seni tembang -...
TRANSCRIPT
PAIKEM
Pembelajaran, aktif, intensif, kreatif, efektif, menyenangkan
• Yo nyinau basa Jawa, muga-muga tansah rena
Para kanca mangga samya suka-suka
Sesarengan ngudi kawruh kang utama
CIRI PAIKEM
1. Imitating (dhoyong)
2. Remembering (drill)
3. Reformulating
4. Creating: ukara
5. justifiying: lesson study
Metode INKO I: PAIKEM-LEARNING
• 1. 2 3 5 6 1 5 2 3 5 3 2 1 (ayo sinau aksara Jawa) 3 x, saya alon
• 2. Apalke ngucap: “Hanacaraka”, diwalik
• 3. Apalke karo merem: nulis
• 4. Lelagon: “Hanacaraka” munggah gaya “Cocak Rawa”, sinau basa Jawa
• 5. Main kertu “Hanacaraka”
• 6. Dramatisasi kisah Ajisaka: wawan rembug Ajisaka karo abdine sakloron
Lagon Sinau Basa Jawa
• Sinau-sinau basa Jawa
• Basa Jawa sing prasaja
• Kudu bisa gawe suka rena
• Lan manehe aja gawe rekasa
• Senenge-senenge ora ngantuk
• Yen ngantuk olehe gethuk
• Gethuke marahi watuk
• Yen digoyang “ser” marahi ….
Metode INKO II: JOYFUL-LEARNING
Metode INKO II: JOYFUL-LEARNING
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Disebut strategi: GEMBIRA: gemar, minat, biasa, ria
Lumbung Desa: thok-ethek-thok-thok ethekthung dhung
Jamuran Sl. 9
• Bk: celuk 66 6 1 5
• 2 3 22 6 1 2 1 6 1 5
• 2 3 22 2 6 2 1 2 6 2 1 22 23 1 6 5
• 5 5 2 3 2 3 5 6• Jamuran ya gegethok jamur apa
• Ya gegethok jamur gajih mbejijih saara-ara
• sira mbedhe jamur apa
Langkah Bermain Satu
1. Rong ulihan mandheg
2. Thek-thuk-thuk-thek-thek-thuk (3 x), baru “Jamur …..”
3. Sing “dadi” njedhekake jamur ……
4. Sing kalah cepet, diceblek, “dadi”
5. Sing “dadi” maca geguritan JAMUR CEPAKI
6. Golek sing “dadi” nganti loro, siji maca Permainan A (warna pink)
Langkah bermain dua
• 1. Wacanen nggunakake ngelmu: pipalanda
• 2. Yen wis ketemu, cakna apa karepe, nganggo “peraga”
• 3. Rampung: Liyane nembangke
• Si kancil bocah umuk
• Ndadak kepengin mabur
• Ayo enggal digebuk
• Mundhak dadi wong kufur
Metode INKO III: JANGESGERSEM
1. Semaken manut ubenge jarum jam
2. Tulisan tembung sing ditemokake
3. Susunen dadi ukara
4. Coba tembangna dadi 2 kelompok, sing plegak-pleguk, “dadi”, njoged, ngenut lagu pungkasan
5. Kelompok sing menang gandhengan, sing kalah nlusup ngisor tangan/kelek
6. Liyane nglagokake dolanan DUGA
7. Sing dadi guru siji, seka kelompok menang: nakoni singa kalah: wingi dolanan nyang ndi, kok dha seneng-seneng
8. Jawaban urut, nganggo unggah-ungguh
Joyful-Learning
• Gladhen vokal: gambang suling, kate-kate, ris-risan pandhan
• Gladhen swara onomatope: dherrr, jrenggg, nyos,
• Gladhen ngguyu: lakak-lakak,
• Gladhen nesu: sereng,
• Gladhen nangis: trenyuh