saiful hidayat surfing in the digital broadband era thru being creative thinker - it and education...
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IT and Education Based for Economic Creativity DevelopmentIT and Education Based for Economic Creativity Development
CSR TelkomCSR Telkom --RepublikaRepublika, , BagimuBagimu Guru Guru KupersembahkanKupersembahkan,,SerangSerang BantenBanten, 16, 16--0707--20102010
who am i ?who am i ?
Saiful HidayatSaiful HidayatAVP IT Service StrategyAVP IT Service Strategy
Directorate of Information Technology Directorate of Information Technology PT. Telekomunikasi IndonesiaPT. Telekomunikasi Indonesia
[email protected]@telkom.co.idBlog : Blog : www.namakuIful.comwww.namakuIful.com
OutlineOutline
Why Should Educator CareWhy Should Educator Care
Digital Technology TrendDigital Technology Trend
Indigo: Creative NationIndigo: Creative Nation
Why Should Student CareWhy Should Student Care
Seperti apakah masa depan itu ?Seperti apakah masa depan itu ?Dan bagaimana kita akan mempersiapakannya ?Dan bagaimana kita akan mempersiapakannya ?
Inovasi dalam teknologi TIK (ICT) terkadang jauh lebih cepat dari Inovasi dalam teknologi TIK (ICT) terkadang jauh lebih cepat dari dugaan kitadugaan kita
Star Trek vs. Real World Communication
Star Trek Real WorldLaunch Year
Launch Year
Communicator/Combadge
(Handheld) voice communication devices used by many species for person-to-person, person-to-ship, and inter-ship communications
2260 Mobile Phone 1983
Star Trek Real WorldLaunch Year
Launch Year
Communicator/Combadge
(Handheld) voice communication devices used by many species for person-to-person, person-to-ship, and inter-ship communications
2260 Mobile Phone 1983communications
Enterprise Viewscreen
Audio/visual device that allows for face-to-face conferences (two-dimensional) 2150 Videophone 1992
HoloCommunicator
Allows two parties to converse as if in the same room by sending holograms of each other (three-dimensional)
2373 Holo Phone ~2012
Neural Transceiver
Implanted device used by Borgsto connect directly to others’minds 2375 Neuro Headsets ?
Transporter
Used to convert a person or object into an energy pattern, then "beam" it to a target, where it is reconverted into matter –beam me up, Scotty!
2121 Remains to be invented ?
communications
Enterprise Viewscreen
Audio/visual device that allows for face-to-face conferences (two-dimensional) 2150
HoloCommunicator
Allows two parties to converse as if in the same room by sending holograms of each other (three-dimensional)
2373
Neural Transceiver
Implanted device used by Borgsto connect directly to others’minds 2375
Transporter
Used to convert a person or object into an energy pattern, then "beam" it to a target, where it is reconverted into matter –beam me up, Scotty!
2121
Source: Star Trek; A.T. Kearney
Videophone 1992
Holo Phone ~2012
Neuro Headsets ?
Remains to be invented ?
Nostalgia : Nostalgia : Internet 10 Internet 10 TahunTahun yang yang lalulalu
Peran Teknologi Informasi :Peran Teknologi Informasi :Transformasi Kapabilitas Transformasi Kapabilitas
(unleash, democratize, empower)(unleash, democratize, empower)
SpeedReal-time process
FlexibilityAdaptibility of Change
Freedom:
Time, Place,
Form
CoverageBorderless
KnowledgeSharing Media
CreativityOpen Collaboration
on new ideas
Cost EfficiencyTransaction, Energy, &Operational
Impact of Digital TechnologyImpact of Digital TechnologyPower
Moore’s Lawsays that computing
power doubles every
18 months
Bandwidth
Gilder’s Lawsays that Telecom BW
triplesevery
12 months
Network
Metcalfe’s Law says that the value of a network is the square of its
nodes
Diversity
Kao’s Lawsays that
creativity risesexponentially
withdiversity
X X X=Impact
OfTechnology
18 months
X1.3 pa
12 months
X3 pa
nodes
x n x n
diversity
x exp (d)
Source: Peter Fisk, Marketing Genius
Trend in Information Trend in Information TechnologyTechnology
What is Media convergence?What is Media convergence?
Media convergence is the process by Media convergence is the process by which different types of media content which different types of media content are evolving into a single media are evolving into a single media infrastructure/platform through the infrastructure/platform through the internet.internet.
The media infrastructure includes all of the communication
companies and channels of communications such as radio,
television, newspapers and magazines.
The Convergence of Network and Media lead to The Convergence of Network and Media lead to The Convergence of Digital EconomyThe Convergence of Digital Economy
Adopted from : “Gerd
Leonhard” media futurist
Now : Content service is in the cloud Now : Content service is in the cloud
The Convergence DeviceThe Convergence DeviceOne Screen Covers All ApplicationOne Screen Covers All Application
All Goes DigitalAll Goes DigitalTeknologi digital akan banyak mengubah gaya hidup kita melalui berbagai
macam layanan digital, termasuk untuk music, video, games, books, magazine
Source: The Future of Media, Gerd Leonhard, 2009
Digital BookDigital Book
WiMAXWiMAX
GSM 3G/2.5G/HSPAGSM 3G/2.5G/HSPA
Connecting Any whereConnecting Any where
WiFiWiFi
CDMA 1.x/EVDOCDMA 1.x/EVDO
WiMAX + WiFi + WiMAX + WiFi + 3G/2.5G+4G/LTE3G/2.5G+4G/LTE
devices enable a powerful devices enable a powerful communication service platformcommunication service platform
HomeHome
On the MoveOn the Move
Telkom Hotspot at DestinationTelkom Hotspot at Destination
Office, Hotel, Airport, Campus, CafeOffice, Hotel, Airport, Campus, Cafe
WiFiWiFi
CDMA 1.x/EVDOCDMA 1.x/EVDO
Seamless Mobility Seamless Mobility -- TIME TIME Location, Time and Device AgnosticLocation, Time and Device Agnostic
Watch TV onTrain, Program
Find Child’s GPSLocation on TV
Download theLatest Tunes
Work from Home
Watch Showson Demand,Answer VideoCall on TV
Train, ProgramDVR for Tonight
Schedule a Meeting
ConferenceFace-to-Face
Make Wait TimeProductive
from Home
Conduct TelepresenceMeeting
Keep YOU Informed, Connected, Entertained and Secure as You Move Through Life - at Home, at Work, and on the Go
Indonesia ICT Penetration, Internet Users and Indonesia ICT Penetration, Internet Users and Broadband GrowthBroadband Growth
10.5% 1150%
#5
3.8%
Source : internetworldstats.com
Source : internetworldstats.comThe Asian Internet Statistics were updated for March 31, 2009.
#1
Indonesia is also obsessed about Indonesia is also obsessed about mobile !mobile !
Lebih dari 50 % Pengguna Mobile Lebih dari 50 % Pengguna Mobile adalah Generasi Mudaadalah Generasi Muda
Mobile PaymentMobile Payment
Mobile RemittanceMobile Remittance
Mobile ContentMobile Content
Others Mobile ContentOthers Mobile Contentsearch locationsearch location
Digital CultureDigital Culture
�� Pengguna Internet Pengguna Internet Indonesia hingga 30 Indonesia hingga 30 juta (Internet World juta (Internet World Stat, 2010)Stat, 2010)
�� Pengguna Facebook di Pengguna Facebook di Indonesia mencapai Indonesia mencapai Indonesia mencapai Indonesia mencapai 19,5 juta (Facebook, 19,5 juta (Facebook, Mar 2010)Mar 2010)
�� Tingkat adopsi Tingkat adopsi penggunapengguna--an jejaring an jejaring sosial di Indonesia yang sosial di Indonesia yang sangat tinggi: blog, sangat tinggi: blog, friendster, multiply, friendster, multiply, facebook, tweeter facebook, tweeter
OutlineOutline
Why Should Educator CareWhy Should Educator Care
Digital Technology TrendDigital Technology Trend
Indigo: Creative NationIndigo: Creative Nation
Why Should Student CareWhy Should Student Care
It’s a New Age…..It’s a New Age…..The Upcoming Era of Conceptual AgeThe Upcoming Era of Conceptual Age
INFORMATION AGE
(knowledge workers)
CONCEPTUAL AGE
(creators & empathizers)
ATG (affluence, technology, globalization)
to
Source: Daniel H. Pink, A Whole New Mind, New York, Riverhead Books, 2005
18th century 19th century 20th century 21st century
AGRICULTURE AGE
(farmers)
INDUSTRIAL AGE
(factory workers)from
“The Next decade will be the Value Era- the refining & institutionalizing of the concept of value. Value isn’t just money . Its intellectual capital, ideas, innovation ”.
Gordon Petrash, PWC- Intellectual Asset Management Practice
The Six Aptitudes for Conceptual AgeThe Six Aptitudes for Conceptual Age
But Also…But Also…
�� DESIGNDESIGN
STORYSTORY
Not Just…Not Just…
�� FunctionFunctionArgumentArgument
Desain
NarasiMakna
�� STORYSTORY
�� SYMPHONYSYMPHONY
�� EMPATHYEMPATHY
�� PLAYPLAY
�� MEANINGMEANING
�� ArgumentArgument�� FocusFocus�� LogicLogic�� SeriousnessSeriousness�� AccummulationAccummulation
Nilai
Kerjasama
Empati
Permainan
Product with Six aptitudesProduct with Six aptitudes
www.poparttoaster.com
�� DESIGNDESIGN�� STORYSTORY�� SYMPHONYSYMPHONY�� EMPATHYEMPATHY�� PLAYPLAY�� MEANINGMEANING
Mastering the skill of conceptualMastering the skill of conceptual--age workerage worker
Design SenseDesign Sense
Storytelling abilitiesStorytelling abilities
SynthesisSynthesis
Felling for OthersFelling for Others
HumorHumor
And the ability to detect the important And the ability to detect the important
of informationof information
The Four Generations in 100 yearsThe Four Generations in 100 years
>1980
From “close” to “open” environment:• Society• Communication • Market• Mind• Behavior
<1946
1946-1964
1964-1980>1980
• Behavior• Value
Generation CharacteristicsGeneration CharacteristicsVETERANSVETERANS< 1946< 1946
BABY BOOMERSBABY BOOMERS19461946--19641964
XERSXERS19651965--19801980
MILLENIALSMILLENIALS>1981>1981
Dedicated to a jobDedicated to a job Live to workLive to work Work to liveWork to live Live in the Live in the momentmoment
Respectful of Respectful of authorityauthority
Sense of optimismSense of optimism Contract Contract Technology savvyTechnology savvy
Duty before Duty before pleasurepleasure
Champions of Champions of causescauses
Pragmatic worldPragmatic world Consistent Consistent expectationsexpectations
Patience is a Patience is a virtuevirtue
Go into debtGo into debt SelfSelf--reliantreliant Street smartStreet smart
Honor and Honor and integrityintegrity
Team and process Team and process orientedoriented
Attached to the Attached to the edgeedge
Fun is a mustFun is a must
Reluctant to Reluctant to changechange
Personal Personal gratificationgratification
Authority is casualAuthority is casual Give respect if Give respect if they are respectedthey are respected
PatrioticPatriotic Nostalgic of youthNostalgic of youth Versatility of skillsVersatility of skills Diverse in natureDiverse in nature
Worlds and Environment of the GenerationWorlds and Environment of the Generation
VETERANSVETERANS< 1946< 1946
BABY BABY BOOMERSBOOMERS19461946--19641964
XERSXERS19651965--19801980
MILLENIALSMILLENIALS>1981>1981
HOME HOME HOMEHOME HOMEHOME HOMEHOME
SCHOOLSCHOOL SCHOOLSCHOOL SCHOOLSCHOOL
PUBLICPUBLIC PUBLICPUBLIC
INTERNETINTERNET
Xers Generation ’65 Xers Generation ’65 –– ’80 : Relationship with information’80 : Relationship with information
http://www.geocities.com/uconkie/web/pemandangan.jpg
Millennial : Relationship With InformationMillennial : Relationship With InformationChallenge : How to Filter Information Challenge : How to Filter Information -- UsatorUsator
Millennial =New Digital NativeMillennial =New Digital Native
Will GrowWill Grow
•• FreedomFreedom•• CustomizeCustomize•• ScrutinizersScrutinizers•• Integrity and OpennessIntegrity and Openness•• Entertainment and playEntertainment and play•• Collaboration and RelationshipCollaboration and Relationship•• SpeedSpeed
Emerging Cultural PracticeEmerging Cultural Practice
OpennessOpenness
Peering
Paticipation& Co Creation
Make the world better through collaboration
Power of UsPower of Us
The New Media EcosystemThe New Media Ecosystem
�� The new water coolerThe new water cooler�� “Social software”“Social software”�� Informal networksInformal networks�� Conversational mediaConversational media�� Online diariesOnline diaries�� Personal expression enginesPersonal expression engines�� When you want,When you want,
where you want,where you want,on on youryour termsterms
Audience Generated ContentAudience Generated Content
�� Nearly 57% of Nearly 57% of online teens are online teens are Content Creators. Content Creators.
�� About one third About one third share their share their share their share their artwork, photos, artwork, photos, stories or videos.stories or videos.
�� 22% have their 22% have their own personal web own personal web sites and 19% sites and 19% have their own have their own web log.web log.
Paradigm shift Trend in Paradigm shift Trend in Mass Collaboration EraMass Collaboration Era
�� Demographic TrendDemographic Trend•• Making your experience Making your experience irrelevantirrelevant
�� Expertise TrendExpertise Trend�� Expertise TrendExpertise Trend•• Making your knowledge Making your knowledge irrelevantirrelevant
�� Attention TrendAttention Trend•• Making your offers irrelevantMaking your offers irrelevant
�� Democratic TrendDemocratic Trend•• Making your power irrrelevantMaking your power irrrelevant
Change !Change !
Scholl 2.0Scholl 2.07 Tips For Educators7 Tips For Educators
Don’t throw technology into classroom and hope for Don’t throw technology into classroom and hope for
good thingsgood things
Cut back on lecturingCut back on lecturing
Empower students to collaborateEmpower students to collaborateEmpower students to collaborateEmpower students to collaborate
Focus on lifelong learning, not teaching to the testFocus on lifelong learning, not teaching to the test
Use technology to get to know each studentUse technology to get to know each student
Design educational programs according to the Eight Design educational programs according to the Eight
normsnorms
Reinvent Yourself as a teacher, professor, or educatorReinvent Yourself as a teacher, professor, or educator
learnwith technology
the way studentsthe way students
livewith technology
the technology toolbox
Crayonpedia.orgCrayonpedia.org
SIAP OnSIAP On--lineline
tersedia saat ini
Social Media Powerful new Publishing/ Social Media Powerful new Publishing/
Distribution PlatformDistribution Platform
Mau Cari Informasi Apa Aja : GoogleMau Cari Informasi Apa Aja : Google
Bisnis : GoogleBisnis : Google
FACEBOOK For “BIMBEL ONLINE “FACEBOOK For “BIMBEL ONLINE “
3G :3G :
Girls
The Dark Side of ITThe Dark Side of IT
Gambling
Games • 3G Gaming marketplaceby 2006: $16 BillionSource: 3G.co.uk, Feb. 2003
BeritaBerita--Berita Tentang Sisi Gelap TIBerita Tentang Sisi Gelap TI
The latest news makerThe latest news maker
Sumber : Detik.com
Apa itu Internet Apa itu Internet Sehat? Sehat?
�� Akses internet ke situsAkses internet ke situs--situs yang bersih dari:situs yang bersih dari:
•• KontenKonten--konten asusila konten asusila
•• Malicious Software Malicious Software
People
Identity
Visual
Identity
•• Malicious Software Malicious Software
•• PhishingPhishing
Kenapa Internet Sehat? Kenapa Internet Sehat?
�� Trend peningkatan pengakses internet Trend peningkatan pengakses internet
pornografi di Indonesia.pornografi di Indonesia.
•• Peringkat Peringkat 77 dunia (tahun 2006)dunia (tahun 2006)
•• Peringkat Peringkat 55 dunia (tahun 2007)dunia (tahun 2007)•• Peringkat Peringkat 55 dunia (tahun 2007)dunia (tahun 2007)
•• Peringkat Peringkat 33 dunia (tahun 2008)dunia (tahun 2008)Sumber: Sumber: Internet surveyor pemerintah, Pery Umar Farouk 2009Internet surveyor pemerintah, Pery Umar Farouk 2009
Antisipasi ATHG Internet : Antisipasi ATHG Internet : Online Safety Guide Online Safety Guide
�� Selalu Menjaga anakSelalu Menjaga anak--anak/pelajar anak/pelajar untuk menggunakan internet secara untuk menggunakan internet secara “aman” adalah tugas & tanggung “aman” adalah tugas & tanggung jawab semua pihakjawab semua pihak
�� Orang tua harus membimbing dan Orang tua harus membimbing dan berada dekat dengan anakberada dekat dengan anak--anak saat anak saat mereka menggunakan internet. mereka menggunakan internet.
�� Para GURU harus membantu dan Para GURU harus membantu dan mengarahkan muridmengarahkan murid--muridnya muridnya mengarahkan muridmengarahkan murid--muridnya muridnya untuk menggunakan Internet untuk menggunakan Internet seperlunya , bermanfaat dan seperlunya , bermanfaat dan aman aman
�� Komunitas masyarat lainnya harus Komunitas masyarat lainnya harus membantu melakukan pendidikan membantu melakukan pendidikan penggunaan internet secara aman penggunaan internet secara aman dan bermanfaat dan bermanfaat �������� DIGITAL DIGITAL CULTURECULTURE
�� AnakAnak--anak dan pelajar harus belajar anak dan pelajar harus belajar untuk bertanggung jawab atas untuk bertanggung jawab atas tingkah laku mereka dengan tingkah laku mereka dengan bimbingan keluarga, guru dan bimbingan keluarga, guru dan komunitas masyarat. komunitas masyarat.
Antisipasi ATHG Internet : Online Safety TipsAntisipasi ATHG Internet : Online Safety Tips
�� Gunakan Gunakan Parental SoftwareParental Softwareyang berfungsi :yang berfungsi :
•• URL and Content Filtering.URL and Content Filtering.
•• Online Monitoring / Online Monitoring / Logging.Logging.
•• Online Time Scheduling.Online Time Scheduling.
•• Block Child’s/Students Block Child’s/Students •• Block Child’s/Students Block Child’s/Students Personal Information from Personal Information from being posted / emailed.being posted / emailed.
�� Gunakan browser khusus Gunakan browser khusus untuk anakuntuk anak--anak.anak.
�� Gunakan opsi keamanan Gunakan opsi keamanan surfing Internet bagi anaksurfing Internet bagi anak--anak yang ditawarkan oleh anak yang ditawarkan oleh ISP’sISP’s
Personal Info Safety TipsPersonal Info Safety Tips
�� Larang/ batasi browser’s Larang/ batasi browser’s cookies.cookies.
�� Hanya berikan informasi Hanya berikan informasi pribadi anda kepada pihak pribadi anda kepada pihak yang terpercaya.yang terpercaya.
�� Hanya gunakan situs yang Hanya gunakan situs yang terpercaya dan aman saat terpercaya dan aman saat
Antisipasi ATHG Internet : PrivacyAntisipasi ATHG Internet : Privacy
terpercaya dan aman saat terpercaya dan aman saat melakukan Internet Shopping.melakukan Internet Shopping.
�� Lindungi dengan baik Lindungi dengan baik Informasi anda terutama Informasi anda terutama informasi Financial , gunakan informasi Financial , gunakan payment service yang payment service yang terpercaya dan amanterpercaya dan aman
�� Catat setiap transaksi anda.Catat setiap transaksi anda.
�� Instalasi software pelindung Instalasi software pelindung privacy di komputer andaprivacy di komputer anda Here's me, just online, not doing much... as
you and anyone else can see
OutlineOutline
Why Should Educator CareWhy Should Educator Care
Digital Technology TrendDigital Technology Trend
Indigo: Creative NationIndigo: Creative Nation
Why Should Student CareWhy Should Student Care
The 21The 21stst Century StudentCentury Student
�� Active learnerActive learner
�� Creative Creative
�� Mobile Mobile
MultitaskingMultitasking
New connection New communities New Content
�� MultitaskingMultitasking
�� CollaborativeCollaborative
�� ProducersProducers
Millennial wants to learn…Millennial wants to learn…
�� with technologywith technology
�� With one anotherWith one another
�� OnlineOnline
In their timeIn their time�� In their timeIn their time
�� In their placeIn their place
�� Doing things that matterDoing things that matter
�� And FUNAnd FUN
Learning With Fun…exampleLearning With Fun…example
IndiSmart Is a TELKOM brand, as TELKOM’s commitment in the ICT
development for Indonesia Next Generation Education.
IndiSmart A learning content as the result of business incubation, the
cooperation between TELKOM and Industry & Business Incubator ITB
www.indiwww.indi--smart.comsmart.com
Creative Industry PotentialCreative Industry Potential
Knowledge-Creative
1 People for 1/more Industry
Skilled Worker
Labor Intensive 1,000,000 People for 100 Industries
10,000 People for 100 Industries
http://mrsedenk.files.wordpress.com/2008/04/kickandy1.jpg
OutlineOutline
Why Should Educator CareWhy Should Educator Care
Digital Technology TrendDigital Technology Trend
Indigo: Creative NationIndigo: Creative Nation
Why Should Student CareWhy Should Student Care
Indigo Indigo IInitiativesnitiatives
�� Inisiatif terpadu Inisiatif terpadu Telkom Group Telkom Group untuk mendukung untuk mendukung industri & komunitas kreatif yang sehat di industri & komunitas kreatif yang sehat di IndonesiaIndonesia
�� Indigo (Indigo (Indonesia Digital CommunIndonesia Digital Communityity))�� Mendorong “Mendorong “Valuetainment CreativityValuetainment Creativity””
Digital Creative Digital Creative OpportunityOpportunity
125.000.000Mobilephone Users
6.000.000D’Massive RBT Transaction
Digital Music
21.000.000Indonesian Facebook Users 25.000.000
Internet Users
28%Broadband Users Growth
6.000.0003G Mobile Users
communicate
& share
learn
& grow
• Santri Indigo
• Game course
• Indigo workshop
• Jurnalism
• Kampung digital
• Blog fest
• MyFlexiLAND
• Video share
Indigo Planet:Indigo Planet:Digital Community and Creativity Building Digital Community and Creativity Building
Pleasant EnvironmentPleasant Environment
create &
innovate
work hard
& fun
• Pasar kreasi
• Indigo competition
• Indigo award
• Speedytrek
• Music production
• Music performance
•Indigo Centre
• Game arena
Creative, Knowledge, &
Social Enterpreneur
Design, Branding, &
Innovation for national &
International market
Driven by Choice
10% of Enterprises
6,5% of GDP
Commodities Trade
Micro-Enterpreneurs
Production for
Local marketLocal market
Diven by Necessity
90% of Enterprises
5% of GDP
British Council:British Council:
•• Multimedia sector, highMultimedia sector, high--tech ontech on--line and software will growline and software will grow
••Indonesian are very strong in fashion, visual design, graphical design, and musicIndonesian are very strong in fashion, visual design, graphical design, and music
Indigo Planet : Indigo Planet : InfrastructureInfrastructure
Digital Content & Applications
Digital Content & Applications
Game Education Music Animation Schools Govt SMEs
Digital Payment
Digital Asset Management
Digital Payment
Broadband & BroadcastBroadband & Broadcast
Digital Asset Management
copyrightprotection
portaldirectoryservices
mediaserver
SPHERE
DIGITA
INTERNET
GAM
Indigo Planet : Creative CentreIndigo Planet : Creative Centre
DIGITAL
LOUNGE
F&B
MOVIE &
MUSIC
GAME
Indigo : Content Incubation & Community Engagement Indigo : Content Incubation & Community Engagement
Game Edutaiment Music Animation Graphic Design
http://www.pasarkreasi.com
http://Speedytrek.telkomspeedy.com
http://game.telkomspeedy.com
Photography
Business Incubation: Business Incubation: Indigo FellowshipIndigo Fellowship
Seed CapitalCreative Business Ideas Seed Capital
SuccessfulDigitalpreneur
Creative
Digital Creative Playground
Business Ideas
Workshop & Coaching
Fellowship Business IncubationFellowship Business IncubationIdea Fellowship
Creative Fellowship
Business Fellowship
Okt 09 Apr 10Mei 09
Mei 10 Okt 10
Mei 09
Partner :
Competition
Winners
Development
of Business
Management
Capabilities
(training)
Preparation
of business
plans
(assistance)
Selection &
evaluation
Assistance &
business
consulting
(5 months)
formation of
legal
business
entities
complete
incubation
Fail Fail Fail
Our business portfolio (T.I.M.E) Our business portfolio (T.I.M.E)
Telecom.
Information
Media
� Fixed Wireline
� Fixed Wireless
� Cellular
� Broadband Access
� Pay TV
85
Information� Broadband Access
� Satellite� IT Services (Data Centre ,App Serv
Provider ,Call Centre&
BPO, e-Payment)
Edutainment
� Portal
� E-Commerce
� Content
Customers
� Retail/Individual � Enterprise � Wholesale� SME
Thank YouThank YouSaiful HidayatSaiful HidayatAVP IT Service StrategyAVP IT Service StrategyDirectorate of Information Technology Directorate of Information Technology PT. Telekomunikasi IndonesiaPT. Telekomunikasi [email protected]@telkom.co.idwww.namakuIful.comwww.namakuIful.comFacebook : saiful hidayatFacebook : saiful hidayatTwitter : iful270Twitter : iful270Linkedin : saiful hidayatLinkedin : saiful hidayatSlideshare : saiful hidayat/iful270Slideshare : saiful hidayat/iful270
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Obrigado
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Internet SehatInternet Sehat