konsep dasar id berbasis ict
TRANSCRIPT
KONSEP DASAR DESAIN PEMBELAJARAN BERBASIS ICT
Collected from many references by
Prof. Dr. M. Rusdi, S.Pd., M.Sc
STIE Muhamadiyah Jambi 17 September 2016
Lahir : Riau, 19 Desember 1970
Prof. Dr. Muhammad Rusdi, S.Pd., M.Sc
• Sarjana Pendidikan Kimia FKIP Unja (1993)• Magister Kimia Fisik, Univ. Kyushu Jepang (2001)• Doktor Kimia Fisik, Univ. Kyushu Jepang (2004)• Guru Besar FKIP Unja (2010)• Dekan FKIP (2013 – sekarang)
• Pengembang program e-campus.fkip.unja.ac.id, paperles management
• Perancang Perolehan Certifikat ISO 9001 : 2008 untukFKIP 2016
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Fakultas
SPU
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Dosen /Pribadi
Prodi / Jurusan
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Universitas
1. Membaca, share
2. Meneliti dan presentasi
3. Mengabdi
4. Naik Fungsional dan
Pangkat
1. Layanan Perkuliahan,
bimbingan
2. Jumlah Publikasi KI dan
PKM
3. Kegiatan Magang, Seminar
dan Workshop
4. Akreditasi
1. Struktur Organisasi dan Tupoksi
2. Fungsi
3. Sistem Layanan
4. Sertifikat ISO
1. Struktur Organisasi dan Tupoksi
2. Fungsi
3. Sistem Layanan
4. Sertifikat ISO
QUALITY IMPROVEMENT SCHEME IN HIGHER EDUCATION
Learning Taxonomies
Learning Materials
Instructional Delivery System
Learning EnvironmentMultimedia Learning
Learning Concepts
Learning Assessment
Psychological Theories
Instructional Processes
Learning Theories
Learning Paradigms
Instructional Theories
Models of Instructional Design
The Domain of Instructional Science
Other DESIGN Fields
• Architectural design
• Interior design
• Environmental design
• Software design
• Industrial design
• Graphic design
• Industrial design
• Media design
• Automotive design
• Business design
• Communication design
• Fashion design
• Furniture design
• Game design
• Garden design
• Information design
• Theatrical design
• Web design
INSTRUCTIONAL DESIGN
WHAT IS INSTRUCTIONAL DESIGN (ID)
INSTRUCTIONAL DESIGN
1. A systematic process of bringing relevant goal into effective learning activity2. A process for improving the quality of instruction3. A set of activities aimed at improving the conditions of learning for students4. The systematic process of translating principles of learning and instruction into
plans for instructional materials and activities.5. The process of deciding what methods of instruction are best for bringing about
desired change in student knowledge and skill for a specific course content and specific student population
6. The systematic and reflective process of translating principles of learning and instruction into plans for instructional materials, activities, information resources and evaluation.
7. An intellectual process to help teachers systematically analyze learner needs and contruct structured possibilities to responsively address those needs
ATTRIBUTES OF DESIGN
1. Design is a pragmatic (and enjoyable) activity2. Design processes aid us in reaching a solution through a
better understanding of the problem3. Design processes invite human involvement4. Design processes are teachable5. Teachers are designers
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1.Gudang Ilmu Pengetahuan
2.Alat Bantu Pembelajaran
3.Fasilitas Pendidikan
4.Standar Kompetensi
5.Penunjang Administrasi Pendidikan
6.Alat Bantu Manajemen Institusi
7. Infrastruktur Pendidikan
PERANAN STRATEGIS TEKNOLOGI INFORMASI
PADA LEMBAGA PENDIDIKAN
CONCEPTS OF LEARNING
1. Organizing knowledge in memory2. Solving Problems3. Developing learners4. Learning how to learn5. Living and learning in the world
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ICT SEBAGAI GUDANG ILMU PENGETAHUAN
1. Referensi Ilmu Pengetahuan terkini (internet based
content)
2. Management Pengetahuan (knowledge management)
3. Jaringan Pakar Beragam Bidang Ilmu (community of
internet network)
4. Jaringan Antar Institusi Pendidikan (education
institution network)
5. Pusat Pengembangan Materi Ajar (course and content
resource development)
6. Wahana Pengembangan Kurikulum (curriculum based
information system)
7. Komunitas perbandingan standar kompetensi
(international benchmarking and standard)
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ICT SEBAGAI ALAT BANTU PEMBELAJARAN
A. Alat bantu Guru
1. Animasi Peristiwa (event animation)
2. Alat Uji Siswa (student evaluation system)
3. Sumber referensi belajar (knowledge source)
4. Evaluasi kinerja siswa (student evaluation performance)
5. Simulasi Kasus (case simulation system)
6. Alat Peraga Visual (multimedia visual system)
7. Komunikasi Antar Guru (inter-teacher communication)
B. Alat bantu Interaksi Guru-Siswa
1. Komunikasi Guru-Siswa (teacher-student communication system)
2. Kolaborasi kelompok studi (workshop system)
3. Manajemen kelas terpadu (integrated course management system)
C. Alat Bantu Siswa
1. Buku Interaktif (interactive study book)
2. Belajar Mandiri (self-learning system)
3. Latihan soal (course practicing)
4. Media Ilustrasi (multimedia learning)
5. Simulasi Pelajaran (simulation tool)
6. Alat Karya Siswa (productivity tool)
7. Komunikasi antar siswa (interstudent comunication)
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ICT SEBAGAI FASILITAS PENDIDIKAN
1. Pojok internet (internet corner)
2. Perpustakaan elektronik (online library)
3. Kelas Virtual (virtual class)
4. Aplikasi multimedia (multimedia application)
5. Kelas teater multimedia (multimedia theatre)
6. Kelas jarak jauh (video conferencing)
7. Papan Elektronik Sekolah (school bulletin board)
8. Alat ajar multi-intelegensia (multi-intelegency
learning device)
9. Komunikasi kolaborasi kooperasi (school intranet)
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ICT SEBAGAI STANDAR KOMPETENSI
A. Tingkat Dasar 1. Presentasi Multimedia (presentation)
2. Penyusunan dokumen (word processor)
3. Kalkulasi tabulasi (spreadsheet)
4. Manajemen file elektronik (operating system)
5. Komunikasi Efektif (electronic mail)
6. Kolaborasi kelompok (mailing list)
7. Cari referensi (internet browser)
8. Manajemen Data (data base)
9. Kelola kebutuhan administrasi (office administration tool)
10.Analisa Data (statistics tool)
B. Tingkat Mahir 1. Pembuatan animasi (multimedia animation tool)
2. Pengembangan aplikasi sederhana (programmer language)
3. Pengembangan situs internet (website programming)
4. Manipulasi data dan Informasi (database programming)
5. Ragam kolaborasi kelompok terpadu
6. Kolaborasi, komunikasi dan Kooperasi terpadu (intranet)
7. Pengembangan jejaringan antar institusi (extranet)
8. Manajemen akses jejaringan (network operating system)
9. Kelola Program (project management tool)
10.Pengembangan kelas virtual (virtual school application)
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ICT SEBAGAI PENUNJANG ADMINSITRASI
PENDIDIKAN
A. Proses Inti
1. Manajemen Siswa (student management system)
2. Manajemen guru (teacher management system)
3. Manajemen kelas (class management system)
4. Manajemen materi (course management system )
5. Manajemen ekskul (extra curriculer management system )
B. Proses Penunjang
1. Administrasi sekolah (school administration information
system)
2. Sumberdaya manusia ( HRD system)
3. Keuangan dan Akuntansi (Financial information system)
4. Manajemen fasilitas (facilities management system)
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ICT SEBAGAI ALAT BANTU MANAJEMEN
INSTITUSI PENDIDIKAN
1. Sistem informasi manajemen eksekutif sekolah (executive
information system)
2. Sistem Penunjang keputusan (decision supproting system)
3. Sistem pakar (expert system)
4. Sistem informasi manajemen berbasis sekolah (school-based
information system for management)
5. Aspek keuangan (financial information system)
6. Aspek proses pendidikan (educational information system)
7. Aspek kualitas pelayanan (services quality management system)
8. Aspek Pertumbuhan kelembagaan (organization growth
information system)
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ICT SEBAGAI INFRASTRUKTUR PENDIDIKAN
1. Ragam teknologi kanal distribusi (distribution channel technology)
2. Ragam aplikasi dan perangkat lunak (applications and software)
3. Bahasa pemrogram (programming language)
4. Sistem basis data (database system)
5. Komputer personal (personal computer)
6. Alat-alat digital (digital devices)
7. Sistem operasi (operating system)
8. Sistem jaringan dan komunikasi data (network system and data
communication)
9. Insfrastruktur TI (media transmisi)
INSTRUCTIONAL DESIGN
THE DOMAIN OF ID KNOWLEDGE BASE
1. Learner and Learning Processess2. Learning and Performance Contexts3. Content Strcture and Sequence4. Instructional and Noninstructional Strategies5. Media and Delivery System6. Designer and Design Processes
INSTRUCTIONAL DESIGN
THE DOMAIN OF ID KNOWLEDGE BASE
1. Learner and Learning Processess2. Learning and Performance Contexts3. Content Strcture and Sequence4. Instructional and Noninstructional Strategies5. Media and Delivery System6. Designer and Design Processes
ESSENTIAL CHARACTERISTICS OF SYSTEMATIC INSTRUCTIONAL DESIGN ACTIVITIES
1. A system designed to solve a problem2. Agreement among objectives, materials, and assessment3. An orderly, but flexible, sequence of planning to design
the system4. Design procedures based (as much as possible) on
research5. Tryout and revision of the resulting instructional system
CHARACTERISTICS OF AN EFFECTIVE INSTRUCTIONAL DESIGN MODEL
1. ID should focus on solving a problem2. ID should be an orderly but flexible activity3. ID should incorporate what we know about effective
teaching and learning4. ID should confirm that the instructional system works5. ID should provide assistance in using new technologies
for learning
CONCEPTS OF LEARNING
1. Organizing knowledge in memory2. Solving Problems3. Developing learners4. Learning how to learn5. Living and learning in the world
Informasi(tersedia dimana saja, kapan saja)
Komputasi(lebih cepat memakai mesin)
Otomasi(menjangkau segala pekerjaan rutin)
Komunikasi(dari mana saja, ke mana saja)
Pembelajaran diarahkan untuk mendorong peserta didik mencari tahu dari berbagai
sumber observasi, bukan diberi tahu
Pembelajaran diarahkan untuk mampu merumuskan masalah [menanya], bukan
hanya menyelesaikan masalah [menjawab]
Pembelajaran diarahkan untuk melatih berfikir analitis [pengambilan keputusan]
bukan berfikir mekanistis [rutin]
Pembelajaran menekankan pentingnya kerjasama dan kolaborasi dalam
menyelesaikan masalah
Pergeseran Paradigma Belajar Abad 21
Model PembelajaranCiri Abad 21
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Ruang Lingkup SKL
Dunia (Peradaban) Global
Negara
Sosial-Ekonomi-Budaya
Sat Pen
did
ikanKelu
arga
Peserta Didik
Faktual
Konseptual
Prosedural
Meta-kognitif
SD
SMP
SMA/K
PT
SDSMP
SMA/KPT
Iowa’s Targeting Life Skills Wheel
http://www.extensi
on.iastate.edu/4H/l
ifeskills/homepage
.html
Contoh CP/LO
ESSENTIAL CHARACTERISTICS OF SYSTEMATIC INSTRUCTIONAL DESIGN ACTIVITIES
1. A system designed to solve a problem2. Agreement among objectives, materials, and assessment3. An orderly, but flexible, sequence of planning to design
the system4. Design procedures based (as much as possible) on
research5. Tryout and revision of the resulting instructional system
CHARACTERISTICS OF AN EFFECTIVE INSTRUCTIONAL DESIGN MODEL
1. ID should focus on solving a problem2. ID should be an orderly but flexible activity3. ID should incorporate what we know about effective
teaching and learning4. ID should confirm that the instructional system works5. ID should provide assistance in using new technologies
for learning
Learning Theory Metaphor of Learning Theory
Implication for ID
Behavioral Theory Learning as response acquisition • Individual Progress• Content sequencing• Analysis of learning task• Assessment keyed to behavior
Cognitive Theory Learning as knowledge acquisition
• Structure activity• Support expert development• Learning strategies• Organizers• Assessment keyed to performance
on activity
Constructivist theory Learning as knowledge construction
• Share control with students• Emergent understanding• Authentic activity• Peers and adults assist learner• Assessment include self-reflection
and learner responsibility
SUMMARY OF LEARNING THEORIES, METAPHORS, AND ID USE
Features of Learning EnvironmentLearning-Centered Students backgrouds, interest, concerns
Student representationsTeacher as learnerResponsiveness to student needs
Knowledge-Centered Students use of knowledgeDesign for understandingStudents’ individual differences
Assessment-Centered Monitoring of students learningAllignment of teaching with assessment
Community-Centered Community visionInterpersonal skillsHuman diversityEmpowerment of people
FEATURES OF LEARNING ENVIRONMENTS
THE MODELS OF INSTRUCTIONAL DESIGN
• Dick & Carey Model• Hannafin & Peck Model• Knirk & Gustafson Model• Jerrold Kemp Model• Gerlach-Ely Model• Rapid Prototyping Model• ASSURE Model• ADDIE Model
INSTRUCTIONAL DESIGN
Assess Need to Identify
Goal(s)
ConductInstructional
Analysis
AnalyzeLearners and
Contexts
WritePerformance
Objectives
ReviseInstruction
DevelopAssessmentInstruments
DevelopInstructional
Strategy
DevelopAnd Select
InstructionalMaterials
Design andConduct
FormativeEvaluation
Design andConduct
SummativeEvaluation
Dick & Carey Model
INSTRUCTIONAL DESIGN
No STEPS CRITICAL FOCUS QUESTIONS
1 Analyze needs and state goal
1. What is the reported problems?2. Does the problems have an instructional solutions?3. Does the instruction lend itself to a systematic ID approach?
2 Analyze goals for learning condition and sequence
1. What are the constraints on design resources?2. What characteristics of the learning environment will affect
how instruction is designed?3. What characteristics of learners will affect how instruction is
designed?4. What skill and knowledge are required skills and knowledge
in order to do the performance specified in the instructional goals?
5. In what order should the required skills and knowledge be learned?
6. What skills an knowledge should be required as entry behaviors or entry skills?
3 State objectives and assessmentstrategies
1. What behaviors will students have after they have learned?2. What is the best way to measure student behaviors?3. What criteria should students meet on assessment?
ANALYSIS
No STEPS CRITICAL FOCUS QUESTIONS
1 Design and develop assessment instruments
1. What instruments are needed?2. In what format should assessment be administered?
2 Design instructional strategies
1. What instructional events are needed for the type of learning
3 Develop materials and media
1. What materials are needed to deliver the instruction?
4 Develop learning environment
1. What platform (e.g., classroom, content management system) is needed to implement instruction?
2. What must be done to organize an optimal learning environment?
3. What support is needed for the instruction to be successful
DESIGN, DEVELOPMENT AND IMPLEMENTATION
No STEPS CRITICAL FOCUS QUESTIONS
1 Formatively evaluate instruction
1. Does instruction engage students?2. Does the instruction teach (i.e., enable students to meet the
stated objectives and pass the tests)?3. Is instruction effective with students of various ability levels?4. Is instruction effective over time?
2 Revise instructional components and characteristics as needed
1. What changes does formative feed back indicate need to be made in goals, objectives, sequences, strategies, material, and / or media?
3 OPTIONAL”: Summary evaluate instruction
1. Is the program / product better than the previous one?2. Is the program / product better than an alternative choice?3. Should the program / product to be adopted or continued?4. Did learned skills transfer?5. Did the program / product improve the organization6. Has the problem been solved?
EVALUATION AND REVISION
ADVANCED REFERENCES
1. Richey, R. C., Klein, J. D, and Tracey, M.W., 2011, The Instructional Design Knowledge Base, Routledge, New York
2. Reigeluth, C.M., Carr-Chellman, A.A., 2009, Instructional-Design Theories and ModelsVolume III, Routledge, New York
3. Smith, P. L., and Ragan, T. J., 2005, Instructional Design, 3rd, John Wiley & Sons, Inc, New York.
4. Shambaugh, N., and Magliaro, S. G., 2006, Instructional Design, A Systematic Approach for Reflective Practice, Pearson, Boston
5. Morrison, G. R., Ross, S. M., Kalman., H.K., and Kemp, J.E., 2011., Designing Effective Instruction, 6th edition, JohnWiley & Sons, Inc,. New Jersey
6. Dick, W., Carey, L., and Carey, J. O., 2009., The Systematic Design of Instruction, Pearson, New York.
7. Reigeluth, C. M., 1999., Instructional-Design Theories and Models: A New Paradigm of Instructional Theory, Volume II, Lawrence Erlbaum Ass, London.
8. Gagnon Jr., G. W., and Collai. M., 2001., Designing for Learning, Six Elements in Constructivist Classroom, Corwin Press, California.
9. Rothwell, W. J., and Kazanas, H.C., 2008, Mastering the Instructional Design Process, A systematic Approach, 4th edition, Pfeiffer, San Fransisco
INSTRUCTIONAL DESIGN