daftar isi - uibrepository.uib.ac.id/1041/4/s-1431082-table-of-content.pdf.6 implementasi karakter...
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x Universitas Internasional Batam
DAFTAR ISI
Halaman
HALAMAN JUDUL ............................................................................................... i
LEMBAR PENGESAHAN SKRIPSI .................................................................... ii
LEMBAR TANDA PERSETUJUAN SKRIPSI ................................................... iii
LEMBAR PERNYATAAN ANTI PLAGIAT DAN HAK PUBLIKASI ............ iv
ABSTRAK ............................................................................................................... v
ABSTRACT ........................................................................................................... vi
KATA PENGANTAR .......................................................................................... vii
UCAPAN TERIMA KASIH ................................................................................ viii
DAFTAR ISI ............................................................................................................ x
DAFTAR TABEL ................................................................................................ xiii
DAFTAR GAMBAR ........................................................................................... xiv
BAB I PENDAHULUAN ................................................................................... 1
1.1 Latar belakang masalah .................................................................. 1
1.2 Rumusan Masalah .......................................................................... 3
1.3 Batasan Masalah ............................................................................ 3
1.4 Tujuan Penelitian ........................................................................... 3
1.5 Manfaat Penelitian ......................................................................... 4
1.6 Sistematika Penulisan .................................................................... 4
BAB II TINJAUAN PUSTAKA .......................................................................... 6
2.1 Tinjauan pustaka ............................................................................ 6
2.2 Landasan teori ................................................................................ 8
2.2.1 Multimedia ......................................................................... 8
2.2.2 Augmented Reality ........................................................... 10
2.2.3 Android ............................................................................ 11
2.2.4 Vuforia SDK .................................................................... 12
2.2.5 Unity 3D ........................................................................... 13
2.2.6 Adobe Photoshop CS6 ..................................................... 13
2.2.7 Adobe Premiere Pro CS6 ................................................. 13
Darwin,Perancangan Video Multimedia Cerita Legenda China Dengan Menggunakan Augmented Reality,2018 UIB Repository©2018
xi Universitas Internasional Batam
BAB III METODOLOGI PENELITIAN ............................................................ 15
3.1 Metode Penelitian ........................................................................ 15
3.2 Analisa Kebutuhan Perangkat ...................................................... 16
3.3 Analisa Perancangan .................................................................... 16
3.3.1 Desain ............................................................................... 16
3.3.2 Storyboard ........................................................................ 52
3.3.3 Marker ............................................................................ 125
3.3.4 Perencanaan .................................................................... 129
3.3.5 Analisis Data .................................................................. 129
3.3.6 Hasil ............................................................................... 132
BAB IV IMPLEMENTASI ............................................................................... 134
4.1 Implementasi Karakter ............................................................... 134
4.1.1 Implementasi Karakter Chinese New Year .................... 134
4.1.2 Implementasi Karakter Chinese Lantern Festival .......... 141
4.1.3 Implementasi Karakter Mooncake Festival ................... 147
4.1.4 Implementasi Karakter Double Ninth Festival .............. 152
4.1.5 Implementasi Karakter Dragon Boat Festival ............... 160
4.1.6 Implementasi Karakter Jozz Paper Culture ................... 166
4.1.7 Implementasi Karakter Qingming Festival .................... 170
4.1.8 Implementasi Karakter Double Seventh Festival ........... 175
4.1.9 Implementasi Karakter Chinese 12 Zodiac .................... 182
4.1.10 Implementasi Karakter Wolf is Coming ......................... 189
4.2 Perancangan Video .................................................................... 193
4.2.1 Perancangan Video Chinese New Year .......................... 193
4.2.2 Perancangan Video Chinese Lantern Festival ............... 201
4.2.3 Perancangan Video Mooncake Festival ......................... 213
4.2.4 Perancangan Video Double Ninth Festival .................... 223
4.2.5 Perancangan Video Dragon Boat Festival ..................... 231
4.2.6 Perancangan Video Jozz Paper Culture ......................... 238
4.2.7 Perancangan Video Qingming Festival .......................... 247
4.2.8 Perancangan Video Double Seventh Festival ................ 257
4.2.9 Perancangan Video Chinese 12 Zodiac .......................... 269
Darwin,Perancangan Video Multimedia Cerita Legenda China Dengan Menggunakan Augmented Reality,2018 UIB Repository©2018
xii Universitas Internasional Batam
4.2.10 Perancangan VIdeo Wolf is Coming .............................. 283
4.3 Implementasi AR ....................................................................... 293
4.4 Implementasi Aplikasi ............................................................... 298
4.5 Pengujian Aplikasi ..................................................................... 298
4.6 Tabel Pengujian ......................................................................... 301
BAB V KESIMPULAN DAN SARAN ........................................................... 303
5.1 Kesimpulan ................................................................................ 303
5.2 Saran .......................................................................................... 303
DAFTAR PUSTAKA .......................................................................................... 305
Darwin,Perancangan Video Multimedia Cerita Legenda China Dengan Menggunakan Augmented Reality,2018 UIB Repository©2018