lisensi ini mengizinkan setiap orang untuk menggubah ...kc.umn.ac.id/10134/3/halaman_awal.pdf · ii...
TRANSCRIPT
Team project ©2017 Dony Pratidana S. Hum | Bima Agus Setyawan S. IIP
Hak cipta dan penggunaan kembali:
Lisensi ini mengizinkan setiap orang untuk menggubah, memperbaiki, dan membuat ciptaan turunan bukan untuk kepentingan komersial, selama anda mencantumkan nama penulis dan melisensikan ciptaan turunan dengan syarat yang serupa dengan ciptaan asli.
Copyright and reuse:
This license lets you remix, tweak, and build upon work non-commercially, as long as you credit the origin creator and license it on your new creations under the identical terms.
PERANCANGAN REBRANDING MUSEUM PUSTAKA
PERANAKAN TIONGHOA
Laporan Tugas Akhir
Ditulis sebagai syarat untuk memperoleh gelar Sarjana Desain (S.Ds.)
Nama : Patrick Jason Andri
NIM : 00000009162
Program Studi : Desain Komunikasi Visual
Fakultas : Seni & Desain
UNIVERSITAS MULTIMEDIA NUSANTARA
TANGERANG
2019
Perancangan rebranding museum..., Patrick Jason Andri, FSD UMN, 2019
ii
LEMBAR PERNYATAAN TIDAK MELAKUKAN PLAGIAT
Saya yang bertanda tangan di bawah ini:
Nama : Patrick Jason Andri
NIM : 00000009162
Program Studi : Desain Komunikasi Visual
Fakultas : Seni & Desain
Universitas Multimedia Nusantara
Judul Tugas Akhir :
PERANCANGAN REBRANDING MUSEUM PUSTAKA
PERANAKAN TIONGHOA
dengan ini menyatakan bahwa, laporan dan karya tugas akhir ini adalah asli dan
belum pernah diajukan untuk mendapatkan gelar sarjana, baik di Universitas
Multimedia Nusantara maupun di perguruan tinggi lainnya.
Karya tulis ini bukan saduran/terjemahan, murni gagasan, rumusan dan
pelaksanan penelitian/implementasi saya sendiri, tanpa bantuan pihak lain, kecuali
arahan pembimbing akademik dan narasumber.
Demikian surat Pernyataan Originalitas ini saya buat dengan sebenarnya,
apabila di kemudian hari terdapat penyimpangan serta ketidakbenaran dalam
pernyataan ini, maka saya bersedia menerima sanksi akademik berupa pencabutan
Perancangan rebranding museum..., Patrick Jason Andri, FSD UMN, 2019
Perancangan rebranding museum..., Patrick Jason Andri, FSD UMN, 2019
Perancangan rebranding museum..., Patrick Jason Andri, FSD UMN, 2019
v
KATA PENGANTAR
Puji syukur penulis panjatkan kepada Tuhan Yang Maha Esa karena atas
berkat dan rahmat-Nya penulis dapat menyelesaikan tugas akhir yang berjudul
“Perancangan Rebranding Museum Pustaka Peranakan Tionghoa”. Penulisan
tugas akhir ini tidak terlepas dari ketertarikan penulis terhadap mata kuliah
branding.
Brand dari suatu organisasi merupakan salah satu hal penting dalam
menanamkan citra organisasi kedalam benak masyarakat. Oleh karena itu
keunikan suatu brand yang menonjolkan jati dirinya sudah menjadi sesuatu yang
wajib, agar penyampaian pesan kepada target efektif dan efisien.
Tujuan dari tugas akhir ini adalah agar brand dari Museum Pustaka
Peranakan Tionghoa menjadi representatif dan terintegrasi guna membantu
memajukan visi dan misi dari museum, terutama pasca perluasan dan pengesahan
secara hukum. Selain itu pembaca juga diharapkan dapat mengerti guna suatu
brand.
Pada kesempatan ini, penulis ingin mengucapkan terima kasih kepada
semua pihak yang telah terlibat dalam penyusunan tugas akhir ini :
1. Mohammad Rizaldi, S.T., M.Ds. selaku ketua Program Studi Desain
Komunikasi Visual dan dosen pembimbing akademik
2. Lalitya Talitha Pinasthika, M.Ds. selaku dosen pembimbing
3. Ir. Azmi Abubakar selaku narasumber terkait Museum Pustaka
Peranakan Tionghoa
Perancangan rebranding museum..., Patrick Jason Andri, FSD UMN, 2019
Perancangan rebranding museum..., Patrick Jason Andri, FSD UMN, 2019
vii
ABSTRAKSI
Museum Pustaka Peranakan Tionghoa adalah sebuah museum non-profit yang didirikan pada tahun 2011 dengan tujuan mengenalkan tokoh-tokoh etnis Tionghoa yang memiliki peran signifikan untuk negara, yang merupakan bagian dari jati diri bangsa Indonesia. Atas dasar keinginan pak Azmi untuk melakukan perluasan fisik museum, aktivitas museum, dan fungsi museum, beliau akan membuat museum sah secara hukum menjadi museum sejarah. Harapan beliau untuk membuat museum lebih besar dan menjadi ruang publik sehingga lebih efektif dalam melaksanakan misi dan visinya kepada massa yang lebih besar. Oleh karena itu solusi yang diusulkan adalah perancangan rebranding untuk Museum Pustaka Peranakan Tionghoa. Metode penelitian yang digunakan pada tugas akhir ini adalah metode campuran yang berupa wawancara dengan bapak Ir. Azmi selaku pendiri museum, penyebaran kuesioner, studi eksisting, dan studi kasus. Harapan penulis adalah dengan merancang strategi brand baru yang kuat, distinctive, dan juga menunjukkan jati diri dapat membantu Museum Pustaka Peranakan Tionghoa memajukan visi dan misinya.
Kata kunci: rebranding, museum, strategi, jati diri
Perancangan rebranding museum..., Patrick Jason Andri, FSD UMN, 2019
viii
ABSTRACT
Pustaka Peranakan Tionghoa Museum is a non-profit museum founded in 2011 with the aim of introducing Chinese figures who had done significant deeds for the country, as this is a part of Indonesia’s identity.Based on the desire of sir Azmi to expand the museum physically, more activities, and more function, he is willing to legitimate Pustaka Peranakan Tionghoa Museum as a history museum. By creating a bigger, more accomodating space for the public, sir Azmi believes he can push his cause to more people. Under those considerations the solution proposed is a rebranding of Pustaka Peranakan Tionghoa Museum. Research methods used in this final project were an interview with sir Ir. Azmi as the founder of the museum, data gathering by questionnaire, existing study, and case study. The author hopes that by rebranding the museum with a new strong, and true to itself strategy, it will help Pustaka Peranakan Tionghoa Museum push its vision and mission.
Keywords: rebranding, museum, strategy, true
Perancangan rebranding museum..., Patrick Jason Andri, FSD UMN, 2019
ix
DAFTAR ISI
LEMBAR PERNYATAAN TIDAK MELAKUKAN PLAGIAT ..................... ii
HALAMAN PENGESAHAN TUGAS AKHIR ................................................ iv
KATA PENGANTAR ........................................................................................... v
ABSTRAKSI ........................................................................................................ vii
DAFTAR ISI ......................................................................................................... ix
DAFTAR GAMBAR ........................................................................................... xii
DAFTAR TABEL ............................................................................................ xviii
DAFTAR LAMPIRAN ...................................................................................... xix
BAB I PENDAHULUAN ...................................................................................... 1
1.1. Latar Belakang ........................................................................................ 1
1.2. Rumusan Masalah ................................................................................... 3
1.3. Batasan Masalah...................................................................................... 3
1.4. Tujuan Tugas Akhir ................................................................................ 4
1.5. Manfaat Tugas Akhir .............................................................................. 4
BAB II TINJAUAN PUSTAKA ........................................................................... 5
2.1. Museum ................................................................................................... 5
2.1.1. Tipe Museum .............................................................................. 5
2.1.2. Museum Sejarah .......................................................................... 6
2.2. Brand ....................................................................................................... 7
Perancangan rebranding museum..., Patrick Jason Andri, FSD UMN, 2019
x
2.2.1. Fungsi Brand ............................................................................... 8
2.2.2. Branding ...................................................................................... 8
2.2.3. Sejarah Branding ....................................................................... 11
2.2.4. Brand Identity............................................................................ 11
2.2.5. Brand Strategy .......................................................................... 28
2.2.6. Brand Equity ............................................................................. 36
2.3. Desain Grafis ......................................................................................... 37
2.3.1. Elemen Desain .......................................................................... 38
2.3.2. Prinsip Desain ........................................................................... 40
2.4. Fotografi ................................................................................................ 44
2.4.1. Komposisi Foto ......................................................................... 44
BAB III METODOLOGI .................................................................................. 48
3.1. Metodologi Pengumpulan Data ........................................................... 48
3.1.2. Kuesioner .................................................................................. 52
3.1.3. Studi Eksisting .......................................................................... 56
3.1.4. Studi Kasus ............................................................................... 62
3.2. Metodologi Perancangan ....................................................................... 64
BAB IV STRATEGI DAN ANALISIS PERANCANGAN ............................. 66
4.1. Proses Perancangan ............................................................................... 66
4.1.1. Clarifying Strategy ................................................................... 66
4.1.2. Designing Identity ..................................................................... 70
4.1.3. Creating Touchpoints ................................................................ 82
Perancangan rebranding museum..., Patrick Jason Andri, FSD UMN, 2019
xi
4.1.4. Managing Assets ..................................................................... 102
4.2. Analisis Perancangan .......................................................................... 106
4.2.1. Analisis Desain Logo .............................................................. 106
4.2.2. Analisis Warna ........................................................................ 108
4.2.3. Analisis Supergrafis ................................................................ 110
4.2.4. Analisis Touchpoints ............................................................... 112
4.2.5. Analisis Graphic Standards Manual ....................................... 127
4.3. Budgeting ............................................................................................ 132
BAB V PENUTUP ............................................................................................. 134
5.1. Kesimpulan ......................................................................................... 134
5.2. Saran .................................................................................................... 135
DAFTAR PUSTAKA ......................................................................................... xiv
Perancangan rebranding museum..., Patrick Jason Andri, FSD UMN, 2019
xii
DAFTAR GAMBAR
Gambar 2.1. Perkembangan Brand ......................................................................... 7
Gambar 2.2. Market Clutter .................................................................................. 10
Gambar 2.3. Logo Nasa ........................................................................................ 14
Gambar 2.4. Logo Google ..................................................................................... 14
Gambar 2.5. Logo Apple ....................................................................................... 15
Gambar 2.6. Logo Pepsi ........................................................................................ 15
Gambar 2.7. Logo Mr. Peanut ............................................................................... 16
Gambar 2.8. Logo Burger King ............................................................................ 16
Gambar 2.9. Logo Harley Davidson ..................................................................... 17
Gambar 2.10. Complementary .............................................................................. 18
Gambar 2.11. Split Complementary ...................................................................... 18
Gambar 2.12. Double Complementary.................................................................. 19
Gambar 2.13. Analogus ......................................................................................... 19
Gambar 2.14. Triadic ............................................................................................ 20
Gambar 2.15. Monochromatic .............................................................................. 20
Gambar 2.16. Manuscript Grid ............................................................................. 22
Gambar 2.17. Column Grid ................................................................................... 23
Gambar 2.18. Modular Grid ................................................................................. 23
Gambar 2.19. Hierarchial Grid ............................................................................ 24
Gambar 2.20. Klasifikasi Typeface ....................................................................... 26
Gambar 2.21. Good and Different......................................................................... 31
Gambar 2.22. Garis ............................................................................................... 38
Perancangan rebranding museum..., Patrick Jason Andri, FSD UMN, 2019
xiii
Gambar 2.23. Simetri ............................................................................................ 41
Gambar 2.24. Asimetri .......................................................................................... 41
Gambar 2.25. Radial ............................................................................................. 42
Gambar 2.26. Gestalt ............................................................................................ 43
Gambar 2.27. Subject and Background................................................................. 45
Gambar 2.28. Keseimbangan ................................................................................ 45
Gambar 2.29. POV ................................................................................................ 46
Gambar 2.30. Simplicity ........................................................................................ 47
Gambar 3.1. Foto dengan Ir. Azmi Abubakar ....................................................... 48
Gambar 3.2. Logo Museum Pustaka Peranakan Tionghoa ................................... 49
Gambar 3.3. Rumus Slovin ................................................................................... 52
Gambar 3.4.Diagram 1 .......................................................................................... 53
Gambar 3.5. Diagram 2 ......................................................................................... 54
Gambar 3.6. Museum Sejarah Indonesia .............................................................. 56
Gambar 3.7. Logo Museum Sejarah Jakarta ......................................................... 57
Gambar 3.8. Museum Nasional Indonesia ............................................................ 58
Gambar 3.9. Logo Museum Nasional Indonesia ................................................... 59
Gambar 3.10. Museum Sumpah Pemuda .............................................................. 60
Gambar 3.11. Tugu Sumpah Pemuda ................................................................... 61
Gambar 3.12. Logo Museum Sumpah Pemuda .................................................... 61
Gambar 3.13. Logo Museum Tate ........................................................................ 62
Gambar 3.14. Media Cetak Museum Tate ............................................................ 63
Gambar 4.1. Proposition ....................................................................................... 67
Perancangan rebranding museum..., Patrick Jason Andri, FSD UMN, 2019
xiv
Gambar 4.2. Mindmapping ................................................................................... 69
Gambar 4.3. Mindmapping 2 ................................................................................ 69
Gambar 4.4. Moodboard ....................................................................................... 71
Gambar 4.5. Sketsa Logo ...................................................................................... 72
Gambar 4.6. Sketsa Logo ...................................................................................... 72
Gambar 4.7. Sketsa Logo ...................................................................................... 73
Gambar 4.8. Sketsa Logo 4 ................................................................................... 73
Gambar 4.9. Eksplorasi Bentuk Type .................................................................... 74
Gambar 4.10. Sketsa Digital ................................................................................. 74
Gambar 4.11. Grid Logo ....................................................................................... 75
Gambar 4.12. Tes Logo ......................................................................................... 75
Gambar 4.13. Eksplorasi Warna ........................................................................... 76
Gambar 4.14. Tes Warna ...................................................................................... 76
Gambar 4.15. Warna ............................................................................................. 77
Gambar 4.16. Eksplorasi Typeface........................................................................ 78
Gambar 4.17. Typeface ......................................................................................... 79
Gambar 4.18. Supergrafis ..................................................................................... 80
Gambar 4.19. Treatment Foto Konten Informatif ................................................. 81
Gambar 4.20. Foto Konten Koleksi ...................................................................... 82
Gambar 4.21. Perancangan Stationery .................................................................. 83
Gambar 4.22. Perancangan Kartu ID .................................................................... 84
Gambar 4.23. Alternatif Desain Baju .................................................................... 85
Gambar 4.24. Ukuran Logo Pada Baju ................................................................. 86
Perancangan rebranding museum..., Patrick Jason Andri, FSD UMN, 2019
xv
Gambar 4.25. Perancangan Penanda ..................................................................... 86
Gambar 4.26. Perancangan Sign Box ................................................................... 87
Gambar 4.27. Perancangan Poster A3 Informatif ................................................. 88
Gambar 4.28. Poster Foreground A3 Informatif ................................................. 89
Gambar 4.29. Perancangan Poster A3 Events ...................................................... 90
Gambar 4.30. Perancangan Jendela ..................................................................... 91
Gambar 4.31. Jendela dan Deskripsi .................................................................... 91
Gambar 4.32. Poster A4 ........................................................................................ 92
Gambar 4.33. Perancangan Banner ...................................................................... 93
Gambar 4.34. Jenis Post Instagram Feeds ............................................................ 94
Gambar 4.35. Instagram Story E-Jendela .............................................................. 95
Gambar 4.36. Instagram Story Untuk Events ........................................................ 96
Gambar 4.37. Facebook ....................................................................................... 97
Gambar 4.38. Alternatif Desain Banner Facebook .............................................. 97
Gambar 4.39. Desain Banner Facebook .............................................................. 98
Gambar 4.40. Perancangan Stiker ......................................................................... 99
Gambar 4.41. Perancangan Angpao ...................................................................... 99
Gambar 4.42. Desain Angpao ............................................................................. 100
Gambar 4.43. Sketsa Cover GSM ....................................................................... 102
Gambar 4.44. Katern Graphic Standards Manual .............................................. 103
Gambar 4.45. Perancangan Layout GSM ........................................................... 104
Gambar 4.46. Aplikasi Layout GSM Tanpa Teks ............................................... 105
Gambar 4.47. Logo ............................................................................................. 106
Perancangan rebranding museum..., Patrick Jason Andri, FSD UMN, 2019
xvi
Gambar 4.48. Analisis Brandmark...................................................................... 106
Gambar 4.49. Analisis Logotype ........................................................................ 107
Gambar 4.50. Analisis Warna ............................................................................. 109
Gambar 4.51. Analisis Supergrafis ..................................................................... 110
Gambar 4.52. Analisis Grafis Jendela ................................................................. 111
Gambar 4.53. Analisis Stationery ....................................................................... 112
Gambar 4.54. Baju Polo Shirt ............................................................................. 113
Gambar 4.55. Kartu ID........................................................................................ 114
Gambar 4.56. Sign Box........................................................................................ 115
Gambar 4.57. Penanda ........................................................................................ 116
Gambar 4.58. Jendela .......................................................................................... 117
Gambar 4.59. Poster A3 Informatif.................................................................... 119
Gambar 4.60. Poster Events/Announcement ....................................................... 120
Gambar 4.61. Banner .......................................................................................... 121
Gambar 4.62. Feeds Instagram ........................................................................... 122
Gambar 4.63. Instagram Story ............................................................................ 123
Gambar 4.64. Analisis Facebook ........................................................................ 124
Gambar 4.65. Stiker ............................................................................................ 125
Gambar 4.66. Angpao ......................................................................................... 126
Gambar 4.67. Cover GSM .................................................................................. 128
Gambar 4.68. Layout dan Grid GSM .................................................................. 129
Gambar 4.69. Halaman Aplikasi Pada GSM ...................................................... 129
Gambar 4.70. Pemisah Seksi ............................................................................... 130
Perancangan rebranding museum..., Patrick Jason Andri, FSD UMN, 2019
xvii
Gambar 4.71. Communication and Visual .......................................................... 131
Perancangan rebranding museum..., Patrick Jason Andri, FSD UMN, 2019
xviii
DAFTAR TABEL
Tabel 4.1. Budgeting ........................................................................................... 132
Perancangan rebranding museum..., Patrick Jason Andri, FSD UMN, 2019
xix
DAFTAR LAMPIRAN
LAMPIRAN A: TRANSKRIP WAWANCARA ........................................... xviii
LAMPIRAN B: ABSEN BIMBINGAN ...................................................... xxxiv
Perancangan rebranding museum..., Patrick Jason Andri, FSD UMN, 2019