pengolahan citra iii sistem pengolahan citra digital
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Pengolahan CitraSistem Pengolahan Citra Digital
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Sistem Pengolahan Citra Digital
Merupakan suatu kesatuan yang salingberhubungan atau terintegrasi untukmembentuk suatu sistem antara data,
perangkat keras, perangkat lunak,prosedure pengolahan, dan tenagapelaksana dalam ekplorasi citra digital
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Konsep Dasar
Pengolahan citra digital merupakan manipulasi daninterprestasi digital dari citra dengan bantuankomputer. Konsep dasar pengolahan citra dengan datamasukan pokok (internal data) berupa langkah berikut
:1. Pengumpulan data yang relevan, yaitu citra digital
2. Klasifikasi atau pengelompokan dengan cara pengkelasan
3. Penyusunan data sesuai kelas
4. Perhitungan dan manipulasi
5. Pengujian ketelitian dan perhitungan6. Penyimpulan dan rekapitulasi hasil
7. Informasi
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Software
1. Aplikasi Grafik2. Pengolahan Citra Design
1. Rancangan Arsitektur2. Rancangan Design3. Animasi
3. Pengolahan Citra1. Pengolah Citra2. Pembuatan Efek3. Contras4. Brightness5. Emboss
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Hardware
Perangkat Input Scanner
Digital Camera
Perangkat Output Printer Plotter
Monitor
Aspek penentuan kualitas citra dari perangkat keras : Resolusi
Warna
Kecepatan
Kapasitas
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Proses Pengolahan Data Citra
Secara UmumCitra ADC Citra Digital
ProsesKompresi
Media Penyimpan
ProsesDekompresi
Citra Digital Pengkodean Bitke Tabel Warna
Layar
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Perangkat Input Data
Perangkat input data yang digunakandiantaranya perangkat penangkap atau capturecitra yang bekerja membaca citra dengan cara
dijelajahi dan kemudian dilakukan proseskonfersi kedalam data digital.
Perangkat capture ini memiliki 3 (tiga) elemendasar :
Sensor intensitas cahaya
Penjelajah untuk merekam seluruh bagian citra
Analog Digital Converter (ADC)
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Perangkat Output data
Diantara perangkat keras output diantaranya layarmenggunakan perangkat pengolah data yang dikenalsebagai Card VGA atau Display Processor dengan carakerja seperti terlihat dalam gambar berikut :
Display ProcessorCPUMemoryDisplay Processor Layar
I/O
Display Processor akan mengubah digital ke analog,digunakan untuk berinteraksi dengan CPU danmengontrol operasi dari display device
CPU
Memory
DisplayProcessor
Layar
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Mode Layar Monitor
Mode Teks : 25 x 80 25 x 40
Mode Grafiks (Resolusi) 320 x 200
640 x 200 640 x 400 800 x 600 640 x 480 1024 x 768 1180 x 1024
1600 x 1400 Dibedakan oleh adanya Pixel Resolusi Layar Monitor Resolusi adalah jumlah penembakan titik pada horizontal atau
vertical tiap pixel oleh elektron gun. Resolusi merupakan jumlahpixel percentimer vertical dan horizontal.
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Monitor
Tipe Resolusi High : Penampungan jumlah pixel pada layar maksimum Midle Low
Tipe Monitor Monocrome
CGA (Color Graphic Adapter) EGA (Enchanded Graphic Adapter) VGA (Video Graphic Array) SVGA (Super VGA) XGA (eXtra Graphic Array)
Warna yang dihasilkan pada setiap monitor selain tergantung pada jenismonitor juga tergantung dari interface yang berupa Card Monitor sepertiVGA Card.
Layar dari ukuran monitor terbatas dan tidak akan tampak jelas dilihat darijarak jauh, untuk keperluan tersebut digunakan Computer DisplayProjektor.
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Sistem Monitor
Aspek Ratio (Y/X) Perbandingan antara Y dan X yang digunakan untuk
mendapatkan panjang yang sama antara garis vertical-horizontalyang dibutuhkan yaitu vertical 3 pixel dan horizontal 4 pixel.
Random Scan Monitor Pengaksesan setiap titik secara langsung yang digunakan untuk
menelusuri titik pada tiap screen dengan cukup[ diwakili oleh 1pixel
Raster Scan Monitor Penggambaran suatu gambar yang sama dengan penelusuran
setiap garis Refresh rate : 3060 frames/sec Frame = banyak pixel pada layar Interlaced System : Teknik untuk mengatasi layar bergoyang,
dengan cara menampilkan tiap frame secara bergantian.
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Jumlah Warna
Setiap Pixel dapat menampilakan 1 warna Total warna yang dapat ditampilkan dapat ditentukan, sebagai
contoh
Monitor resolusi 800 x 600 warna yang ditampilkan 16,7 Juta warna,memori yang dibutuhkan 16,7 Juta = 24 Bit
Jumlah Pixel = 800 x 600 = 480.0001 Pixel 24 Bit = 3 Byte
480.000 x 3 / 1024 = 1440 Kb = 1,44 Mb
2 4 16 256 64K 16,7 M Warna
High Color True Color
1 2 4 8 16 24 . Bit
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Image Media Types
Images can be generally divided into twoformats: Bitmapped or Raster images
Draw-type or Vector graphics or Metafile images
Bitmapped images are stored as an array ofpixels. It represents the image as an array of
dots, called pixels
Vector graphics are stored as geometric shapeto represent the image
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Bitmaps Image
A pixel is the smallest element of resolution on acomputer screen (Screen Resolution)
A pixel is the basic unit of a digital images. Digital imageis a picture that may be stored in, displayed on,processed by a computer.
As mentioned, bitmap is composed of a matrix elementscalled pixels
Each pixel can be in a specific colour and each pixel
consists of two or more colors.
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Bitmaps Image
The range of these colours is known as thecolour depth.
The color depth determined How much data inbits used to determined the number of colors.
Colour depth is measured in bits per pixel Remember: a bit (binary digit) is either 1 or 0 and
that there are eight bits in a byte
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Colour depth
1 bit per pixel = 2 colours (monochrome)
2 bits per pixel = 4 colours
4 bits per pixel = 16 colours
8 bits per pixel = 256 colours
Generally good enough for colour images
16 bits per pixel = 65536 colours
Better quality for photograph-like images, also known as high colour
24 bits per pixel = >16 million possible colours
Used to recreate photo realistic images, also known as true colour
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Bitmaps Image
The more colours that are allowed per pixel, thegreater the size of the image
The number of pixels is related to the size of filethat required to store an image.
Remember, two factors effect the size file
bitmap are: Resolution
Color Depth
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Bitmaps images
Original image
Shownmagnified
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8bytesinsize depthcolourheightwidth
Calculating the size
of a raster image
Where:
Width of the images measured in pixels
Height of the images measured in pixels
Colour depth is the number of bits used for color measured in bits per
pixel
Remember:
1024 bytes = 1 kilobyte (KB)
1024 kilobytes = 1 megabyte (MB)
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Example
A 640 x 480 pixel image in 24-bit colour wouldrequire how much disk space?
900KB
bytes921600
87372800
824480640bytesinsize
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Popular bitmap formats
Microsoft bitmap (.bmp) Used in microsoft windows
TIFF - Tagged Image File Format (.tif) Used for faxing images (amongst other things)
JPEG - Joint Photographic Expert Group (.jpg) Useful for storing photographic images
GIF - Graphics Interchange Format (.gif) Used a lot on web sites
PNG - Portable Network Graphics (.png)
A new format for web graphics
PCDKodak photo CD A new format for store image in a compressed form on a CD
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Advantages and Disadvantages
of using bitmap images
Advantages
Convey detail of information quickly
Real life
Disadvantages
Depend on a Resolution
Effect to the image quality
Size file is big
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Software to create bitmap
images Popular PC packages include:
Microsoft Paint
Included with microsoft windows
Microsoft PhotoDraw 2000 http://www.microsoft.com/office/photodraw/
Adobe Photoshop
http://www.adobe.com/products/photoshop/main.html
Paint Shop Pro http://www.jasc.com/psp6.html
Macromedia Fireworks
http://www.macromedia.com/software/fireworks/productinfo/
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Vector images
Vector images are stored as the set of graphicprimitives required to represent the image
A graphic primitive is a simple graphic based ondrawing elements or objects such as shape
e.g. square, line, ellipse, arc, etc.
The image consists of a set of commands(mathematical equations) that are drawn theobject when needed.
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Vector images
Storing and representing images by mathematicalequations is called vector graphics or Object Orientedgraphics.
Each primitive object has various attributes that go tomake up the entire image e.g. x-y location, fill colour, line colour, line style, etc.
Example: RECTANGLE : rectangle top, left, width, height, color is ( 0, 0,
200, 200, red)
CIRCLE : circle top, left, radius, color
LINE : Line x1, y1, x2, y2, color
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Vector images
Vector image or vector graphics can be resizedwithout losing the integrity of the original image.
Scaling a vector is a mathematical operation -only the attributes change, the image isunaffected
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Primitive geometric drawing objects
Shapes
Circle
Ellipse
Rectangle Square
Pie segment
Triangle
Pentagon,hexagon,heptagon,octagon, etc
Basic
Line
Polyline
Arc Bezier
curve
Text
Font,weight
TextText
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Scaling vector graphics
Original image
V e c t o r
g r a p h i c s
Shownmagnified
V e c t o r
g r a p h i c s
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Advantages and Disadvantages
of using vector image
Advantages Relatively small amount of data required to
represent the image.
Therefore, it does not required a lot ofmemory to store
Easier to manipulate
Disadvantages Limited level of detail than can be presented
in an image
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Software to create images
Graphics programs are tools that allow an artist to createand edit designs used in multimedia applications.
Generally, graphics programs can be categorized as:
Drawing programs Creating draw type graphics Provide freehand. Example geometric shape Example : Adobe Illustrator, Corel Draw, Macromedia Freehand
Paint programs Those creating bitmaps
Useful in creating original art Example: Paint Shop Pro
Image editing programs Making changes to existing images, such as manipulating the
brightness or contrast, applying textures, patterns Examples : Adobe Photoshop, Corel PhotoPaint
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Vector formats
Windows metafile (.wmf) Used by Microsoft Windows
SVG - Scalable Vector Graphics (.svg) A new format devised for the web
CGM - Computer Graphics Metafile (.cgm) Older format commonly used for clip art
Adobe PostScript (.ps) A page description language used to control printers
Adobe Portable Document Format (.pdf) A page description language common on the web
Drawing Exchange Format (.dfx) Store 3D image created by design program AutoCAD
Encapsulated PostScript (.epf) Professional printing: Illustration program, Adobe Systems, Desktop Publishing programs
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3-Dimensional Graphic models
A 3D model is a variation onthe vector format
The location of a 3-dimensionalobject is specified using x, yand z co-ordinates
Further primitives can be foundin 3D models
Cube, sphere, pyramid, etc.
Camera, spotlight, texture,shading etc.
3D model
X
Y
Z
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3-Dimensional Graphic models
3D graphics offer the photorealistics effects thathave you seen in TV, Computer Games
Examples, Motion Picture films such as: Jurassic Park, Terminator 2, Lost World and Toy Story
Examples 3D programs: Carigali Truespace 3D Studio Max
Infini-D
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3-Dimensional Graphic models
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Hardware used to acquire images
Scanners and digital imagingproducts
Many forms of scanner
Drum
Flat-bed
Negative / slide
Hand-held
Important to check the opticalresolution of the scanner
measured in dots per inch (DPI)
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Hardware used to acquire images
Digital camera
Uses digital memory instead offilm
Images are transferred tocomputer via a cable
Can be very high resolution
Stills from a camcorder or PCweb-cam type camera
Home products tend to be lowresolution
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Hardware used to create / edit
images
Graphics tablet and pen
Preferred by digital artists
Pressure sensitivity
Digitiser tablet
Preferred by technicalartists
Mouse has accuratecrosshair to help digitisedrawings
Tablet and pen
Digitiser
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Converting image formats
Text
Bitm
apped
image
V
ectorim
age
Bitmapped font
TrueType / PostScript Type font
Optical CharacterRecognition (OCR)
Contour trace
Render as bitmap