAN LIMBAH”
Tugas Akhir
Diajukan Untuk Memenuhi
Persyaratan Guna Meraih Gelar Sarjana Strata 1
Teknik Informatika Universitas Muhammadiyah Malang
Disusun Oleh :
Nurwisnu Warasih Al-Kahfie
201520370312239
JURUSAN INFORMATIKA
FAKULTAS TEKNIK
UNIVERSITAS MUHAMMADIYAH MALANG
2017
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GAME EDUKASI PENGOLAHAN LIMBAH TEPUNG
MOCAF SINGKONG
“AYO BERSIHKAN LIMBAH”
Tugas Akhir
Diajukan Untuk Memenuhi
Persyaratan Guna Meraih Gelar Sarjana Strata 1
Teknik Informatika Universitas Muhammadiyah Malang
Disusun Oleh :
Nurwisnu Warasih Al-Kahfie
201520370312239
JURUSAN INFORMATIKA
FAKULTAS TEKNIK
UNIVERSITAS MUHAMMADIYAH MALANG
2017
iii
iv
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viii
KATA PENGANTAR
Segala puji syukur penulis panjatkan kepada Allah SWT, karena dengan
karunia-Nya jualah penulis bisa menyelesaikan tugas akhir beserta laporan tepat
waktunya yang berjudul Game Edukasi Pengolahan Limbah Tepung Mocaf
Singkong “Ayo Bersihkan Limbah” guna memenuhi persyaratan akademis untuk
menyelesaikan program Strata 1 (S1) pada Jurusan Teknik Informatika, Fakultas
Teknis, Universitas Muhammadiyah Malang.
Pada tulisan ini penulis mengucapkan rasa terima kasih yang sebesar –
besarnya kepada mereka yang telah memberikan semangat, dorongan dan bimbingan
serta pengarahan dalam menyelesaikan tugas akhir ini, yaitu kepada :
1. Kedua Orang Tua, Saudara serta Keluarga besar yang selalu memberikan
semangat, doa, serta bantuan materil dalam menyelesaikan tugas akhir ini.
2. Bapak Eko Budi Cahyono, S.Kom, MT., selaku dosen pembimbing I yang sangat
membantu dalam memberikan bimbingan serta arahan dalam penyelesaian tugas
akhir ini.
3. Bapak Wildan Suharso, S.Kom., M.Kom., selaku dosen pembinbing II yang
sangat membantu dalam memberikan bimbingan serta arahan dalam penyelesaian
tugas akhir ini.
4. Teman seperjuangan singkong Zata Dini Princess Swan, Rizamang Roger, Tino
Cyclops, Hendra Superhend, Daus Karina, dan teman-teman M8 Legend.
5. Teman-teman (transfer Politeknik Negeri Banjarmasin Angkatan 2015) yang
selalu memberikan dukungan dan motiasi.
Akhir kata penulis beharap agar laporan tugas akhir ini bisa bermanfaar bagi
kita semua.
Malang, Oktober 2017
Penulis
Nurwisnu Warasih Al-Kahfie
ix
DAFTAR ISI
COVER .................................................................................................................. i
HALAMAN JUDUL .............................................................................................. ii
LEMBAR PERSETUJUAN TUGAS AKHIR .................................................... iii
LEMBAR PENGESAHAN .................................................................................. iv
LEMBAR SURAT PERNYATAAN TIDAK PLAGIAT .................................. v
ABSTRAK ............................................................................................................. vi
ABSTRACT ........................................................................................................... vii
KATA PENGANTAR ........................................................................................... viii
DAFTAR ISI .......................................................................................................... ix
DAFTAR GAMBAR ............................................................................................. xii
DAFTAR TABEL .................................................................................................. xiii
DAFTAR LAMPIRAN ......................................................................................... xiii
BAB I PENDAHULUAN ...................................................................................... 1
1.1 Latar Belakang Masalah ........................................................................... 1
1.2 Rumusan Masalah ...................................................................................... 3
1.3 Tujuan ......................................................................................................... 3
1.4 Batasan Masalah ........................................................................................ 3
1.5 Metodologi .................................................................................................. 3
1.6 Sistematika Penulisan ................................................................................ 5
BAB II LANDASAN TEORI ............................................................................... 7
2.1 Game ........................................................................................................... 7
2.1.1 Sejarah Game ...................................................................................... 7
2.1.2 Genre Game ........................................................................................ 8
2.1.3 Game Edukasi ..................................................................................... 9
2.1.4 Game Simulasi .................................................................................... 10
2.1.5 Game Development Life Cycle (GDLC) ............................................ 11
2.1 Lingkungan Pengembangan .................................................................... 12
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2.2.1 Android ............................................................................................... 12
2.2.2 Unity .................................................................................................. 14
2.3 Limbah Cair ............................................................................................... 16
2.3.1 Jenis-jenis Air Limbah ..................................................................... 16
2.3.2 Pengolahan Limbah Cair ................................................................. 16
2.3.3 Limbah Cair Mocaf ......................................................................... 17
BAB III ANALISA DAN PERANCANGAN SISTEM ...................................... 19
3.1 Initiation .................................................................................................... 19
3.1.1 Jenis Permainan Yang Dibuat .......................................................... 19
3.1.2 Game Skenario ................................................................................ 19
3.1.3 Karakter ........................................................................................... 20
3.1.4 Cerita Didalam Game ...................................................................... 20
3.1.5 Target Pemain .................................................................................. 20
3.1.6 Platform Yang Digunakan ............................................................... 20
3.1.7 Game Engine ................................................................................... 20
3.2 Pre-Production .......................................................................................... 20
3.2.1 Karakter ........................................................................................... 22
3.2.2 Rancangan Alur Sistem ................................................................... 23
3.2.3 Storyboard ....................................................................................... 24
3.2.4 Desain Tampilan Antarmuka ........................................................... 29
3.2.5 Audio ............................................................................................... 30
BAB IV IMPLEMENTASI DAN PENGUJIAN .................................................. 31
4.1 Implementasi ............................................................................................. 31
4.1.1 Implementasi Karakter .................................................................... 31
4.1.2 Implementasi Modul ..................................................................... 33
4.2 Pengujian ................................................................................................. 38
4.2.1 Heuristic Evaluation For Playability ............................................... 38
4.2.2 Playtesting Evaluation dan Gameflow Test .................................... 39
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BAB V KESIMPULAN DAN SARAN .................................................................. 52
5.1 Kesimpulan .................................................................................................. 52
5.2 Saran ............................................................................................................ 52
DAFTAR PUSTAKA ............................................................................................ 53
LAMPIRAN ........................................................................................................... 53
xii
DAFTAR GAMBAR
Gambar 2-1 Komponen Utama Operasi Android ................................................. 12
Gambar 3-1 FSM (Finite State Machine) .............................................................. 21
Gambar 3-2 Desain Pak Lim ............................................................................... 22
Gambar 3-3 Rancangan Alur Sistem .................................................................... 23
Gambar 3-4 Antarmuka Menu Utama .................................................................. 29
Gambar 3-5 Antarmuka Pengaturan ...................................................................... 29
Gambar 3-6 Antarmuka Gameplay ....................................................................... 29
Gambar 3-7 Antarmuka Finish Screen ................................................................. 30
Gambar 4-1 Pak Lim ............................................................................................ 31
Gambar 4-2 Mesin Perajang Singkong ................................................................. 32
Gambar 4-3 Pipa, Selang dan Cairan EM-4 ........................................................ 32
Gambar 4-4 Tampilan Awal ................................................................................. 33
Gambar 4-5 Tampilan Pengaturan ......................................................................... 33
Gambar 4-6 Gameplay Merajang Singkong ......................................................... 35
Gambar 4-7 Gameplay Fermentasi ....................................................................... 36
Gambar 4-8 Gameplay Menyambungkan Pipa .................................................... 37
Gambar 4-9 Gameplay Gelembung Minyak ........................................................ 37
Gambar 4-10 Gameplay Skor ................................................................................ 38
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DAFTAR TABEL
Tabel 3.1 Storyboard ..................................................................................................... 24
Tabel 4.1 Hasil Heuristic Evaluation For Playability ................................................. 38
Tabel 4.2 Hasil Pengujian Konsentrasi ........................................................................ 40
Tabel 4.3 Hasil Pengujian Tantangan ........................................................................... 41
Tabel 4.4 Hasil Pengujian Keterampilan ....................................................................... 42
Tabel 4.5 Hasil Pengujian Kontrol ................................................................................ 44
Tabel 4.6 Hasil Pengujian Aspek Umpan Balik Game ................................................ 47
Tabel 4.7 Hasil Pengujian Aspek Immersion Game .................................................... 48
Tabel 4.9 Hasil Pengujian Aspek Immersion Game .................................................... 50
DAFTAR LAMPIRAN
Data Hasil Uji ........................................................................................................... 52
53
DAFTAR PUSTAKA
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54
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