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The author would like to thank James Wilkie, Kyle Chamberlin, Victoria Blainey, Barbara McDonald, and Nicole Horne for their time,
dedication and many contributions to this project.
At the Foundation, the project was directed by Victoria Rideout, vice president and director of the Foundations Program for the
Study of Entertainment Media and Health.
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A kAiser fAmily foundAtion report
elizAbeth s. moore
AssociAte professor of mArketing
university of notre dAme
july 2006
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table o contents
IntRoDUctIon 1
ResearchPurpose 2
MetHoD 2
ResearchApproach 2
Sample 2
ResearchInstrument 3
DataAnalysis 4
oVeRVIeW o InDInGs 4
aDVeRGaMes 5
DistributionoGamesacrossWebsites 5
CategoriesoGames 5
BrandExposures 6
ChoicesinGamePlay 6
FeaturestoExtendGamePlay 7
bRanD eXPosURes beYonD tHe GaMes 8
NumberoBrandVariants 8
PrevalenceoBrandIdentiiers 8
TelevisionCommercials 9
TwoKeyCategoriesoAdvertisingClaims 10
1.BrandBeneftClaims 10
2.NutritionalClaimsandInormation 11
cUstoMIZInG tHe VIsItoRs eXPeRIence 12
WebsiteMembership 13
WebsiteCommunities 14
ViralMarketing 15
OtherAttemptstoPersonalize 16MaRketInG PaRtneRsHIPs 17
MediaTie-Ins 17
PromotionsandSponsorships 19
eDUcatIonal content 20
eXtenDInG tHe onlIne eXPeRIence 21
ProvisionoExtraBrand-RelatedItems 22
ForgingLinkstoProductConsumption 23
ExpandingUsageOccasionswithNewRecipes 25
LinkstoOtherWebsites 27
WebsIte PRotectIons oR cHIlDRen 26 PrivacyProtectionsandAgeBlocks 26
InormationorParents 26
AdBreakReminders 27
sUMMaRY anD conclUsIons 27
ReeRences 30
enDnotes 32
tables 35
IGURes 41
aPPenDIces 49
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KAISER FAMILY FOUNDATION
IntRoDUctIon
Advertisingisa pervasivepresenceinthe livesomost
American children. Estimates suggest that young people
watchoverthreehoursotelevisionperday(Roberts,Foehr
andRideout2005)andareexposedtoanywhererom23,000
to40,000televisioncommercialsinasingleyear(FTC/DHHS2006;Kunkel 2001). Emergingmedia such as the Internet
haveurtherexpandedadvertisingsreachandoernovelop-
portunitiestotargetthisyoungaudience.Estimatessuggest
that98%ochildrenssitespermitadvertising,andthatmore
thantwo-thirdsowebsitesdesignedorchildrenrelyonadver-
tisingortheirprimaryrevenue(Neuborne2001).Commercially
sponsored websites containing games and promotions de-
signedorchildrenarealsoanemergingorceontheInternet.
Concernaboutchildrensabilitytocomprehendandcriti-
callyevaluatethesesalesmessageshasstimulatedresearch
anddebateormorethanthreedecades.Thescopeothis
debatehasbroadenedinrecentyearsasnewadvertisingven-
ueshavebecomeavailable.Withthesignicantriseinlevelso
childhoodobesity,particularquestionsarebeingraisedabout
the impacts o oodmarketing. Twocomprehensivestudies
haverecentlybeenpublished,onebytheInstituteoMedicine
intheU.S.,andanotherbytheFoodStandardsAgencyinthe
U.K.whichattempttoassessmarketingscontributiontothe
obesityproblemthroughareviewotheexistingempiricalevi-
dence(Hastings2003;InstituteoMedicine2005).Byneces-
sity,thesereviewsareheavilyocusedontheimpactsotelevi-
sionadvertisingbecausethishasbeentheprimaryresearchemphasisovertime.Relativelylittleisknownaboutthenature
andeectsoemergingmediasuchastheInternet,product
placementsorbuzzmarketing.Yet,commentatorsonallsides
otheissuerecognizethatthepictureisincomplete,andthat
themanynewormsomarketingactivitytargetedatchildren
needtobeinvestigatedaswell.
OneotheperceivedstrengthsotheInternetisitscapac-
itytoengenderhighlevelsointerestandengagement.Con-
sumershavetoseekoutdesiredcontent,andinteractwithitin
someway.Thisisaninherentlyactiveprocess:surngthrough
awebsitedemandsacontinuingseriesodecisionsandac-tions. Itis thiseaturethatdistinguishesthe Internet roma
morepassivemedium like television. Rather thancapturing
childrens attention or 30seconds, the advertiser may now
engagechildrenorseveralminutesinthispotentiallypower-
ul,interactivemedium.Someestimatessuggest,orexample,
thatvisitorsspendanaverageo25minutesonagamingsite
(e.g,Bertrim2005;FattahandPaul2002;Pereira2004).1Sites
or children are designed tobe playul and highly involving,
withbrandimmersionasanessentialobjective(Ferrazziand
Benezra2001;Goetzl2006).
Articlesappearinginthebusinesspressgenerallysugges
thatadvergamesareacommoneatureonwebsitesdesigned
or,andvisitedbychildren.Theseadvertiser-sponsoredvideo
gamesembedbrandmessagesincolorul,un,andast-paced
adventures.Theyarecreatedbyarmortheexplicitpurposeopromotingoneormoreoitsbrands.Thisisevidentinthe
termitsel,whichisderivedromcombiningthewordsadver-
tisementandvideogame(Grossman2005).Advergames
areaparticularormobrandedentertainmentwhichisthe
insertion o a brand within an entertainment property (e.g.
productplacementinlm,televisionshoworvideogame).In
sodoing,thelinesbetweenentertainmentandadvertisingbe-
comeblurred.
Childrenappeartobewillingconsumersothesemarket
ing communications. Approximately 64% o children (ages
514)whoaccesstheInternetdosotoplaygames(U.S.Dept
oEducation2003). More than13.1million childrenages2
to11usetheInternet,andtheirnumbersareincreasingrap
idly(Larson2004).Nielsen/NetRatingsreportedthatusage
among211year-oldsincreased34%inOctober2005over
thesametimeperiodtheyearbeore(Goetzl2006).Evenvery
youngchildrenareactiveparticipants.Sixty-sixpercento46
yearoldsliveinhomeswithInternetaccess,56%canusethe
computerbythemselves,and30%havevisitedawebsiteo
children(Rideout,VandewaterandWartella2003).
Brandedentertainment is aast-growingand potentiallyhighlyeectivewaytoreachconsumersinuniqueandcom
pellingways.Growthinthisareaisbeingdrivenbyadesirein
themarketingcommunitytoparticipateinthedevelopmento
allormsoentertainment(OGuinn,AllenandSemenik2006).
Advergamingitselisexpandingveryrapidly.ArecentPrice
WaterhouseCoopersestimateprojectsave-oldincreaseby
2009over current spendinglevels (quoted inBertrim2005)
Major advertising agencies such as Young & Rubicam and
StarcomMediahaverecentlylaunchednewvideogamedivi-
sionstoservethisemergingclientneed.
Beyonditspowertocreatebrandengagement,theInternehasseveraladditionaladvantagesromamarketersperspective
First,itisacost-eectivewaytodeliverabrandmessage(Bertrim
2005).Whilethecosttoairatelevisioncommercialin2004
rangedromapproximately$7toover$30perthousandviewers
(depending on the daypart), there are nomedia distribution
costsonceawebsitehasbeencreated.Estimatessuggestthat
whendevelopmentcostsarespreadacrossgameplayers,an
advergamecancostlessthan$2perthousandusers(Pereira
2004).So,therearerealeconomicecienciestobegained
ThetechnologyotheInternetalsoprovidesaudiencetracking
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4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN
capabilities.Whileitcanbedicultoramarketertogaugethe
impactoatelevisioncommercial,theInternetallowsamuch
morepreciseassessmentviameasuressuchasthenumber
ovisitors,timespentonasite,repeatvisits,etc.Atamore
undamentallevel,theInternetcanserveasacentralorganizing
platorm or an entire integrated marketing communications
program (Aaker 2002). It can be used tocreatesynergiesamongvariousbrandbuildingprogramssothatthetotalimpact
isgreaterthanitwouldotherwisebe.
Forchildren,anadvergamingwebsitecanbeaplaceto
play,andtoexplore.Asaormomediatedcommunication,
it departs in signicant ways rom television, the medium
advertisers have traditionally used to reach children. As a
result,questionshavebeenraisedaboutchildrenscapacityto
interpretandassesscommercialmessagesinthisenvironment
(e.g., Montgomery 2001). With more and more children
gravitatingtotheInternet,greaterinsightintothenatureand
impactsothesewebsitesisneeded.
Rrh Purp
Although questions have been raised about the nature
and impacto advergamingwebsites, therehavebeen no
systematicempiricalanalysesothisnewmodeocommunicating
withchildren. Withinthelastyear,anumberoeorts have
been initiated by business, government, sel-regulatory and
consumeradvocacygroupstoreviewthispractice(seee.g.,
Harkin2005;Mayer2006;NationalAdvertisingReviewCouncil
2005).However,tothispointthesegroupshavehadtorely
primarilyonanecdotalevidenceintheirtreatmentotheissue.
Thus, the purpose o this research is to obtain an
accuratedepictionothestateoonekeyaspectoood
marketingcommunicationsthataretargetingchildrenonline:
child-orientedcontentoncorporatewebsites.Todoso,an
in-depth analysis ocontenton suchsiteswasconducted
(e.g.,MasterFoodsskittles.com;Wrigleysjuicyruit.com).
Althoughoodadsarealsoplacedonothertypesowebsites
orchildren(e.g.,nick.com,neopets.com)thesesitesarebeyond
thescopeothisstudy.Giventhepaucityoevidenceonthe
topicoInternet-basedadvertisingtochildren,thecurrentstudyshouldsignicantlyadvanceunderstandingothisnon-traditional
marketingapproach.Conceptually,itwilllikelystimulateanalysis
o the apparent blurring o boundaries between advertising
andentertainment,anditsimplicationsorpersuadingyoung
consumers.
MetHoD
Rrh apprh
Toaccomplishtheseobjectives,acontentanalysisomajo
oodadvertiserswebsiteswasconductedduringthesummer
and all o2005. This isanobservationalresearchmethod
used to scientically analyze communications. A contenanalysisisastudyothemessage,ratherthantheintentothe
communicatorortheperceptionsotheaudience(Kassarjia
1977).Thus,theocusisontheessentialpropertiesoth
stimuliitsel. Giventheevolvingnatureo theInternetasan
advertisingmedium,itisparticularlyimportanttogaininsigh
intowhatchildrenencounterwhentheyvisitthesewebsites.
As a research method, content analysis has been applied
toawide rangeo topics in the socialsciences, aswell as
advertisingissues(e.g.,Alexanderetal.1998;BelkandPollay
1985;MaherandChilds2003).Itproducesananalysisthatis
objective,systematicandquantiable(Kassarjian1977;Kolbe
andBurnett1991).
smp
Atotalo96brandswereidentiedascandidatesorthe
study.Anumberosystematicstepsweretakentoidentiy
thesebrands,andtolocaterelevantwebsites.Thesesteps
aredetailedbelow.
Selection of Product Categories and Brands. A key
objectiveintheselectionprocesswasto identiyoodbrands
thathavebeenheavilyadvertisedtochildren.Becausetelevision
has been the primary medium used to reach children, TVadvertisingexpendituresduringchildrensprogrammingwere
usedtonamerelevantcandidates.Designationasachildrens
programisbasedoninormationsuppliedbyTribuneMedia
Services(TMS).TheFeaturesDepartmentoTMSdetermines
on a weekly basis which television shows are intended o
childrenbasedoninormationsuppliedbythenetworksand
cablechannels.Severalweeksotheirlistingswereexamined
andtheollowingmedia:(1)Saturday/Sundaymorningnetwork
TV, (2) Daytime (MF) network TV (including early morning
daytime,andearlyringe/news),and(3)CableTV(alldayparts
togetheraccount orallchildrensprogramming listings (with
theexceptionotheDisneyChannel,whichdoesnotpermitoodadvertising).
To identiy oods advertised in thesemedia, Competitive
MediaReports (CMR) data rom 19992003was reviewed.
AppendixAlistsallcategoriesooodsadvertisedinthosemedi
duringthatve-yeartimeperiod.Todeterminewhichothes
product categorieswerepotentiallyrelevant tothestudy, two
judgesindependentlycodedeverybrandadvertisedaseithe
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KAISER FAMILY FOUNDATION
achildrensbrand(uptoage12)oranadultbrand.Allbrands
thateitherexplicitlytargetchildren,orwhosecommunications
werelikelytobeointeresttothem,werecodedaschildrens
brands. To be as inclusive as possible, brands that were
promotedtoamoregeneralaudience(i.e.,childrenandteens,
childrenandadults)werecodedaschildrensbrands.Brands
whosemarketing communications appeared to be targetedsolely at parents were coded as adult brands even though
children may be consumers o these products (e.g., inant
oods). Inter-coder reliability or thisclassicationwas94%,
anddisagreementswereresolvedthroughdiscussion.
Analysis then proceeded or all product categories in
which any childrens brands appeared (see Appendix A or
listing).Tosimpliytheanalysis,someproductcategorieswere
subsequentlycombined(e.g.,candyandgum). 3Thisresulted
in a set o12 product categories including: (1)breads and
pastries,(2)candyandgum,(3)breakastcereals,(4)cookies
andcrackers,(5)ruitjuicesandothernon-carbonateddrinks,
(6)icecreamandrozennovelties,(7)peanutbutterandjelly,
(8)preparedoodsandmeals,(9)restaurants,(10)saltysnacks,
(11)carbonatedsotdrinks,and(12)othersnacks(e.g.,yogurt,
ruitsnacks,granolabars).
Signicant variation in market structure (i.e. number o
brandentrants,andmarketshare)existsacrosstheseproduct
categories.Asaresult,specicbrandswereselectedineach
category on the basis that they ellwithin the top 8085%
o television advertising expenditures or that product class
(based on the CompetitiveMediaReportsdata rom19992003). Thus, the emphasis is on the ood brands in each
productcategorythathavetraditionallybeenheavyadvertisers
tochildren.Ninety-sixbrandswereidentied:thesearelisted
inAppendixB.4
SelectionofWebsites. Websites or thesebrands were
includedinthestudyitheprimaryaudiencewasjudgedtobe
children(uptoage12),oriasiteincorporatedcontentthat
wouldlikelyappealtoayoungaudience(eveniteen-oradult-
ocusedcontentwasemphasized). 5Forexample,thewonka.
comsiteclearlyemphasizesactivitiesorchildren.Asapointo
comparison,thehersheys.comsitehassubstantialcontentoranadultaudiencesuchasrecipes,promotionsandcorporate
inormation, yet also includes games, downloadable items,
crats,ande-cardslikelytobeointeresttochildren.Both
othesetypesowebsitesareincludedinthestudysample.
Websitesnot ociallyaliatedwith a studybrandwere not
includedinthestudy(e.g.,consumer-createdsites).Norwere
internationallybasedsitesincludedintheanalysis.Asnoted
earlier,child-orientedsitesthatacceptoodadvertisementsbut
thataresponsoredbyanothertypeorm(e.g.,Nickelodeon
nick.com)werealsoexcluded.6Tobeincludedinthesample
awebsitehadtobesponsoredbyaoodmanuacturer.
Sevendecisionrulesweredevelopedtolocatecorporate
sponsoredwebsitesoreachotheoriginal96brandsinthe
study.For14othesebrands,nositesmeetingthedecisioncriteriawereoundandtheyweredroppedromallsubsequen
analyses. Specic decision rules or selecting the sites are
detailed inTable 1. Themost commonwayto locatesites
wasbylookingatthebrandspackagingorthewebaddress:
53% o sites were identiedby this method. Examples o
othersuccessulapproachesincluded:(1)insertingthebrand
name(e.g.,www.rootloops.com)intotheaddresslineothe
webbrowser(47%hitrate),(2)searchingromthecompany
websiteorlinkstoachildrenssiteorgamingsection(45%)
and(3)searchingtherst10resultsproducedbyinsertingthe
brandnameintotheGooglesearchengine(49%).Seventy-
onepercentothesamplewaslocatedthroughtwoormore
approaches,withsomeidentiedbyasmanyasveorsixo
thedecisionrules.Thus,thesiteswerenotdiculttond.This
searchprocessproducedatotalo77websites.Giventhat
somesitescontainmultiplebrandsinthestudy(n=21)aswell
astheactthatsomebrandsappearonmultiplesites(n=22)
thenalsampleincludedatotalo107brand/sitepairs.
Rrh Irum
Althoughtheoriginalaimothestudywastoinvestigate
advergamingitquicklybecameapparentthatthewebsites
containedmanyadditionalactivitiesandattributesopotentialinterest.Asaresult,anumberowebsiteeaturesinaddition
tospecicsaboutthegameswereincorporatedintothestudy
(e.g.,viralmarketingattempts,childprotectionpolicies,media
tie-ins, promotions). A three-part coding instrument was
developed to address this broader set o issues. The rs
sectionocusedongeneralaspectsothewebsite;thesecond
centeredonspecic details abouta studybrandspresence
onthesite,andthethirdsectionwasspecictoeachwebsite
game. Thisinstrumentwasdesignedtobecompleted asa
coderstudiedthewebsite.
All pages o the study websites were coded.7
In theend,morethan4,000uniquewebpageswerecoded.The
instrumentwasthoroughlypre-tested,andnecessaryrevision
weremadeinthespringo2005.Tosupplementthecoding
ocontent,tracdatawaspurchasedoreachothewebsites
romNielsen/NetRatingsorthesecondquartero2005(or
211year-olds).
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4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN
D ayi
The study websites were independently coded by two
judges.8Attheoutset,eachjudgereceivedseveralhourso
training(approximately20hours)usingthesurveyinstrument
tocodewebsitesthatweresimilarto,butoutsideo,there-
searchsample.Aspartothetrainingprocess,coderswere
givendetailedwritteninstructionsexplaininghoweachothesurveyquestionswastobeinterpreted.Atereachpreliminary
sitewascoded,thejudgeswerebroughttogethertocompare
theirresponses, review questiondenitions,and resolveany
disagreements.Therewereatotalovejudges.Teammeet-
ingswerealsoheldinthisearlystagetoaddressperceived
ambiguitiesinspecicquestions.Throughthisprocess,asat-
isactorylevelopreliminaryagreementwasachievedamong
eachpairocoders(andwritteninstructionsweremodiedas
necessary).Oncethetrainingprocesswascomplete,twocod -
erswererandomlyassignedtoeachsite.Eachwebsitewas
thenindependentlycoded,anddisagreementswereresolved
throughdiscussionatercodingwascompletedbybothjudges.
Screenshots(i.e.,pictures)werealsocapturedorallpageson
eachwebsite,whichwereusedtohelpresolvedisagreements
thatarose.Theaverageinter-judgeagreementlevelacrossthe
setoquestionswas96%:therewerenosignicantdierences
betweenpairsocoders.
oVeRVIeW o InDInGs
Eighty-ve percent o thebrands originally identied or
studyhave awebsitethateitherdirectly targets children, orcontainscontentthatwouldlikelybeointeresttothem.One
othestrikingeaturesthatemergedintheearlystagesothis
researchistherangeoactivitiesavailableonthesewebsitesas
wellasthelevelodierentiationacrossthem.
Although the research was initially ocused on adver-
games thereweremanyadditionaldimensionsonthe sites
thatarelikelytobeointeresttoaresearchaudience.Some
othesitesareverysimple,containingewactivitiesorgames,
andothersarequiteelaborate,incorporatingnotonlygames
buteaturessuchaspromotions,viralmarketingeorts,mem-
bershipopportunities,aswellasmovieandtelevisiontie-ins.ItisalsothecasethatindividualmarketersareusingtheirInternet
spaceindierentways,someinaashionthatisovertlyinor-
mational,andothersinwaysthataremuchmoreocusedon
unandentertainment.Eachotheseattributesothesitesis
examinedinthesectionsthatollow.Beoreturningtospecic
eatures,itmaybeuseultoidentiysomeothemajorstruc-
turalwaysinwhichthewebsitesvary.
For example, one o the keydistinguishing characteris
ticsisthenumberooodbrandspresentonawebsite.Sev-
enty-threepercentothesitescontainedonlyasinglebrand
Amongtheremaining27%,asmanyas41oodbrandswere
present(somemoreprominentlydisplayedthanothers).On
thesemulti-brandsites,therewasanaverageoninebrands
persite.Notallothebrandsthatappearonthewebsiteswereincludedinthestudy(becausetheocuswasonheavyspend
ers).However,itisuseultokeepinmindthatasitevisitors
exposuretooodproductsmayextendintoanumberoprod
uctcategories,andacrossseveralbrands.
Thereisalsovariationintheprimaryaudienceortheweb
sites.Althoughtheobjectiveothestudywastoocusonweb-
sitestargetingchildren,somesitesincorporateeaturesthatare
likelytobeointeresttoamoregeneralaudienceaswell.For
example,somesitesemphasizedinormationoradultsorpar
ents(12%othebrand/sitepairs),butchild-orientedconten
wasalsoembeddedwithinthesite(oteninaseparatesection)
Othersappearedtotargetteensdirectly(9%),buttherewer
activities including games, music and sports sponsorships
thatwerelikelytoappealtoayoungeraudienceaswell.Sites
thatweredirectlycenteredonactivitiesorchildrencomprise
68% othe sample. The remaining 11% containedconten
someportionowhichwouldlikelybeointeresttoeachothe
threedemographicgroups.Insomeotheanalysesthatol
low,sitesemphasizingchild-andteen-orientedcontent(77%
othesample)arecomparedtothosethatalsocontainconten
oradultsororamoregeneralaudience(23%othesample).
Whenwebsitesdieronthebasisoaudiencecharacteristics,thisisnotedinthediscussionospecicndings.
To address the question o audience size, Nielsen/Ne
Ratingsdataorthesecondquartero2005wereused.There
wereatotalo12.2millionvisitsbychildrenages211across
thesetostudywebsitesduringthatthree-monthperiod. 9
Thereweresignicantvariationsamong thesites in the
studyintermsothenumberoyoungvisitorstheyattracted
Inordertoexplorewhetherthereweredierencesinthecon
tentandeaturesbetweenthemorepopularandthelesspopu-
larsites,theNielsendatawereusedtodividethesampleintotwogroupsbasedonaudiencesize.Therst,thelowvisitors
group,represents73%othestudybrands.Thesecond,the
highvisitorsgroup,includesallremainingsites.Thesebrands
constitute27%othesample.10Thehighvisitorandlow
visitorwebsitesinthestudysharemanyothesamecharac-
teristics,yet there aresomediscernabledierences. Where
dierencesareapparentbetweenthesetwogroups,theyare
notedinthepresentationoresults.
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KAISER FAMILY FOUNDATION
Thediscussionospecicndingsisorganizedintoseven
majortopics.Therstocusesonthegames,includingtheir
requencyooccurrence,varioustypes,andprominenceothe
brandlogoandproductpackagewithinthem.Then,theanaly-
sisshitstowebsiteactivitiesthatextendbeyondtheadver-
gamesthemselves.Inthesecondsection,theoveralllevelo
brandexposureschildrenexperienceonthesitesisreported,whetherintheormospecicbrandmarks,appearancesin
televisioncommercialsorviabenetclaims.Thesendingsare
discussedinrelationtonutritionalinormationandclaimsthat
alsoappearonthewebsites.Inthethirdsection,theanalysis
turnstomarketerseortstocustomizeavisitorsexperience,
whetherthroughmembershipopportunities,orviralmarketing
(i.e.,involvingachildsriend).Sectionourexaminestheuse
omarketingpartnershipsorbrandalliancesonthesites(e.g.,
consumerpromotion,movieortelevisiontie-in).Educational
activitiesareaddressedinsectionve.Insectionsix,specic
methodsusedtoextendtheonlineexperiencebeyondthesite
visitareoutlined,(e.g.,collectionobrandrewards,download-
ablebrandextras)andtheirprevalencereported.And,inthe
nalsection,evidencerelevanttoexistingwebsiteprotections
orchildrenispresented.
aDVeRGaMes
Onlinegamescanprovideamorehighlyinvolvinganden-
tertainingbrandexperiencethanispossiblewithconventional
media.Atleastonecommentatorhascharacterizedgaming
sitesasvirtualamusementparks(Goetzl2006).Imagine,orexample,thatNestlePush-upFrozenTreatsarepoppingupall
overtheplace,anditsyourjobtobopembackdown.11For
everypopthatyoubop,youearnpoints,andasyoubecome
moreskilledatthegame,youcanprogressromtheeasyto
amediumorhardleveloplay.Thebrandpackageisthe
visualcenterpieceothegame(itpopsuprepeatedly),mak -
ingthebrandeasiertorecalllater.ThisisBop-a-Popone
othegamesonthekids.icecream.comwebsite.Itisbutone
illustrationoanimaginativearrayogamesthatareavailable
orchildrentoplay.Intotal,546uniquegamescontainingone
ormoreoodbrandswerecountedonthestudywebsites.O
these,431gamescontainstudybrands(andarethebasisortheanalysishere).12Thesegamesarenotevenlydistributed
acrosssites.
Diriui Gm r Wi
Notallothewebsitesemphasize,orevenincludegames.
Overall,73%othesitesinthestudypostedoneormoregames
containingoodbrands.Thismeansthat27%donotinclude
any games, but instead incorporate other kinds o content
thatwouldlikelyappealtochildren.Amongthegamingsites,
therewasasubstantialrangeinthenumberogames(roma
minimumoonegametoamaximumo67onsite).Figure1(a
Figures&Tablesarelocatedatthebackothereport)depicts
thedistributionoood-relatedgamesacrosswebsites.13As
shown,thereissubstantialvariationaroundthemeanoseven
Oneotheactorsthatdierentiateasitewithmoregamesthan
othersiswhetheritcontainstwoormoreoodbrands.Onthesinglebrandsitestherewereanaverageo3.6games,andon
themulti-brandsitestheaverageroseto16.4gamespersite,
asignicantdierence(F=19.13,p
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4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN
(or marks) was recorded or each game containing a study
brand. These include: (1)the ood item (e.g.,CapnCrunch
cerealinabowl),(2)aproductpackage,(3)abrandcharacter
(iany)and(4)thebrandlogo.Identierssuchasthesecanbe
usedtodrawconsumersattention,andhelpthemtorecognize
andrememberthebrandonsubsequentoccasions.Insome
cases, particularlyor sports-relatedgames, thepresenceobrands canmakethemseemmore realisticthantheymight
otherwisebe(The Economist 2005).AsshowninBox1below,
97% (or 420 games) incorporateat leastone type obrand
identier.15Eightypercentcontaintwoormore.
Exposurelevelsto each o theourbrandidentiersare
reportedinTable3,atthebackothereport. Asindicated,
brandlogoswerethemostvisible,appearingin86%othe
games.Theotherthreeindicatorswerealsoevidentbutnot
tothesamedegree(rangingromappearancesin43%to57%
othegames).However,inadditiontopresenceorabsence,
wealsoaskedhowprominentthesethreebrandelementsarewithinthegames.Specically,orthepackageandooditem,
towhatextentdotheseappearasaprimarygamepiece(e.g.,
objectogameistocatchasmanyFrootLoopsaspossiblein
abowl)?Othosewithapackageincorporatedintogameplay,
in39%othecasesthepackagewasjudgedtobetheprimary
orocalobjectinthegame.Whenooditemsareincorporated
intogameplay,theyaretheprimarygamepiecein58%othe
cases.And,whenthebrandcharacterisincluded,prominence
wasjudgedonthebasisthatthereissomeinteractionwiththe
characterduringthegame(e.g.,charactertalksorisclickedon
ormovement).Brandcharacterswereprominentin63%o
thegamesinwhichtheyappear.
Overall, oneormoreothe brandmarks (i.e., package
ooditem,character)isprominentin64%othegamesinwhich
theyappear.Thus,thereisaveryhighprobabilitythatachild
willencounterabrandinsomeorminthegamesheorshe
choosestoplay.Brandsrepresentanintegralcomponento
thegameswhetherasgamepieces,prizesorsecrettreasure.
Inalargemajorityocases,morethanasinglebrandidentierwillbepresent,andinmanygamesthebrandcharacter,ood
itemorpackagetakescenterstage.
chi i Gm Py
Onemechanismtoincreaseaplayersleveloengagemen
in a game is to personalize the experience in some way
Givingachildthereedomtochoosehisgameplayer,select
anopponent,ordesignthegamespaceislikelytostimulate
greaterinterest.Overall,39%othegamesincorporatedoneor
moresuchelements.Figure2organizesdierentapproaches
usedtopersonalizethegamesintothreebroadcategories:(1)
choiceoplayers,(2)designogamespaceand(3)selecting
themodeoplay.Speciclistingsinthethreecategoriesare
representativeo the typesoapproachesused,but areno
exhaustive.
Asshown,childrenaremostrequentlygiventhechoiceo
theirgameplayeroropponent(52%ochoiceoptionsinvolve
players). Sometimes the player is a brand character or a
vehiclethathasabrandlogoonit.Inothercases,theplaye
isananimatedchildthatcanbenamed,orgivenaparticula
hairstyleor clothing. Inaddition,childrenmay begiven the
choiceohowtoplaythegame(optionstochoosethelevelodiculty,orstyleoplaywouldbeincludedheree.g.,typeo
baseballswing).And,nallychildrenmaybeallowedtodesign
aspectsothegamespace(e.g.,colors,music).Byproviding
suchchoiceoptions,marketersmaybedrawingmoreocused
attention to, and higher levels o involvement in the game
itsel.
Box 1: Brand IdentIIers In Games
types o BrandIdentIIers
percentaGe oGames
0 3%
1 17
2 40
3 29
4 11
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KAISER FAMILY FOUNDATION
ur exd Gm Py
Therearesomeeaturesthatmayhelptosustainachilds
interestinagame,bothduringasinglesitevisitandperhaps
on returnvisits. Onemechanism thatmight have such aneect is to structure a game so thatmultiple levelscan be
achievedasagameplayersskillsimprove.Theleveloplay
can serveasa benchmark againstwhichpersonalprogress
canbemeasured.Itsetsupachallengethatagamercantry
toachieve.Structuringagamesothatpointscanbeearned
mayhaveasimilareect.Playerscanmonitorhowwellthey
aredoingandhowmuchtheirscoresimprove.Settingtime
limitsorplaymayalsoencouragegamerstotrytobeattheir
priorperormanceinthetimeallotted.Eachothesestructural
aspectsoagamecanhelptomotivateaplayertochallenge
themselves,andsototryagain.Forty-vepercentothegames
oermultiplelevelsoplay,69%awardgamepoints,and40%
incorporatetimelimitsosomesort.
Beyond the potential or challenging onesel, there are
moreovertmechanismsthatagamedesignermightusetotry
toencourageextendedplay.Explicitlyaskingaplayerithey
wouldliketoplayagainattheendoagameisoneexample
(71%othestudygamesincludedsuchanoption).Specic
recommendationsoothergamesthevisitormightenjoymay
alsoextendtimespentonthesite,andperhapsexpandthe
numberoactivitiesthatareworthreturning or (22%othe
gamesincludedarecommendationosometype).And,39%othegamesinvitegamerstoposttheirhighscorestoaleade
board,asonthepopsicle.comsite.
The public display o scores invites competition, and
encouragesgameplayerstoreturntothesitetoseehowwell
theyarearingagainstit.Itmayalsomotivatesomeplayersto
trytoimprovetheirplaceintheoverallstandings.Rewarding
highscorerswithextragameeaturesorprizes(e.g.,specia
downloads)mightalsobe ways toovertlyencouragerepea
play,butneitherisincorporatedinmanygames.Only5%o
games reward good game perormancewith extra eatures
andjust5%giveprizes.
Overall, there are a variety o game eatures that may
helptostimulateextendedplay.Someotheseinvolveover
encouragementwhileothersaremoresubtle,relyinginstead
ona gameplayers desire tochallengehimsel orhersel to
improveascoreorreachahigherleveloplay.
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4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN
bRanD eXPosURes beYonD tHe GaMes
Oneothequestionsposedearlyinthestudyocusedon
howmuchbrandandcompanyinormationchildrenwouldac-
tuallybeexposedtowhenvisitingthesesites.Forexample,
would children have many exposures to product packages,
brandcharacters,orlogosastheyclickedthroughthesite,orjustaew?Wouldtheybeexposedtoexplicitbrandbenetor
nutritionalclaims?Iso,whatisthenatureothoseclaimsand
howprevalentarethey?Anumberoapproacheswereused
totryto address thesequestions. The resultsthatollow in
thissectionpertainonlytothenon-gameareasothesites.In
otherwords,theyexcludebrandexposureswithinthegames
andgamemenus(thoseexposuresareinadditiontothosere-
portedhere).
numr brd Vri
Theprominenceothebrandidentiersisdriveninpartby
thenumberobrandvariantsorstockkeepingunits(SKUs)
depicted(e.g.,cherryversusgrapefavor).Asshownbelow,
therewasawiderangeinthenumberovariantsorSKUspre-
sentedorthestudybrands.
Arelativelylargerangemightbeexpectedgiventhetypes
oproductcategoriesadvertisedhere.Forexample,breakast
cerealshadewervariantsoverall(range:1to4,mean=2)than
acategorylikecandy(range:2to41,mean=10)wheremore
extensiveproductlinesarecommon.Fromthemarketersper-
spective,theInternetcanbeanadvertisingvenuethatispar-
ticularlywell-suitedorinormingconsumersaboutthearrayo
productormsandfavorsavailable.Whileitmightbedicult
tocommunicatemuchaboutanentireproductlineinthespaceoa30-secondtelevisionad,itismoreeasilyaccomplishedon
theInternet.Inormationandsellingpointscanbeconveyedat
alowvariablecostorallSKUsoered.So,generallyspeaking,
itisinthemarketersinteresttopresenttheullrangeoalterna -
tivestheyoer.Itisthenletuptotheconsumertosearchor
asmuchoraslittleinormationasheorshechooses.Insome
cases,thismaymeansitingthroughalargenumberobrand
variants:heretheoverallrangewasrom1to95.
Prv brd Idiir
Thereareanumberowaysthatavisitormightbeexposed
toabrandonawebsite.Forexample,explicitbrandbenet
claimsmightbemade(thesearediscussedinalatersection).
Inaddition,therearethebasicbrandidentiersormarkstha
maybeusedtohelpconsumersrememberabrandlater.In
thisstudy,anumberobrandidentierswererecordedinclud-ingtheourexaminedinthegames:(1)brandlogo,(2)brand
character,(3)productpackage,(4)brandinproductorm(e.g
pictureoFruityPebblesinabowl),aswellastwoadditiona
indicators,(5)textothebrandname,and(6)corporatelogo
Giventhecommercialnatureothesampleitwasanticipatedat
theoutsetthattheseidentierswouldbepresentonthesites,
itjustwasntcleartowhatextent.
Themostcommonidentierthatappearedisabrando
corporatelogo.Althoughveryewbrandsusebothlogosex-
tensively,many(approximately75%)useoneothetwologos
onalmostallpageswithinasite.So,orthemajorityosites,a
childislikelytoseeabrandorcorporatelogooneachpagehe
orshevisits.Otheridentiersvarymoreintheextenttowhich
theyareused.Forsomebrandstheproductoritspackaging
isemphasizedwhileorothersacharacterorthebrandname
itselaremoreprominent.
Togainanoverallpictureoexposurelevels,thepresence
orabsenceoeachothesixbrandindicatorswastalliedor
everypageonthewebsites,andthenaddedtogethertocreate
asummarybrandpresencemeasure.16Thismeasurecanbe
usedtodeterminehowmanydierenttypesobrandidentiersormarksappearonthepagesoawebsite.Here,theovera
meanistwobrandmarksperpage.Thismeansthat,onaver
age,oreverypagethatachildclickson,heorsheisseeing
twodierenttypesobrandreminders(typicallyalogoandon
other).However,asshownbelow,thereisevidenceosome
varianceintheextenttowhichdierentormsobrandidenti
ersareused.
Box 2: Brand VarIants on sItes
numBer o BrandVarIants (sKus)
percentaGe oBrand/sIte paIrs
1 26%
210 43
1120 16
21+ 15
Box 3: Brand IdentIIers on sItes
types o Brand
IdentIIers17
percentaGe o
Brand/sIte paIrs
0 0%
1 36
2 41
3 16
4 7
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KAISER FAMILY FOUNDATION
Theobservedrangeisrom1to4typesobrandidentiers
perpage(withatheoreticalrangerom0to6).Onsomesites,
thereareewertypesobrandexposures(e.g.,or36%othebrandsonlyasingletypeoindicatorispresentoneachpage),
whileonotherstherearemore(e.g.,or23%othebrands
threeormoretypesoidentiersappearperpage).Inspection
othedistributionoscoresthussuggeststhatthereisarange,
butthatitisrelativelyraretoencountersitecontentthatdoes
notcontainsomebrandreinorcement.
tvii cmmri
Theincreasing popularity o theInternetand othernew
mediaarepromptingchildrensadvertiserstorethinkhowthey
areallocatingtheirmarketingdollars(SteinbergandFlint2006).
Toreachchildreneectivelyamorediversearrayomediaisrequiredthaneverbeore.So,withregardtopolicyoptions,
considerationothisnewmediaenvironmentiscrucial.Tech-
nological developments are also blurring the lines between
oneadvertisingmediumandanother.Forexample,television
commercialsarenowrequentlyappearingonwebsites(Larson
2004).Thisisenabledbyasterconnectionspeeds,andin-
creasedbroadbandaccessthatallowsmarketerstoputvideo
ontheirsitesthatmanyvisitorscanreadilyaccess.
Amongthewebsitesinthisstudy,justoverhal(53%)had
televisioncommercialsavailableorviewing.18Theseappea
moreotenonchild-orientedsites(60%)thanonsitestargetedatamoregeneralaudience(32%)(=4.76,p
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0 4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN
Kelloggsbrandcharacters.Achildcanearnstampsbyview-
ingthecommercialsiheorsheisaregisteredmember(site
registrationpossible onlywithparentalpermission). Stamps
canthenberedeemedtoplayspecialgamesonthesite.
So,theactivitiesonthewebsitereinorcethemessagein
thetelevisionad,andviceversa.Intermsototalexposure,
theInternetcapturesallothequalitiesotelevisionadvertising,
andthenoersmore.
tw ky cgri advriig cim Marketersmayalsoinormsitevisitorsabouttheirbrands
bymaking specic claimsabout them. Here, one ormore
claimsweremadeor83%othestudybrands.Advertising
claims can be broadly dened as explicit statements about
the characteristics oa brand, its use orsuggestedusers.19
Twobroadclassesoclaimswerecodedinthisstudy:nutrition
claims,andwhatarereerredtohereasbrandbenetclaims
(e.g.,taste,convenience,variety).Specicsub-categorieso
claimswithin each o these twocategorieswerederived, in
part,romaFederalTradeCommission(FTC)studyoadvertis-
ing,nutrition,andhealth(IppolitoandPappalardo(2002).20
Findingsrelatedtotheprevalenceobrandbenetclaims
arereportedinthenextsection(detailedevidenceregarding
nutritionalclaimsollow).Overall,brandbenetclaimsaccount
or80%oallclaimsmadeonthewebsitesinthisstudy,and
nutritionclaimsrepresent20%othetotal.
1. brd bf cim
Brandbenet claimsrangeromsensory-basedcharac
teristicsothebrand(e.g.,taste,texture,appearance,aroma
tonewbranddevelopments(e.g.,newfavorsorpackaging)to
suggestedusersorusagesituation(e.g.,greatorkids)toex
perientialelementsemphasizingunandeelings.Thesekinds
oclaimswerereadilyapparentonthesites.
Acrossthesample,over1,500benetclaimswererecord
ed:theseareorganizedinto13sub-categories.InTable4,the
requencyoeachtypeobenetclaimislisted,andexamplesareprovided.Asshown,tasteclaimsarethemostcommon
typeoclaim,representingover27%othetotal.Claimso-
cusedonsuggestedusesorusagesituationsarealsowide-
spread(13%),asareappealstounandeelings(10%).Com
parativeappeals(1%),andprice-orientedclaims(1%)areused
muchlessrequently.Thisisquiteconsistentwithearlystud
iesotelevisionadvertising(e.g.,Barcus1980).Price-oriented
andothertypesoinormationalappealshavetraditionallybeen
relatively rareduring childrens televisionprogramming. This
patternseemstoholdorchild-orientedwebsitesaswell.
Benetclaimsarenotequallydistributedacrossbrandsintendedaudiencesorproductcategories.Asshownbelow
or79%othesampleoneormoreexplicitclaimsweremade
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KAISER FAMILY FOUNDATION 3
However, there is signicant variation in the number o
claimsreported(romaminimumo0 toamaximumo160
claimsperbrand).Todetermineitherearepatternsthatdistin-
guishbetweenbrandswithahighversuslownumberoclaims,
aseriesocomparisonsweremadebyaudiencecharacteris-
tics,singleversusmulti-brandsitesandbyproductcategories.
Thisprovedtobequiteinteresting.
First,nodierencesareapparentasaunctionothenum-
berositevisitors.However,therearedierencesasaunction
oaudiencetype. Whenchildrenand teensare theprimary
audienceorasite,ewerclaimsaremade(mean=10.8),as
compared to thosewith a more general audience (mean =
24.7)(F=7.15,p
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4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN
(88%) than one that targets childrenand teens (38%), (F=
19.31p
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KAISER FAMILY FOUNDATION 3
Wi Mmrhip
Onceawebsiteiscreated,gettingvisitorstospendtime
onthesiteandtoreturnlaterisoneothekeydicultiesthat
marketershaveencounteredinpromotingtheirbrandsonthe
Internet.Asitethatisabletoattractvisitorsoverandover
againisconsideredastickysite(OGuinnetal.2006).Suc-
cessindrawingrepeatvisitorsdependsonanumberoac-
torsincludingthecontent,itseaseouseandentertainment
value.Newandexcitingcontentiscertainlyoneapproachor
drawinganaudience.Membershipsthatoeradditionalincen-
tivesoraccesstospecialactivities,promotionsorgamesare
anotherwaytoencourageparticipation.Forexample,Wonkas
ClubDuboersaccesstogames,apersonallyfavoredhome
page,specialscreensaversande-cards.
Forty-twopercentothestudywebsitesoeredanoption
toregister,joinacluborbecomeamember.Severalothese
membershipopportunitieswerenotmadeavailabletochildren
butwereopenonlytothosevisitorswhowereatleast13years
oage.Asshown,childrenweregiventheoptiontobecomea
memberon25%othewebsitesinthestudy.
On a subset o these, children can become members
without providing much identiying inormation (12% o tota
sample).Forexample,achildmaysimplybeaskedtocreate
ascreennameandpasswordwhentheybecomeamember
Onthesesites,parentalpermissionisnotrequired.However,
thereareotherwebsites(13%ototalsample)wherepersona
inormationisrequestedatregistration.Incompliancewithth
ChildrensOnlinePrivacyProtectionAct(COPPA),23thecorpo-
ratesponsorsothesewebsitesobtainveriableparentalper-
missionbeorecollectinganyidentiyinginormationromchil-
dren.Oneothreemechanismswasusedtoobtainparenta
consentonthesesites:(1)emailsenttoparentwithresponse
Box 6: memBershIps
optIon proVIded or chIldren aGe 12 and underto Become a memBer?
y n
25% 75%
Is parental permIssIon requIred to reGIster?
13% 12%
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4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN
required,(2)emailsenttoparentwhothenneedstogotothe
site and provide creditcard inormation (to veriy their adult
status),or(3)writtenparentalpermissionrequired.Withone
exception,allothemoreteen-orientedsitesoeredmember -
shipopportunities.However,youngerchildrenwereeithernot
permittedtoregisteratall(openonlytoages13+)orveriable
parentalpermissionwasrequiredinallothesecases.
Membershipmayallowaccesstoavarietyospecialsite
eaturesandbenets. Illustrativeexamplesarepresentedin
Figure3.Cautionininterpretationshouldbeusedheregiven
the small sampleo sites that oermembership to children
(under12).Somesitesemphasizegamingenhancementsto
theirmemberssuchasregularupdatesonnewgames,access
tospecialorsecretgames,bonuspowerorsecretliveswithinagameortheopportunitytoretainapersonalrecordo
highscoresand/orpostthemtoaleaderboard(e.g.,nabisco-
world.com).Forexample,ongushers.comvisitorshavethe
opportunitytocreateandurnishtheirownroom.Onsub-
sequentvisits,thechildcanvisittheroomthatheorshehas
designedandupdateitasdesired.
Members may also be special ly inormed about new
developmentsonthesite,suchasnewbrands,exclusiveo
ersornewtelevisioncommercials.Promotionalentriessuch
assweepstakessometimesrequiremembershiporsiteregis
tration.Onthemoreteen-orientedsites,membersmayeven
havetheopportunitytoposttheirideasoropinionsonthesite
(e.g.,mycoke.com).Thereareamultitudeocreativeoptions:
notwositesarealike.
Although membership does provide additional benets
andaccess,somevisitorsmaychoosenottoparticipate.This
raisesthequestionowhatkindowebexperienceisthenpos
sible.Withveryewexceptions,consumerswerestillpermitted
accesstomostsiteactivitiesevenitheychosenottoregis
ter.Thereweretwokeyexceptions:bothmycoke.comandmillsberry.comseverelyrestrictaccesstonon-members.Inthe
caseoCoke,unlessparentsprovidetheirpermissionthereis
verylittlethatchildrencandoonthesite.
Wi cmmuii
Somesitesareorganizedasaplaceorcommunitytha
achildcanvisit.Itmaybeanisland(e.g.,AppleJacksCinna
Island),acharactershome(e.g.,Kool-AidMansHouse),atree
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KAISER FAMILY FOUNDATION 3
house (e.g.,KeeblersHollowtree) ora town (e.g.,Kelloggs
FunKtown).Approximately25%othestudysitesareothis
type.Onsomeothese,visitorstravelthroughthesitealmost
asitheyarewelcometourists.Theyareencouragedtoex-
ploredierentlocations,andcanstoptoparticipateinmany
activitiessuchasplayingagame,goingtothetheater(toseemoviepreviewsortelevisioncommercials),sendingmailtoa
riend,or learningabouta brandcharacter. Not allothese
sitesarecustomized.Thechildcanvisitandexplorethecom-
munitybuttheydosoprimarilyasanobserver.However,there
areothersinwhichthechildparticipatesnotasavisitorbutas
acitizenotheanciulcommunity.Bydenition,theserequire
registrationormembership(andareincludedinthestatistics
providedabove).Perhapsthemostelaborateotheseonline
communitiesismillsberry.com.
Onthissite,achildcreatesacharacter(includinggender,
clothing,hairstyle),aneighborhoodinwhichtolive,aspecichouse,anditsdcor.Thecharactercanshopatdierentstores
(e.g.,grocerystore,bookstore,toystore,hairsalon),checkout
booksatthelibrary,visitthepostoce,checktheiraccountat
thebank,visitthecommunitycenter,contributetoaooddrive,
andvisitamuseum.Gamesandatheaterarealsoavailable
inthearcade. Millbucksarethecurrency: theseareearned
byplayinggamesandcanbespentinthevariousstores.By
participatinginactivitieslikereadingalibrarybookormakinga
donation,thechildcharactercanincreasehisorherstrength,
tness,intelligenceormerit.Thechildcharacterdoesgethun
gryandmusteatinordertomaintainhisorherstrength(the
grocerystorestocksawiderangeooods,romproduceto
brandeditems).GeneralMillscerealsareembeddedinpart
othesite,buttherearemanysectorswherethereisnovisiblebrandpresence.Overall,thewebsiteexperienceiscustomized
totheinterestsothechildwhovisits.Othercommunitybased
sites(e.g.,nesquik.com,lunchables.com)havesomeothese
eaturesbuttendnottobeaselaborate.
Vir Mrig
Thereisextensiveresearchevidencesuggestingthatpeers
canbeanimportantsourceoinfuenceinpurchasedecisions
(e.g.,Moschis1987).Themoreavorabletheinormationanin-
dividualreceivesromriendsoracquaintances,themorelikely
heorshewilladoptaproductaswell.Thereisalonghistory
oresearchinmarketingontheroleoopinionleaderswhohelptostimulatedemandbyoeringadviceandinormationto
othersintheirsocialnetwork(Wilkie1994).Recognizingthe
poweropersonalinormationsources,marketingpractitioner
havedevelopednewapproachessuch asbuzzmarketing,
viralmarketing,anddiusionmarketingtoencouragecon-
sumerstotalktooneanotherabouttheirproducts(e.g.,Dye
2000;KhermouchandGreen2001).Thesearetoolsusedto
trytoproactivelyinfuencewhatissaidaboutarmsbrands
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4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN
ratherthansimplyhopingthatpositiveword-o-mouthdevel-
ops.ViralmarketingusestheInternettoencourageconsum-
erstomarkettooneanothereitherviablogsornewsgroups,or
throughpersonalcontact(email)stimulatedbyarmsmarket-
ingeorts(Dobele,TolemanandBeverland2005).
Onetypeoviralmarketingencouragessitevisitorstosend
emailtoriendscontainingabrand-relatedgreeting(e-card)or
aninvitationtovisitthewebsite.Thisoccurredonapproxi-
mately64%othewebsitesinthestudysample.Marketinge-
ortslikethisoneturnemailintoatypeoadvocacyorword-o-
mouthendorsementthatispassedalongromoneconsumer
tothenext.Embeddedintheseemailsarenews,activitiesand
entertainmentthatareavorabletothebrand.Likethewebsite
memberships,thisisaway toincreaseavisitorsinvolvement
withabrand,andtocustomizethesiteexperienceorthem.
Thesekindsoeortsweremoreprevalentonsitesocused
onchild- and teen-orientedactivities (74%)ascompared tothosethatalsoincludedadultcontentaswell(32%)(=11.20,
p
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KAISER FAMILY FOUNDATION 3
Onothersites,however,(e.g.,lunchables.com,popsicle.
com),visitorsareaskedabouttopicssuchastheiravoritetype
omusic, things they like todoin thesummerorhow they
spendtimeontheweb,alltopicsthatarenottieddirectlytoa
specicbrand.Inbothcases(brand-relatedornot),children
areaskedtovoicetheiropinionorpreerence.Althoughthis
maybeamoresubtlemeansopersonalizingamessage,itis
awaytorepresentanindividualspointoview.
Overall, when collapsedacrossthese variousmodes o
interactingwithchildren,itisevidentthatamajority(73%)o
thewebsitesincorporatesomemechanismtocustomizethesitevisitorsexperience.Itmaybeassimpleaspostinggame
scoresorchoosingabackgroundcolororsitecontentsthat
helpstomakethebrandinteractionsomehowunique.These
kindsositeeatureshelptodrawthevisitorin,simplybecause
thecommunicationcanbemorecloselytailoredtoindividual
needsandinterests.Thereisakindoproximitytothemes-
sagethatwouldnotbethecasewithmassmedia.
MaRketInG PaRtneRsHIPs
Marketing partnerships, whether through sponsorships,promotionsormediatie-ins,areacommonpracticeintodays
marketplace. When two brands collaborate, there are a
numberopotentialadvantagesromamarketingperspective.
Bothmaygaingreaterexposureorvisibilitywithintheirtarget
audience.Whenalignedwell,eachalsohastheopportunity
to capitalize on the positive brand associations consumers
haveabout theirpartner. And,themessage itselmayhave
greaterimpactbecausethereismorecontentorinormation
to be conveyed. Thus, there may be greater potential o
gainingattentionandgeneratingexcitement.Partnershipsare
also oten cost-eective because advertisingor promotiona
expensescanbesharedbytwobrands.
TheInternetisareadilyaccessiblemediumorcommuni
catinginormationaboutpartnershiporco-brandedactivities
Thewebcanalsobeusedasanintegrativeplatormtobring
togetherdisparatemarketingcommunicationtoolseectively
(Aaker2002).Evidenceobrandpartnershipswasreadilyavail-
ableonthewebsitesinthestudysample.Some90dierenbrandpartnerswereincorporatedinsweepstakes,premiums,
sponsorshipsandotherpromotions.Mostothese(approxi
mately70)werenon-oodbrands(e.g.,SixFlagsAmusemen
Parks, Play Doh, Blockbuster Video, LittleLeague Baseball
HolidayInn).Theremainderwascomposedprimarilyoood
brandsthatarenotpartothepresentstudy(e.g.,TacoBel
Dole,Quiznos).Inaewcases,websitepromotionsinvolved
all othebrandswithina productportolio(e.g., allNabisco
brands)owhichthestudybrandsareonlyasmallsubset.A
numberobrandpartnershipsalsosuracedthroughmovieand
televisiontie-ins.
Mdi tiI
Inthecurrentdebateaboutthemarketingooodtochil
dren,somecommentatorshavequestionedwhetheritisap
propriate to link television showsormovies directly to ood
brands(e.g.,CenterorScienceinthePublicInterest2003).
Thisismostotenaccomplishedviathedevelopmentospe
cialproductvariants(e.g.,SpongeBobMacaroni&Cheese),
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4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN
packagingchanges (e.g., special StarWars packaging or
M&Ms),promotions(e.g.,reeRobotstheMovieracersin-
sidespeciallymarkedboxesoKelloggproducts)oradvertise-
ments.Underpinningtheseconcernsistheassumptionthat
aoodbrandwill bemuchmoreappealingtochildrenwhen
itisassociatedwithawell-likedTVormoviecharacter.The
researchresultsonthisissuearesomewhatmixedhowever.
Although there is some evidence suggesting that childrensproductchoicesshitwhenlinkedtoapopularcartoonchar-
acter(Kotler2005),thereisalsoempiricalevidenceintheaca-
demicliteratureindicatingthatchildrenschoicesareunaected
(NeeleyandSchumann2004).Additionalresearchisneeded
toisolatethecircumstancesinwhichcharactersimpactood
choicesandwhentheydonot.However,theevidenceiscon-
sistent in showing that children pay substantial attention to
theseadvertisements.Theyexhibithighlevelsorecognition
oacartooncharacteranditsproductassociation,aswellas
liking or both thecharacter and the advertised brand (e.g.,
Henke1995;Mizerski1995).
Forty-sevenpercent o thewebsitesinthisstudy incor-
poratedsomeormotelevisionormovietie-in.Thus,media
partnershipswerearelativelycommonoccurrence.Thirty-one
percentothesiteshadamovietie-in;25%hadalinktooneor
moretelevisionshows,and9%hadbothmovieandtelevision
ties.Brandsweregenerallypartneredwithlargeblockbuster
moviespopularinthesummero2005.Figure4providesa
listoallothelms thatappearedonthesitesin thestudy
Itwasnotuncommonorthesamelmtobepromotedby
multiplebrands.25Forexample,Star Wars: Revenge of the Sith
wasinvolvedinmarketingactivitiesonsevendierentwebsites
So,thereisthepotentialthatachildmayencountermultiple
promotionsinvolvingawell-likedmovieandheavilyadvertised
oodbrandastheyvisitdierentsitesontheInternet.Simi-
larly,somewebsites(approximatelyone-thirdothesiteswithamovietie-in)hadconnectionswithtwoormorelms.
Obviously,eachmovietie-inwillhaveitsowncreativestyle
andexecution.Typically,theyarepartoalargerintegrated
marketingcommunicationseort,whichextendsbeyondthe
webpresence.Forexample,inthesummero2005Marspart-
neredwiththeproducersoStar Warstocreateamulti-ac
etedmarketingcampaign.Tohighlightthemovietie-in,Mars
createdtheChocolateMpirewithinitsM&Mswebsite.The
mpireisa anciulworld thatlinks themovieandtheM&M
brandinavarietyoways.ThereareStar Warsscreensavers
wall-papers and e-cards that embed the M&M charactersTelevisioncommercials and video that link to themovie are
alsoavailableorviewingonthesite.Special,themedproduct
packagingishighlighted,andasweepstakesisincorporated
(althoughnotopentochildrenunder12).Childrencanplaythe
LightSaberTraininggameonthesiteanddownloadapape
lightsaberitheychoose.Together,theseelementsreinorce
theassociationbetweenthebrandandthemovieinacreative
andmemorableashion.
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KAISER FAMILY FOUNDATION 3
Televisiontie-inswithstudybrandswerealsoevident(as
notedabove,presenton25%osites).Figure5providesalist
othetelevisionprogramsthatappearedonthesites.Slightly
morethanhalothesitesthathadaTVtie-inincorporatedtwo
ormorespecicprograms:oneincludedasmanyasninedi-
erentshows.26Thesetie-insappearindierentways.Some-
timestheyareprimarilyanannouncementospecialpackaging
(e.g.,NestlePop-UpswithScoobyDoopackaging).Inothercases,theyaretiedinwithpromotions(e.g.,aprizeromNick-
elodeonorthePepperidgeFarmGoldshsweepstakes),oras
arewardtomembers(e.g.,specialpreviewsromMTVonthe
Starburstsite).Televisiontie-inscanalsobeusedtoeducate
orinorm.Intheexampleabove,SpongeBobandthePower-
puGirlshelptocommunicatethebenetsomilk.
Prmi d sprhip
Oneothemostprominentmaniestationsobrandpart-
nershipsonthesitesissalespromotion.Consumerpromo-
tionsareincentivesusedbyamanuacturertocreateapercep-
tionogreaterbrandvalue. Thegoalis tomotivateproducttrial, encourage the purchase o larger quantities, or oster
repeatpurchases (OGuinn etal.2006). Consumerpromo-
tionscantakemanyorms,includingsweepstakes,contests,
premiums,sampleoers,coupons,and rebates. Essentially,
theyareattemptsbymarketerstocreateexcitementandtoen-
courageconsumerstopurchasetheirbrandsratherthanthose
oa competitor. Oneormoreothese typeso promotions
appearedon65%othesitesinthestudy.Thisproportionmay
actually underestimate the requencyo occurrence because
promotions that appearedon the sitesbut thatwere exclu
sivelytargetedatadultswerenotcoded.Fortypercentoa
websitesinthestudyhadasweepstakesorcontest,and31%
incorporatedapremiumoer.Samples,rebatesandcoupons
weremuchlesscommon,appearingononly1%othesesites
Promotionaloerswereequallywell-representedonthesite
thatattractalargenumberoyoungvisitorsaswellasonthose
thatreachewerchildren.
Sweepstakesareapopularpromotionaltoolamongmar
keters.Approximately75%opackagedgoodsmarketersuse
sweepstakesandalmostone-thirdoU.S.householdspartici-pateinoneeachyear(Shimp2007).Fromamarketersper
spective,theyoeranumberoadvantages.Theyarerelatively
inexpensive,simpletoexecuteandcanhelpincreasedistribu-
tionatretail.Theyalsoattractconsumersattentionandcan
buildenthusiasmaboutabrandwhilereinorcingitsimage.The
sweepstakesand contestsonthewebsitesoerprizes tha
arelikelytogeneratesubstantialexcitementamongchildren
Forexample,onthebubbletape.comsite,winnersreceivea
Nintendo Game Cube System and on the pgoldsh.com
site,childrencanwinatriptotheNickelodeonStudiosinLos
Angeles,amongotherprizes.Campbellsmysoup.comhasan
ongoingseriesoSouperstarsweepstakese.g.,Souper-starIsland(winatriptoaCaribbeanisland),SouperstarCas
tle(winaweekatanEnglishcastle),SouperstarFantasy(win
atriptoamoviepremiere).Visitorsareencouragedtoreturn
tothesitetoseewhatthenextbigpromotionaleventwillbe
Onsubway.com,childrenbetweentheageso812havethe
opportunitytobecomeaSubwayChampion(withparenta
permission).Winnersreceivea$10,000collegescholarship.
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0 4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN
Sweepstakesandcontestsinvolvingchildrenhavesome
uniquedimensionsasamarketingapproach.Thereisthepo-
tentialthatyoungchildrenmightdevelopunrealisticexpecta-
tionsabouttheirchancesowinning.Becausethispotential
isknowntoexist,theCARU(2003)sel-regulatoryguidelines
speciyhowpromotionaloersmightbestbecommunicated
tochildren.Byvirtueothenatureopromotionsthatappear
onstudywebsites,parentsarenecessarilyinvolvedeitherto
enterand/ortoclaimaprize.So,childrenarenotparticipating
independently.
Asnotedabove,premiumoersalsoappearonmanyweb-sites(31%oallsites).Thesearemerchandiseitemsoeredby
amanuacturerasagittoconsumers,andlikesweepstakes
areusedtotrytostimulateproducttrialorencouragerepeat
usage.Insomecases,thesepromotionsrequirethepurchase
oa product inorder to take advantageothepremiumo-
er.Forexample,onHersheyskidztown.comsite,visitorswere
abletoobtainreemovieticketsorthere-releaseoE.T.,but
multiplepurchasesoReesescandywererequiredtodoso.
Otherrequirementsmayalsobemade,thatdonotinvolve
abrandpurchase.OnCheBoyardeescheboy.comsite,or
example,anoeroareeCheBoyardeeSuperballismadetochildren.However,togettheballtheyneedtoberegisteredin
theCheClub(whichrequiresaparentspermission),andplay
agameonthesitethattheymustthenemailtoariend.This
exampleillustrateshowpremiumoerscanbeusedtoencour-
ageparticularconsumerbehaviors,inthiscase,viralmarket-
ing.Sometimesthepremiumsinvolvemerchandisewhichmay
serveasabrandreminder(e.g.,aHersheyHappinessT-shirt
withthebrandlogoontheront),andinotherstheydonot.So,
boththeconsumerandthemarketercanbenetromthese
oers.Theconsumerreceivesadesireditem,andthemar-
keterbenetsthroughpositiveimpactsonthebrandimage,its
infuenceasabrandreminder,andperhapsasamotivatoro
purchasebehavior.
eDUcatIonal content
Inadditiontothemanyotheractivitiesalreadynoted,some
marketersalsouseaportionotheir site toprovideconten
withaneducationalemphasis.Anumberodierentsubjecareaswereemphasizedhere,rangingromhistoricalactsto
science,math,health,generalnutritionandsports-relatedis
sues.Forcodingpurposes,educationalmaterialwasdened
asactivitiesthatdeveloptheknowledge,skillorcharactero
siteuserson topics otherthana oodbrand, its ingredients
ormanuacturer.Figure6listsexamplesosomekeytopics.
Thirty-vepercentothesitescontainedoneormoretypeso
educationalinormation.Toillustrate,ononeotheMcDonalds
sites(ronald.com),inormationaboutdinosaursisincorporated
asshowninthepictureabove.Siteswithabroadaudienc
weremarginallymorelikelytoincorporateeducationalmate
rial(53%)thanthoseocusedmoreexclusivelyonchildrenandteens(29%)(=3.42,p
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KAISER FAMILY FOUNDATION 3
oborderline educationalmaterial or advercation was also
codedandillustrativeexamplesareprovidedinFigure7. For
example,onKelloggsFunKtownsite,inormationisprovided
about the Tonymobile, itsbasicengineeringandconstruc-
tion.Similarly,Hersheysprovidesinormationaboutthemak-
ingochocolate, includinga video touron its hersheys.com
website,whichwasalsodirectlylinkedtokidztown.com.One-thirdothesitesinthestudyincorporatedthistypeocontent,
inwhicheducationalinormationisembeddedinanadvertising
message.
Foryoungchildrenwhoareinthemidstolearningtodis-
tinguishbetweenadvertisingandothermodesocommunica-
tion,thishassomepotentialtocauseconusion.Thereisclear
evidence in the academic research literature indicating that
childrenneedtoacquireatleasttwokeyinormationprocess-
ingskillstoevaluateadvertisingeectively.First,theymustbe
abletodistinguishbetweencommercialandnon-commercial
content.Second,theymustbeabletorecognizeadvertisingspersuasiveintent andusethisknowledge to interpretselling
messages.
Oncechildrendeveloptheseskillstheyarethoughttobe-
comemoreskeptical,andthusmorecapableoresistingad-
vertisingsappeal(e.g.,Boush,FriestadandRose1994).How-
ever,academicresearchershaveshownthatchildrenwhohave
thecognitiveskillstodiscountcommercialmessagesmaynot
dosowhentheyseeanadunlesstheyareexplicitlyreminded
(Brucks,ArmstrongandGoldberg1988).Ithelinesbetween
advertisingandeducationalcontentbecomeblurred,thismay
taxayoungchildsabilitytodisentangleandthenevaluatethe
sellingmessage(Moore2004).
eXtenDInG tHe onlIne eXPeRIence
Therearemultipleapproachesthatamarketermightuse
toextendavisitorsonlineexperience.Perhapsthemostbasic
istolinkthewebsitetootherbrand-relatedadvertising.Inter
netadvertisingisreadilyintegratedwithotherormsomedi
advertisingandpromotion.Atthemostbasiclevel,eachorm
otraditionalmediaadvertising can list awebsiteURL. Fo
example,incorporatingawebsiteaddressinatelevisioncom-
mercialorlistingitonaproductpackagearesimpleandeasily
executedapproaches(asnotedearlier,websiteURLswerelist
edonover50%othebrandpackagesinthestudysample).
Makingtelevisioncommercialsavailableorviewingona
websiteisanotherwaytolinkmultipleadvertisingmedia.As
partoan integratedmarketingcommunicationsplan, these
brandmessagesarelikelytobebetterrecalledandmoreper-
suasivewhentheyappearinmultipleadvertisingvenues(e.g.,
NaikandRaman2003;ShultzandSchultz2004).
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4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN
Prvii exr brdRd Im
Thereareothermethodsthatmarketersmayusetotry
toextendthechildsonlineexperience.Onewayistopro-
videbrand-relatedcontentthatchildrencankeeponcetheyleavethesite. Theseareitems thatcanbedownloaded,or
printedandsaved.Insomecases,suchextrasmayprovide
theopportunityorabrandmessagetobereinorcedoveran
extendedperiodotime.Itcanbeaveryeectivewaytoretain
abrandpresencebeyondtheInternet,andappearstobequite
common.Amongthebrandsinvestigatedhere,76%oered
atleastoneextraitem.Asshownbelow,52%oeredtwoor
more.
Theseextrascantakeavarietyoorms(approximately
70inthisstudy),manymorethanwereanticipatedattheout-
set othis research. Tobetterconvey the rangeo options
available, they havebeen organizedinto10categories, andaresummarizedinFigure8.Althoughmostotheitemsap-
peartobeocusedonplayorentertainment,aewincorporate
aneducationaldimension.AsshownintheFigure,themos
commontypeoextrawasadesktopeaturesuchasabrand
wallpaper,screensaver,ordesktopicon(representing39%o
allitems).Brandreminderssuchaspicturesobrandcharac-
tersorlogoswerealsocommonplace,aswerebrand-related
artactivities,gamesandtoys.
Lessrequent(althoughpresentormultiplebrands)were
healthandwellnessactivities,whichcenteredonexercisetips
orinormation.Avarietyootheractivitiessuchaspartyplan-
ningandshoppinginducementswerealsoobserved,butonly
inasmallnumberocases.
Onthebasisothestudysample,itthusappearsthati
isaverycommonpracticeamongmarketerstocreatebrand-
relatedactivitiesdesignedtoextendbeyondthesitevisit.These
activitiesarewide-ranging,andtypicallyverybrand-centered
Box 7: Brand-related extras
numBer o extrasoered
percentaGe oBrand/sIte paIrs
0 24%
1 24
24 37
5+ 15
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KAISER FAMILY FOUNDATION 3
Asaresult,theyhavethecapacitytoreinorceandaugment
thebrandmessagechildrenseeonline.Inessence,thebrand
exposurecannowfowintothechildseverydaylie.
rgig li Prdu cumpi
Anotherwaythattheonlineexperiencecanbeextended
isbycreatingalinkbetweentheweb-basedcontent,andthe
actualconsumptionothebrand.Ratherthansimplyproviding
moreadvertisinginormationorentertainmentviatheInternet,
themarketermayattempttousetheonlinepresencetodirectly
encourageproductusage.
Oneapproachthatamarketermightusetoconnectan
onlineexperiencetoabrandisthroughtheoerospecialin-
centivesorrewardsthatareobtainedintherealworld.Forexample,onbubbletape.comsitevisitorscangetreeNintendo
gametipsbyenteringcodesromspeciallymarkedpackages
o Bubble Tape gum. Similarly, on sillyrabbit.millsberry.com
childrenareencouragedtousethecoderomspeciallymarked
boxesoTrixcerealtosavetheirgamescoreintheHallo
Fameonthewebsite.Incentivessuchasthesecanbeused
tostrengthentheconsumersrelationshipwithabrand,pro-
motebrandloyalty,aswellasenlivenawebsiteexperience.
Inthisstudy39%othesitesoeredprogramsthatencour
ageconsumerstoaccumulatebrandpoints,codes,stampso
universalproductcodelabels(UPCs)ofine.Table10shows
howthesepointscanbeusedoncetheyarecollected.Among
thebrands thatoertheserewards, thevastmajority (97%
oerpointsthatconsumersobtainromtheproductpackage
(38%oallstudysites).
Thus,in almost allcaseswhereapointsprogramis o
ered,itisnecessaryoraconsumertopurchasethebrandin
ordertotakeadvantageoarewardsspecialbenets.Byre-
quiringmultiplepointsortokens,themarketerhopestoestab
lishapatternorepeatpurchase,andultimatelycommitmentto
thebrand.Althoughparentstypicallyactasgatekeepersina
purchasedecision,thereisextensiveevidencetosuggestthatevenyoung childrencanexertsubstantial infuenceover the
productchoicesthataremadewithinahousehold(e.g.,Galst
andWhite1976;Isler,PopperandWard1987).
Inthestudysample,thewebpresencewasusedtoa
cilitate consumption in two essentialways. One approach
was tousethewebsitesimplyasavehicle tocommunicate
inormation about promotions, merchandise discounts, o
premiumsthatareobtainedo-line. So, premiumssuchas
brandedclothingortoysthatcouldbeearnedbysavingUPCs
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4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN
mightbeadvertisedonawebsite.Detailsareprovidedasto
whatrewardsorprizescanbeearned(orwon),buttheactual
redemptiontakesplaceofine(typicallyviathemail).27Inthis
case, thewebis usedprimarilyto inorm consumers o the
promotionaloerandpersuadethemtoparticipate.Thisap-proachwasapparentonhalothesitesthatincorporateda
pointcollectionprogram(19%oallsites).Theletcolumno
Figure9illustratesthekindsoitemsconsumersareaskedto
collectandtherewardsavailable.
Asecondapproachusedtoencourageproductconsump-
tiontiesmoredirectlytothewebsitesthemselves.Onapproxi-
matelyonehalothesiteswithapointsoer(or20%oall
studywebsites), rewards are redeemed or entries are input
online.Consumersareencouragedtocollectcodesorgame
piecesromaproductpackagewhichtheycanthenenteron
thewebsite togainaccessto a reward. Here, thewebsitebecomes the actualpurveyorothe reward. So,the link is
orgeddirectlybetweenproductuseandrewardsreceivedon
thewebsite.AsshownintherightcolumnoFigure9,visitors
maygainaccesstodownloadableitems(e.g.,specialscreen-
savers),earnadditionalcustomizableeaturesonthewebsite
(e.g.,itemsoryour roomon the site), acquire thechance
toplaynewgamesoradvancedlevelswithingames,orenter
promotionstowinprizes.Eachotheseislikelytobeattractive
tochildren.
Oneothewebsitesthatincorporateapointsprogramis
postopia.com,whichpromotesPostchildrenscereals.Thisi
acreative,anciulandanimatedworldinwhichthereareman
activitiesandgamestoplay(atthetimethesitewascoded,
thereweremorethan40uniquegamescontainingtwostudbrands).28 Giventhisemphasis,mostotherewardsinvolve
gamingenhancements.Childrenobtainpostokensromthe
insidefapoacerealbox.Ontheoutsideothepackage,there
isapicturelettingpotentialpurchasersknowthatpostokens
arecontainedinside.Tokensarethenenteredonthewebsite
Childrenusetheonlinecoinstounlocksecretlevelsorextra
livesaswellastogainaccess tospecialactivities. Forex
ample,accesstospecialtelevisionbloopersorNickelodeons
Fairly Odd Parentsisavailableonlytothosewhohavetoken
toredeem.29
Through these kindso activities, themarketer has theopportunity to establish a direct connection between the
entertainmentonthewebsiteandactualconsumptionothe
brand.Whenmultiplecodesorpointsarerequired,thereisan
attempttopromoterepeatbrandusage,andithelpstocreate
repeatvisitstothewebsiteaswell.Fromachildsperspective
thereisnowatangiblelinkbetweenwhatbrandtheychoose
andtheunheorshehasonawebsite.Thereissomeresearch
evidenceindicatingthatthismaybeapowerulreinorcement.
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KAISER FAMILY FOUNDATION 3
Olderchildren(1112yearolds)mayactuallybemoreattentive
totheentertainmentprovidedbyanadvertisementthanyounger
children(78yearolds),andmorelikelytoallowittoshape
their perceptions o product usage (Moore and Lutz 2000).
So,whenthesiteisentertaining,thebrandmayseemtotaste
better.
expdig Ug oi wih nw Rip
Becauseo itscapacitytoprovidedetailedcontent,the
Internetcanbeanecientandcost-eectivemediumorcon-
veyingnewinormationaboutabrandanditspotentialuses.In
additiontoenlargingmarketdemandbyattractingnewusers,
rmsmayalsotrytoincreaserevenuesbyencouragingnew
usesormorerequentconsumptionamongexistingusers.
Onewaythatoodmarketerscanencourageadditionalin-
terestintheirbrandsisbyprovidingconsumerswithnewand
appealingrecipes.Notonlydoconsumersappreciatethese
eorts,butmarketershavetheopportunitytoexpandpotential
usageoccasionsortheirbrand.Alikelybyproductisincreased
consumerinvolvementwiththebrand.Approximately23%o
thesampleprovidedrecipeseaturingthatbrandasaningredi-
ent.30Forsomeothesebrands,ahugenumberorecipes
appear:therewaswidevariability,rangingromalowotwoup
toamaximumo218recipesperbrand,withanaverageo34.
Theavailabilityonutritionalinormationandtherecipeseaseo
preparation(oraccessibilitytochildren)werealsostudied.
Theseresultssuggestthatwhenrecipesareoered,there
isgenerallyaneorttomakethisactivityoneinwhichachild
mightparticipate.Giventhetypesobrandsunderinvestiga
tioninthisstudy,recipeswerenaturallylimitedtoasubseto
productcategories(e.g.,breadsand pastries,candy,cereal
cookies/crackers,non-carbonateddrinks,othersnacks,pea
nutbutterandjelly,andsotdrinks).Thismayaccountinpartorthelowerrateonutritionalinormationprovided.Notsur
prisingly,recipesweremorecommononsiteswithagenera
audience(64%)relativetothosethatocusmoreexclusivelyo
childrenandteens(11%)(=30.09,p
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4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN
WebsIte PRotectIons oR cHIlDRen
Given childrens status as a vulnerable audience, key
stakeholdersagreethatadvertisingtargetingthisgroupmust
beconductedinaairandresponsiblemanner.Youngchil-
drenarereadilypersuadedbecausetheydonotyetpossess
thecognitiveskillsthatenablethemtoullyevaluateadvertisingmessages(seee.g.,John1999orareview).Anyadvertising
targetedatthisgroupthusneedstotakeintoaccounttheir
level omaturity, sophistication and knowledge. This basic
premiseisacknowledgedbymarketers,andisinactoneo
theoundationalprinciplesintheChildrensAdvertisingReview
Unitssel-regulatoryguidelines(CARU2003).
Becausetelevisionhasbeentheprimaryadvertisingmedi-
umusedtoreachchildrenovertheyears,protections(whether
governmental regulations or sel-regulatory eorts) have o-
cusedprimarilyonthatmedium.However,thetechnological
capacityotheInternetallowsornewmodesocommunica-
tion,andasaconsequencetheneedoruniqueormsopro-
tectionsmayarise.Todate,theprimaryemphasishasbeen
placedonprotectingchildrensonlineprivacyviatheChildrens
OnlinePrivacyProtectionAct(COPPA).
At thesame time,CARUhasinstituted aseto general
guidelines(inadditiontoprivacyissues)toadviseadvertisers
onhowto communicatewith childreninanageappropriate
wayontheInternet(seeCARU2003).CARUcontinuestore-
viseandupdatetheseguidelinesasnewusesandpotential
concernsaboutthismediumemerge.Thus,thedevelopmentoexistingprotectionsinthisarearefectsanongoingeort,
andonethatislikelytocontinueintheoreseeableuture.
Oneothegoalsothisstudywastoexaminethekindso
protectivemechanismsthatarealreadyinplaceontheweb-
sites.Threeprimarytypesoapproacheswereidentied:(1)
privacyprotectionsandageblocks,(2)provisionoinormation
orparents,and(3)adbreaksorreminderstochildrenabout
thepresenceoadvertisingonthesite.
Privy Pri d ag b
Asnotedearlierinthediscussionomembershipopportu-nities,marketersarecareultoscreenchildrenundertheageo
13whennecessary.Somesitesdonotrequestanyinorma-
tionatallromthosewhowanttoperusethesite(romeither
adultsorchildren)(e.g.,Hersheyskidztown.com),sothereis
noage-screeningmechanism.Otherscollectonlyverybasic
identiying inormation,suchasa screen name to recognize
sitevisitors,orarstname,andemailaddressthatisusedonly
oncetosendane-cardorgreeting.Stillotherssimplyexclude
childrenunder13romparticipatinginasiteactivitysuchas
registeringonthesite,enteringasweepstakesorpurchasing
productonline.Onallsitesinthisstudywherepersonaldata
isrequestedandchildrenarepermittedtoparticipate,some
mechanismisinplacetomakesurethatyoungchildrendono
submitanypersonalinormationwithoutparentalpermissionForexample,toobtainapassport(register)onKelloggsFunK
townsiteaparentorguardianmustinputacreditcardnumber,
thusmakingitquitedicultorachildtosubverttheprocess.
Somewebsitesdoanage check (byasking or the visitors
birthday)andthenrequestaparentsemailaddressithechild
isunderthirteenyearsold.
Irmi r Pr
Virtuallyallothesitesinthestudy(97%)providedsome
inormationexplicitlylabeledorparents.Typically,therewasa
separatetabon thesiteshomepagethatdirectedvisitorsto
aspecialsectioninwhichparentalinormationwasincluded
Inmanycases,thisinormationwasdirectlylinkedtothesite
rather thanon thesite itsel. Thus,itwas readilyaccessible
(andhenceincludedinthecountshere).
Avarietyotypesoinormationwereincludedontheweb
sites.Table11listseachothetypesandtheirrequencyo
occurrence.AsshownintheTable,amongthesitesthatdo
provideinormationorparents,themostcommonormspeci
edwhatinormationis(orisnot)tobecollectedromchildren
(96%).Thus,sitesthatstatetheirpolicyeitherthroughanex-
plicitstatementothetypesodatatheycollectromchildren,orastatementindicatingthatnoinormationiscollectedrom
childrenonthesiteareincluded inthis total. Ineithercase
parentsareexplicitlynotied.
Legal inormation and disclaimers are also present on
mostsites(91%),aswerestatementsabouttheuse(ornot)
o cookies31 (84%). Explicit statements about compliance
withCOPPAregulationswereoundon76%othewebsites
and47%specied adherenceto CARUsguidelines.32Less
commonweretipsonchildrensInternetsaety(35%).Gener-
allyspeaking,itisreasonabletoconcludethatthereisuseu
inormationavailableorparentsitheychoosetoreviewsitepolicies.Tosupplementtheseeorts,manyothesites(87%
alsoprovideanadditionalmechanismorparentstocontact
thermitheyhavequestionsorconcerns(typicallyacontac
uslinkand/oramailingaddressandphonenumber).
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KAISER FAMILY FOUNDATION 3
ad br Rmidr
Oneothelongstandingconcernsaboutchildrenspro-
cessingotelevisionadvertisinghascenteredontheircapacity
todistinguish between editorial andadvertisingcontent. To
helpchildrenmakethisdistinction, theFederalCommunica-
tions Commission (FCC)prohibits program-length commer-
cialsandhostselling(FederalCommunicationsCommission2006).Thesepoliciesareintendedtoavoidmisleadingyoung
audiencememberswhomaybeconusedwhencommercial
charactersorproductsareembeddedin theprogramsthem-
selves.TheFCChasalsotraditionallyrequiredthatadvertisers
insertcommercialseparatorsinprogrammingintendedorchil-
dren(Kunkel2001).Theseareshortsegments(approximately
veseconds)shownbeoreandatercommercialbreaksde-
signedtoremindchildrenwhentheyarewatchingadvertise-
ments,andtoencouragethemtobemorevigilantinhowthey
processthecommercialmessages.
OntheInternet,theboundariesbetweenadvertisingand
othercontentmaybehardertodistinguish.Therearenotthe
naturalbreaksbetweencommercialandnon-commercialcon-
tentwhichtypiytelevision.Thus,thereisgreaterpotentialto
blurthelinesbetweenadvertisingandentertainment.And,the
needtoremindchildrenwhentheyarelookingatadvertising
stillexists.Inact,CARUsguidelines(2003)doseemtosug-
gest that advertisingcontent should beclearly identiedas
suchonproduct-drivenwebsites(p.8).Someadvertisersin
oursample attemptto providesuchreminders. However, it
appearstheyareintheminority.
Onthesitesthatdoprovideareminder,mostbothdene
whatitmeans,andpresentitonmultiplelocationswithinthesite.Forexample,postopia.comrepeatsthereminderonev-
erypageoitsextensivewebsite.Thesereminderscantakea
varietyoorms:examplesareprovidedinFigure10.Itshould
berecognizedhoweverthatnopublishedresearchyetexists
thatshowshoweectivetheseadbreakremindersareor
children.Asresearchonthistopicdevelops,naturalquestions
arisewithregard tothe ormat(s), sizeand placemento re-
mindersthatareworthpursuing.
sUMMaRY anD conclUsIons
Thisstudyistherstsystematicanalysisothecontento
onlineoodmarketingtochildren.Theocushereisononeas
pectotheonlineenvironment,corporatewebsitesthateither
targetchildrendirectlyorcontaincontentthatwouldlikelytobe
ointeresttoyoungchildren(uptoage12).Ouranalysisshowsthatthemajorityooodbrandsadvertisedtochildrenontelevi-
sionarealsopromotedtothemontheInternetthroughthese
websites. Amongan initial set o96 oodbrands (selected
becausetheyareamongtheheaviestadvertisersooodsdur
ingchildrens televisionprogramming),85%hada corporate
orbrandwebsitethatwouldlikelyappealtothisyoungaudi-
ence.33Thereareothermethodsthatmayalsobeusedto
reachthisaudiencesuchasonlineadvertisingthatappearson
popularchildrenswebsites(e.g.,nick.com,neopets.com)and
adsplacedinexistingvideogamesthatarebeyondthescope
othepresentstudy.
Toinvestigateoodmarketerswebsitesin-depth,acon
tentanalysiso82oodbrandsappearingon77dierentweb
sitesandmorethan4,000uniquewebpageswasconducted
(becausesomebrandsappearonmultiplesitesthenalsample
includesatotalo107brand/sitepairs).Thestudywebsites
wereeasytond.Asanexample,over50%listedthewebsite
addressontheproductpackage.Thesesitescontaingames
andother activities thatsignicantly expand childrens expo
suretobrand-relatedcontentbeyondwhattheymightseeina
30-secondtelevisionad.
ThetechnologyotheInternethasenabledcreativenew
orms o marketing communication including advergaming
(video games that embed brand messages within them)
Among thewebsites inthisstudy,73% includedat leaston
advergame(rangingromaminimumoonegamepersitetoa
maximumo67).Intotal,morethan500gamescontainingone
ormoreoodbrandswereavailableonthestudywebsites. 34A
leastonetypeobrandmarkoridentier(e.g.,brandcharacter
productpackage,ooditem,brandlogo)wasincludedin97%
othegamesanalyzedinthestudy,andwasprominentinat
least64%othem.Inadditiontothebrandexposuresduring
gameplay,therewasanaverageotwotypesobrandidenti-ersonallotherpageswithinawebsite.So,whetherchildren
areplayingagameorengaginginotherwebsiteactivities,there
isevidenceocontinuingbrandexposure.
Box 9: ad BreaKs
ad BreaK or ad alert proVIded or chIldren?
y n
18% 82%
I yes, Is the ad BreaK shown on multIplelocatIons wIthIn the sIte?
79% 21%
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4 ITS ChILDS PLAY: ADvERgAMINg AND ThE ONLINE MARKETINg OF FOOD TO ChILDREN
Beyondthegames,therewasawidevarietyobrand-re-
latedcontentavailablesuchastelevisioncommercials,media
tie-ins,promotions,viralmarketingandwebsitemembership
opportunities. Fity-three percent o all studywebsites had
televisioncommercialsavailableorviewing.Almosthal(47%),
incorporatedamovie(e.g.,Star Wars: Revenge of the Sith)or
televisionshowtie-in(e.g.,Nickelodeons Fairly Odd Parents).Promotions (e.g., sweepstakes, premiumsor ree gits) that
maybeointeresttochildrenarealsoacommoneaturein
theonlineenvironment,appearingor65%othebrandsinthe
study.However,byvirtueothenatureothesepromotions
childrencannotparticipatewithouttheassistanceorpermis-
sionoparents.
Viralmarketingisalsoincorporatedwithinmanywebsites
toencouragechildrentotalktooneanotheraboutabrands
website.Onapproximately64%othesites,childrenaregiven
theopportunitytosendemailtoriendsintheormoane-
greetingorinvitationtovisitthesite.Thesemessagesaretypi-
callyhighlybrand-ocused,containingabrandname,logoor
brandcharacter.Emaileortssuchastheseareawaytocus-
tomizethesitevisitorsexperience.Websitemembershipsare
another.On25%othestudywebsites,childrenareoered
theoptiontobecomeamember(note:whenpersonalinorma-
tionisrequested,parentalpermissionisrequired).Membership
mayallowaccesstospecialsitebenetssuchasgamingen-
hancements(e.g.,newgames,bonuspoweringames),sneak
peeksatnewbrand-relatedcontent(e.g.,specialoers,new
favors,celebrities)oropportunitiestocustomizesomeportion
othewebspace(e.g.,createmyroomonthesite).
Theonlinespacemayalsobeusedtomakespecicad-
vertisingclaimsaboutabrand,ortoprovidesometypeoedu-
cationalmaterial.For83%othebrandsinthisstudy,oneor
morespecicadvertisingclaimsweremade.Thesemaybe
eitherbenetclaimsrelatedtoattributessuchataste,popular-
ityoruse(e.g.,AmericasavoriteruitygumromJuicyFruit)
ornutritionclaims(e.g.,30%lesssodiumthanourcheddar
goldsh, romPepperidgeFarm). Benet claims are much
morecommon,accountingor80%oallclaimsmade.Apart
romspecicadvertisingclaims,27%othesitesoergeneral
adviceabouteatingahealthydiet,and51%provideinorma-tionsuchasnutritionacts,ingredientlists,orallergens.Ad-
ditionaleducationalinormationisprovidedon35%othesites
ontopicsrangingromhistoricalacts,dinosaurs,astronomy,
sportsorgeographytogeneralnutritionandhealth.Examples
o adveraction,denedhere as theblendingoadvertising
andeducation(e.g.,unactsaboutanimalsonapagewhere
animalcharactersaresaidtoloveHostesssnacks)alsoap-
pearon33%othestudywebsites.
Marketingoerscanbedevelopedtotrytoextendabrand
experiencebeyondaninitialwebsitevisit.Oneapproach,em-
ployedon39%othestudywebsites,istoencourageconsum-
erstocollectbrandpoints,universalproductcodelabels(UPCs)
orstampsbypurchasingspecicbrands.Oncethepointsare
collected,theycanbeusedoravarietyopurposessucha
participatinginpromotions,gainingaccesstonewgames,ointhepurchaseobrand-relatedmerchandise.Throughthese
kindsoincentivesadirectlinkiscreatedbetweenwebconten
andtheconsumptionoaparticularoodbrand.
Asecondapproachthatamarketermightusetoextend
thewebsiteexperienceistoprovidebrand-relateditemstha
canbedownloadedorprintedandsaved.Amongthebrands
inthisstudy,76%oeredat leastoneextraitem(over50%
oeredtwoormore).Theseitemscantakemanyormssuch
asbrand-relatedscreensaversorwallpaperorachildscom-
puter,picturesobrandcharactersorpackages,artsandcra
activities(e.g.,PopsicleStickArt)ortoys(e.g.printablesur-
board).Functioningasbrandreminders,theseextrashav
thecapacitytoreinorceandampliytheproductmessagechil
drenseeonline.
Marketersrecognize that children area vulnerableaudi
enceand thatadvertising targetingthisgroupmustbecon
ductedinaairandresponsiblemanner.Thisisaundamenta
principleotheCARU(2003)sel-regulatoryguidelines.Some
websiteprotectionsorchildrenarecurrentlyinplace.Because
theInternetenablesnewandevolvingmethodsocommuni
catingwithchildren,theneedoruniquetypesoprotectionsorchildrenmayarise.On97%othestudywebsitestherewasin-
ormationspecicallydesignedorparents.Amongthesesites
most (96%)speciywhat inormation isto becollectedrom
children(iany),andalargemajorityprovidelegalinormatio
(91%),statetheircompliancewithCOPPAregulations(76%)
andtheirmanagementocookies(84%)amongotherinor
mation.Themarketersinthisstudywerealsocareultoobtai
parentalpermissionipersonalinormationwasrequestedo
anyreason(e.g.,toparticipateinapromotion,tobecomeasite
member).Therewerenoexceptions.
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KAISER FAMILY FOUNDATION 3
OntheInternet,theboundariesbetweenadvertisingand
othercontentmaybe harder or achildtodistinguish. This
mediumdoesnothavethenaturalbreaksbetweencommercial
andnon-commercialcontentwhichtypiytelevision.Yet,the
needtoremindchildrenwh