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TRANSCRIPT
Agenda
Evolusi Industri
Revolusi Industri Generasi 4.0
Rancang Bangun Industri Gen. 4.0
Implikasi Produk Industri 4.0
Implikasi Konsumsi Produk Industri 4.0
Dampak akan Industri 4.0
Internet of Things
Posisi TIK Konseptual
Sistem Informasi Manajemen Sekolah
Industrial Evolution
4. Industrial
revolutionBased on cyber-
physical-
systems
3. Industrial revolution Through the use of electronics
and IT further progression in
autonomous production
2. Industrial revolution Introducing mass production
lines powered by electric
energy
1. Industrial revolutionIntroducing mechanical
production machines powered
by water and steam
End of the
18th century.Beginning of the
20th century
Beginning of the
70th
Industry 1.0 Industry 3.0Industry 2.0 Industry 4.0
Le
ve
l o
fc
om
ple
xit
y
Today
Source: DFKI/Bauer IAO
Phases of earlier 3 Industrial Revolutions
1.1760 to 1840 - Usered in Mechanical production;
railways and steam engine
2.1870 to 1940 - Mass production; electricity and
assembly line
3.1960 to 2010 - Computers; semi conductors, main
frame computing, personal devices, internet
Belum ada di tahun 2006
iPhone
iPad
Kindle
4G
Uber
Airbnb
► Android
► Oculus
► Snapchat
Waktu capaian 100 juta penguna
Telephone 75 Years
Web 7 Years
Facebook 4 Years
Instagram 2 Years
Pokemon Go 1 Month
Blok Pengembangan Industri 4.0
Industry 4.0
Autonomous Robots
Simulation
Horizontal and vertical
system integration
Industrial Internet of
Things
Cyber Security
Additive Mfg
Augmented reality
Big data analytics
ImpactBusiness
Customer expectations
Data enhanced products
Collaborative innovation
New operating models
Combining digital, physical and biological worlds
Impact
National & Global
Governments
Countries, regions & cities
International security
Society
Inequality
Community
The Individual
Identity, morality & ethics
Human connection
Peran Kepala Sekolah Dalam ImplementasiPengembangan Sistem Informasi di Sekolah
Belajarsepanjanghayat,id
Internet Of Things
wuryanta
wuryanta.hadisutardjo@sman4bdg
.sch.id
24
Internet appears everywhere in the world It is primarily connection between people
Idea: Move from Internet of People Internet of Things
Internet of Things is a plan to connect things also using the same medium
40
Integrated Application
Information Processing
Network Construction
Sensing & Identification
Smart Grid Green Building Smart Transport Env. Monitor
Data Center Search Engine Smart Decision Info. Security Data Mining
WWAN
WPAN
WMAN
WLAN
Internet
GPS Smart Device RFID Sensor Sensor
IoT Architecture
41
IoT Technologies
Hardware (Device)
Communication Technology
Protocols for IoT
Software (IDE)
Cloud Platforms
45
IoT Technologies : Protocols
CoAP ( Constrained Application Protocol)
MQTT (Message Queue Telemetry Transport)
XMPP (Extensible Messaging and Presence Protocol)
6LoWPAN (Low power Wireless Personal Area Networks)
Education – Partnership – Solutions
The Internet of Things (IoT)
Security Considerations for Higher Education
Harapan Pemangku Kepentingan
Mencapai Efektivitas
Meningkatkan Efisiensi
Menerapkan Transparansi
Mempercepat Proses
Memperbaiki Kualitas
Mengurangi BiayaMemberdayakan Manusia
Mempermudah Aktivitas
Mengoptimalkan Sumber Daya
Menciptakan Inovasi… dan lain sebagainya.
Mengintegrasikan Organisasi
Memaksimalkan Pelayanan
Memenuhi Standar Aturan
Memuaskan Pelanggan
Kenyataan di Lapangan
Biaya Tinggi
Perkembangan Cepat
Ketergantungan Pihak Ketiga
Kompetensi SDM Rendah
Arsitektur Kompleks
Perubahan Kebutuhan
Kapabilitas Terbatas
Implementasi Tambal Sulam
Proyek Terlambat
Sistem Kadaluwarsa
Tidak Sesuai Kebutuhan
Tidak Auditable
Kecenderungan Peristiwa
Kenyataan
BIAYA + RESIKO
Harapan akan
MANFAAT>…baik yang bersifat TANGIBLE maupun INTANGIBLE !
Domain 3 ware
Perencanaan Pengadaan Penerapan Pengawasan
terhadap sumber daya TIK, yaitu:
INFORMASI APLIKASI INFRASTRUKTUR MANUSIA (H/W+S/W+B/W)
Ragam Proses Perencanaan
PO1 Define a Strategic IT Plan
PO2 Define the Information Architecture
PO3 Determine Technological Direction
PO4 Define the IT Processes, Organisationand Relationships
PO5 Manage the IT Investment
PO6 Communicate Management Aims and Direction
PO7 Manage IT Human Resources
PO8 Manage Quality
PO9 Assess and Manage IT Risks
PO10 Manage Projects
Ragam Proses Pengadaan
AI1 Identify Automated Solutions
AI2 Acquire and Maintain Application Software
AI3 Acquire and Maintain Technology Infrastructure
AI4 Enable Operation and Use
AI5 Procure IT Resources
AI6 Manage Changes
AI7 Install and Accredit Solutions and Changes
Ragam Proses Penerapan
DS1 Define and Manage Service Levels
DS2 Manage Third-party Services
DS3 Manage Performance and Capacity
DS4 Ensure Continuous Service
DS5 Ensure Systems Security
DS6 Identify and Allocate Costs
DS7 Educate and Train Users
DS8 Manage Service Desk and Incidents
DS9 Manage the Configuration
DS10 Manage Problems
DS11 Manage Data
DS12 Manage the Physical Environment
DS13 Manage Operations
Contoh Penerapan
Principle : shared resources, shared services
Policy : join RFP or TOR development
Process : bottom up plan, top down execution
Procedure : centralised procurement
Performance : cost/transaction
Ragam Proses Pengawasan
ME1 Monitor and Evaluate IT Performance
ME2 Monitor and Evaluate Internal Control
ME3 Ensure Regulatory Compliance
ME4 Provide IT Governance
SISTEM INFORMASI MANAJEMEN SEKOLAH
Perencanaan Pengadaan Penerapan PengawasanPengembangan
INFORMASI APLIKASI INFRASTRUKTUR MANUSIA (H/W+S/W+B/W)
Perencanaan 02 SOTK ……example
Divisi TIK/SIM/
Infrastruktur
Software Hardware
Konten
InformasiPublikasi
Operator
SIMs Sekolah di Indonesia
Unit
Mandiri
Manajemen
Program
Infrastruktur
Kampus
Sewa
Ruangan… … …
ParokiSarana
dan Prasarana
Analisa
Market
Manajemen
Mutu
MIS
EIS
DSS
Datawarehouse
Sistem
Pelaporan
Eksternal
Konseling InkubatorPelayanan
InformasiPersonalia Infrastruktur Beasiswa
Jurnal
dan Majalah
Perpustakaan Laboratorium Keuangan Akuntansi Logistik Penggajian UKM
Manajemen
Skripsi
Manajemen
Mata Kuliah
Sarana
PerkuliahanAlumni … … …
BeasiswaSistem
Evaluasi
Jenjang
KepangkatanWisuda
Relasi
Publik
Pelayanan
Masyarakat
Bimbingan
Akademik
Riset dan
Pengembangan
Kerjasama
Industri
Inkubator
BisnisKurikulum E-Learning
Virtual
School
Manajemen
Hibah
Penerimaan
Mahasiswa
baru
Administrasi
Akademik
Pelayanan
Mahasiswa
Profil
Dosen
Sistem
Belajar
Mengajar
FRS
Online
Manajemen
Ruangan
Contoh Anatomi sebuah Modul
Keuangan
Aplikasi
dan dBase
PC dan
Jaringan
SDM dan Kebijakan
Next Presentation
Software Hardware
Brainware
Membuat Masterplan SIMs
Visi – Misi – Tujuan
Obyektif dan Strategi
Sekolah Kita
Elemen Aktivitas
Elemen Data
Elemen Manusia
Elemen Teknologi
Elemen Obyektif
kebutuhan
SISTEM
INFORMASI
spesifikasi
TEKNOLOGI
INFORMASI
strategi
MANAJEMEN
INFORMASI
stakeholders
proses
informasi
struktur organisasi
teknologi informasi
users manajemen users
program & aplikasimanajemen
aplikasi terpadu
struktur
basis data
sistem manajemen
basis data
jaringan dan
sistem operasi
manajemen
jaringan
perangkat keras
dan peralatan lain
manajemen
perangkat keras
Bab II Bab III Bab IV
Manajemen Proyek
Pengembangan SIMs
Bab V
Bab I
Elemen Aktivitas
Elemen Data
Elemen Manusia
Elemen Teknologi
Elemen Obyektif
kebutuhan
SISTEM
INFORMASI
spesifikasi
TEKNOLOGI
INFORMASI
strategi
MANAJEMEN
INFORMASI
stakeholders
proses
informasi
struktur organisasi
teknologi informasi
users manajemen users
program & aplikasimanajemen
aplikasi terpadu
struktur
basis data
sistem manajemen
basis data
jaringan dan
sistem operasi
manajemen
jaringan
perangkat keras
dan peralatan lain
manajemen
perangkat keras
Bab II Bab III Bab IV
Anatomi Lengkap Modul
Supports and Services
Business and
Management
Transaction
Enabler
Decision
Support
System
Communication and
Networking Tools
1
2
3
Applications
Databases
Hardware, Network
and Communication
Use
rs&
Sta
keh
old
ers
4 People and Structure
5 Governance
Langkah-Langkah Pengembangan
Applications
Portfolio
H/W, Network
& Infrastructure
I.T. Departement
Structure
Policy and
Governance
Database
Mngt. System
Business
Processes
Tools and
Technology
Users and
Stakeholders Mngt.
Supports and
Services Mngt.
Data, Information,
& Knowledge
Org
anis
atio
n D
om
ain
Tech
no
log
y D
om
ain
1
2
3
4
5
1
2
3
4
5
Pembuatan Desain
WHATdata
HOWfunction
WHEREnetwork
WHOpeople
WHENtime
WHYmotivation
ENTITIES PROCESSES LOCATIONS ORGANISATION EVENTSSTRATEGY
GOALSScope and Objective
ENTITY
RELATION
PROCESS
FLOWS
LOGISTIC
NETWORKINGORGANOGRAM
BUSINESS
SCHEDULE
BUSINESS
PLANBusiness and
Enterprise Model
DATA
MODEL
DATA
FLOWS
SYSTEM
TOPOLOGYUSERS
PROCESS
STRUCTURE
KNOWLEDGE
ARCHITECTUREInformation System
Model
DATA
DESIGN
STRUCTURE
CHART
SYSTEMARCHITECTURE
USERS
INTERFACE
CONTROL
STRUCTURE
KNOWLEDGE
DESIGNTechnology
Constrained Model
DATABASE
DESCRIPTION
PROGRAM
SOURCE
NETWORK
ARCHITECTURESECURITY INTERRUPTS
KNWLEDGE
BASEDetailed
Representation
DATA FUNCTIONS COMMUNICATION ORGANISATION SCHEDULE USEWorking System
12 3 4 5
Driven by University
Masterplan
Jenis-Jenis Konstruksi
Membeli paket jadi
Membuat dari nol
Mengembangkan yang sudah ada
Mengupgrade ke versi baru
Mengintegrasikan beragam sistem
Melakukan migrasi ke sistem baru
Merubah platform sistem
Meremajakan sistem lama
Skenario Implementasi
Project Scope
Implementation
Strategy
PILOT FULL BLOWN
CU
T O
FF
PA
RA
LL
EL Risk = A
Money = CPeople = ATime = B
Risk = CMoney = EPeople = CTime = C
Risk = BMoney = APeople = CTime = C
Risk = EMoney = CPeople = ETime = A