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IT and Education Based for Economic Creativity DevelopmentIT and Education Based for Economic Creativity Development

CSR TelkomCSR Telkom --RepublikaRepublika, , BagimuBagimu Guru Guru KupersembahkanKupersembahkan,,SerangSerang BantenBanten, 16, 16--0707--20102010

who am i ?who am i ?

Saiful HidayatSaiful HidayatAVP IT Service StrategyAVP IT Service Strategy

Directorate of Information Technology Directorate of Information Technology PT. Telekomunikasi IndonesiaPT. Telekomunikasi Indonesia

saifulh@telkom.co.idsaifulh@telkom.co.idBlog : Blog : www.namakuIful.comwww.namakuIful.com

OutlineOutline

Why Should Educator CareWhy Should Educator Care

Digital Technology TrendDigital Technology Trend

Indigo: Creative NationIndigo: Creative Nation

Why Should Student CareWhy Should Student Care

Seperti apakah masa depan itu ?Seperti apakah masa depan itu ?Dan bagaimana kita akan mempersiapakannya ?Dan bagaimana kita akan mempersiapakannya ?

Inovasi dalam teknologi TIK (ICT) terkadang jauh lebih cepat dari Inovasi dalam teknologi TIK (ICT) terkadang jauh lebih cepat dari dugaan kitadugaan kita

Star Trek vs. Real World Communication

Star Trek Real WorldLaunch Year

Launch Year

Communicator/Combadge

(Handheld) voice communication devices used by many species for person-to-person, person-to-ship, and inter-ship communications

2260 Mobile Phone 1983

Star Trek Real WorldLaunch Year

Launch Year

Communicator/Combadge

(Handheld) voice communication devices used by many species for person-to-person, person-to-ship, and inter-ship communications

2260 Mobile Phone 1983communications

Enterprise Viewscreen

Audio/visual device that allows for face-to-face conferences (two-dimensional) 2150 Videophone 1992

HoloCommunicator

Allows two parties to converse as if in the same room by sending holograms of each other (three-dimensional)

2373 Holo Phone ~2012

Neural Transceiver

Implanted device used by Borgsto connect directly to others’minds 2375 Neuro Headsets ?

Transporter

Used to convert a person or object into an energy pattern, then "beam" it to a target, where it is reconverted into matter –beam me up, Scotty!

2121 Remains to be invented ?

communications

Enterprise Viewscreen

Audio/visual device that allows for face-to-face conferences (two-dimensional) 2150

HoloCommunicator

Allows two parties to converse as if in the same room by sending holograms of each other (three-dimensional)

2373

Neural Transceiver

Implanted device used by Borgsto connect directly to others’minds 2375

Transporter

Used to convert a person or object into an energy pattern, then "beam" it to a target, where it is reconverted into matter –beam me up, Scotty!

2121

Source: Star Trek; A.T. Kearney

Videophone 1992

Holo Phone ~2012

Neuro Headsets ?

Remains to be invented ?

Nostalgia : Nostalgia : Internet 10 Internet 10 TahunTahun yang yang lalulalu

Peran Teknologi Informasi :Peran Teknologi Informasi :Transformasi Kapabilitas Transformasi Kapabilitas

(unleash, democratize, empower)(unleash, democratize, empower)

SpeedReal-time process

FlexibilityAdaptibility of Change

Freedom:

Time, Place,

Form

CoverageBorderless

KnowledgeSharing Media

CreativityOpen Collaboration

on new ideas

Cost EfficiencyTransaction, Energy, &Operational

Impact of Digital TechnologyImpact of Digital TechnologyPower

Moore’s Lawsays that computing

power doubles every

18 months

Bandwidth

Gilder’s Lawsays that Telecom BW

triplesevery

12 months

Network

Metcalfe’s Law says that the value of a network is the square of its

nodes

Diversity

Kao’s Lawsays that

creativity risesexponentially

withdiversity

X X X=Impact

OfTechnology

18 months

X1.3 pa

12 months

X3 pa

nodes

x n x n

diversity

x exp (d)

Source: Peter Fisk, Marketing Genius

Trend in Information Trend in Information TechnologyTechnology

What is Media convergence?What is Media convergence?

Media convergence is the process by Media convergence is the process by which different types of media content which different types of media content are evolving into a single media are evolving into a single media infrastructure/platform through the infrastructure/platform through the internet.internet.

The media infrastructure includes all of the communication

companies and channels of communications such as radio,

television, newspapers and magazines.

The Convergence of Network and Media lead to The Convergence of Network and Media lead to The Convergence of Digital EconomyThe Convergence of Digital Economy

Adopted from : “Gerd

Leonhard” media futurist

Now : Content service is in the cloud Now : Content service is in the cloud

The Convergence DeviceThe Convergence DeviceOne Screen Covers All ApplicationOne Screen Covers All Application

All Goes DigitalAll Goes DigitalTeknologi digital akan banyak mengubah gaya hidup kita melalui berbagai

macam layanan digital, termasuk untuk music, video, games, books, magazine

Source: The Future of Media, Gerd Leonhard, 2009

Digital BookDigital Book

WiMAXWiMAX

GSM 3G/2.5G/HSPAGSM 3G/2.5G/HSPA

Connecting Any whereConnecting Any where

WiFiWiFi

CDMA 1.x/EVDOCDMA 1.x/EVDO

WiMAX + WiFi + WiMAX + WiFi + 3G/2.5G+4G/LTE3G/2.5G+4G/LTE

devices enable a powerful devices enable a powerful communication service platformcommunication service platform

HomeHome

On the MoveOn the Move

Telkom Hotspot at DestinationTelkom Hotspot at Destination

Office, Hotel, Airport, Campus, CafeOffice, Hotel, Airport, Campus, Cafe

WiFiWiFi

CDMA 1.x/EVDOCDMA 1.x/EVDO

Seamless Mobility Seamless Mobility -- TIME TIME Location, Time and Device AgnosticLocation, Time and Device Agnostic

Watch TV onTrain, Program

Find Child’s GPSLocation on TV

Download theLatest Tunes

Work from Home

Watch Showson Demand,Answer VideoCall on TV

Train, ProgramDVR for Tonight

Schedule a Meeting

ConferenceFace-to-Face

Make Wait TimeProductive

from Home

Conduct TelepresenceMeeting

Keep YOU Informed, Connected, Entertained and Secure as You Move Through Life - at Home, at Work, and on the Go

Indonesia ICT Penetration, Internet Users and Indonesia ICT Penetration, Internet Users and Broadband GrowthBroadband Growth

10.5% 1150%

#5

3.8%

Source : internetworldstats.com

Source : internetworldstats.comThe Asian Internet Statistics were updated for March 31, 2009.

#1

Indonesia is also obsessed about Indonesia is also obsessed about mobile !mobile !

Lebih dari 50 % Pengguna Mobile Lebih dari 50 % Pengguna Mobile adalah Generasi Mudaadalah Generasi Muda

Mobile PaymentMobile Payment

Mobile RemittanceMobile Remittance

Mobile ContentMobile Content

Others Mobile ContentOthers Mobile Contentsearch locationsearch location

Digital CultureDigital Culture

�� Pengguna Internet Pengguna Internet Indonesia hingga 30 Indonesia hingga 30 juta (Internet World juta (Internet World Stat, 2010)Stat, 2010)

�� Pengguna Facebook di Pengguna Facebook di Indonesia mencapai Indonesia mencapai Indonesia mencapai Indonesia mencapai 19,5 juta (Facebook, 19,5 juta (Facebook, Mar 2010)Mar 2010)

�� Tingkat adopsi Tingkat adopsi penggunapengguna--an jejaring an jejaring sosial di Indonesia yang sosial di Indonesia yang sangat tinggi: blog, sangat tinggi: blog, friendster, multiply, friendster, multiply, facebook, tweeter facebook, tweeter

OutlineOutline

Why Should Educator CareWhy Should Educator Care

Digital Technology TrendDigital Technology Trend

Indigo: Creative NationIndigo: Creative Nation

Why Should Student CareWhy Should Student Care

It’s a New Age…..It’s a New Age…..The Upcoming Era of Conceptual AgeThe Upcoming Era of Conceptual Age

INFORMATION AGE

(knowledge workers)

CONCEPTUAL AGE

(creators & empathizers)

ATG (affluence, technology, globalization)

to

Source: Daniel H. Pink, A Whole New Mind, New York, Riverhead Books, 2005

18th century 19th century 20th century 21st century

AGRICULTURE AGE

(farmers)

INDUSTRIAL AGE

(factory workers)from

“The Next decade will be the Value Era- the refining & institutionalizing of the concept of value. Value isn’t just money . Its intellectual capital, ideas, innovation ”.

Gordon Petrash, PWC- Intellectual Asset Management Practice

The Six Aptitudes for Conceptual AgeThe Six Aptitudes for Conceptual Age

But Also…But Also…

�� DESIGNDESIGN

STORYSTORY

Not Just…Not Just…

�� FunctionFunctionArgumentArgument

Desain

NarasiMakna

�� STORYSTORY

�� SYMPHONYSYMPHONY

�� EMPATHYEMPATHY

�� PLAYPLAY

�� MEANINGMEANING

�� ArgumentArgument�� FocusFocus�� LogicLogic�� SeriousnessSeriousness�� AccummulationAccummulation

Nilai

Kerjasama

Empati

Permainan

Product with Six aptitudesProduct with Six aptitudes

www.poparttoaster.com

�� DESIGNDESIGN�� STORYSTORY�� SYMPHONYSYMPHONY�� EMPATHYEMPATHY�� PLAYPLAY�� MEANINGMEANING

Mastering the skill of conceptualMastering the skill of conceptual--age workerage worker

Design SenseDesign Sense

Storytelling abilitiesStorytelling abilities

SynthesisSynthesis

Felling for OthersFelling for Others

HumorHumor

And the ability to detect the important And the ability to detect the important

of informationof information

The Four Generations in 100 yearsThe Four Generations in 100 years

>1980

From “close” to “open” environment:• Society• Communication • Market• Mind• Behavior

<1946

1946-1964

1964-1980>1980

• Behavior• Value

Generation CharacteristicsGeneration CharacteristicsVETERANSVETERANS< 1946< 1946

BABY BOOMERSBABY BOOMERS19461946--19641964

XERSXERS19651965--19801980

MILLENIALSMILLENIALS>1981>1981

Dedicated to a jobDedicated to a job Live to workLive to work Work to liveWork to live Live in the Live in the momentmoment

Respectful of Respectful of authorityauthority

Sense of optimismSense of optimism Contract Contract Technology savvyTechnology savvy

Duty before Duty before pleasurepleasure

Champions of Champions of causescauses

Pragmatic worldPragmatic world Consistent Consistent expectationsexpectations

Patience is a Patience is a virtuevirtue

Go into debtGo into debt SelfSelf--reliantreliant Street smartStreet smart

Honor and Honor and integrityintegrity

Team and process Team and process orientedoriented

Attached to the Attached to the edgeedge

Fun is a mustFun is a must

Reluctant to Reluctant to changechange

Personal Personal gratificationgratification

Authority is casualAuthority is casual Give respect if Give respect if they are respectedthey are respected

PatrioticPatriotic Nostalgic of youthNostalgic of youth Versatility of skillsVersatility of skills Diverse in natureDiverse in nature

Worlds and Environment of the GenerationWorlds and Environment of the Generation

VETERANSVETERANS< 1946< 1946

BABY BABY BOOMERSBOOMERS19461946--19641964

XERSXERS19651965--19801980

MILLENIALSMILLENIALS>1981>1981

HOME HOME HOMEHOME HOMEHOME HOMEHOME

SCHOOLSCHOOL SCHOOLSCHOOL SCHOOLSCHOOL

PUBLICPUBLIC PUBLICPUBLIC

INTERNETINTERNET

Xers Generation ’65 Xers Generation ’65 –– ’80 : Relationship with information’80 : Relationship with information

http://www.geocities.com/uconkie/web/pemandangan.jpg

Millennial : Relationship With InformationMillennial : Relationship With InformationChallenge : How to Filter Information Challenge : How to Filter Information -- UsatorUsator

Millennial =New Digital NativeMillennial =New Digital Native

Will GrowWill Grow

•• FreedomFreedom•• CustomizeCustomize•• ScrutinizersScrutinizers•• Integrity and OpennessIntegrity and Openness•• Entertainment and playEntertainment and play•• Collaboration and RelationshipCollaboration and Relationship•• SpeedSpeed

Emerging Cultural PracticeEmerging Cultural Practice

OpennessOpenness

Peering

Paticipation& Co Creation

Make the world better through collaboration

Power of UsPower of Us

The New Media EcosystemThe New Media Ecosystem

�� The new water coolerThe new water cooler�� “Social software”“Social software”�� Informal networksInformal networks�� Conversational mediaConversational media�� Online diariesOnline diaries�� Personal expression enginesPersonal expression engines�� When you want,When you want,

where you want,where you want,on on youryour termsterms

Audience Generated ContentAudience Generated Content

�� Nearly 57% of Nearly 57% of online teens are online teens are Content Creators. Content Creators.

�� About one third About one third share their share their share their share their artwork, photos, artwork, photos, stories or videos.stories or videos.

�� 22% have their 22% have their own personal web own personal web sites and 19% sites and 19% have their own have their own web log.web log.

Paradigm shift Trend in Paradigm shift Trend in Mass Collaboration EraMass Collaboration Era

�� Demographic TrendDemographic Trend•• Making your experience Making your experience irrelevantirrelevant

�� Expertise TrendExpertise Trend�� Expertise TrendExpertise Trend•• Making your knowledge Making your knowledge irrelevantirrelevant

�� Attention TrendAttention Trend•• Making your offers irrelevantMaking your offers irrelevant

�� Democratic TrendDemocratic Trend•• Making your power irrrelevantMaking your power irrrelevant

Change !Change !

Scholl 2.0Scholl 2.07 Tips For Educators7 Tips For Educators

Don’t throw technology into classroom and hope for Don’t throw technology into classroom and hope for

good thingsgood things

Cut back on lecturingCut back on lecturing

Empower students to collaborateEmpower students to collaborateEmpower students to collaborateEmpower students to collaborate

Focus on lifelong learning, not teaching to the testFocus on lifelong learning, not teaching to the test

Use technology to get to know each studentUse technology to get to know each student

Design educational programs according to the Eight Design educational programs according to the Eight

normsnorms

Reinvent Yourself as a teacher, professor, or educatorReinvent Yourself as a teacher, professor, or educator

learnwith technology

the way studentsthe way students

livewith technology

the technology toolbox

Crayonpedia.orgCrayonpedia.org

SIAP OnSIAP On--lineline

tersedia saat ini

Social Media Powerful new Publishing/ Social Media Powerful new Publishing/

Distribution PlatformDistribution Platform

Mau Cari Informasi Apa Aja : GoogleMau Cari Informasi Apa Aja : Google

Bisnis : GoogleBisnis : Google

FACEBOOK For “BIMBEL ONLINE “FACEBOOK For “BIMBEL ONLINE “

3G :3G :

Girls

The Dark Side of ITThe Dark Side of IT

Gambling

Games • 3G Gaming marketplaceby 2006: $16 BillionSource: 3G.co.uk, Feb. 2003

BeritaBerita--Berita Tentang Sisi Gelap TIBerita Tentang Sisi Gelap TI

The latest news makerThe latest news maker

Sumber : Detik.com

Apa itu Internet Apa itu Internet Sehat? Sehat?

�� Akses internet ke situsAkses internet ke situs--situs yang bersih dari:situs yang bersih dari:

•• KontenKonten--konten asusila konten asusila

•• Malicious Software Malicious Software

People

Identity

Visual

Identity

•• Malicious Software Malicious Software

•• PhishingPhishing

Kenapa Internet Sehat? Kenapa Internet Sehat?

�� Trend peningkatan pengakses internet Trend peningkatan pengakses internet

pornografi di Indonesia.pornografi di Indonesia.

•• Peringkat Peringkat 77 dunia (tahun 2006)dunia (tahun 2006)

•• Peringkat Peringkat 55 dunia (tahun 2007)dunia (tahun 2007)•• Peringkat Peringkat 55 dunia (tahun 2007)dunia (tahun 2007)

•• Peringkat Peringkat 33 dunia (tahun 2008)dunia (tahun 2008)Sumber: Sumber: Internet surveyor pemerintah, Pery Umar Farouk 2009Internet surveyor pemerintah, Pery Umar Farouk 2009

Antisipasi ATHG Internet : Antisipasi ATHG Internet : Online Safety Guide Online Safety Guide

�� Selalu Menjaga anakSelalu Menjaga anak--anak/pelajar anak/pelajar untuk menggunakan internet secara untuk menggunakan internet secara “aman” adalah tugas & tanggung “aman” adalah tugas & tanggung jawab semua pihakjawab semua pihak

�� Orang tua harus membimbing dan Orang tua harus membimbing dan berada dekat dengan anakberada dekat dengan anak--anak saat anak saat mereka menggunakan internet. mereka menggunakan internet.

�� Para GURU harus membantu dan Para GURU harus membantu dan mengarahkan muridmengarahkan murid--muridnya muridnya mengarahkan muridmengarahkan murid--muridnya muridnya untuk menggunakan Internet untuk menggunakan Internet seperlunya , bermanfaat dan seperlunya , bermanfaat dan aman aman

�� Komunitas masyarat lainnya harus Komunitas masyarat lainnya harus membantu melakukan pendidikan membantu melakukan pendidikan penggunaan internet secara aman penggunaan internet secara aman dan bermanfaat dan bermanfaat �������� DIGITAL DIGITAL CULTURECULTURE

�� AnakAnak--anak dan pelajar harus belajar anak dan pelajar harus belajar untuk bertanggung jawab atas untuk bertanggung jawab atas tingkah laku mereka dengan tingkah laku mereka dengan bimbingan keluarga, guru dan bimbingan keluarga, guru dan komunitas masyarat. komunitas masyarat.

Antisipasi ATHG Internet : Online Safety TipsAntisipasi ATHG Internet : Online Safety Tips

�� Gunakan Gunakan Parental SoftwareParental Softwareyang berfungsi :yang berfungsi :

•• URL and Content Filtering.URL and Content Filtering.

•• Online Monitoring / Online Monitoring / Logging.Logging.

•• Online Time Scheduling.Online Time Scheduling.

•• Block Child’s/Students Block Child’s/Students •• Block Child’s/Students Block Child’s/Students Personal Information from Personal Information from being posted / emailed.being posted / emailed.

�� Gunakan browser khusus Gunakan browser khusus untuk anakuntuk anak--anak.anak.

�� Gunakan opsi keamanan Gunakan opsi keamanan surfing Internet bagi anaksurfing Internet bagi anak--anak yang ditawarkan oleh anak yang ditawarkan oleh ISP’sISP’s

Personal Info Safety TipsPersonal Info Safety Tips

�� Larang/ batasi browser’s Larang/ batasi browser’s cookies.cookies.

�� Hanya berikan informasi Hanya berikan informasi pribadi anda kepada pihak pribadi anda kepada pihak yang terpercaya.yang terpercaya.

�� Hanya gunakan situs yang Hanya gunakan situs yang terpercaya dan aman saat terpercaya dan aman saat

Antisipasi ATHG Internet : PrivacyAntisipasi ATHG Internet : Privacy

terpercaya dan aman saat terpercaya dan aman saat melakukan Internet Shopping.melakukan Internet Shopping.

�� Lindungi dengan baik Lindungi dengan baik Informasi anda terutama Informasi anda terutama informasi Financial , gunakan informasi Financial , gunakan payment service yang payment service yang terpercaya dan amanterpercaya dan aman

�� Catat setiap transaksi anda.Catat setiap transaksi anda.

�� Instalasi software pelindung Instalasi software pelindung privacy di komputer andaprivacy di komputer anda Here's me, just online, not doing much... as

you and anyone else can see

OutlineOutline

Why Should Educator CareWhy Should Educator Care

Digital Technology TrendDigital Technology Trend

Indigo: Creative NationIndigo: Creative Nation

Why Should Student CareWhy Should Student Care

The 21The 21stst Century StudentCentury Student

�� Active learnerActive learner

�� Creative Creative

�� Mobile Mobile

MultitaskingMultitasking

New connection New communities New Content

�� MultitaskingMultitasking

�� CollaborativeCollaborative

�� ProducersProducers

Millennial wants to learn…Millennial wants to learn…

�� with technologywith technology

�� With one anotherWith one another

�� OnlineOnline

In their timeIn their time�� In their timeIn their time

�� In their placeIn their place

�� Doing things that matterDoing things that matter

�� And FUNAnd FUN

Learning With Fun…exampleLearning With Fun…example

IndiSmart Is a TELKOM brand, as TELKOM’s commitment in the ICT

development for Indonesia Next Generation Education.

IndiSmart A learning content as the result of business incubation, the

cooperation between TELKOM and Industry & Business Incubator ITB

www.indiwww.indi--smart.comsmart.com

Creative Industry PotentialCreative Industry Potential

Knowledge-Creative

1 People for 1/more Industry

Skilled Worker

Labor Intensive 1,000,000 People for 100 Industries

10,000 People for 100 Industries

http://mrsedenk.files.wordpress.com/2008/04/kickandy1.jpg

OutlineOutline

Why Should Educator CareWhy Should Educator Care

Digital Technology TrendDigital Technology Trend

Indigo: Creative NationIndigo: Creative Nation

Why Should Student CareWhy Should Student Care

Indigo Indigo IInitiativesnitiatives

�� Inisiatif terpadu Inisiatif terpadu Telkom Group Telkom Group untuk mendukung untuk mendukung industri & komunitas kreatif yang sehat di industri & komunitas kreatif yang sehat di IndonesiaIndonesia

�� Indigo (Indigo (Indonesia Digital CommunIndonesia Digital Communityity))�� Mendorong “Mendorong “Valuetainment CreativityValuetainment Creativity””

Digital Creative Digital Creative OpportunityOpportunity

125.000.000Mobilephone Users

6.000.000D’Massive RBT Transaction

Digital Music

21.000.000Indonesian Facebook Users 25.000.000

Internet Users

28%Broadband Users Growth

6.000.0003G Mobile Users

communicate

& share

learn

& grow

• Santri Indigo

• Game course

• Indigo workshop

• Jurnalism

• Kampung digital

• Blog fest

• MyFlexiLAND

• Video share

Indigo Planet:Indigo Planet:Digital Community and Creativity Building Digital Community and Creativity Building

Pleasant EnvironmentPleasant Environment

create &

innovate

work hard

& fun

• Pasar kreasi

• Indigo competition

• Indigo award

• Speedytrek

• Music production

• Music performance

•Indigo Centre

• Game arena

Creative, Knowledge, &

Social Enterpreneur

Design, Branding, &

Innovation for national &

International market

Driven by Choice

10% of Enterprises

6,5% of GDP

Commodities Trade

Micro-Enterpreneurs

Production for

Local marketLocal market

Diven by Necessity

90% of Enterprises

5% of GDP

British Council:British Council:

•• Multimedia sector, highMultimedia sector, high--tech ontech on--line and software will growline and software will grow

••Indonesian are very strong in fashion, visual design, graphical design, and musicIndonesian are very strong in fashion, visual design, graphical design, and music

Indigo Planet : Indigo Planet : InfrastructureInfrastructure

Digital Content & Applications

Digital Content & Applications

Game Education Music Animation Schools Govt SMEs

Digital Payment

Digital Asset Management

Digital Payment

Broadband & BroadcastBroadband & Broadcast

Digital Asset Management

copyrightprotection

portaldirectoryservices

mediaserver

SPHERE

DIGITA

INTERNET

GAM

Indigo Planet : Creative CentreIndigo Planet : Creative Centre

DIGITAL

LOUNGE

F&B

MOVIE &

MUSIC

GAME

Indigo : Content Incubation & Community Engagement Indigo : Content Incubation & Community Engagement

Game Edutaiment Music Animation Graphic Design

http://www.pasarkreasi.com

http://Speedytrek.telkomspeedy.com

http://game.telkomspeedy.com

Photography

Business Incubation: Business Incubation: Indigo FellowshipIndigo Fellowship

Seed CapitalCreative Business Ideas Seed Capital

SuccessfulDigitalpreneur

Creative

Digital Creative Playground

Business Ideas

Workshop & Coaching

Fellowship Business IncubationFellowship Business IncubationIdea Fellowship

Creative Fellowship

Business Fellowship

Okt 09 Apr 10Mei 09

Mei 10 Okt 10

Mei 09

Partner :

Competition

Winners

Development

of Business

Management

Capabilities

(training)

Preparation

of business

plans

(assistance)

Selection &

evaluation

Assistance &

business

consulting

(5 months)

formation of

legal

business

entities

complete

incubation

Fail Fail Fail

Our business portfolio (T.I.M.E) Our business portfolio (T.I.M.E)

Telecom.

Information

Media

� Fixed Wireline

� Fixed Wireless

� Cellular

� Broadband Access

� Pay TV

85

Information� Broadband Access

� Satellite� IT Services (Data Centre ,App Serv

Provider ,Call Centre&

BPO, e-Payment)

Edutainment

� Portal

� E-Commerce

� Content

Customers

� Retail/Individual � Enterprise � Wholesale� SME

Thank YouThank YouSaiful HidayatSaiful HidayatAVP IT Service StrategyAVP IT Service StrategyDirectorate of Information Technology Directorate of Information Technology PT. Telekomunikasi IndonesiaPT. Telekomunikasi Indonesiasaifulh@telkom.co.idsaifulh@telkom.co.idwww.namakuIful.comwww.namakuIful.comFacebook : saiful hidayatFacebook : saiful hidayatTwitter : iful270Twitter : iful270Linkedin : saiful hidayatLinkedin : saiful hidayatSlideshare : saiful hidayat/iful270Slideshare : saiful hidayat/iful270

Gracias

Obrigado

Japanese

Russian

Spanish

Brazilian PortugueseTerima Kasih

MerciGrazie Danke

English

French GermanItalian

Arabic

Thank You

Traditional Chinese

Thai

Internet SehatInternet Sehat

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