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    The author would like to thank James Wilkie, Kyle Chamberlin, Victoria Blainey, Barbara McDonald, and Nicole Horne for their time,

    dedication and many contributions to this project.

    At the Foundation, the project was directed by Victoria Rideout, vice president and director of the Foundations Program for the

    Study of Entertainment Media and Health.

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    A kAiser fAmily foundAtion report

    elizAbeth s. moore

    AssociAte professor of mArketing

    university of notre dAme

    july 2006

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    table o contents

    IntRoDUctIon 1

    ResearchPurpose 2

    MetHoD 2

    ResearchApproach 2

    Sample 2

    ResearchInstrument 3

    DataAnalysis 4

    oVeRVIeW o InDInGs 4

    aDVeRGaMes 5

    DistributionoGamesacrossWebsites 5

    CategoriesoGames 5

    BrandExposures 6

    ChoicesinGamePlay 6

    FeaturestoExtendGamePlay 7

    bRanD eXPosURes beYonD tHe GaMes 8

    NumberoBrandVariants 8

    PrevalenceoBrandIdentiiers 8

    TelevisionCommercials 9

    TwoKeyCategoriesoAdvertisingClaims 10

    1.BrandBeneftClaims 10

    2.NutritionalClaimsandInormation 11

    cUstoMIZInG tHe VIsItoRs eXPeRIence 12

    WebsiteMembership 13

    WebsiteCommunities 14

    ViralMarketing 15

    OtherAttemptstoPersonalize 16MaRketInG PaRtneRsHIPs 17

    MediaTie-Ins 17

    PromotionsandSponsorships 19

    eDUcatIonal content 20

    eXtenDInG tHe onlIne eXPeRIence 21

    ProvisionoExtraBrand-RelatedItems 22

    ForgingLinkstoProductConsumption 23

    ExpandingUsageOccasionswithNewRecipes 25

    LinkstoOtherWebsites 27

    WebsIte PRotectIons oR cHIlDRen 26 PrivacyProtectionsandAgeBlocks 26

    InormationorParents 26

    AdBreakReminders 27

    sUMMaRY anD conclUsIons 27

    ReeRences 30

    enDnotes 32

    tables 35

    IGURes 41

    aPPenDIces 49

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    KAISER FAMILY FOUNDATION

    IntRoDUctIon

    Advertisingisa pervasivepresenceinthe livesomost

    American children. Estimates suggest that young people

    watchoverthreehoursotelevisionperday(Roberts,Foehr

    andRideout2005)andareexposedtoanywhererom23,000

    to40,000televisioncommercialsinasingleyear(FTC/DHHS2006;Kunkel 2001). Emergingmedia such as the Internet

    haveurtherexpandedadvertisingsreachandoernovelop-

    portunitiestotargetthisyoungaudience.Estimatessuggest

    that98%ochildrenssitespermitadvertising,andthatmore

    thantwo-thirdsowebsitesdesignedorchildrenrelyonadver-

    tisingortheirprimaryrevenue(Neuborne2001).Commercially

    sponsored websites containing games and promotions de-

    signedorchildrenarealsoanemergingorceontheInternet.

    Concernaboutchildrensabilitytocomprehendandcriti-

    callyevaluatethesesalesmessageshasstimulatedresearch

    anddebateormorethanthreedecades.Thescopeothis

    debatehasbroadenedinrecentyearsasnewadvertisingven-

    ueshavebecomeavailable.Withthesignicantriseinlevelso

    childhoodobesity,particularquestionsarebeingraisedabout

    the impacts o oodmarketing. Twocomprehensivestudies

    haverecentlybeenpublished,onebytheInstituteoMedicine

    intheU.S.,andanotherbytheFoodStandardsAgencyinthe

    U.K.whichattempttoassessmarketingscontributiontothe

    obesityproblemthroughareviewotheexistingempiricalevi-

    dence(Hastings2003;InstituteoMedicine2005).Byneces-

    sity,thesereviewsareheavilyocusedontheimpactsotelevi-

    sionadvertisingbecausethishasbeentheprimaryresearchemphasisovertime.Relativelylittleisknownaboutthenature

    andeectsoemergingmediasuchastheInternet,product

    placementsorbuzzmarketing.Yet,commentatorsonallsides

    otheissuerecognizethatthepictureisincomplete,andthat

    themanynewormsomarketingactivitytargetedatchildren

    needtobeinvestigatedaswell.

    OneotheperceivedstrengthsotheInternetisitscapac-

    itytoengenderhighlevelsointerestandengagement.Con-

    sumershavetoseekoutdesiredcontent,andinteractwithitin

    someway.Thisisaninherentlyactiveprocess:surngthrough

    awebsitedemandsacontinuingseriesodecisionsandac-tions. Itis thiseaturethatdistinguishesthe Internet roma

    morepassivemedium like television. Rather thancapturing

    childrens attention or 30seconds, the advertiser may now

    engagechildrenorseveralminutesinthispotentiallypower-

    ul,interactivemedium.Someestimatessuggest,orexample,

    thatvisitorsspendanaverageo25minutesonagamingsite

    (e.g,Bertrim2005;FattahandPaul2002;Pereira2004).1Sites

    or children are designed tobe playul and highly involving,

    withbrandimmersionasanessentialobjective(Ferrazziand

    Benezra2001;Goetzl2006).

    Articlesappearinginthebusinesspressgenerallysugges

    thatadvergamesareacommoneatureonwebsitesdesigned

    or,andvisitedbychildren.Theseadvertiser-sponsoredvideo

    gamesembedbrandmessagesincolorul,un,andast-paced

    adventures.Theyarecreatedbyarmortheexplicitpurposeopromotingoneormoreoitsbrands.Thisisevidentinthe

    termitsel,whichisderivedromcombiningthewordsadver-

    tisementandvideogame(Grossman2005).Advergames

    areaparticularormobrandedentertainmentwhichisthe

    insertion o a brand within an entertainment property (e.g.

    productplacementinlm,televisionshoworvideogame).In

    sodoing,thelinesbetweenentertainmentandadvertisingbe-

    comeblurred.

    Childrenappeartobewillingconsumersothesemarket

    ing communications. Approximately 64% o children (ages

    514)whoaccesstheInternetdosotoplaygames(U.S.Dept

    oEducation2003). More than13.1million childrenages2

    to11usetheInternet,andtheirnumbersareincreasingrap

    idly(Larson2004).Nielsen/NetRatingsreportedthatusage

    among211year-oldsincreased34%inOctober2005over

    thesametimeperiodtheyearbeore(Goetzl2006).Evenvery

    youngchildrenareactiveparticipants.Sixty-sixpercento46

    yearoldsliveinhomeswithInternetaccess,56%canusethe

    computerbythemselves,and30%havevisitedawebsiteo

    children(Rideout,VandewaterandWartella2003).

    Brandedentertainment is aast-growingand potentiallyhighlyeectivewaytoreachconsumersinuniqueandcom

    pellingways.Growthinthisareaisbeingdrivenbyadesirein

    themarketingcommunitytoparticipateinthedevelopmento

    allormsoentertainment(OGuinn,AllenandSemenik2006).

    Advergamingitselisexpandingveryrapidly.ArecentPrice

    WaterhouseCoopersestimateprojectsave-oldincreaseby

    2009over current spendinglevels (quoted inBertrim2005)

    Major advertising agencies such as Young & Rubicam and

    StarcomMediahaverecentlylaunchednewvideogamedivi-

    sionstoservethisemergingclientneed.

    Beyonditspowertocreatebrandengagement,theInternehasseveraladditionaladvantagesromamarketersperspective

    First,itisacost-eectivewaytodeliverabrandmessage(Bertrim

    2005).Whilethecosttoairatelevisioncommercialin2004

    rangedromapproximately$7toover$30perthousandviewers

    (depending on the daypart), there are nomedia distribution

    costsonceawebsitehasbeencreated.Estimatessuggestthat

    whendevelopmentcostsarespreadacrossgameplayers,an

    advergamecancostlessthan$2perthousandusers(Pereira

    2004).So,therearerealeconomicecienciestobegained

    ThetechnologyotheInternetalsoprovidesaudiencetracking

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    4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN

    capabilities.Whileitcanbedicultoramarketertogaugethe

    impactoatelevisioncommercial,theInternetallowsamuch

    morepreciseassessmentviameasuressuchasthenumber

    ovisitors,timespentonasite,repeatvisits,etc.Atamore

    undamentallevel,theInternetcanserveasacentralorganizing

    platorm or an entire integrated marketing communications

    program (Aaker 2002). It can be used tocreatesynergiesamongvariousbrandbuildingprogramssothatthetotalimpact

    isgreaterthanitwouldotherwisebe.

    Forchildren,anadvergamingwebsitecanbeaplaceto

    play,andtoexplore.Asaormomediatedcommunication,

    it departs in signicant ways rom television, the medium

    advertisers have traditionally used to reach children. As a

    result,questionshavebeenraisedaboutchildrenscapacityto

    interpretandassesscommercialmessagesinthisenvironment

    (e.g., Montgomery 2001). With more and more children

    gravitatingtotheInternet,greaterinsightintothenatureand

    impactsothesewebsitesisneeded.

    Rrh Purp

    Although questions have been raised about the nature

    and impacto advergamingwebsites, therehavebeen no

    systematicempiricalanalysesothisnewmodeocommunicating

    withchildren. Withinthelastyear,anumberoeorts have

    been initiated by business, government, sel-regulatory and

    consumeradvocacygroupstoreviewthispractice(seee.g.,

    Harkin2005;Mayer2006;NationalAdvertisingReviewCouncil

    2005).However,tothispointthesegroupshavehadtorely

    primarilyonanecdotalevidenceintheirtreatmentotheissue.

    Thus, the purpose o this research is to obtain an

    accuratedepictionothestateoonekeyaspectoood

    marketingcommunicationsthataretargetingchildrenonline:

    child-orientedcontentoncorporatewebsites.Todoso,an

    in-depth analysis ocontenton suchsiteswasconducted

    (e.g.,MasterFoodsskittles.com;Wrigleysjuicyruit.com).

    Althoughoodadsarealsoplacedonothertypesowebsites

    orchildren(e.g.,nick.com,neopets.com)thesesitesarebeyond

    thescopeothisstudy.Giventhepaucityoevidenceonthe

    topicoInternet-basedadvertisingtochildren,thecurrentstudyshouldsignicantlyadvanceunderstandingothisnon-traditional

    marketingapproach.Conceptually,itwilllikelystimulateanalysis

    o the apparent blurring o boundaries between advertising

    andentertainment,anditsimplicationsorpersuadingyoung

    consumers.

    MetHoD

    Rrh apprh

    Toaccomplishtheseobjectives,acontentanalysisomajo

    oodadvertiserswebsiteswasconductedduringthesummer

    and all o2005. This isanobservationalresearchmethod

    used to scientically analyze communications. A contenanalysisisastudyothemessage,ratherthantheintentothe

    communicatorortheperceptionsotheaudience(Kassarjia

    1977).Thus,theocusisontheessentialpropertiesoth

    stimuliitsel. Giventheevolvingnatureo theInternetasan

    advertisingmedium,itisparticularlyimportanttogaininsigh

    intowhatchildrenencounterwhentheyvisitthesewebsites.

    As a research method, content analysis has been applied

    toawide rangeo topics in the socialsciences, aswell as

    advertisingissues(e.g.,Alexanderetal.1998;BelkandPollay

    1985;MaherandChilds2003).Itproducesananalysisthatis

    objective,systematicandquantiable(Kassarjian1977;Kolbe

    andBurnett1991).

    smp

    Atotalo96brandswereidentiedascandidatesorthe

    study.Anumberosystematicstepsweretakentoidentiy

    thesebrands,andtolocaterelevantwebsites.Thesesteps

    aredetailedbelow.

    Selection of Product Categories and Brands. A key

    objectiveintheselectionprocesswasto identiyoodbrands

    thathavebeenheavilyadvertisedtochildren.Becausetelevision

    has been the primary medium used to reach children, TVadvertisingexpendituresduringchildrensprogrammingwere

    usedtonamerelevantcandidates.Designationasachildrens

    programisbasedoninormationsuppliedbyTribuneMedia

    Services(TMS).TheFeaturesDepartmentoTMSdetermines

    on a weekly basis which television shows are intended o

    childrenbasedoninormationsuppliedbythenetworksand

    cablechannels.Severalweeksotheirlistingswereexamined

    andtheollowingmedia:(1)Saturday/Sundaymorningnetwork

    TV, (2) Daytime (MF) network TV (including early morning

    daytime,andearlyringe/news),and(3)CableTV(alldayparts

    togetheraccount orallchildrensprogramming listings (with

    theexceptionotheDisneyChannel,whichdoesnotpermitoodadvertising).

    To identiy oods advertised in thesemedia, Competitive

    MediaReports (CMR) data rom 19992003was reviewed.

    AppendixAlistsallcategoriesooodsadvertisedinthosemedi

    duringthatve-yeartimeperiod.Todeterminewhichothes

    product categorieswerepotentiallyrelevant tothestudy, two

    judgesindependentlycodedeverybrandadvertisedaseithe

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    KAISER FAMILY FOUNDATION

    achildrensbrand(uptoage12)oranadultbrand.Allbrands

    thateitherexplicitlytargetchildren,orwhosecommunications

    werelikelytobeointeresttothem,werecodedaschildrens

    brands. To be as inclusive as possible, brands that were

    promotedtoamoregeneralaudience(i.e.,childrenandteens,

    childrenandadults)werecodedaschildrensbrands.Brands

    whosemarketing communications appeared to be targetedsolely at parents were coded as adult brands even though

    children may be consumers o these products (e.g., inant

    oods). Inter-coder reliability or thisclassicationwas94%,

    anddisagreementswereresolvedthroughdiscussion.

    Analysis then proceeded or all product categories in

    which any childrens brands appeared (see Appendix A or

    listing).Tosimpliytheanalysis,someproductcategorieswere

    subsequentlycombined(e.g.,candyandgum). 3Thisresulted

    in a set o12 product categories including: (1)breads and

    pastries,(2)candyandgum,(3)breakastcereals,(4)cookies

    andcrackers,(5)ruitjuicesandothernon-carbonateddrinks,

    (6)icecreamandrozennovelties,(7)peanutbutterandjelly,

    (8)preparedoodsandmeals,(9)restaurants,(10)saltysnacks,

    (11)carbonatedsotdrinks,and(12)othersnacks(e.g.,yogurt,

    ruitsnacks,granolabars).

    Signicant variation in market structure (i.e. number o

    brandentrants,andmarketshare)existsacrosstheseproduct

    categories.Asaresult,specicbrandswereselectedineach

    category on the basis that they ellwithin the top 8085%

    o television advertising expenditures or that product class

    (based on the CompetitiveMediaReportsdata rom19992003). Thus, the emphasis is on the ood brands in each

    productcategorythathavetraditionallybeenheavyadvertisers

    tochildren.Ninety-sixbrandswereidentied:thesearelisted

    inAppendixB.4

    SelectionofWebsites. Websites or thesebrands were

    includedinthestudyitheprimaryaudiencewasjudgedtobe

    children(uptoage12),oriasiteincorporatedcontentthat

    wouldlikelyappealtoayoungaudience(eveniteen-oradult-

    ocusedcontentwasemphasized). 5Forexample,thewonka.

    comsiteclearlyemphasizesactivitiesorchildren.Asapointo

    comparison,thehersheys.comsitehassubstantialcontentoranadultaudiencesuchasrecipes,promotionsandcorporate

    inormation, yet also includes games, downloadable items,

    crats,ande-cardslikelytobeointeresttochildren.Both

    othesetypesowebsitesareincludedinthestudysample.

    Websitesnot ociallyaliatedwith a studybrandwere not

    includedinthestudy(e.g.,consumer-createdsites).Norwere

    internationallybasedsitesincludedintheanalysis.Asnoted

    earlier,child-orientedsitesthatacceptoodadvertisementsbut

    thataresponsoredbyanothertypeorm(e.g.,Nickelodeon

    nick.com)werealsoexcluded.6Tobeincludedinthesample

    awebsitehadtobesponsoredbyaoodmanuacturer.

    Sevendecisionrulesweredevelopedtolocatecorporate

    sponsoredwebsitesoreachotheoriginal96brandsinthe

    study.For14othesebrands,nositesmeetingthedecisioncriteriawereoundandtheyweredroppedromallsubsequen

    analyses. Specic decision rules or selecting the sites are

    detailed inTable 1. Themost commonwayto locatesites

    wasbylookingatthebrandspackagingorthewebaddress:

    53% o sites were identiedby this method. Examples o

    othersuccessulapproachesincluded:(1)insertingthebrand

    name(e.g.,www.rootloops.com)intotheaddresslineothe

    webbrowser(47%hitrate),(2)searchingromthecompany

    websiteorlinkstoachildrenssiteorgamingsection(45%)

    and(3)searchingtherst10resultsproducedbyinsertingthe

    brandnameintotheGooglesearchengine(49%).Seventy-

    onepercentothesamplewaslocatedthroughtwoormore

    approaches,withsomeidentiedbyasmanyasveorsixo

    thedecisionrules.Thus,thesiteswerenotdiculttond.This

    searchprocessproducedatotalo77websites.Giventhat

    somesitescontainmultiplebrandsinthestudy(n=21)aswell

    astheactthatsomebrandsappearonmultiplesites(n=22)

    thenalsampleincludedatotalo107brand/sitepairs.

    Rrh Irum

    Althoughtheoriginalaimothestudywastoinvestigate

    advergamingitquicklybecameapparentthatthewebsites

    containedmanyadditionalactivitiesandattributesopotentialinterest.Asaresult,anumberowebsiteeaturesinaddition

    tospecicsaboutthegameswereincorporatedintothestudy

    (e.g.,viralmarketingattempts,childprotectionpolicies,media

    tie-ins, promotions). A three-part coding instrument was

    developed to address this broader set o issues. The rs

    sectionocusedongeneralaspectsothewebsite;thesecond

    centeredonspecic details abouta studybrandspresence

    onthesite,andthethirdsectionwasspecictoeachwebsite

    game. Thisinstrumentwasdesignedtobecompleted asa

    coderstudiedthewebsite.

    All pages o the study websites were coded.7

    In theend,morethan4,000uniquewebpageswerecoded.The

    instrumentwasthoroughlypre-tested,andnecessaryrevision

    weremadeinthespringo2005.Tosupplementthecoding

    ocontent,tracdatawaspurchasedoreachothewebsites

    romNielsen/NetRatingsorthesecondquartero2005(or

    211year-olds).

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    4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN

    D ayi

    The study websites were independently coded by two

    judges.8Attheoutset,eachjudgereceivedseveralhourso

    training(approximately20hours)usingthesurveyinstrument

    tocodewebsitesthatweresimilarto,butoutsideo,there-

    searchsample.Aspartothetrainingprocess,coderswere

    givendetailedwritteninstructionsexplaininghoweachothesurveyquestionswastobeinterpreted.Atereachpreliminary

    sitewascoded,thejudgeswerebroughttogethertocompare

    theirresponses, review questiondenitions,and resolveany

    disagreements.Therewereatotalovejudges.Teammeet-

    ingswerealsoheldinthisearlystagetoaddressperceived

    ambiguitiesinspecicquestions.Throughthisprocess,asat-

    isactorylevelopreliminaryagreementwasachievedamong

    eachpairocoders(andwritteninstructionsweremodiedas

    necessary).Oncethetrainingprocesswascomplete,twocod -

    erswererandomlyassignedtoeachsite.Eachwebsitewas

    thenindependentlycoded,anddisagreementswereresolved

    throughdiscussionatercodingwascompletedbybothjudges.

    Screenshots(i.e.,pictures)werealsocapturedorallpageson

    eachwebsite,whichwereusedtohelpresolvedisagreements

    thatarose.Theaverageinter-judgeagreementlevelacrossthe

    setoquestionswas96%:therewerenosignicantdierences

    betweenpairsocoders.

    oVeRVIeW o InDInGs

    Eighty-ve percent o thebrands originally identied or

    studyhave awebsitethateitherdirectly targets children, orcontainscontentthatwouldlikelybeointeresttothem.One

    othestrikingeaturesthatemergedintheearlystagesothis

    researchistherangeoactivitiesavailableonthesewebsitesas

    wellasthelevelodierentiationacrossthem.

    Although the research was initially ocused on adver-

    games thereweremanyadditionaldimensionsonthe sites

    thatarelikelytobeointeresttoaresearchaudience.Some

    othesitesareverysimple,containingewactivitiesorgames,

    andothersarequiteelaborate,incorporatingnotonlygames

    buteaturessuchaspromotions,viralmarketingeorts,mem-

    bershipopportunities,aswellasmovieandtelevisiontie-ins.ItisalsothecasethatindividualmarketersareusingtheirInternet

    spaceindierentways,someinaashionthatisovertlyinor-

    mational,andothersinwaysthataremuchmoreocusedon

    unandentertainment.Eachotheseattributesothesitesis

    examinedinthesectionsthatollow.Beoreturningtospecic

    eatures,itmaybeuseultoidentiysomeothemajorstruc-

    turalwaysinwhichthewebsitesvary.

    For example, one o the keydistinguishing characteris

    ticsisthenumberooodbrandspresentonawebsite.Sev-

    enty-threepercentothesitescontainedonlyasinglebrand

    Amongtheremaining27%,asmanyas41oodbrandswere

    present(somemoreprominentlydisplayedthanothers).On

    thesemulti-brandsites,therewasanaverageoninebrands

    persite.Notallothebrandsthatappearonthewebsiteswereincludedinthestudy(becausetheocuswasonheavyspend

    ers).However,itisuseultokeepinmindthatasitevisitors

    exposuretooodproductsmayextendintoanumberoprod

    uctcategories,andacrossseveralbrands.

    Thereisalsovariationintheprimaryaudienceortheweb

    sites.Althoughtheobjectiveothestudywastoocusonweb-

    sitestargetingchildren,somesitesincorporateeaturesthatare

    likelytobeointeresttoamoregeneralaudienceaswell.For

    example,somesitesemphasizedinormationoradultsorpar

    ents(12%othebrand/sitepairs),butchild-orientedconten

    wasalsoembeddedwithinthesite(oteninaseparatesection)

    Othersappearedtotargetteensdirectly(9%),buttherewer

    activities including games, music and sports sponsorships

    thatwerelikelytoappealtoayoungeraudienceaswell.Sites

    thatweredirectlycenteredonactivitiesorchildrencomprise

    68% othe sample. The remaining 11% containedconten

    someportionowhichwouldlikelybeointeresttoeachothe

    threedemographicgroups.Insomeotheanalysesthatol

    low,sitesemphasizingchild-andteen-orientedcontent(77%

    othesample)arecomparedtothosethatalsocontainconten

    oradultsororamoregeneralaudience(23%othesample).

    Whenwebsitesdieronthebasisoaudiencecharacteristics,thisisnotedinthediscussionospecicndings.

    To address the question o audience size, Nielsen/Ne

    Ratingsdataorthesecondquartero2005wereused.There

    wereatotalo12.2millionvisitsbychildrenages211across

    thesetostudywebsitesduringthatthree-monthperiod. 9

    Thereweresignicantvariationsamong thesites in the

    studyintermsothenumberoyoungvisitorstheyattracted

    Inordertoexplorewhetherthereweredierencesinthecon

    tentandeaturesbetweenthemorepopularandthelesspopu-

    larsites,theNielsendatawereusedtodividethesampleintotwogroupsbasedonaudiencesize.Therst,thelowvisitors

    group,represents73%othestudybrands.Thesecond,the

    highvisitorsgroup,includesallremainingsites.Thesebrands

    constitute27%othesample.10Thehighvisitorandlow

    visitorwebsitesinthestudysharemanyothesamecharac-

    teristics,yet there aresomediscernabledierences. Where

    dierencesareapparentbetweenthesetwogroups,theyare

    notedinthepresentationoresults.

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    KAISER FAMILY FOUNDATION

    Thediscussionospecicndingsisorganizedintoseven

    majortopics.Therstocusesonthegames,includingtheir

    requencyooccurrence,varioustypes,andprominenceothe

    brandlogoandproductpackagewithinthem.Then,theanaly-

    sisshitstowebsiteactivitiesthatextendbeyondtheadver-

    gamesthemselves.Inthesecondsection,theoveralllevelo

    brandexposureschildrenexperienceonthesitesisreported,whetherintheormospecicbrandmarks,appearancesin

    televisioncommercialsorviabenetclaims.Thesendingsare

    discussedinrelationtonutritionalinormationandclaimsthat

    alsoappearonthewebsites.Inthethirdsection,theanalysis

    turnstomarketerseortstocustomizeavisitorsexperience,

    whetherthroughmembershipopportunities,orviralmarketing

    (i.e.,involvingachildsriend).Sectionourexaminestheuse

    omarketingpartnershipsorbrandalliancesonthesites(e.g.,

    consumerpromotion,movieortelevisiontie-in).Educational

    activitiesareaddressedinsectionve.Insectionsix,specic

    methodsusedtoextendtheonlineexperiencebeyondthesite

    visitareoutlined,(e.g.,collectionobrandrewards,download-

    ablebrandextras)andtheirprevalencereported.And,inthe

    nalsection,evidencerelevanttoexistingwebsiteprotections

    orchildrenispresented.

    aDVeRGaMes

    Onlinegamescanprovideamorehighlyinvolvinganden-

    tertainingbrandexperiencethanispossiblewithconventional

    media.Atleastonecommentatorhascharacterizedgaming

    sitesasvirtualamusementparks(Goetzl2006).Imagine,orexample,thatNestlePush-upFrozenTreatsarepoppingupall

    overtheplace,anditsyourjobtobopembackdown.11For

    everypopthatyoubop,youearnpoints,andasyoubecome

    moreskilledatthegame,youcanprogressromtheeasyto

    amediumorhardleveloplay.Thebrandpackageisthe

    visualcenterpieceothegame(itpopsuprepeatedly),mak -

    ingthebrandeasiertorecalllater.ThisisBop-a-Popone

    othegamesonthekids.icecream.comwebsite.Itisbutone

    illustrationoanimaginativearrayogamesthatareavailable

    orchildrentoplay.Intotal,546uniquegamescontainingone

    ormoreoodbrandswerecountedonthestudywebsites.O

    these,431gamescontainstudybrands(andarethebasisortheanalysishere).12Thesegamesarenotevenlydistributed

    acrosssites.

    Diriui Gm r Wi

    Notallothewebsitesemphasize,orevenincludegames.

    Overall,73%othesitesinthestudypostedoneormoregames

    containingoodbrands.Thismeansthat27%donotinclude

    any games, but instead incorporate other kinds o content

    thatwouldlikelyappealtochildren.Amongthegamingsites,

    therewasasubstantialrangeinthenumberogames(roma

    minimumoonegametoamaximumo67onsite).Figure1(a

    Figures&Tablesarelocatedatthebackothereport)depicts

    thedistributionoood-relatedgamesacrosswebsites.13As

    shown,thereissubstantialvariationaroundthemeanoseven

    Oneotheactorsthatdierentiateasitewithmoregamesthan

    othersiswhetheritcontainstwoormoreoodbrands.Onthesinglebrandsitestherewereanaverageo3.6games,andon

    themulti-brandsitestheaverageroseto16.4gamespersite,

    asignicantdierence(F=19.13,p

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    4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN

    (or marks) was recorded or each game containing a study

    brand. These include: (1)the ood item (e.g.,CapnCrunch

    cerealinabowl),(2)aproductpackage,(3)abrandcharacter

    (iany)and(4)thebrandlogo.Identierssuchasthesecanbe

    usedtodrawconsumersattention,andhelpthemtorecognize

    andrememberthebrandonsubsequentoccasions.Insome

    cases, particularlyor sports-relatedgames, thepresenceobrands canmakethemseemmore realisticthantheymight

    otherwisebe(The Economist 2005).AsshowninBox1below,

    97% (or 420 games) incorporateat leastone type obrand

    identier.15Eightypercentcontaintwoormore.

    Exposurelevelsto each o theourbrandidentiersare

    reportedinTable3,atthebackothereport. Asindicated,

    brandlogoswerethemostvisible,appearingin86%othe

    games.Theotherthreeindicatorswerealsoevidentbutnot

    tothesamedegree(rangingromappearancesin43%to57%

    othegames).However,inadditiontopresenceorabsence,

    wealsoaskedhowprominentthesethreebrandelementsarewithinthegames.Specically,orthepackageandooditem,

    towhatextentdotheseappearasaprimarygamepiece(e.g.,

    objectogameistocatchasmanyFrootLoopsaspossiblein

    abowl)?Othosewithapackageincorporatedintogameplay,

    in39%othecasesthepackagewasjudgedtobetheprimary

    orocalobjectinthegame.Whenooditemsareincorporated

    intogameplay,theyaretheprimarygamepiecein58%othe

    cases.And,whenthebrandcharacterisincluded,prominence

    wasjudgedonthebasisthatthereissomeinteractionwiththe

    characterduringthegame(e.g.,charactertalksorisclickedon

    ormovement).Brandcharacterswereprominentin63%o

    thegamesinwhichtheyappear.

    Overall, oneormoreothe brandmarks (i.e., package

    ooditem,character)isprominentin64%othegamesinwhich

    theyappear.Thus,thereisaveryhighprobabilitythatachild

    willencounterabrandinsomeorminthegamesheorshe

    choosestoplay.Brandsrepresentanintegralcomponento

    thegameswhetherasgamepieces,prizesorsecrettreasure.

    Inalargemajorityocases,morethanasinglebrandidentierwillbepresent,andinmanygamesthebrandcharacter,ood

    itemorpackagetakescenterstage.

    chi i Gm Py

    Onemechanismtoincreaseaplayersleveloengagemen

    in a game is to personalize the experience in some way

    Givingachildthereedomtochoosehisgameplayer,select

    anopponent,ordesignthegamespaceislikelytostimulate

    greaterinterest.Overall,39%othegamesincorporatedoneor

    moresuchelements.Figure2organizesdierentapproaches

    usedtopersonalizethegamesintothreebroadcategories:(1)

    choiceoplayers,(2)designogamespaceand(3)selecting

    themodeoplay.Speciclistingsinthethreecategoriesare

    representativeo the typesoapproachesused,but areno

    exhaustive.

    Asshown,childrenaremostrequentlygiventhechoiceo

    theirgameplayeroropponent(52%ochoiceoptionsinvolve

    players). Sometimes the player is a brand character or a

    vehiclethathasabrandlogoonit.Inothercases,theplaye

    isananimatedchildthatcanbenamed,orgivenaparticula

    hairstyleor clothing. Inaddition,childrenmay begiven the

    choiceohowtoplaythegame(optionstochoosethelevelodiculty,orstyleoplaywouldbeincludedheree.g.,typeo

    baseballswing).And,nallychildrenmaybeallowedtodesign

    aspectsothegamespace(e.g.,colors,music).Byproviding

    suchchoiceoptions,marketersmaybedrawingmoreocused

    attention to, and higher levels o involvement in the game

    itsel.

    Box 1: Brand IdentIIers In Games

    types o BrandIdentIIers

    percentaGe oGames

    0 3%

    1 17

    2 40

    3 29

    4 11

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    KAISER FAMILY FOUNDATION

    ur exd Gm Py

    Therearesomeeaturesthatmayhelptosustainachilds

    interestinagame,bothduringasinglesitevisitandperhaps

    on returnvisits. Onemechanism thatmight have such aneect is to structure a game so thatmultiple levelscan be

    achievedasagameplayersskillsimprove.Theleveloplay

    can serveasa benchmark againstwhichpersonalprogress

    canbemeasured.Itsetsupachallengethatagamercantry

    toachieve.Structuringagamesothatpointscanbeearned

    mayhaveasimilareect.Playerscanmonitorhowwellthey

    aredoingandhowmuchtheirscoresimprove.Settingtime

    limitsorplaymayalsoencouragegamerstotrytobeattheir

    priorperormanceinthetimeallotted.Eachothesestructural

    aspectsoagamecanhelptomotivateaplayertochallenge

    themselves,andsototryagain.Forty-vepercentothegames

    oermultiplelevelsoplay,69%awardgamepoints,and40%

    incorporatetimelimitsosomesort.

    Beyond the potential or challenging onesel, there are

    moreovertmechanismsthatagamedesignermightusetotry

    toencourageextendedplay.Explicitlyaskingaplayerithey

    wouldliketoplayagainattheendoagameisoneexample

    (71%othestudygamesincludedsuchanoption).Specic

    recommendationsoothergamesthevisitormightenjoymay

    alsoextendtimespentonthesite,andperhapsexpandthe

    numberoactivitiesthatareworthreturning or (22%othe

    gamesincludedarecommendationosometype).And,39%othegamesinvitegamerstoposttheirhighscorestoaleade

    board,asonthepopsicle.comsite.

    The public display o scores invites competition, and

    encouragesgameplayerstoreturntothesitetoseehowwell

    theyarearingagainstit.Itmayalsomotivatesomeplayersto

    trytoimprovetheirplaceintheoverallstandings.Rewarding

    highscorerswithextragameeaturesorprizes(e.g.,specia

    downloads)mightalsobe ways toovertlyencouragerepea

    play,butneitherisincorporatedinmanygames.Only5%o

    games reward good game perormancewith extra eatures

    andjust5%giveprizes.

    Overall, there are a variety o game eatures that may

    helptostimulateextendedplay.Someotheseinvolveover

    encouragementwhileothersaremoresubtle,relyinginstead

    ona gameplayers desire tochallengehimsel orhersel to

    improveascoreorreachahigherleveloplay.

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    4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN

    bRanD eXPosURes beYonD tHe GaMes

    Oneothequestionsposedearlyinthestudyocusedon

    howmuchbrandandcompanyinormationchildrenwouldac-

    tuallybeexposedtowhenvisitingthesesites.Forexample,

    would children have many exposures to product packages,

    brandcharacters,orlogosastheyclickedthroughthesite,orjustaew?Wouldtheybeexposedtoexplicitbrandbenetor

    nutritionalclaims?Iso,whatisthenatureothoseclaimsand

    howprevalentarethey?Anumberoapproacheswereused

    totryto address thesequestions. The resultsthatollow in

    thissectionpertainonlytothenon-gameareasothesites.In

    otherwords,theyexcludebrandexposureswithinthegames

    andgamemenus(thoseexposuresareinadditiontothosere-

    portedhere).

    numr brd Vri

    Theprominenceothebrandidentiersisdriveninpartby

    thenumberobrandvariantsorstockkeepingunits(SKUs)

    depicted(e.g.,cherryversusgrapefavor).Asshownbelow,

    therewasawiderangeinthenumberovariantsorSKUspre-

    sentedorthestudybrands.

    Arelativelylargerangemightbeexpectedgiventhetypes

    oproductcategoriesadvertisedhere.Forexample,breakast

    cerealshadewervariantsoverall(range:1to4,mean=2)than

    acategorylikecandy(range:2to41,mean=10)wheremore

    extensiveproductlinesarecommon.Fromthemarketersper-

    spective,theInternetcanbeanadvertisingvenuethatispar-

    ticularlywell-suitedorinormingconsumersaboutthearrayo

    productormsandfavorsavailable.Whileitmightbedicult

    tocommunicatemuchaboutanentireproductlineinthespaceoa30-secondtelevisionad,itismoreeasilyaccomplishedon

    theInternet.Inormationandsellingpointscanbeconveyedat

    alowvariablecostorallSKUsoered.So,generallyspeaking,

    itisinthemarketersinteresttopresenttheullrangeoalterna -

    tivestheyoer.Itisthenletuptotheconsumertosearchor

    asmuchoraslittleinormationasheorshechooses.Insome

    cases,thismaymeansitingthroughalargenumberobrand

    variants:heretheoverallrangewasrom1to95.

    Prv brd Idiir

    Thereareanumberowaysthatavisitormightbeexposed

    toabrandonawebsite.Forexample,explicitbrandbenet

    claimsmightbemade(thesearediscussedinalatersection).

    Inaddition,therearethebasicbrandidentiersormarkstha

    maybeusedtohelpconsumersrememberabrandlater.In

    thisstudy,anumberobrandidentierswererecordedinclud-ingtheourexaminedinthegames:(1)brandlogo,(2)brand

    character,(3)productpackage,(4)brandinproductorm(e.g

    pictureoFruityPebblesinabowl),aswellastwoadditiona

    indicators,(5)textothebrandname,and(6)corporatelogo

    Giventhecommercialnatureothesampleitwasanticipatedat

    theoutsetthattheseidentierswouldbepresentonthesites,

    itjustwasntcleartowhatextent.

    Themostcommonidentierthatappearedisabrando

    corporatelogo.Althoughveryewbrandsusebothlogosex-

    tensively,many(approximately75%)useoneothetwologos

    onalmostallpageswithinasite.So,orthemajorityosites,a

    childislikelytoseeabrandorcorporatelogooneachpagehe

    orshevisits.Otheridentiersvarymoreintheextenttowhich

    theyareused.Forsomebrandstheproductoritspackaging

    isemphasizedwhileorothersacharacterorthebrandname

    itselaremoreprominent.

    Togainanoverallpictureoexposurelevels,thepresence

    orabsenceoeachothesixbrandindicatorswastalliedor

    everypageonthewebsites,andthenaddedtogethertocreate

    asummarybrandpresencemeasure.16Thismeasurecanbe

    usedtodeterminehowmanydierenttypesobrandidentiersormarksappearonthepagesoawebsite.Here,theovera

    meanistwobrandmarksperpage.Thismeansthat,onaver

    age,oreverypagethatachildclickson,heorsheisseeing

    twodierenttypesobrandreminders(typicallyalogoandon

    other).However,asshownbelow,thereisevidenceosome

    varianceintheextenttowhichdierentormsobrandidenti

    ersareused.

    Box 2: Brand VarIants on sItes

    numBer o BrandVarIants (sKus)

    percentaGe oBrand/sIte paIrs

    1 26%

    210 43

    1120 16

    21+ 15

    Box 3: Brand IdentIIers on sItes

    types o Brand

    IdentIIers17

    percentaGe o

    Brand/sIte paIrs

    0 0%

    1 36

    2 41

    3 16

    4 7

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    KAISER FAMILY FOUNDATION

    Theobservedrangeisrom1to4typesobrandidentiers

    perpage(withatheoreticalrangerom0to6).Onsomesites,

    thereareewertypesobrandexposures(e.g.,or36%othebrandsonlyasingletypeoindicatorispresentoneachpage),

    whileonotherstherearemore(e.g.,or23%othebrands

    threeormoretypesoidentiersappearperpage).Inspection

    othedistributionoscoresthussuggeststhatthereisarange,

    butthatitisrelativelyraretoencountersitecontentthatdoes

    notcontainsomebrandreinorcement.

    tvii cmmri

    Theincreasing popularity o theInternetand othernew

    mediaarepromptingchildrensadvertiserstorethinkhowthey

    areallocatingtheirmarketingdollars(SteinbergandFlint2006).

    Toreachchildreneectivelyamorediversearrayomediaisrequiredthaneverbeore.So,withregardtopolicyoptions,

    considerationothisnewmediaenvironmentiscrucial.Tech-

    nological developments are also blurring the lines between

    oneadvertisingmediumandanother.Forexample,television

    commercialsarenowrequentlyappearingonwebsites(Larson

    2004).Thisisenabledbyasterconnectionspeeds,andin-

    creasedbroadbandaccessthatallowsmarketerstoputvideo

    ontheirsitesthatmanyvisitorscanreadilyaccess.

    Amongthewebsitesinthisstudy,justoverhal(53%)had

    televisioncommercialsavailableorviewing.18Theseappea

    moreotenonchild-orientedsites(60%)thanonsitestargetedatamoregeneralaudience(32%)(=4.76,p

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    0 4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN

    Kelloggsbrandcharacters.Achildcanearnstampsbyview-

    ingthecommercialsiheorsheisaregisteredmember(site

    registrationpossible onlywithparentalpermission). Stamps

    canthenberedeemedtoplayspecialgamesonthesite.

    So,theactivitiesonthewebsitereinorcethemessagein

    thetelevisionad,andviceversa.Intermsototalexposure,

    theInternetcapturesallothequalitiesotelevisionadvertising,

    andthenoersmore.

    tw ky cgri advriig cim Marketersmayalsoinormsitevisitorsabouttheirbrands

    bymaking specic claimsabout them. Here, one ormore

    claimsweremadeor83%othestudybrands.Advertising

    claims can be broadly dened as explicit statements about

    the characteristics oa brand, its use orsuggestedusers.19

    Twobroadclassesoclaimswerecodedinthisstudy:nutrition

    claims,andwhatarereerredtohereasbrandbenetclaims

    (e.g.,taste,convenience,variety).Specicsub-categorieso

    claimswithin each o these twocategorieswerederived, in

    part,romaFederalTradeCommission(FTC)studyoadvertis-

    ing,nutrition,andhealth(IppolitoandPappalardo(2002).20

    Findingsrelatedtotheprevalenceobrandbenetclaims

    arereportedinthenextsection(detailedevidenceregarding

    nutritionalclaimsollow).Overall,brandbenetclaimsaccount

    or80%oallclaimsmadeonthewebsitesinthisstudy,and

    nutritionclaimsrepresent20%othetotal.

    1. brd bf cim

    Brandbenet claimsrangeromsensory-basedcharac

    teristicsothebrand(e.g.,taste,texture,appearance,aroma

    tonewbranddevelopments(e.g.,newfavorsorpackaging)to

    suggestedusersorusagesituation(e.g.,greatorkids)toex

    perientialelementsemphasizingunandeelings.Thesekinds

    oclaimswerereadilyapparentonthesites.

    Acrossthesample,over1,500benetclaimswererecord

    ed:theseareorganizedinto13sub-categories.InTable4,the

    requencyoeachtypeobenetclaimislisted,andexamplesareprovided.Asshown,tasteclaimsarethemostcommon

    typeoclaim,representingover27%othetotal.Claimso-

    cusedonsuggestedusesorusagesituationsarealsowide-

    spread(13%),asareappealstounandeelings(10%).Com

    parativeappeals(1%),andprice-orientedclaims(1%)areused

    muchlessrequently.Thisisquiteconsistentwithearlystud

    iesotelevisionadvertising(e.g.,Barcus1980).Price-oriented

    andothertypesoinormationalappealshavetraditionallybeen

    relatively rareduring childrens televisionprogramming. This

    patternseemstoholdorchild-orientedwebsitesaswell.

    Benetclaimsarenotequallydistributedacrossbrandsintendedaudiencesorproductcategories.Asshownbelow

    or79%othesampleoneormoreexplicitclaimsweremade

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    KAISER FAMILY FOUNDATION 3

    However, there is signicant variation in the number o

    claimsreported(romaminimumo0 toamaximumo160

    claimsperbrand).Todetermineitherearepatternsthatdistin-

    guishbetweenbrandswithahighversuslownumberoclaims,

    aseriesocomparisonsweremadebyaudiencecharacteris-

    tics,singleversusmulti-brandsitesandbyproductcategories.

    Thisprovedtobequiteinteresting.

    First,nodierencesareapparentasaunctionothenum-

    berositevisitors.However,therearedierencesasaunction

    oaudiencetype. Whenchildrenand teensare theprimary

    audienceorasite,ewerclaimsaremade(mean=10.8),as

    compared to thosewith a more general audience (mean =

    24.7)(F=7.15,p

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    4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN

    (88%) than one that targets childrenand teens (38%), (F=

    19.31p

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    KAISER FAMILY FOUNDATION 3

    Wi Mmrhip

    Onceawebsiteiscreated,gettingvisitorstospendtime

    onthesiteandtoreturnlaterisoneothekeydicultiesthat

    marketershaveencounteredinpromotingtheirbrandsonthe

    Internet.Asitethatisabletoattractvisitorsoverandover

    againisconsideredastickysite(OGuinnetal.2006).Suc-

    cessindrawingrepeatvisitorsdependsonanumberoac-

    torsincludingthecontent,itseaseouseandentertainment

    value.Newandexcitingcontentiscertainlyoneapproachor

    drawinganaudience.Membershipsthatoeradditionalincen-

    tivesoraccesstospecialactivities,promotionsorgamesare

    anotherwaytoencourageparticipation.Forexample,Wonkas

    ClubDuboersaccesstogames,apersonallyfavoredhome

    page,specialscreensaversande-cards.

    Forty-twopercentothestudywebsitesoeredanoption

    toregister,joinacluborbecomeamember.Severalothese

    membershipopportunitieswerenotmadeavailabletochildren

    butwereopenonlytothosevisitorswhowereatleast13years

    oage.Asshown,childrenweregiventheoptiontobecomea

    memberon25%othewebsitesinthestudy.

    On a subset o these, children can become members

    without providing much identiying inormation (12% o tota

    sample).Forexample,achildmaysimplybeaskedtocreate

    ascreennameandpasswordwhentheybecomeamember

    Onthesesites,parentalpermissionisnotrequired.However,

    thereareotherwebsites(13%ototalsample)wherepersona

    inormationisrequestedatregistration.Incompliancewithth

    ChildrensOnlinePrivacyProtectionAct(COPPA),23thecorpo-

    ratesponsorsothesewebsitesobtainveriableparentalper-

    missionbeorecollectinganyidentiyinginormationromchil-

    dren.Oneothreemechanismswasusedtoobtainparenta

    consentonthesesites:(1)emailsenttoparentwithresponse

    Box 6: memBershIps

    optIon proVIded or chIldren aGe 12 and underto Become a memBer?

    y n

    25% 75%

    Is parental permIssIon requIred to reGIster?

    13% 12%

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    4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN

    required,(2)emailsenttoparentwhothenneedstogotothe

    site and provide creditcard inormation (to veriy their adult

    status),or(3)writtenparentalpermissionrequired.Withone

    exception,allothemoreteen-orientedsitesoeredmember -

    shipopportunities.However,youngerchildrenwereeithernot

    permittedtoregisteratall(openonlytoages13+)orveriable

    parentalpermissionwasrequiredinallothesecases.

    Membershipmayallowaccesstoavarietyospecialsite

    eaturesandbenets. Illustrativeexamplesarepresentedin

    Figure3.Cautionininterpretationshouldbeusedheregiven

    the small sampleo sites that oermembership to children

    (under12).Somesitesemphasizegamingenhancementsto

    theirmemberssuchasregularupdatesonnewgames,access

    tospecialorsecretgames,bonuspowerorsecretliveswithinagameortheopportunitytoretainapersonalrecordo

    highscoresand/orpostthemtoaleaderboard(e.g.,nabisco-

    world.com).Forexample,ongushers.comvisitorshavethe

    opportunitytocreateandurnishtheirownroom.Onsub-

    sequentvisits,thechildcanvisittheroomthatheorshehas

    designedandupdateitasdesired.

    Members may also be special ly inormed about new

    developmentsonthesite,suchasnewbrands,exclusiveo

    ersornewtelevisioncommercials.Promotionalentriessuch

    assweepstakessometimesrequiremembershiporsiteregis

    tration.Onthemoreteen-orientedsites,membersmayeven

    havetheopportunitytoposttheirideasoropinionsonthesite

    (e.g.,mycoke.com).Thereareamultitudeocreativeoptions:

    notwositesarealike.

    Although membership does provide additional benets

    andaccess,somevisitorsmaychoosenottoparticipate.This

    raisesthequestionowhatkindowebexperienceisthenpos

    sible.Withveryewexceptions,consumerswerestillpermitted

    accesstomostsiteactivitiesevenitheychosenottoregis

    ter.Thereweretwokeyexceptions:bothmycoke.comandmillsberry.comseverelyrestrictaccesstonon-members.Inthe

    caseoCoke,unlessparentsprovidetheirpermissionthereis

    verylittlethatchildrencandoonthesite.

    Wi cmmuii

    Somesitesareorganizedasaplaceorcommunitytha

    achildcanvisit.Itmaybeanisland(e.g.,AppleJacksCinna

    Island),acharactershome(e.g.,Kool-AidMansHouse),atree

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    KAISER FAMILY FOUNDATION 3

    house (e.g.,KeeblersHollowtree) ora town (e.g.,Kelloggs

    FunKtown).Approximately25%othestudysitesareothis

    type.Onsomeothese,visitorstravelthroughthesitealmost

    asitheyarewelcometourists.Theyareencouragedtoex-

    ploredierentlocations,andcanstoptoparticipateinmany

    activitiessuchasplayingagame,goingtothetheater(toseemoviepreviewsortelevisioncommercials),sendingmailtoa

    riend,or learningabouta brandcharacter. Not allothese

    sitesarecustomized.Thechildcanvisitandexplorethecom-

    munitybuttheydosoprimarilyasanobserver.However,there

    areothersinwhichthechildparticipatesnotasavisitorbutas

    acitizenotheanciulcommunity.Bydenition,theserequire

    registrationormembership(andareincludedinthestatistics

    providedabove).Perhapsthemostelaborateotheseonline

    communitiesismillsberry.com.

    Onthissite,achildcreatesacharacter(includinggender,

    clothing,hairstyle),aneighborhoodinwhichtolive,aspecichouse,anditsdcor.Thecharactercanshopatdierentstores

    (e.g.,grocerystore,bookstore,toystore,hairsalon),checkout

    booksatthelibrary,visitthepostoce,checktheiraccountat

    thebank,visitthecommunitycenter,contributetoaooddrive,

    andvisitamuseum.Gamesandatheaterarealsoavailable

    inthearcade. Millbucksarethecurrency: theseareearned

    byplayinggamesandcanbespentinthevariousstores.By

    participatinginactivitieslikereadingalibrarybookormakinga

    donation,thechildcharactercanincreasehisorherstrength,

    tness,intelligenceormerit.Thechildcharacterdoesgethun

    gryandmusteatinordertomaintainhisorherstrength(the

    grocerystorestocksawiderangeooods,romproduceto

    brandeditems).GeneralMillscerealsareembeddedinpart

    othesite,buttherearemanysectorswherethereisnovisiblebrandpresence.Overall,thewebsiteexperienceiscustomized

    totheinterestsothechildwhovisits.Othercommunitybased

    sites(e.g.,nesquik.com,lunchables.com)havesomeothese

    eaturesbuttendnottobeaselaborate.

    Vir Mrig

    Thereisextensiveresearchevidencesuggestingthatpeers

    canbeanimportantsourceoinfuenceinpurchasedecisions

    (e.g.,Moschis1987).Themoreavorabletheinormationanin-

    dividualreceivesromriendsoracquaintances,themorelikely

    heorshewilladoptaproductaswell.Thereisalonghistory

    oresearchinmarketingontheroleoopinionleaderswhohelptostimulatedemandbyoeringadviceandinormationto

    othersintheirsocialnetwork(Wilkie1994).Recognizingthe

    poweropersonalinormationsources,marketingpractitioner

    havedevelopednewapproachessuch asbuzzmarketing,

    viralmarketing,anddiusionmarketingtoencouragecon-

    sumerstotalktooneanotherabouttheirproducts(e.g.,Dye

    2000;KhermouchandGreen2001).Thesearetoolsusedto

    trytoproactivelyinfuencewhatissaidaboutarmsbrands

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    4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN

    ratherthansimplyhopingthatpositiveword-o-mouthdevel-

    ops.ViralmarketingusestheInternettoencourageconsum-

    erstomarkettooneanothereitherviablogsornewsgroups,or

    throughpersonalcontact(email)stimulatedbyarmsmarket-

    ingeorts(Dobele,TolemanandBeverland2005).

    Onetypeoviralmarketingencouragessitevisitorstosend

    emailtoriendscontainingabrand-relatedgreeting(e-card)or

    aninvitationtovisitthewebsite.Thisoccurredonapproxi-

    mately64%othewebsitesinthestudysample.Marketinge-

    ortslikethisoneturnemailintoatypeoadvocacyorword-o-

    mouthendorsementthatispassedalongromoneconsumer

    tothenext.Embeddedintheseemailsarenews,activitiesand

    entertainmentthatareavorabletothebrand.Likethewebsite

    memberships,thisisaway toincreaseavisitorsinvolvement

    withabrand,andtocustomizethesiteexperienceorthem.

    Thesekindsoeortsweremoreprevalentonsitesocused

    onchild- and teen-orientedactivities (74%)ascompared tothosethatalsoincludedadultcontentaswell(32%)(=11.20,

    p

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    KAISER FAMILY FOUNDATION 3

    Onothersites,however,(e.g.,lunchables.com,popsicle.

    com),visitorsareaskedabouttopicssuchastheiravoritetype

    omusic, things they like todoin thesummerorhow they

    spendtimeontheweb,alltopicsthatarenottieddirectlytoa

    specicbrand.Inbothcases(brand-relatedornot),children

    areaskedtovoicetheiropinionorpreerence.Althoughthis

    maybeamoresubtlemeansopersonalizingamessage,itis

    awaytorepresentanindividualspointoview.

    Overall, when collapsedacrossthese variousmodes o

    interactingwithchildren,itisevidentthatamajority(73%)o

    thewebsitesincorporatesomemechanismtocustomizethesitevisitorsexperience.Itmaybeassimpleaspostinggame

    scoresorchoosingabackgroundcolororsitecontentsthat

    helpstomakethebrandinteractionsomehowunique.These

    kindsositeeatureshelptodrawthevisitorin,simplybecause

    thecommunicationcanbemorecloselytailoredtoindividual

    needsandinterests.Thereisakindoproximitytothemes-

    sagethatwouldnotbethecasewithmassmedia.

    MaRketInG PaRtneRsHIPs

    Marketing partnerships, whether through sponsorships,promotionsormediatie-ins,areacommonpracticeintodays

    marketplace. When two brands collaborate, there are a

    numberopotentialadvantagesromamarketingperspective.

    Bothmaygaingreaterexposureorvisibilitywithintheirtarget

    audience.Whenalignedwell,eachalsohastheopportunity

    to capitalize on the positive brand associations consumers

    haveabout theirpartner. And,themessage itselmayhave

    greaterimpactbecausethereismorecontentorinormation

    to be conveyed. Thus, there may be greater potential o

    gainingattentionandgeneratingexcitement.Partnershipsare

    also oten cost-eective because advertisingor promotiona

    expensescanbesharedbytwobrands.

    TheInternetisareadilyaccessiblemediumorcommuni

    catinginormationaboutpartnershiporco-brandedactivities

    Thewebcanalsobeusedasanintegrativeplatormtobring

    togetherdisparatemarketingcommunicationtoolseectively

    (Aaker2002).Evidenceobrandpartnershipswasreadilyavail-

    ableonthewebsitesinthestudysample.Some90dierenbrandpartnerswereincorporatedinsweepstakes,premiums,

    sponsorshipsandotherpromotions.Mostothese(approxi

    mately70)werenon-oodbrands(e.g.,SixFlagsAmusemen

    Parks, Play Doh, Blockbuster Video, LittleLeague Baseball

    HolidayInn).Theremainderwascomposedprimarilyoood

    brandsthatarenotpartothepresentstudy(e.g.,TacoBel

    Dole,Quiznos).Inaewcases,websitepromotionsinvolved

    all othebrandswithina productportolio(e.g., allNabisco

    brands)owhichthestudybrandsareonlyasmallsubset.A

    numberobrandpartnershipsalsosuracedthroughmovieand

    televisiontie-ins.

    Mdi tiI

    Inthecurrentdebateaboutthemarketingooodtochil

    dren,somecommentatorshavequestionedwhetheritisap

    propriate to link television showsormovies directly to ood

    brands(e.g.,CenterorScienceinthePublicInterest2003).

    Thisismostotenaccomplishedviathedevelopmentospe

    cialproductvariants(e.g.,SpongeBobMacaroni&Cheese),

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    4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN

    packagingchanges (e.g., special StarWars packaging or

    M&Ms),promotions(e.g.,reeRobotstheMovieracersin-

    sidespeciallymarkedboxesoKelloggproducts)oradvertise-

    ments.Underpinningtheseconcernsistheassumptionthat

    aoodbrandwill bemuchmoreappealingtochildrenwhen

    itisassociatedwithawell-likedTVormoviecharacter.The

    researchresultsonthisissuearesomewhatmixedhowever.

    Although there is some evidence suggesting that childrensproductchoicesshitwhenlinkedtoapopularcartoonchar-

    acter(Kotler2005),thereisalsoempiricalevidenceintheaca-

    demicliteratureindicatingthatchildrenschoicesareunaected

    (NeeleyandSchumann2004).Additionalresearchisneeded

    toisolatethecircumstancesinwhichcharactersimpactood

    choicesandwhentheydonot.However,theevidenceiscon-

    sistent in showing that children pay substantial attention to

    theseadvertisements.Theyexhibithighlevelsorecognition

    oacartooncharacteranditsproductassociation,aswellas

    liking or both thecharacter and the advertised brand (e.g.,

    Henke1995;Mizerski1995).

    Forty-sevenpercent o thewebsitesinthisstudy incor-

    poratedsomeormotelevisionormovietie-in.Thus,media

    partnershipswerearelativelycommonoccurrence.Thirty-one

    percentothesiteshadamovietie-in;25%hadalinktooneor

    moretelevisionshows,and9%hadbothmovieandtelevision

    ties.Brandsweregenerallypartneredwithlargeblockbuster

    moviespopularinthesummero2005.Figure4providesa

    listoallothelms thatappearedonthesitesin thestudy

    Itwasnotuncommonorthesamelmtobepromotedby

    multiplebrands.25Forexample,Star Wars: Revenge of the Sith

    wasinvolvedinmarketingactivitiesonsevendierentwebsites

    So,thereisthepotentialthatachildmayencountermultiple

    promotionsinvolvingawell-likedmovieandheavilyadvertised

    oodbrandastheyvisitdierentsitesontheInternet.Simi-

    larly,somewebsites(approximatelyone-thirdothesiteswithamovietie-in)hadconnectionswithtwoormorelms.

    Obviously,eachmovietie-inwillhaveitsowncreativestyle

    andexecution.Typically,theyarepartoalargerintegrated

    marketingcommunicationseort,whichextendsbeyondthe

    webpresence.Forexample,inthesummero2005Marspart-

    neredwiththeproducersoStar Warstocreateamulti-ac

    etedmarketingcampaign.Tohighlightthemovietie-in,Mars

    createdtheChocolateMpirewithinitsM&Mswebsite.The

    mpireisa anciulworld thatlinks themovieandtheM&M

    brandinavarietyoways.ThereareStar Warsscreensavers

    wall-papers and e-cards that embed the M&M charactersTelevisioncommercials and video that link to themovie are

    alsoavailableorviewingonthesite.Special,themedproduct

    packagingishighlighted,andasweepstakesisincorporated

    (althoughnotopentochildrenunder12).Childrencanplaythe

    LightSaberTraininggameonthesiteanddownloadapape

    lightsaberitheychoose.Together,theseelementsreinorce

    theassociationbetweenthebrandandthemovieinacreative

    andmemorableashion.

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    KAISER FAMILY FOUNDATION 3

    Televisiontie-inswithstudybrandswerealsoevident(as

    notedabove,presenton25%osites).Figure5providesalist

    othetelevisionprogramsthatappearedonthesites.Slightly

    morethanhalothesitesthathadaTVtie-inincorporatedtwo

    ormorespecicprograms:oneincludedasmanyasninedi-

    erentshows.26Thesetie-insappearindierentways.Some-

    timestheyareprimarilyanannouncementospecialpackaging

    (e.g.,NestlePop-UpswithScoobyDoopackaging).Inothercases,theyaretiedinwithpromotions(e.g.,aprizeromNick-

    elodeonorthePepperidgeFarmGoldshsweepstakes),oras

    arewardtomembers(e.g.,specialpreviewsromMTVonthe

    Starburstsite).Televisiontie-inscanalsobeusedtoeducate

    orinorm.Intheexampleabove,SpongeBobandthePower-

    puGirlshelptocommunicatethebenetsomilk.

    Prmi d sprhip

    Oneothemostprominentmaniestationsobrandpart-

    nershipsonthesitesissalespromotion.Consumerpromo-

    tionsareincentivesusedbyamanuacturertocreateapercep-

    tionogreaterbrandvalue. Thegoalis tomotivateproducttrial, encourage the purchase o larger quantities, or oster

    repeatpurchases (OGuinn etal.2006). Consumerpromo-

    tionscantakemanyorms,includingsweepstakes,contests,

    premiums,sampleoers,coupons,and rebates. Essentially,

    theyareattemptsbymarketerstocreateexcitementandtoen-

    courageconsumerstopurchasetheirbrandsratherthanthose

    oa competitor. Oneormoreothese typeso promotions

    appearedon65%othesitesinthestudy.Thisproportionmay

    actually underestimate the requencyo occurrence because

    promotions that appearedon the sitesbut thatwere exclu

    sivelytargetedatadultswerenotcoded.Fortypercentoa

    websitesinthestudyhadasweepstakesorcontest,and31%

    incorporatedapremiumoer.Samples,rebatesandcoupons

    weremuchlesscommon,appearingononly1%othesesites

    Promotionaloerswereequallywell-representedonthesite

    thatattractalargenumberoyoungvisitorsaswellasonthose

    thatreachewerchildren.

    Sweepstakesareapopularpromotionaltoolamongmar

    keters.Approximately75%opackagedgoodsmarketersuse

    sweepstakesandalmostone-thirdoU.S.householdspartici-pateinoneeachyear(Shimp2007).Fromamarketersper

    spective,theyoeranumberoadvantages.Theyarerelatively

    inexpensive,simpletoexecuteandcanhelpincreasedistribu-

    tionatretail.Theyalsoattractconsumersattentionandcan

    buildenthusiasmaboutabrandwhilereinorcingitsimage.The

    sweepstakesand contestsonthewebsitesoerprizes tha

    arelikelytogeneratesubstantialexcitementamongchildren

    Forexample,onthebubbletape.comsite,winnersreceivea

    Nintendo Game Cube System and on the pgoldsh.com

    site,childrencanwinatriptotheNickelodeonStudiosinLos

    Angeles,amongotherprizes.Campbellsmysoup.comhasan

    ongoingseriesoSouperstarsweepstakese.g.,Souper-starIsland(winatriptoaCaribbeanisland),SouperstarCas

    tle(winaweekatanEnglishcastle),SouperstarFantasy(win

    atriptoamoviepremiere).Visitorsareencouragedtoreturn

    tothesitetoseewhatthenextbigpromotionaleventwillbe

    Onsubway.com,childrenbetweentheageso812havethe

    opportunitytobecomeaSubwayChampion(withparenta

    permission).Winnersreceivea$10,000collegescholarship.

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    0 4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN

    Sweepstakesandcontestsinvolvingchildrenhavesome

    uniquedimensionsasamarketingapproach.Thereisthepo-

    tentialthatyoungchildrenmightdevelopunrealisticexpecta-

    tionsabouttheirchancesowinning.Becausethispotential

    isknowntoexist,theCARU(2003)sel-regulatoryguidelines

    speciyhowpromotionaloersmightbestbecommunicated

    tochildren.Byvirtueothenatureopromotionsthatappear

    onstudywebsites,parentsarenecessarilyinvolvedeitherto

    enterand/ortoclaimaprize.So,childrenarenotparticipating

    independently.

    Asnotedabove,premiumoersalsoappearonmanyweb-sites(31%oallsites).Thesearemerchandiseitemsoeredby

    amanuacturerasagittoconsumers,andlikesweepstakes

    areusedtotrytostimulateproducttrialorencouragerepeat

    usage.Insomecases,thesepromotionsrequirethepurchase

    oa product inorder to take advantageothepremiumo-

    er.Forexample,onHersheyskidztown.comsite,visitorswere

    abletoobtainreemovieticketsorthere-releaseoE.T.,but

    multiplepurchasesoReesescandywererequiredtodoso.

    Otherrequirementsmayalsobemade,thatdonotinvolve

    abrandpurchase.OnCheBoyardeescheboy.comsite,or

    example,anoeroareeCheBoyardeeSuperballismadetochildren.However,togettheballtheyneedtoberegisteredin

    theCheClub(whichrequiresaparentspermission),andplay

    agameonthesitethattheymustthenemailtoariend.This

    exampleillustrateshowpremiumoerscanbeusedtoencour-

    ageparticularconsumerbehaviors,inthiscase,viralmarket-

    ing.Sometimesthepremiumsinvolvemerchandisewhichmay

    serveasabrandreminder(e.g.,aHersheyHappinessT-shirt

    withthebrandlogoontheront),andinotherstheydonot.So,

    boththeconsumerandthemarketercanbenetromthese

    oers.Theconsumerreceivesadesireditem,andthemar-

    keterbenetsthroughpositiveimpactsonthebrandimage,its

    infuenceasabrandreminder,andperhapsasamotivatoro

    purchasebehavior.

    eDUcatIonal content

    Inadditiontothemanyotheractivitiesalreadynoted,some

    marketersalsouseaportionotheir site toprovideconten

    withaneducationalemphasis.Anumberodierentsubjecareaswereemphasizedhere,rangingromhistoricalactsto

    science,math,health,generalnutritionandsports-relatedis

    sues.Forcodingpurposes,educationalmaterialwasdened

    asactivitiesthatdeveloptheknowledge,skillorcharactero

    siteuserson topics otherthana oodbrand, its ingredients

    ormanuacturer.Figure6listsexamplesosomekeytopics.

    Thirty-vepercentothesitescontainedoneormoretypeso

    educationalinormation.Toillustrate,ononeotheMcDonalds

    sites(ronald.com),inormationaboutdinosaursisincorporated

    asshowninthepictureabove.Siteswithabroadaudienc

    weremarginallymorelikelytoincorporateeducationalmate

    rial(53%)thanthoseocusedmoreexclusivelyonchildrenandteens(29%)(=3.42,p

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    KAISER FAMILY FOUNDATION 3

    oborderline educationalmaterial or advercation was also

    codedandillustrativeexamplesareprovidedinFigure7. For

    example,onKelloggsFunKtownsite,inormationisprovided

    about the Tonymobile, itsbasicengineeringandconstruc-

    tion.Similarly,Hersheysprovidesinormationaboutthemak-

    ingochocolate, includinga video touron its hersheys.com

    website,whichwasalsodirectlylinkedtokidztown.com.One-thirdothesitesinthestudyincorporatedthistypeocontent,

    inwhicheducationalinormationisembeddedinanadvertising

    message.

    Foryoungchildrenwhoareinthemidstolearningtodis-

    tinguishbetweenadvertisingandothermodesocommunica-

    tion,thishassomepotentialtocauseconusion.Thereisclear

    evidence in the academic research literature indicating that

    childrenneedtoacquireatleasttwokeyinormationprocess-

    ingskillstoevaluateadvertisingeectively.First,theymustbe

    abletodistinguishbetweencommercialandnon-commercial

    content.Second,theymustbeabletorecognizeadvertisingspersuasiveintent andusethisknowledge to interpretselling

    messages.

    Oncechildrendeveloptheseskillstheyarethoughttobe-

    comemoreskeptical,andthusmorecapableoresistingad-

    vertisingsappeal(e.g.,Boush,FriestadandRose1994).How-

    ever,academicresearchershaveshownthatchildrenwhohave

    thecognitiveskillstodiscountcommercialmessagesmaynot

    dosowhentheyseeanadunlesstheyareexplicitlyreminded

    (Brucks,ArmstrongandGoldberg1988).Ithelinesbetween

    advertisingandeducationalcontentbecomeblurred,thismay

    taxayoungchildsabilitytodisentangleandthenevaluatethe

    sellingmessage(Moore2004).

    eXtenDInG tHe onlIne eXPeRIence

    Therearemultipleapproachesthatamarketermightuse

    toextendavisitorsonlineexperience.Perhapsthemostbasic

    istolinkthewebsitetootherbrand-relatedadvertising.Inter

    netadvertisingisreadilyintegratedwithotherormsomedi

    advertisingandpromotion.Atthemostbasiclevel,eachorm

    otraditionalmediaadvertising can list awebsiteURL. Fo

    example,incorporatingawebsiteaddressinatelevisioncom-

    mercialorlistingitonaproductpackagearesimpleandeasily

    executedapproaches(asnotedearlier,websiteURLswerelist

    edonover50%othebrandpackagesinthestudysample).

    Makingtelevisioncommercialsavailableorviewingona

    websiteisanotherwaytolinkmultipleadvertisingmedia.As

    partoan integratedmarketingcommunicationsplan, these

    brandmessagesarelikelytobebetterrecalledandmoreper-

    suasivewhentheyappearinmultipleadvertisingvenues(e.g.,

    NaikandRaman2003;ShultzandSchultz2004).

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    4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN

    Prvii exr brdRd Im

    Thereareothermethodsthatmarketersmayusetotry

    toextendthechildsonlineexperience.Onewayistopro-

    videbrand-relatedcontentthatchildrencankeeponcetheyleavethesite. Theseareitems thatcanbedownloaded,or

    printedandsaved.Insomecases,suchextrasmayprovide

    theopportunityorabrandmessagetobereinorcedoveran

    extendedperiodotime.Itcanbeaveryeectivewaytoretain

    abrandpresencebeyondtheInternet,andappearstobequite

    common.Amongthebrandsinvestigatedhere,76%oered

    atleastoneextraitem.Asshownbelow,52%oeredtwoor

    more.

    Theseextrascantakeavarietyoorms(approximately

    70inthisstudy),manymorethanwereanticipatedattheout-

    set othis research. Tobetterconvey the rangeo options

    available, they havebeen organizedinto10categories, andaresummarizedinFigure8.Althoughmostotheitemsap-

    peartobeocusedonplayorentertainment,aewincorporate

    aneducationaldimension.AsshownintheFigure,themos

    commontypeoextrawasadesktopeaturesuchasabrand

    wallpaper,screensaver,ordesktopicon(representing39%o

    allitems).Brandreminderssuchaspicturesobrandcharac-

    tersorlogoswerealsocommonplace,aswerebrand-related

    artactivities,gamesandtoys.

    Lessrequent(althoughpresentormultiplebrands)were

    healthandwellnessactivities,whichcenteredonexercisetips

    orinormation.Avarietyootheractivitiessuchaspartyplan-

    ningandshoppinginducementswerealsoobserved,butonly

    inasmallnumberocases.

    Onthebasisothestudysample,itthusappearsthati

    isaverycommonpracticeamongmarketerstocreatebrand-

    relatedactivitiesdesignedtoextendbeyondthesitevisit.These

    activitiesarewide-ranging,andtypicallyverybrand-centered

    Box 7: Brand-related extras

    numBer o extrasoered

    percentaGe oBrand/sIte paIrs

    0 24%

    1 24

    24 37

    5+ 15

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    KAISER FAMILY FOUNDATION 3

    Asaresult,theyhavethecapacitytoreinorceandaugment

    thebrandmessagechildrenseeonline.Inessence,thebrand

    exposurecannowfowintothechildseverydaylie.

    rgig li Prdu cumpi

    Anotherwaythattheonlineexperiencecanbeextended

    isbycreatingalinkbetweentheweb-basedcontent,andthe

    actualconsumptionothebrand.Ratherthansimplyproviding

    moreadvertisinginormationorentertainmentviatheInternet,

    themarketermayattempttousetheonlinepresencetodirectly

    encourageproductusage.

    Oneapproachthatamarketermightusetoconnectan

    onlineexperiencetoabrandisthroughtheoerospecialin-

    centivesorrewardsthatareobtainedintherealworld.Forexample,onbubbletape.comsitevisitorscangetreeNintendo

    gametipsbyenteringcodesromspeciallymarkedpackages

    o Bubble Tape gum. Similarly, on sillyrabbit.millsberry.com

    childrenareencouragedtousethecoderomspeciallymarked

    boxesoTrixcerealtosavetheirgamescoreintheHallo

    Fameonthewebsite.Incentivessuchasthesecanbeused

    tostrengthentheconsumersrelationshipwithabrand,pro-

    motebrandloyalty,aswellasenlivenawebsiteexperience.

    Inthisstudy39%othesitesoeredprogramsthatencour

    ageconsumerstoaccumulatebrandpoints,codes,stampso

    universalproductcodelabels(UPCs)ofine.Table10shows

    howthesepointscanbeusedoncetheyarecollected.Among

    thebrands thatoertheserewards, thevastmajority (97%

    oerpointsthatconsumersobtainromtheproductpackage

    (38%oallstudysites).

    Thus,in almost allcaseswhereapointsprogramis o

    ered,itisnecessaryoraconsumertopurchasethebrandin

    ordertotakeadvantageoarewardsspecialbenets.Byre-

    quiringmultiplepointsortokens,themarketerhopestoestab

    lishapatternorepeatpurchase,andultimatelycommitmentto

    thebrand.Althoughparentstypicallyactasgatekeepersina

    purchasedecision,thereisextensiveevidencetosuggestthatevenyoung childrencanexertsubstantial infuenceover the

    productchoicesthataremadewithinahousehold(e.g.,Galst

    andWhite1976;Isler,PopperandWard1987).

    Inthestudysample,thewebpresencewasusedtoa

    cilitate consumption in two essentialways. One approach

    was tousethewebsitesimplyasavehicle tocommunicate

    inormation about promotions, merchandise discounts, o

    premiumsthatareobtainedo-line. So, premiumssuchas

    brandedclothingortoysthatcouldbeearnedbysavingUPCs

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    4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN

    mightbeadvertisedonawebsite.Detailsareprovidedasto

    whatrewardsorprizescanbeearned(orwon),buttheactual

    redemptiontakesplaceofine(typicallyviathemail).27Inthis

    case, thewebis usedprimarilyto inorm consumers o the

    promotionaloerandpersuadethemtoparticipate.Thisap-proachwasapparentonhalothesitesthatincorporateda

    pointcollectionprogram(19%oallsites).Theletcolumno

    Figure9illustratesthekindsoitemsconsumersareaskedto

    collectandtherewardsavailable.

    Asecondapproachusedtoencourageproductconsump-

    tiontiesmoredirectlytothewebsitesthemselves.Onapproxi-

    matelyonehalothesiteswithapointsoer(or20%oall

    studywebsites), rewards are redeemed or entries are input

    online.Consumersareencouragedtocollectcodesorgame

    piecesromaproductpackagewhichtheycanthenenteron

    thewebsite togainaccessto a reward. Here, thewebsitebecomes the actualpurveyorothe reward. So,the link is

    orgeddirectlybetweenproductuseandrewardsreceivedon

    thewebsite.AsshownintherightcolumnoFigure9,visitors

    maygainaccesstodownloadableitems(e.g.,specialscreen-

    savers),earnadditionalcustomizableeaturesonthewebsite

    (e.g.,itemsoryour roomon the site), acquire thechance

    toplaynewgamesoradvancedlevelswithingames,orenter

    promotionstowinprizes.Eachotheseislikelytobeattractive

    tochildren.

    Oneothewebsitesthatincorporateapointsprogramis

    postopia.com,whichpromotesPostchildrenscereals.Thisi

    acreative,anciulandanimatedworldinwhichthereareman

    activitiesandgamestoplay(atthetimethesitewascoded,

    thereweremorethan40uniquegamescontainingtwostudbrands).28 Giventhisemphasis,mostotherewardsinvolve

    gamingenhancements.Childrenobtainpostokensromthe

    insidefapoacerealbox.Ontheoutsideothepackage,there

    isapicturelettingpotentialpurchasersknowthatpostokens

    arecontainedinside.Tokensarethenenteredonthewebsite

    Childrenusetheonlinecoinstounlocksecretlevelsorextra

    livesaswellastogainaccess tospecialactivities. Forex

    ample,accesstospecialtelevisionbloopersorNickelodeons

    Fairly Odd Parentsisavailableonlytothosewhohavetoken

    toredeem.29

    Through these kindso activities, themarketer has theopportunity to establish a direct connection between the

    entertainmentonthewebsiteandactualconsumptionothe

    brand.Whenmultiplecodesorpointsarerequired,thereisan

    attempttopromoterepeatbrandusage,andithelpstocreate

    repeatvisitstothewebsiteaswell.Fromachildsperspective

    thereisnowatangiblelinkbetweenwhatbrandtheychoose

    andtheunheorshehasonawebsite.Thereissomeresearch

    evidenceindicatingthatthismaybeapowerulreinorcement.

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    KAISER FAMILY FOUNDATION 3

    Olderchildren(1112yearolds)mayactuallybemoreattentive

    totheentertainmentprovidedbyanadvertisementthanyounger

    children(78yearolds),andmorelikelytoallowittoshape

    their perceptions o product usage (Moore and Lutz 2000).

    So,whenthesiteisentertaining,thebrandmayseemtotaste

    better.

    expdig Ug oi wih nw Rip

    Becauseo itscapacitytoprovidedetailedcontent,the

    Internetcanbeanecientandcost-eectivemediumorcon-

    veyingnewinormationaboutabrandanditspotentialuses.In

    additiontoenlargingmarketdemandbyattractingnewusers,

    rmsmayalsotrytoincreaserevenuesbyencouragingnew

    usesormorerequentconsumptionamongexistingusers.

    Onewaythatoodmarketerscanencourageadditionalin-

    terestintheirbrandsisbyprovidingconsumerswithnewand

    appealingrecipes.Notonlydoconsumersappreciatethese

    eorts,butmarketershavetheopportunitytoexpandpotential

    usageoccasionsortheirbrand.Alikelybyproductisincreased

    consumerinvolvementwiththebrand.Approximately23%o

    thesampleprovidedrecipeseaturingthatbrandasaningredi-

    ent.30Forsomeothesebrands,ahugenumberorecipes

    appear:therewaswidevariability,rangingromalowotwoup

    toamaximumo218recipesperbrand,withanaverageo34.

    Theavailabilityonutritionalinormationandtherecipeseaseo

    preparation(oraccessibilitytochildren)werealsostudied.

    Theseresultssuggestthatwhenrecipesareoered,there

    isgenerallyaneorttomakethisactivityoneinwhichachild

    mightparticipate.Giventhetypesobrandsunderinvestiga

    tioninthisstudy,recipeswerenaturallylimitedtoasubseto

    productcategories(e.g.,breadsand pastries,candy,cereal

    cookies/crackers,non-carbonateddrinks,othersnacks,pea

    nutbutterandjelly,andsotdrinks).Thismayaccountinpartorthelowerrateonutritionalinormationprovided.Notsur

    prisingly,recipesweremorecommononsiteswithagenera

    audience(64%)relativetothosethatocusmoreexclusivelyo

    childrenandteens(11%)(=30.09,p

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    4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN

    WebsIte PRotectIons oR cHIlDRen

    Given childrens status as a vulnerable audience, key

    stakeholdersagreethatadvertisingtargetingthisgroupmust

    beconductedinaairandresponsiblemanner.Youngchil-

    drenarereadilypersuadedbecausetheydonotyetpossess

    thecognitiveskillsthatenablethemtoullyevaluateadvertisingmessages(seee.g.,John1999orareview).Anyadvertising

    targetedatthisgroupthusneedstotakeintoaccounttheir

    level omaturity, sophistication and knowledge. This basic

    premiseisacknowledgedbymarketers,andisinactoneo

    theoundationalprinciplesintheChildrensAdvertisingReview

    Unitssel-regulatoryguidelines(CARU2003).

    Becausetelevisionhasbeentheprimaryadvertisingmedi-

    umusedtoreachchildrenovertheyears,protections(whether

    governmental regulations or sel-regulatory eorts) have o-

    cusedprimarilyonthatmedium.However,thetechnological

    capacityotheInternetallowsornewmodesocommunica-

    tion,andasaconsequencetheneedoruniqueormsopro-

    tectionsmayarise.Todate,theprimaryemphasishasbeen

    placedonprotectingchildrensonlineprivacyviatheChildrens

    OnlinePrivacyProtectionAct(COPPA).

    At thesame time,CARUhasinstituted aseto general

    guidelines(inadditiontoprivacyissues)toadviseadvertisers

    onhowto communicatewith childreninanageappropriate

    wayontheInternet(seeCARU2003).CARUcontinuestore-

    viseandupdatetheseguidelinesasnewusesandpotential

    concernsaboutthismediumemerge.Thus,thedevelopmentoexistingprotectionsinthisarearefectsanongoingeort,

    andonethatislikelytocontinueintheoreseeableuture.

    Oneothegoalsothisstudywastoexaminethekindso

    protectivemechanismsthatarealreadyinplaceontheweb-

    sites.Threeprimarytypesoapproacheswereidentied:(1)

    privacyprotectionsandageblocks,(2)provisionoinormation

    orparents,and(3)adbreaksorreminderstochildrenabout

    thepresenceoadvertisingonthesite.

    Privy Pri d ag b

    Asnotedearlierinthediscussionomembershipopportu-nities,marketersarecareultoscreenchildrenundertheageo

    13whennecessary.Somesitesdonotrequestanyinorma-

    tionatallromthosewhowanttoperusethesite(romeither

    adultsorchildren)(e.g.,Hersheyskidztown.com),sothereis

    noage-screeningmechanism.Otherscollectonlyverybasic

    identiying inormation,suchasa screen name to recognize

    sitevisitors,orarstname,andemailaddressthatisusedonly

    oncetosendane-cardorgreeting.Stillotherssimplyexclude

    childrenunder13romparticipatinginasiteactivitysuchas

    registeringonthesite,enteringasweepstakesorpurchasing

    productonline.Onallsitesinthisstudywherepersonaldata

    isrequestedandchildrenarepermittedtoparticipate,some

    mechanismisinplacetomakesurethatyoungchildrendono

    submitanypersonalinormationwithoutparentalpermissionForexample,toobtainapassport(register)onKelloggsFunK

    townsiteaparentorguardianmustinputacreditcardnumber,

    thusmakingitquitedicultorachildtosubverttheprocess.

    Somewebsitesdoanage check (byasking or the visitors

    birthday)andthenrequestaparentsemailaddressithechild

    isunderthirteenyearsold.

    Irmi r Pr

    Virtuallyallothesitesinthestudy(97%)providedsome

    inormationexplicitlylabeledorparents.Typically,therewasa

    separatetabon thesiteshomepagethatdirectedvisitorsto

    aspecialsectioninwhichparentalinormationwasincluded

    Inmanycases,thisinormationwasdirectlylinkedtothesite

    rather thanon thesite itsel. Thus,itwas readilyaccessible

    (andhenceincludedinthecountshere).

    Avarietyotypesoinormationwereincludedontheweb

    sites.Table11listseachothetypesandtheirrequencyo

    occurrence.AsshownintheTable,amongthesitesthatdo

    provideinormationorparents,themostcommonormspeci

    edwhatinormationis(orisnot)tobecollectedromchildren

    (96%).Thus,sitesthatstatetheirpolicyeitherthroughanex-

    plicitstatementothetypesodatatheycollectromchildren,orastatementindicatingthatnoinormationiscollectedrom

    childrenonthesiteareincluded inthis total. Ineithercase

    parentsareexplicitlynotied.

    Legal inormation and disclaimers are also present on

    mostsites(91%),aswerestatementsabouttheuse(ornot)

    o cookies31 (84%). Explicit statements about compliance

    withCOPPAregulationswereoundon76%othewebsites

    and47%specied adherenceto CARUsguidelines.32Less

    commonweretipsonchildrensInternetsaety(35%).Gener-

    allyspeaking,itisreasonabletoconcludethatthereisuseu

    inormationavailableorparentsitheychoosetoreviewsitepolicies.Tosupplementtheseeorts,manyothesites(87%

    alsoprovideanadditionalmechanismorparentstocontact

    thermitheyhavequestionsorconcerns(typicallyacontac

    uslinkand/oramailingaddressandphonenumber).

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    KAISER FAMILY FOUNDATION 3

    ad br Rmidr

    Oneothelongstandingconcernsaboutchildrenspro-

    cessingotelevisionadvertisinghascenteredontheircapacity

    todistinguish between editorial andadvertisingcontent. To

    helpchildrenmakethisdistinction, theFederalCommunica-

    tions Commission (FCC)prohibits program-length commer-

    cialsandhostselling(FederalCommunicationsCommission2006).Thesepoliciesareintendedtoavoidmisleadingyoung

    audiencememberswhomaybeconusedwhencommercial

    charactersorproductsareembeddedin theprogramsthem-

    selves.TheFCChasalsotraditionallyrequiredthatadvertisers

    insertcommercialseparatorsinprogrammingintendedorchil-

    dren(Kunkel2001).Theseareshortsegments(approximately

    veseconds)shownbeoreandatercommercialbreaksde-

    signedtoremindchildrenwhentheyarewatchingadvertise-

    ments,andtoencouragethemtobemorevigilantinhowthey

    processthecommercialmessages.

    OntheInternet,theboundariesbetweenadvertisingand

    othercontentmaybehardertodistinguish.Therearenotthe

    naturalbreaksbetweencommercialandnon-commercialcon-

    tentwhichtypiytelevision.Thus,thereisgreaterpotentialto

    blurthelinesbetweenadvertisingandentertainment.And,the

    needtoremindchildrenwhentheyarelookingatadvertising

    stillexists.Inact,CARUsguidelines(2003)doseemtosug-

    gest that advertisingcontent should beclearly identiedas

    suchonproduct-drivenwebsites(p.8).Someadvertisersin

    oursample attemptto providesuchreminders. However, it

    appearstheyareintheminority.

    Onthesitesthatdoprovideareminder,mostbothdene

    whatitmeans,andpresentitonmultiplelocationswithinthesite.Forexample,postopia.comrepeatsthereminderonev-

    erypageoitsextensivewebsite.Thesereminderscantakea

    varietyoorms:examplesareprovidedinFigure10.Itshould

    berecognizedhoweverthatnopublishedresearchyetexists

    thatshowshoweectivetheseadbreakremindersareor

    children.Asresearchonthistopicdevelops,naturalquestions

    arisewithregard tothe ormat(s), sizeand placemento re-

    mindersthatareworthpursuing.

    sUMMaRY anD conclUsIons

    Thisstudyistherstsystematicanalysisothecontento

    onlineoodmarketingtochildren.Theocushereisononeas

    pectotheonlineenvironment,corporatewebsitesthateither

    targetchildrendirectlyorcontaincontentthatwouldlikelytobe

    ointeresttoyoungchildren(uptoage12).Ouranalysisshowsthatthemajorityooodbrandsadvertisedtochildrenontelevi-

    sionarealsopromotedtothemontheInternetthroughthese

    websites. Amongan initial set o96 oodbrands (selected

    becausetheyareamongtheheaviestadvertisersooodsdur

    ingchildrens televisionprogramming),85%hada corporate

    orbrandwebsitethatwouldlikelyappealtothisyoungaudi-

    ence.33Thereareothermethodsthatmayalsobeusedto

    reachthisaudiencesuchasonlineadvertisingthatappearson

    popularchildrenswebsites(e.g.,nick.com,neopets.com)and

    adsplacedinexistingvideogamesthatarebeyondthescope

    othepresentstudy.

    Toinvestigateoodmarketerswebsitesin-depth,acon

    tentanalysiso82oodbrandsappearingon77dierentweb

    sitesandmorethan4,000uniquewebpageswasconducted

    (becausesomebrandsappearonmultiplesitesthenalsample

    includesatotalo107brand/sitepairs).Thestudywebsites

    wereeasytond.Asanexample,over50%listedthewebsite

    addressontheproductpackage.Thesesitescontaingames

    andother activities thatsignicantly expand childrens expo

    suretobrand-relatedcontentbeyondwhattheymightseeina

    30-secondtelevisionad.

    ThetechnologyotheInternethasenabledcreativenew

    orms o marketing communication including advergaming

    (video games that embed brand messages within them)

    Among thewebsites inthisstudy,73% includedat leaston

    advergame(rangingromaminimumoonegamepersitetoa

    maximumo67).Intotal,morethan500gamescontainingone

    ormoreoodbrandswereavailableonthestudywebsites. 34A

    leastonetypeobrandmarkoridentier(e.g.,brandcharacter

    productpackage,ooditem,brandlogo)wasincludedin97%

    othegamesanalyzedinthestudy,andwasprominentinat

    least64%othem.Inadditiontothebrandexposuresduring

    gameplay,therewasanaverageotwotypesobrandidenti-ersonallotherpageswithinawebsite.So,whetherchildren

    areplayingagameorengaginginotherwebsiteactivities,there

    isevidenceocontinuingbrandexposure.

    Box 9: ad BreaKs

    ad BreaK or ad alert proVIded or chIldren?

    y n

    18% 82%

    I yes, Is the ad BreaK shown on multIplelocatIons wIthIn the sIte?

    79% 21%

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    4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN

    Beyondthegames,therewasawidevarietyobrand-re-

    latedcontentavailablesuchastelevisioncommercials,media

    tie-ins,promotions,viralmarketingandwebsitemembership

    opportunities. Fity-three percent o all studywebsites had

    televisioncommercialsavailableorviewing.Almosthal(47%),

    incorporatedamovie(e.g.,Star Wars: Revenge of the Sith)or

    televisionshowtie-in(e.g.,Nickelodeons Fairly Odd Parents).Promotions (e.g., sweepstakes, premiumsor ree gits) that

    maybeointeresttochildrenarealsoacommoneaturein

    theonlineenvironment,appearingor65%othebrandsinthe

    study.However,byvirtueothenatureothesepromotions

    childrencannotparticipatewithouttheassistanceorpermis-

    sionoparents.

    Viralmarketingisalsoincorporatedwithinmanywebsites

    toencouragechildrentotalktooneanotheraboutabrands

    website.Onapproximately64%othesites,childrenaregiven

    theopportunitytosendemailtoriendsintheormoane-

    greetingorinvitationtovisitthesite.Thesemessagesaretypi-

    callyhighlybrand-ocused,containingabrandname,logoor

    brandcharacter.Emaileortssuchastheseareawaytocus-

    tomizethesitevisitorsexperience.Websitemembershipsare

    another.On25%othestudywebsites,childrenareoered

    theoptiontobecomeamember(note:whenpersonalinorma-

    tionisrequested,parentalpermissionisrequired).Membership

    mayallowaccesstospecialsitebenetssuchasgamingen-

    hancements(e.g.,newgames,bonuspoweringames),sneak

    peeksatnewbrand-relatedcontent(e.g.,specialoers,new

    favors,celebrities)oropportunitiestocustomizesomeportion

    othewebspace(e.g.,createmyroomonthesite).

    Theonlinespacemayalsobeusedtomakespecicad-

    vertisingclaimsaboutabrand,ortoprovidesometypeoedu-

    cationalmaterial.For83%othebrandsinthisstudy,oneor

    morespecicadvertisingclaimsweremade.Thesemaybe

    eitherbenetclaimsrelatedtoattributessuchataste,popular-

    ityoruse(e.g.,AmericasavoriteruitygumromJuicyFruit)

    ornutritionclaims(e.g.,30%lesssodiumthanourcheddar

    goldsh, romPepperidgeFarm). Benet claims are much

    morecommon,accountingor80%oallclaimsmade.Apart

    romspecicadvertisingclaims,27%othesitesoergeneral

    adviceabouteatingahealthydiet,and51%provideinorma-tionsuchasnutritionacts,ingredientlists,orallergens.Ad-

    ditionaleducationalinormationisprovidedon35%othesites

    ontopicsrangingromhistoricalacts,dinosaurs,astronomy,

    sportsorgeographytogeneralnutritionandhealth.Examples

    o adveraction,denedhere as theblendingoadvertising

    andeducation(e.g.,unactsaboutanimalsonapagewhere

    animalcharactersaresaidtoloveHostesssnacks)alsoap-

    pearon33%othestudywebsites.

    Marketingoerscanbedevelopedtotrytoextendabrand

    experiencebeyondaninitialwebsitevisit.Oneapproach,em-

    ployedon39%othestudywebsites,istoencourageconsum-

    erstocollectbrandpoints,universalproductcodelabels(UPCs)

    orstampsbypurchasingspecicbrands.Oncethepointsare

    collected,theycanbeusedoravarietyopurposessucha

    participatinginpromotions,gainingaccesstonewgames,ointhepurchaseobrand-relatedmerchandise.Throughthese

    kindsoincentivesadirectlinkiscreatedbetweenwebconten

    andtheconsumptionoaparticularoodbrand.

    Asecondapproachthatamarketermightusetoextend

    thewebsiteexperienceistoprovidebrand-relateditemstha

    canbedownloadedorprintedandsaved.Amongthebrands

    inthisstudy,76%oeredat leastoneextraitem(over50%

    oeredtwoormore).Theseitemscantakemanyormssuch

    asbrand-relatedscreensaversorwallpaperorachildscom-

    puter,picturesobrandcharactersorpackages,artsandcra

    activities(e.g.,PopsicleStickArt)ortoys(e.g.printablesur-

    board).Functioningasbrandreminders,theseextrashav

    thecapacitytoreinorceandampliytheproductmessagechil

    drenseeonline.

    Marketersrecognize that children area vulnerableaudi

    enceand thatadvertising targetingthisgroupmustbecon

    ductedinaairandresponsiblemanner.Thisisaundamenta

    principleotheCARU(2003)sel-regulatoryguidelines.Some

    websiteprotectionsorchildrenarecurrentlyinplace.Because

    theInternetenablesnewandevolvingmethodsocommuni

    catingwithchildren,theneedoruniquetypesoprotectionsorchildrenmayarise.On97%othestudywebsitestherewasin-

    ormationspecicallydesignedorparents.Amongthesesites

    most (96%)speciywhat inormation isto becollectedrom

    children(iany),andalargemajorityprovidelegalinormatio

    (91%),statetheircompliancewithCOPPAregulations(76%)

    andtheirmanagementocookies(84%)amongotherinor

    mation.Themarketersinthisstudywerealsocareultoobtai

    parentalpermissionipersonalinormationwasrequestedo

    anyreason(e.g.,toparticipateinapromotion,tobecomeasite

    member).Therewerenoexceptions.

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    KAISER FAMILY FOUNDATION 3

    OntheInternet,theboundariesbetweenadvertisingand

    othercontentmaybe harder or achildtodistinguish. This

    mediumdoesnothavethenaturalbreaksbetweencommercial

    andnon-commercialcontentwhichtypiytelevision.Yet,the

    needtoremindchildrenwh