text and image pertemuan 01 matakuliah: l0182 / web & animation design tahun: 2008

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Text and Image Pertemuan 01 Matakuliah : L0182 / Web & Animation Design Tahun : 2008

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Page 1: Text and Image Pertemuan 01 Matakuliah: L0182 / Web & Animation Design Tahun: 2008

Text and ImagePertemuan 01

Matakuliah : L0182 / Web & Animation Design

Tahun : 2008

Page 2: Text and Image Pertemuan 01 Matakuliah: L0182 / Web & Animation Design Tahun: 2008

Bina Nusantara

Learning Outcomes

Pada akhir pertemuan ini, diharapkan mahasiswa akan

mampu :• Menunjukkan penggunaan Text dan Image pada Aplikasi

Multimedia

Page 3: Text and Image Pertemuan 01 Matakuliah: L0182 / Web & Animation Design Tahun: 2008

Bina Nusantara

Outline Materi

• Definition• Fonts effects• Advantages and Disadvantages of Using Text• Hypertext• Bitmap and Raster Images• Advantages and Disadvantages of Using Images

Page 4: Text and Image Pertemuan 01 Matakuliah: L0182 / Web & Animation Design Tahun: 2008

Bina Nusantara

Text

• Text is the form of words, sentences and paragraphs is used to communicate thoughts, ideas and facts in nearly every aspect of our lives.

• Text elements :– Alphabet characters : A - Z– Numbers : 0 - 9– Special characters : Punctuation [. , ; ‘ …] , Sign or Symbols [* &

^ % $ £ ! /\ ~ # @ .…]

• Multimedia products depends on text for many things :– To explain how the multimedia products work– To guide the user in navigating through the multimedia products– To deliver the information for which the multimedia products was

designed

Page 5: Text and Image Pertemuan 01 Matakuliah: L0182 / Web & Animation Design Tahun: 2008

Bina Nusantara

Typefaces and Fonts

• Typefaces : a family of graphics characters that usually includes may type sizes and styles.

• Fonts : a collection of characters of a single size and style belonging to a particular typeface family.

Ascender : an upstroke on a character Descender : the down stroke below the baseline of a character Leading : spacing above and below a font or Line spacing Tracking : spacing between characters Kerning : space between pairs of characters, usually as an

overlap for improvement appearance

Page 6: Text and Image Pertemuan 01 Matakuliah: L0182 / Web & Animation Design Tahun: 2008

Bina Nusantara

Tracking, Kerning, and Leading

AvUnkerned

vAKerned

Reading Line OneReading Line One

Reading Line OneReading Line OneLeading

Page 7: Text and Image Pertemuan 01 Matakuliah: L0182 / Web & Animation Design Tahun: 2008

Bina Nusantara

Fonts Effects• A numbers of effects that are useful for bringing viewer’s attention to

content :– Case : UPPER and lower letter

– Bold, Italic, Underline, superscript or subscript

– Embossed Embossed or ShadowShadow

– CCoolloouurrss

• Font Anatomy

I D xhpBaseline

Serif

Shoulder

Counter

Mean line

Ascender

DescenderSet

width

X-height

Cap height

Point size

Page 8: Text and Image Pertemuan 01 Matakuliah: L0182 / Web & Animation Design Tahun: 2008

Bina Nusantara

• Advantages– Is relatively inexpensive to produce– Present abstract ideas effectively– Clarifies other media– Provides confidentiality– Is easily changed or updated

• Disadvantages– Is less memorable than other visual media– Requires more attention from the user than other media– Can be cumbersome

Advantages and Disadvantages of Using Text

Page 9: Text and Image Pertemuan 01 Matakuliah: L0182 / Web & Animation Design Tahun: 2008

Bina Nusantara

Hypertext

• Hypertext is a computer-based text retrieval system that enables a user to access particular locations in web pages or other electronic documents.

A

FED

CB

Page 10: Text and Image Pertemuan 01 Matakuliah: L0182 / Web & Animation Design Tahun: 2008

Bina Nusantara

• Image is a visual representation of some information that can be displayed on a computer screen or printed out.

• Images come in a variety of forms :– Photographs– Paintings– Maps, etc.

Image

Page 11: Text and Image Pertemuan 01 Matakuliah: L0182 / Web & Animation Design Tahun: 2008

Bina Nusantara

• Images can be generally divided into two formats :– Bitmap or Raster images– Draw-type or Vector graphics or Metafile images

• A bitmap is a data matrix that describes the characteristics of all the pixels making up an image.

• A vector graphics is the creation of digital images through a sequence of commands or mathematical statements that place lines and shapes in a given two-dimensional or three-dimensional space.

Image Types

Page 12: Text and Image Pertemuan 01 Matakuliah: L0182 / Web & Animation Design Tahun: 2008

Bina Nusantara

Bitmap Images

• Each pixel in the image contains information about the color to be displayed. Each pixel can be in a specific colour and each pixel consists of two or more colours.

• The range of these colours is known as the colour depth. Colour depth is measured in bits per pixel.

• More colour per pixel bigger image size• Bitmap images have a fixed resolution and cannot be

resized without losing image quality. • Common bitmap-based formats are JPEG, GIF, TIFF,

PNG, PICT, and BMP.

Page 13: Text and Image Pertemuan 01 Matakuliah: L0182 / Web & Animation Design Tahun: 2008

Bina Nusantara

Colour Depth• 1 bit per pixel = 2 colours

(monochrome)• 2 bits per pixel = 4 colours• 4 bits per pixel = 16 colours• 8 bits per pixel = 256 colours

– Generally good enough for colour images

• 16 bits per pixel = 65536 colours– Better quality for photograph-

like images, also known as high colour

• 24 bits per pixel =>16 million possible colours– Used to recreate photo

realistic images, also known as true colour

• Width of the images measured in pixels

• Height of the images measured in pixels

• Colour depth is the number of bits used for color measured in bits per pixel

• Remember:

– 1024 bytes = 1 kilobyte (KB)

– 1024 kilobytes = 1 megabyte (MB)

8bytesinsize

depthcolourheightwidth

Page 14: Text and Image Pertemuan 01 Matakuliah: L0182 / Web & Animation Design Tahun: 2008

Bina Nusantara

Advantages and Disadvantages of Using Bitmap Images

• Advantages– Convey detail of information quickly– Real life

• Disadvantages– Depend on a Resolution– Effect to the image quality – Size file is big

True Colour (24 bits)8 bits4 bits1 bit

Page 15: Text and Image Pertemuan 01 Matakuliah: L0182 / Web & Animation Design Tahun: 2008

Bina Nusantara

Vector Images• Vector images are stored as the set of graphic primitives

required to represent the image• A graphic primitive is a simple graphic based on drawing

elements or objects such as shape and consists of a set of commands (mathematical equations)– e.g. square, line, ellipse, arc, etc.

• Each primitive object has various attributes that go to make up the entire image– e.g. x-y location, fill colour, line colour, line style, etc.

• Vector image or vector graphics can be resized without losing the integrity of the original image.

• Common bitmap-based formats are WMF, SVG, CGM, PS, PDF, DFX, and EPF.

Page 16: Text and Image Pertemuan 01 Matakuliah: L0182 / Web & Animation Design Tahun: 2008

Bina Nusantara

Advantages and Disadvantages of Using Vector Images

• Advantages– Relatively small amount of data required to represent the image.– Therefore, it does not required a lot of memory to store– Easier to manipulate

• Disadvantages– Limited level of detail than can be presented in an image

Page 17: Text and Image Pertemuan 01 Matakuliah: L0182 / Web & Animation Design Tahun: 2008

Bina Nusantara

Bitmap and Vector Images

Vector Images

Bitmap Images

Page 18: Text and Image Pertemuan 01 Matakuliah: L0182 / Web & Animation Design Tahun: 2008

Bina Nusantara

Advantages and Disadvantages of Using Images

• Advantages– Convey a lot of information quickly– Add visual simulation and colour– Can communicate across language borders– Enhance other media

• Disadvantages– Do not provide in-depth explanations

• Graphics rarely suffice to convey a whole message in business, technical or safety settings

– Can be misinterpreted• Graphics should be used carefully to make sure the message is not

ambiguous or cryptic