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LAPORAN SKRIPSI PEMBELAJARAN VIRTUAL SATWA LANGKA DENGAN AUGMENTED REALITY Disusun oleh: HENING ARTDIAS 13.07.0036 PROGRAM STUDI SISTEM INFORMASI FAKULTAS ILMU KOMPUTER UNIVERSITAS KATOLIK SOEGIJAPRANATA SEMARANG 2017

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  • ii

    LAPORAN SKRIPSI

    PEMBELAJARAN VIRTUAL SATWA LANGKA

    DENGAN AUGMENTED REALITY

    Disusun oleh:

    HENING ARTDIAS

    13.07.0036

    PROGRAM STUDI SISTEM INFORMASI

    FAKULTAS ILMU KOMPUTER

    UNIVERSITAS KATOLIK SOEGIJAPRANATA

    SEMARANG

    2017

  • iii

    LAPORAN SKRIPSI

    PEMBELAJARAN VIRTUAL SATWA LANGKA

    DENGAN AUGMENTED REALITY

    Diajukan untuk memenuhi syarat guna mencapai gelar Sarjana Komputer program

    studi Sistem Informasi Universitas Katolik Soegijapranata Semarang

    Disusun oleh:

    HENING ARTDIAS

    13.07.0036

    PROGRAM STUDI SISTEM INFORMASI

    FAKULTAS ILMU KOMPUTER

    UNIVERSITAS KATOLIK SOEGIJAPRANATA

    SEMARANG

    2017

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    ABSTRAK

    Seperti yang kita ketahui di Indonesia mempunyai banyak sekali

    keanekaragaman flora dan fauna yang dapat menjadi asset maupun icon daerah

    tersebut. Sayang sekali flora dan fauna yang ada di Indonesia menipis. Hewan-

    hewan langka di Indonesia yang sudah menjadi icon salah satunya adalah Badak

    Jawa, Badak Sumatra, Harimau Sumatra, Orangutan Sumatra, Gajah Sumatra,

    Gajah Kalimantan, Orangutan Kalimantan dan Penyu

    Mereka terancam mengalami kepunahan karena kerusakan habitat hutan,

    konflik manusia dan hewan, perdagangan, perburuan, penangkapan yang melebihi

    kapasitas [1]. Terlihat bahwa masalah kepunahan hewan didominasi oleh perilaku

    manusia dan sifat kemurkaan mereka. Untuk itu game edukasi “Rare Animal”

    memberikan formulasi untuk meningkatkan kepedulian terhadap satwa langka.

    Laporan tugas akhir ini berisi bagaimana formulasi membuat game

    edukasi yang menyenangkan, menganalisa guna menentukan genre game,

    gameplay dan reward bermain dengan melakukan observasi pada google play.

    Dan juga melakukan analisa terhadap 41 responden berumur 9-12 tahun untuk

    mengetahui dampak sebelum bermain dan sesudah bermain game.

    Kata kunci: Game Edukasi, Augmented Reality, Satwa Langka.

  • v

    ABSTRAK

    Indonesia has a lot of the diversity on flora and fauna that can be assets

    and icon on this area. Unfortunately flora flora and fauna that exist in Indonesia is

    lecreasing. The animals endangered in Indonesia are Javan Rhino , Sumatran

    Rhino, Sumatran Tiger, Sumatran Orangutan, Sumatran Elephant, Borneo

    Elephant, Bornean Orangutan and Turtle.

    They are extinction because destruction of forest habitats, a conflict

    between humans and animals, trade, hunting, the arrests beyond capacity. [1]. Is

    that the issue of the extinction of the animals is dominated by human behavior and

    nature of the wrath of them. For that, education game “Rare Animal” become

    formulations to raise awareness of endangered species.

    The final project, is filled with how the formulations making games for the

    education fun, analyze in order to determining genre of games, game play and

    system rewards, making observations on google's play. And also conduct an

    analysis of 41 respondents was 9-12 years to determine the impact before and

    after playing the game.

    Keyword: education game, Augmented Reality, rare animal.

  • vi

    DAFTAR ISI

    HALAMAN PENGESAHAN ............................... Error! Bookmark not defined.

    KATA PENGANTAR ........................................... Error! Bookmark not defined.

    HALAMAN PERNYATAAN PERSETUJUAN PUBLIKASI KARYA ILMIAH

    UNTUK KEPENTINGAN AKADEMIS .............. Error! Bookmark not defined.

    ABSTRAK ............................................................................................................. iv

    ABSTRAK .............................................................................................................. v

    DAFTAR ISI .......................................................................................................... vi

    DAFTAR GAMBAR ........................................................................................... viii

    DAFTAR SCRIPT .................................................................................................. x

    DAFTAR TABEL .................................................................................................. xi

    BAB I. PENDAHULUAN ...................................................................................... 1

    1.1. Latar Belakang .................................................................................................... 1

    1.2. Rumusan Masalah ............................................................................................... 5

    1.3. Tujuan ................................................................................................................. 5

    BAB II. TINJAUAN PUSTAKA ........................................................................... 6

    2.1. Game ................................................................................................................... 6

    2.2. Augmented Reality ............................................................................................ 10

    2.3. Unity 3D ........................................................................................................... 11

    2.4. 3Ds Max ............................................................................................................ 12

    2.5. Kepunahan Satwa di Indonesia Menurut WWF Indonesia ............................... 12

    2.1.1. Harimau Sumatra ...................................................................................... 12

    2.1.2. Orangutan Sumatra ................................................................................... 13

    2.1.4. Badak Sumatra .......................................................................................... 14

    2.1.5. Badak Jawa ............................................................................................... 14

    2.1.6. Gajah Sumatra ........................................................................................... 15

    2.1.7. Orangutan Kalimantan (Borneo) ............................................................... 16

    2.1.8. Penyu Hijau & Penyu Belimbing .............................................................. 16

    2.7. Kepunahan Satwa Menurut Kementrian Perhutanan ........................................ 18

    2.8. Upaya Melestarikan Binatang ........................................................................... 24

    2.9. T-Test ................................................................................................................ 26

  • vii

    BAB III. METODOLOGI PENELITIAN ............................................................ 28

    3.1. Objek & Lokasi Penelitian ................................................................................ 28

    3.2. Populasi & Sample ............................................................................................ 29

    3.3. Metode Pengumpulan Data ............................................................................... 30

    3.3.1. Sumber Data ............................................................................................. 30

    3.3.2. Teknik Pengumpulan Data ........................................................................ 31

    3.3.3. Instrumen .................................................................................................. 32

    3.4. Teknik Keabsahan Data .................................................................................... 33

    3.5. Metode Pengembangan Game .......................................................................... 34

    3.6. Kerangka Pikiran .............................................................................................. 37

    BAB IV. PEMBAHASAN .................................................................................... 38

    4.1. Gameplay “Rare Animal” ................................................................................. 38

    4.2. Perancangan 2D & 3D Asset ............................................................................. 42

    4.4. Pemrograman .................................................................................................... 56

    4.4.2. Level 1 ....................................................................................................... 58

    4.4.3. Level 2 ....................................................................................................... 63

    4.4.4. Level 3 ....................................................................................................... 67

    4.4.5. Level 4 ....................................................................................................... 70

    4.4.6. Level 5 ....................................................................................................... 74

    4.4.7. Bonus ........................................................................................................ 76

    4.5. View Game ........................................................................................................ 85

    4.6. Analisa Game .................................................................................................... 89

    4.6.1. Krisisnya Kepedulian Terhadap Satwa Langka ........................................ 89

    4.6.2. Dampak setelah bermain game “Rare Animal” ........................................ 91

    4.6.3. Formulasi Game “Rare Animal” Berpengaruh Pada Minat Bermain ....... 98

    4.6.4. Game Menjadi Media Pembelajaran Interkatif yang Menyenangkan ..... 102

    BAB V. KESIMPULAN ..................................................................................... 106

    5.1. Kesimpulan ..................................................................................................... 106

    5.2. Saran ............................................................................................................... 107

    DAFTAR PUSTAKA ......................................................................................... 109

    LAMPIRAN ........................................................................................................ 114

  • viii

    DAFTAR GAMBAR

    Gambar 2. 1 Contoh Augmented Reality .............................................................. 10

    Gambar 2. 2 Tampilan 3Ds Max ........................................................................... 12

    Gambar 3.1 Lokasi penelitian …………………………………………………...27

    Gambar 3.2 Flowchart pembuatan……………………………...……………….33

    Gambar 3.3 Kerangka pikir…………………………………...……………….36

    Gambar 4. 1 Marker level 1 game “Rare Animal” ............................................... 43

    Gambar 4. 2 Marker level 2 game “Rare Animal” ............................................... 43

    Gambar 4. 3 Marker level 3 game “Rare Animal” ............................................... 44

    Gambar 4. 4 Marker level 4 game “Rare Animal” ............................................... 44

    Gambar 4. 5 Marker level 5 game “Rare Animal” .............................................. 45

    Gambar 4. 6 Marker bonus game "Rare Animal" ................................................. 45

    Gambar 4. 7 Karakter penunjang game "Rare Animal" ........................................ 47

    Gambar 4. 8 Tombol switch objek ........................................................................ 52

    Gambar 4. 9 Jamur ................................................................................................ 52

    Gambar 4. 10 Batu-batuan .................................................................................... 52

    Gambar 4. 11 Texture tanah .................................................................................. 52

    Gambar 4. 12 Pagar kayu ...................................................................................... 52

    Gambar 4. 13 Drum kayu ...................................................................................... 52

    Gambar 4. 14 Kayu ............................................................................................... 53

    Gambar 4. 15 Rerumputan .................................................................................... 53

    Gambar 4. 16 Kunci hijau ..................................................................................... 53

    Gambar 4. 17 Kunci silver .................................................................................... 53

    Gambar 4. 18 Kurungan besi ................................................................................ 53

    Gambar 4. 19 Pohon kelpa sawit .......................................................................... 54

    Gambar 4. 20 Api .................................................................................................. 54

    Gambar 4. 21 Makanan gajah ............................................................................... 54

    Gambar 4. 22 Ranjau ............................................................................................ 54

    Gambar 4. 23 Sampah-sampah ............................................................................. 55

    Gambar 4. 24 Rumput box & soal ........................................................................ 55

    file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036.docx%23_Toc487570226file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036.docx%23_Toc487570227file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789361file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789362file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789363file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789364file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789365file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789366file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789367file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789368file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789369file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789370file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789371file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789372file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789373file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789374file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789375file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789376file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789377file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789378file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789379file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789380file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789381file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789382file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789383file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789384

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    Gambar 4. 25 Nama-nama pulau 3D .................................................................... 55

    Gambar 4. 26 Tampilan awalan Rare Animal ....................................................... 85

    Gambar 4. 27 Tampilan level 1 Rare Animal........................................................ 86

    Gambar 4. 28 Tampilan level 2 Rare Animal........................................................ 86

    Gambar 4. 29 Tampilan level 3 Rare Animal ....................................................... 87

    Gambar 4. 30 Tampilan level 4 Rare Animal........................................................ 87

    Gambar 4. 31 Tampilan level 5 Rare Animal........................................................ 88

    Gambar 4. 32 Coloring bebek “Rare Animal” ..................................................... 88

    Gambar 4. 33 Diagram sumber data primer yang diolah ...................................... 89

    Gambar 4. 34 Diagram batang analisa pada minat 1 ............................................ 98

    Gambar 4. 35 Diagram batang analisa pada minat 2 ............................................ 99

    Gambar 4. 36 Diagram batang analisa pada minat 3 .......................................... 100

    Gambar 4. 37 Diagram batang analisa pada minat 4 .......................................... 101

    Gambar 4. 38 Diagram batang analisa game menjadi media pembelajaran

    interaktif 1 ........................................................................................................... 102

    Gambar 4. 39 Diagram batang analisa game menjadi media pembelajaran

    interaktif 2 ........................................................................................................... 103

    Gambar 4. 40 Diagram batang analisa game menjadi media pembelajaran

    interaktif 3 ........................................................................................................... 104

    file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789385file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789386file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789387file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789388file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789389file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789390file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789391file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789392file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789393file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789394file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789395file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789396file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789397file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789398file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789398file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789399file:///E:/skripsweet/skripsweet/Laporan%20Skripsi%20-%20Hening%20Artdias%2013.07.0036%20final.docx%23_Toc488789399

  • x

    DAFTAR SCRIPT

    Script 4. 1 Script menu utama play ....................................................................... 56

    Script 4. 2 Script AR camera ................................................................................. 57

    Script 4. 3 Script switch karakter .......................................................................... 61

    Script 4. 4 Script nyawa level 1 ............................................................................ 61

    Script 4. 5 Script kunci benar................................................................................ 62

    Script 4. 6 Script kunci salah ................................................................................ 63

    Script 4. 7 Script nyawa level 1 ............................................................................ 63

    Script 4. 8 Script api ............................................................................................. 67

    Script 4. 9 Script gajah ......................................................................................... 68

    Script 4. 10 Script button controller ..................................................................... 70

    Script 4. 11 Script nyawa level 4 .......................................................................... 71

    Script 4. 12 Script sampah .................................................................................... 74

    Script 4. 13 Script sampah .................................................................................... 74

    Script 4. 14 Script jawaban benar ........................................................................ 75

    Script 4. 15 Script jawaban salah ......................................................................... 76

    Script 4. 16 Script 3D coloring ............................................................................. 84

  • xi

    DAFTAR TABEL

    Tabel 2.1 Indikator spesies prioritas A…………….…...…………..……………21

    Tabel 2.2 Indikator spesies prioritas B…………….…………...………..………22

    Tabel 2.3 Indikator spesies prioritas C………….……...…………..……………23

    Tabel 2.4 Indikator spesies prioritas D…………….…...…………..……………24

    Tabel 2.5 Data score spesies prioritas A………………...…..……..……………25

    Tabel 2.6 Data score spesies prioritas B…………….…………...…..…..………25

    Tabel 3.1 Tabel populasi di Kabupaten Semarang Tahun 2014…..……………..28

    Tabel 4.1 Tabel game dengan keyword “Animal” A……………..……………...38

    Tabel 3.2 Tabel game dengan keyword “Animal” B……………..……………...39

    Table 4. 1 Tabel game dengan keyword "animal" ................................................ 38

    Table 4. 2 Table grapich user interface button game “Rare Animal” .................. 46

    Table 4. 3 Tabel score perbandingan post-test & pre-test .................................... 93

    Table 4. 4 T-Test: Paired Two Sample for Means kode soal A1 .......................... 94

    Table 4. 5 T-Test: Paired Two Sample for Means kode soal A2 .......................... 95

    Table 4. 6 T-Test: Paired Two Sample for Means kode soal A3 .......................... 96

    Table 4. 7 T-Test Paired Two Sample for Means kode soal A4 ........................... 96

    Table 4. 8 T-Test Paired Two Sample for Means kode soal A5 ........................... 97