Minggu 5-6
1. Menghuraikan pelan
kerangka satu unit
pengajaran
1. Menunjukkan
kesinambungan
Analisis cara mengajar 1
Kerangka pelan pengajaran
1. Penulisan hasil
pembelajaran
2. Penentuan kaedah
mengajar
3. Penyediaan latihan pelajar
dan pengelompokan
4. Pentaksiran
5. Pemulihan dan
pengukuhan
8 Komponen utama dalam merekabentuk
pengajaran UPSI 2009 (adaptasi Tyler)
1. Kenal pelajar anda,
kesediaan mereka, dan
konteks pembelajaran
5. Pilih kaedah &
teknik pengajaran &
6. Latihan murid
7. Pilih alat bantu p & p
: buku, modul, VCD,
CD dan sebagainya yg
sesuai
3. Objektif (hasil
pembelajaran yang
sesuai
4. Buat susunan unit-unit
p& p secara ‘sequential’-
guna Jadual Penentuan
Kandungan (JPK)
2. Guru kuasai ‘content’
topik: buat analisis
(i) Pengetahuan
(ii) Kemahiran
8. Penilaian ( alat dan
kaedah penilaian yang
sah dan boleh
dipercayai
1. Membuat analisis keperluan dan kesediaan murid dalam konteks pembelajaran yang akan dilaksanakan
2. Membuat analisis kandungan kurikulum : kandungan topik yang hendak di ajar, dari segi ‘pengetahuan’ di dalamnya: fakta, prosedur, klasifikasi, prinsip dan teori, dan ‘kemahiran’ seperti membuat eksperimen, mencari maklumat dalam internet, menulis laporan dan sebagainya.
3. Berdasarkan (1) dan (2) diatas guru menentukan objektif pengajaran iaitu tahap hasil pembelajaran yang realistik yang perlu dicapai oleh murid.
4. Menyusun turutan (sequence) unit-unit pengajaran supaya beransur maju, bersambungan dan berkembang
5. Memilih dan mengguna kombinasi pendekatan, kaedah, dan teknik pengajaran yang sesuai dengan kesediaan murid dan sifat isi kandungan topik berkenaan
6. Membina, memilih dan mengguna alat dan media bantu pengajaran dan pembelajaran yang sesuai untuk memudahkan proses pengajaran pembelajaran
7. Menyedia latihan yang sesuai dan mencukupi untuk semua murid supaya pembelajaran mereka berkesan dan mencapai Masteri
Jadual Penentu Kandungan
Rancangan
Pengajaran
Harian
Aras taksonomi Bloom
Pengetahuan Kefahaman Aplikasi Analisis Sintesis Penilaian
Topik 1 RPH 1 X X
Topik 1 RPH 2 X
Topik 6
Topik 7
RPH 7 X X
Topik 7 RPH 8 X X
Rancangan
Pengajaran
Harian
Aras taksonomi Bloom
Pengetahuan Kefahaman Aplikasi Analisis Sintesis Penilaian
RPH 1 Fotosintesis Mekanisme
Fotosintesis
RPH 2 Meningkatkan
kadar fotosintesi
RPH 7 Punca
Fotosintesi
tidak cekap
RPH 8 Peningkatan kadar
fotosintesis. Pengkomersilan
sistem fotosintesis
Contoh konsep fotosintesis dalam
pelbagai aras
Sebelum tamat pengajaran, murid dapat:
1. Menyatkan fotosintesis? – Apakah yg dimaksudkan
dengan fotosintesis
2. Menerangkan mekanisma fotosintesis.- Terangkan
mekanisma fotosintesis
3. Mengaplikasikan faktor-faktor yang boleh meningkatkan
kadar fotosintesis – (diberi situasi) untuk menangani
pelbagai masalah persekitaran, bagaimanakah
meningkatkan kadar fotosintesis? Prinsip ‘faktor2 yang
mempengaruhi kadar fotosintesis’
Contoh konsep fotosintesis dalam
pelbagai aras
Sebelum tamat pengajaran, murid dapat:
4. Mengenalpasti punca tumbuhan tidak berfotosintesis – ( Diberi
situasi) kenalpasti punca tumbuhan tidak berfotosintesis
dengan cekap.
5. Mencadangkan satu sistem untuk mengatasi masalah cuaca
untuk meningkatkan fotosintesis – cadangkan satu sistem untuk
mengatasi masalah cuaca untuk meningkatkan fotosintesi
6. Menjustifikasi bagaimana sistem cadangan mereka patut
dikomersialkan – Bagi sistem yang anda cadangkan, justifikasi /
terangkan bagaimana kenapa ia patut dikomersialkan
• Bagi satu isi pelajaran tertentu, kenalpasti profil akhir
pelajar (hasil akhir boleh pamerkan) yang menunjukkan
mereka :
1. Kognitif- Berpengetahuan dalam….
2. Psikomotor- Berkemahiran dalam….
3. Afektif- Mempunyai sikap….
Susun atur pelan perancangan hingga ke hasil akhir dalam JPK
dan boleh diuji dengan JPU
Jadual Penentu Ujian
Instructional events
Pengalaman pembelajaran
Aktiviti pembelajaran
Hunter’s Lesson Cycle Design Model (1976)
1. Set induksi (Anticipatory set or Set Introduction)
2. Maklumkan objektif pembelajaran (Standards)
3. Input pengajaran (Input)
4. Permodelan (Modeling)
5. Semak kefahaman murid (Checking for Understanding)
6. Pantau dan ubah suai (Monitoring)
7. Praktis terbimbing (Guided practice)
8. Praktis bertempoh (Independent practice)
9. Penutup (Closure)
Hunter’s Lesson Cycle Design Model (1976)
1. Set
Induksi
Sometimes called a ‘hook’ to grab the student’s attention :
actions and statements by the teacher to relate the experience of
the students to the objectives of the lessons. To put students into
a receptive frame of mind, to focus student attention on the
lesson, to create an organizing famework for the ideas,
principles or information that is follow (c.f, the teaching
strategy called “ advanced organizers”.)
To extend the understanding and the application of abstract
ideas through the use of the example or analogy.. Used any time
a different activity or new concept is to be introduced.
2. Maklumkan
objektif
pembelajaran
Before the lesson is prepared, the teacher should have a clear
idea of what the lesson outcomes are. What specifically, should
the stydent be able to do, understand, care about as a result of
the teaching. Bloom’s Taxonomy of Mager’s Educational
Objectives.
Hunter’s Lesson Cycle Design Model (1976)
3. Input
pengajaran
The teacher provides the information
needed for students to gain the knowledge
or skill through lecture, film, tape, video,
pictures, ect
4. Permodelan The teacher provides the information
needed for students to gain the knowledge
or skill through lecture, film, tape, video,
pictures, ect
5. Semak
kefahaman
murid
Determination of whether students have “ got it” before
proceeding. It is essential that practice doing it right so the
teacher must know that students understand before proceeding
to practice. If there is any doubt that the class has not
understood, the concept / skill should be retaught before
practice begins. Usually through questioning
6. Pantau dan
ubah suai
If required, reteach
7. Praktis
terbimbing
An opportunity for each student to demonstrate grasp of new learning
by working through an activity or exercise under the teacher’s direct
supervision. The teacher moves around the room to determine the level
of mastery and to provide individual remediation as needeed. Guided
practice ( in class “ seat work”). With the teacher circulating (e.g, “
praise, prompt and leave”). Monitor students work, providing corrective
feedback as necessary and assess performance of the group in
determining whether the class is ready for the next instruction.
Additional time for those whose aptitude calls for adorgen learning
period can be provided by giving “extra credit” assigment
supplementary.
Hunter’s Lesson Cycle Design Model (1976)
8. Praktis
bertempoh
Once pupils have mastered the content or skill, it is time to provide
for reinforcement practice. It is provided on a repeating schedule
so that the learning is not forgotten. It may be class formative
testing, homework or individual work in class. It can be utilized as
an element in a subsequent project. It should provide for
decontextualization : enough different contexts so that the skill /
concept may be applied to any relevant situation .. Not only the
context in which it was originally learned. The failure to do this is
responsible for most student failure to be able to apply something
learned. Independent practice ( additional class time or homework)
begins when students have achieved an 85 to 90% accuracy level.
To insure retention and develop fluency, students practice on their
own without assistance and with delayed fluency, students practice
on their without assistance and with delayed feedback (eg,
comments on graded paper). Five or more brief practice activities
distributed over a month or more may be required to “ fix” the new
concept / skill.
Hunter’s Lesson Cycle Design Model (1976)
9. Penutup Penutup – Those actions or statements by a teacher that are
designed to bring a lesson to bring a lesson presentation to an
appropriate conclusion. Used to help students bring things together
in their own minds, to make sense out of what has just been taught.
“ Any questions? No. OK, let’s move on” is not closure. Closure is
used : to cue students to the fact that they have arrived at an
important point in the lesson or the end of a lesson, to help
organize students learning, to help form a coherent picture, to
consolidate, eliminate confusion and frustration, etc,
To reinforce the major points to be learned.. To help establish the
network of thought relationships that provide a number of
possiblities for cues for retrieval. Closure is the act of reviewing
and clarifiying the key points of a lesson, tying them together into
a coherent whole and ensuring their utility in application by
securing them in the student’s conceptual network
Gagne’s Instructional Events Model (1988)
1. Tarik perhatian murid
2. Maklumkan objektif pembelajaran
3. Imbas kembali apa yang telah dipelajari
4. Penyampaian yang jelas
5. Bimbing pembelajaran
6. Dapatkan / galakan respon
7. Beri maklumbalas
8. Tafsir prestasi
9. Susun atur praktis untuk tingkatkan ingat kembali dan
pemindahan ke situasi lain.
Rosenshine & Stevens Intructional Functions
Model (1986)
1. Semak pemahaman murid (semak kerja yang diberi sebelum ini.
Ajar semula jika perlu)
2. Ajar konten baru (beri kerangka, hurai dengan terperinci, kaitkan
konten baru dengan konten yang murid telah pelajari)
3. Praktis murid (murid diberi tugasan untuk praktis, bersoal jawab,
beri maklum balas, pantau praktis, semak pemahaman murid)
4. Maklumbalas / pembetulan ( maklum balas berterusan, perhatikan
ralat-ralat yang kerap dilakukan oleh murid, terangkan semula jika
perlu)
5. Praktis bebas (pantau)
6. Semak semula pemahaman (semak secara berkala-ajar semula jika
perlu)
Prior Knowledge
What’s the big deal?
It’s all about memory files….
Cataloging and retrieving
Way to Gather Prior Knowledge
K-W-L
Brainstorming
Anticipation Guides
Agree/Disagree Statements
Dumping
Mindstorms
Fleksibiliti pengelompokan
Saling berubah-ubah mengikut kesesuaian
Grouping Strategies
Young: student choice, last name, food preferences,
birthday, color of clothes
Older: goals, jobs, location, experience, familiarity
with task
Pengelompokan/grouping
Keseluruhan kelas
Pasukan
Kumpulan kecil
Berdua/bertiga
Individu
Satu mentor satu mentee
Sistem stesyen dengan kumpulan kecil
Flexible Grouping
Homogenous/ Ability Individualized or
- Cluster students of similar Independent Study
abilities, level, learning style, or -Self paced learning
interest. - Teaches time management and
- Usually based on some type of responsibility
pre-assessment - Good for remediation or extensions
Heterogeneous Groups Whole Class
- Different abilities, level or - Efficient way to present new
interest content
- Good for promoting creative -Use for initial instruction
thinking
Differentiation Blends Several Types of
Instruction
Whole-class instruction
Individual instruction
Flexible grouping
Cooperative/ collaborative learning
Pelajar praktis, proses, mengaplikasikan dalam
Kumpulan kecil mengikut keperluan, gaya
Belajar,
The football metaphor comes from the way we think about the
Lesson’s sequence : a narrrow. Whole class experience in the
beginning, then narrowing it back as we re-gather tp process what
we’ve learned
Aras Hasil Pembelajaran Pusat Perkembangan
Kurikulum, Kementerian Pelajaran Malaysia
ARAS 1
Aras 1 adalah aras yang asas dan perlu dikuasai oleh semua
murid. Pada aras ini murid perlu menguasai beberapa konsep
asas.
Ini dapat ditunjukkan melalui objektif perlakuan ternyata murid
seperti mengenal pasti, menyenaraikan, menyatakan,
menamakan dan memadankan.
Aras Hasil Pembelajaran PPK
Aras 2
Aras 2 pula adalah aras yang lebih tinggi daripada Aras 1
dalam urutan pengajaran dan pembelajaran. Pada aras ini murid
boleh menguasai beberapa perlakuan ternyata seperti
menerangkan, menjelaskan, menghuraikan dan
membandingkan.
Aras Hasil Pembelajaran PPK
Aras 3
Aras 3 pula adalah aras yang tertinggi dalam urutan pengajaran
dan pembelajaran. Pada aras ini, murid mampu menguasai
beberapa lagi perlakuan ternyata pada tahap yang lebih tinggi
seperti merumus, membandingkan dan membezakan,
menganalisis dan mencadangkan.
Ada kemungkinan tidak semua murid berkemampuan
menguasai aras 2 dan 3. walau bagaimanapun guru hendaklah
meneruskan proses pengajaran dan pembelajaran hingga ke
aras 3 untuk semua murid.
Tidak semua hasil pembelajaran mengandungi semua aras 1, 2
dan 3. Sebaliknya terdapat juga sebahagian hasil pembelajaran
yang hanya setakat aras 2 sahaja. Ini kerana pada aras 2
tersebut murid telah pun dapat menguasai sepenuhnya objektif
pembelajaran yang hendak disampaikan.
Nilai-nilai murni dan unsur-unsur patriotisme harus diterapkan
dalam proses pengajaran dan pembelajaran.
Kategori objektif
1. Domain Kognitif-aspek pengetahuan.
Berbeza mengikut kompleksnya
2. Domain Afektif- sikap perasaan, emosi.
Berbeza mengikut aras penghayatan
3. Domain Psikomotor-perkembangan kemahiran
motor-berbeza mengikut kepakaran pelaksanaannya.
Taksonomi Pembelajaran
Types (domains) of learning objectives
Cognitive objectives
- Describe the knowledge that learners are to acquire
• Affective objectives
- Describe the attitudes, feeling and dispositions that
learners
are expected to develop
• Psychomotor objectives
- Relate to the manipulative and motor skills that learners
are
to master
Taxonomy / taksonomi
Principles of classification
The study of the rules and practice of classifying
Domain Kognitif (Bloom) 1. Pengetahuan
2. Kefahaman
3. Aplikasi
4. Analisis
5. Sintesis
6. Penilaian
( Moore menggabungkan sintesis dan penilaian menjadi aras crection)
Aras domain kognitif
Reseach over the last 40 years has confirmed the taxonomy as a hierarchy, with the
exercise the last two levels. It is uncertain whether synthesis and evaluation and the
same level of difficulty but use different cognitive processes.
Pemikiran kreatif Pemikiran kritis
Sintesis Penilaian
Analisis
Aplikasi
Kefahaman
Pengetahuan
Original Terms ANDERSON ET AL New Terms
Evaluation •Creating
Synthesis •Evaluating
Analysis •Analysing
Application •
Comprehension • Understanding
Knowledge • Remembering
Aras Huraian deskriptif K/Kerja Hasil
Pembelajaran
Pengetahuan
remember and
recall factual
information
At the knowledge level, the student can
recognizes, defines or recall specific
information. This might include
remembering important names, dates,
capitals or even the equation for a
formula
Definisi,
nyatakan,
senaraikan
Senaraikan aras
domain kognitif
Kefahaman
demonstrate
understanding
of ideas,
concepts
The level targets whether students
understand content. Ways of
demonstrating comprehension include
summarizing, translating or providing
examples of a concept
Huraikan
terangkan
Terangkan tujuan
domain kognitif
Aplikasi
apply
comprehension
to unfamiliar
situations
The application level focuses on
whether students can use information
to solve problems.Eg. Of application-
level- goal include having students
solve maths word and using
pronounciation properly in written
communication
Kira, guna
selesaikan
Tulis hp bagi aras2
domain kognitif
Aras domain kognitif
Aras Huraian deskriptif K/kerja Hasil
Pembelajaran
Analisis
Break down
concepts into
parts
This level involves asking students to
break something down to reveal its
organization and structure. Students
perform analysis whwn they discuss why a
short story works or when they identify the
component parts of science experiment
Bandingkan
hubungkaitkan
Bandingkan
domain kognitif
dan domain
afektif
Sintesis
Transform,
combine ideas
to create
something new
Students employ synthesis when they
create a unique (for them). This might
include writing a poem, painting a picture,
creating a computer program
Reka, susun,
hasilkan
Reka satu hp
yang
menggabungkan
ketiga-tiga
domian
Penilaian
Think critically
about ang
defend a
position
In the highest level of the taxonomy,
students judge the value or worth of
something by comparing it to a pre-
determined criteria.
Nilaikan,
justifikasi
Nilaikan
keberkesanan
penulisan hp
menggunakan
taksonomi
Blooms Taxanomy of Learning
1. Factual Knowledge : remember and recall factual information Define, List,
State, Label, Name, Describe
2. Comprehension : demonstrate understanding of ideas, concepts, Describe,
Explain, Summarize, Interpret, Illuustrate
3. Application : apply comprehension to unfamiliar situations, Apply,
Demonstrate, Use, Compute, Solve, Predict, Construct, Modify
4. Analysis : break down concepts into parts, Compare, Contrast, Categorize,
Distinguish, Identity, Infer
5. Synthesis : transform, combine ideas to create something new, Develop ,
Create, Propose, Formulate, Design, Invent
6. Evaluation: think critically about and defend a position, Judge, Appraise,
Recommend, Justify, Defend, Criticize, Evaluate
These levels expect deeper conceptual understanding
Understanding Levels of Thinking using :
SOLO TAXONOMY (after Biggs and Collis 1982)
SOLO Taxonomy
Structure of the observed learning outcome (Biggs 2003)
1. Prestructural
2. Unistructural
3. Multistructural
4. Relational
5. Extended abstract
1 pre-structural
Here students are simply acquiring bits of
unconnected information, which have no
organisation and make no sense
What does it mean?
Really there’s not much there.
For example:
Prestuctural
2 Unistructural :
Simple and obvious connections are made, but
their significance is not grasped.
What does it mean?
There’s one idea there.
For example :
Define
Identify
Do Simple
Procedure
Unistructural
3 Multistructural
A number of connections may be made, but the
meta-connections between them are missed, as
their significance for the whole.
What does it mean? There are a number of ideas.
For example :
Define
Describe
List
Do algorithm
Combine
Multistructural
4 Relational level
The student is now able to appreciate the
significance of the parts in relation to yhe whole.
What does it mean? Compare/contrast
Explain causes
Sequence There are a number of ideas and links are be made between these ideas
Classify For example :
Part/whole
Relate
Analogy
Apply
Formulate questions
Relational
5 At the extend abstract level, the student is making
connections not only within the given subject area,but
also beyond it, able to generalise and transfer the
prinsiples and ideas underlying the specific instance.
What does it mean? Evaluate
Theorise
Generalise There is a range of ideas which are linked
Predict together plus some knew or extend thinking is added
Create For example :
Hypothesise
Reflect
so, How do they match up?
Aras Domain afektif Aras Huraian deskriptif k/kerja Hasil pemb.
1.Receiving
(menerima)
Sedar akan sesuatu ransangan di
persekitaran
Dengar, hadir Dengar penerangan
berkaitan badminton.
2.Responding
(memberi respon)
Tunjukkan t/t baru akibat
pengalaman yang dilalui
Ikut, akur Secara sukarela,ikut
gantung jaring
badminton
3.Valuing
(menghargai)
Pamerkan tingkahlaku tertentu atau
komitmen
Laksanakan,s
ampaikan
Hadir permainan
badminton tanpa
dipaksa (optional
badminton match)
4.Organization
(organisasi)
Integrasikan nilai baru ke dalam nilai-
nilai sedia ada dalam diri berbanding
lain2 keutamaan
Pilih,
pertimbangka
n
Pilih untuk beli raket
sendiri
5.Characterization
(perwatakan)
Bertindak tekal dengan nilai baru,
dikenali kerana nilai barunya
Menjadi
contoh,
pamerkan
Main badminton secara
tekal 3 kali seminggu
Domain Afektif (Krathwohl) 1. Menerima (Receiving) 2. Memberi respon (Responding) 3. Menghargai (Valuing) 4. Komitmen (commitment)-menggabungkan aras 4 –
organisation dan aras 5-characterization (moore)
Behavioral Domains
The Affective Domain (Bloom, 1964)
Emotions, feelings & values
- Receiving – Willing ti listen or see
- Responding – Active participation
- Valuing – Internalize the worthiness
- Organization – Ability to see the value
- Characterization by a value – Behavior consistent with a
value system
Aras domain Psikomotor
(Horrow)
Aras Huraian deskriptif Eggen&Kauchak (2007). Pg91 The
psychomotor taxonomy ( Harrow, 1972)
1.Reflex movements Behaviors outside the conscious control of the learner
2.Basic fundamental movements Behaviors learned at an early age(eg grasping,walking)
3.Perceptual abilities Coordinations of muscular movements with the
outside world through feedback with sense organ
4.Physical abilities The development of strength, endurance,flexibility
and agility
5.Skilled movements Complex physical skills (eg skipping role, shooting a
basket that use the first four levels
6.Non-discursive communication The use of our body to express feeling ideas
Aras domain Psikomotor
Aras Huraian deskriptif k/kerja Hasil pemb.
1.Perceiving Recognizing movement position
or pattern
Listen
observe
Discover headstand
movement prinsiples
2.Patterning Reproducing movement position
or pattern
Immatate
Practice
Perform headstand
following modeling
3.Accommodating Using or modifying movement
position or pattern
Adjust
Modify
Use headstand in
routine
4. Refining Demonstrating efficient control in
performing pattern
Improve
Master
Perform headstand
with pointed toes
5. Varying Performing movement pattern in
different ways
Design
Develop
Perform headstand in
three positions
6. Improving Originating novel movement or
movement combinations
Contruct
Invent
Combine headstand
with new skill
7.Composing Creating unique movement
pattern
Create
Invent
Create new floor
exercise routine
involving headstand
Behavioral Domains
The Psychomotor Domain
Muscular, motor skills, “hands-on”
Readliness-willingness for an activity
Observation-watches & is interested
Perseption-senses & becomes able
Response-practise a skill
Adaptation-develops and masters a skill
Behavioral Domains
The Affective Domain (Bloom, 1964)
Emotions, feelings & values
- Receiving – Willing ti listen or see
- Responding – Active participation
- Valuing – Internalize the worthiness
- Organization – Ability to see the value
- Characterization by a value – Behavior consistent with a
value system
Behavioral Domains
The Psychomotor Domain
Muscular, motor skills, “hands-on”
Readliness-willingness for an activity
Observation-watches & is interested
Perseption-senses & becomes able
Response-practise a skill
Adaptation-develops and masters a skill
Domain Psikomotor (ringkas)
Imitasi (imitation)
Manipulasi(manipulation)
Ketepatan (precision)
Aras Domain Psikomotor Aras Huraian deskriptif Borich (2007) pg 100-pg 91
Imitation Require learner be exposed to an observable action and them overtly imitate it. Lacks neuramuscular
coordination. Behavior generally is crude and imperfect after being shown a safe method for heating a beaker of
water to boiling temperature, the students will be able ti repeat the actions
After being shown a freehand drawing of a triangle, the will be able to produce the drawing
Manipulation Require the students to perform selected actions from written or verbal directions without the aid of the visual
model or direct observations, as in the previous(immitation) level.students are expected to complete the action
from reading or listening to instructions,although the behavior still may be performed crudely and without
neuromuscular coordination.verbs are used similar to level imitation such as
align,grasp,repeat,balance,hold,rest(on),follow,place,step(here) except they are performed from spoken or
written instructions.
1.Based on the picture provide in the textbook,type s situation to a prospective employer using the format
shown.
2.With the instruction on the handout in front of you,practice focusing your microscope until you can see the
outline of the specimen.
Precision Requires students to perform an action independent of either a visual or a written set of directions. Proficiency
in reproducing the action at this level reaches a higher level of refinement.accuracy,propotion,balance and
exactness in performance accompany the action. Students are expected to produce the action with control and to
reduce errors to a minimum. Expressions that describe outcomes-accurately,independently,with control,with
out error,profidently,with balance
Banyak mana seseorang belajar bergantung kepada
Masa yang diluangkan(time spent)
Masa yang diperlukan(time needed)
Degree of learning = f (time spent)
(time needed)
PEMBELAJARAN MASTERY
Suatu model/sistem untuk merancang dan melaksanakan
pengajaran bagi memastikan semua murid menguasai hasil
pembelajaran yang dihasratkan dalam suatu unit pembelajaran
sebelum berpindah ke unit pembelajaran seterusnya.
Model Pembelajaran Masteri
Ciri-ciri Pembelajaran Masteri
1. Hasil pembelajaran akhir perlu ditentukan.
2. Hasil pembelajaran disusun mengikut hairaki taksonomi
Bloom.
3. Penilaian berasaskan Ujian Rujukan Kriteria/ taksiran
formatif/ diagnostik
4. Murid perlu menguasai 80% aras masteri yang ditetapkan
setiap unit pembelajaran sebelum berpindah ke unit
pembelajaran yang baru
….sambung
5. Latihan pembetulan/ pemulihan dilaksanakan untuk murid yang
belum menguasai aras masteri. Beri masa tambahan.
6. Aktiviti pengayaan diberi untuk murid yang telah mencapai aras
masteri.
7. Bahan p&p yang sesuai dengan objektif pembelajaran.
8. Aktiviti p&p hendaklah bermakna, menarik dan menyeronokkan.
Mengapa perlu Pembelajaran Masteri?
Kerana :
1. Murid mempunyai kebolehan dan keperluan yang berbeza.
2. Murid memerlukan masa dan akedah p&p yang sesuai
dengan mereka untuk mencapai hasil pembelajaran yang
diharapkan.
3. Murid perlu menguasai pengetahuan,kemahiran dan sikap
yang diajarkan.
Susunatur pembelajaran
1. Tujuan pembelajaran yang terakhir sekali dinyatakan secara
spesifik iaitu seorang murid yang kompeten dalam …
2. Tujuan pembelajaran yang terakhir ini dianalisa untuk
mengenal pasti langkah-langkah yang perlu untuk tiba ke tujuan
itu
3. Langkah-langkah disusunatur untuk memudahkan
perkembangan ke arah tujuan pembelajaran itu.
Soalan dalam JPK
Apa yang murid patut belajar dari unit ini?
Apakah yang murid boleh buat dengan apa yang dipelajarinya?
Penulisan hasil pembelajaran
Topic-level learning goals (2-3 per class period)
check-list for creating topic-level learning goals
1. Is goal expressed in terms of what the student will achieve?does it
identify what students will be able to do after the topic is covered?
2. Is the Bloom’s level of the aligned with your expectations for students
learning…is this what students will be able to do if they ‘understand’
the topic at the level you want?
- if you expect reasoning for ‘why’,does it convery that?
- could you expect a higher level goal?
3. Is it well-defined?is it clear how you would test achievement?
4. Do chosen verbs have a clear meaning?
5. Is terminology familiar/common?if not,is the terminology a goal? Not
every goal can achieve the following,but it is better if you can
6. Is it relevant and useful to students?(e.g. connected to their everday
life, or does it represent a useful application of the ideas)
Hasil pembelajaran Sebelum tamat pengajaran,dalam masa 5 minit(c),murid
Tingkatan 2Z(A) dapat menghuraikan (B-aras) 10 (D) sebab
berlakunya….(B-isi pelajaran)
A-Audiens
B-Behavior aras-isi pelajaran
C-condition
D-desired criteria
LATIHAN-tulis satu hasil pembelajaran bagi setiap aras
bagi konsep yang sama
Kesesuaian hasil pembelajaran
1. Adakah ia jelas-memberi satu makna sahaja?
2. Adakah ia boleh dicapai dalam masa yang ada?
3. Adakah keadaan dan kriterianya sesuai?
4. Adakah dalam turutan yang sesuai?
5. Adakah ia selari sengan matlamat/tujuan mata pelajaran
keseluruhannya dan tajuk berkenaan?
6. Adakah selari dengan niat kurikulum?
7. Bolehkah dikenal pasti instrumen taksiran yang sesuai?
(TIDAK LANGSUNG DISEBUT BERKAITAN KAEDAH)
Kaedah Gronlund
Format contoh
Objektif am-memahami dan menghargai kepelbagaian pelajar
yang wujud dalam sistem pendidikan di Malaysia
Hp 1-boleh mendefinisikan kepelbagaian
Hp 2-boleh memberi contoh-contoh bagaimana kepelbagaian
boleh….
Hp 3-boleh menganalisa sejauh mana…
Sebelum tamat pengajaran, pelajar boleh :
1. Menyatakan apakah yang dimaksudkan dengan Teori Pelbagai
Kecerdasan
2. Menghuraikan jenis kecerdasan yang terdapat dalam Teori
Pelbagai Kecerdasan
3. Diberi contoh, pelajar boleh mengenalpasti aktiviti-aktiviti
yang berkaiatan dengan sesuatu kecerdasan
4. Menghubungkait sunbangan aktiviti berteraskan Teori Pelbagai
Kecerdasan yang manakah yang menyebabkan kejayaan proses
pengajaran dan pembelajaran
5. Menghasilkan pelan pengajaran yang menggunakan aktiviti
berasaskan Teori Pelbagai Kecerdasan
6. Menentukan asas pemilihan aktiviti berlandaskan Teori
Kecerdasan Pelbagai bagi mencapai sesuatu hasil pembelajaran
Penulisan hasil pembelajaran
Kaedah Gronlund
Sebelum tamat pengajaran, dapat menghuraikan jenis kecerdasan yang terdapat dalam Teori Pelbagai Kecerdasan
Kaedah Mager
Sebelum tamat pengajaran, dalam masa 15 minit (C) pelajar Tingkatan 4 Waja (A) dapat menghuraikan (B-aras) kesemua tujuh (D) jenis kecerdasan (B-isipelajaran) yang terdapat dalam Teori Pelbagai Kecerdasan.
A – Audien
B – Behavior
C – Condition
D – Desire criteria
perkaitan matlamat hingga hasil pembelajaran
[aim, goals, objective and learning outcomes]
Matlamat/tujuan Am(jangka masa panjang)
Pendidikan
Objektif pengajaran/hasil pembelajaran Spesifik
[ Instruction objectives/learning outcome]
Perbezaan pernyataan tujuan dan
objektif pengajaran/penerangan 1. Matlamat pendidikan : “ pelajar akan menjadi warga negara
yang berpengetahuan”.
2. Tujuan/Objektif “Pelajar akan memadankan industri utama
dengan kawasannya.
3. Hasil pembelajaran [learning outcomes] :
“Dalam masa 5 minit [C] bila diberi senarai kawasan industri
di Malaysia[C], pelajar Ting.4 Wira [A] boleh memadamkan
[B- aras] setiap industri kepada kawasan [B-isipelajaran]
dengan ketepatan 90% [D]”
Cara Matlamat/Tujuan pendidikan Pelajar akan
1. belajar cara membaca
2. menjalani kehidupan sihat
3. menghayati seni dan muzik
4. tahu bagaimana menyelesaikan masalah algebra
5. Berfikir dengan lebih jelas dan rasional
6. Faham kehedak negara
Sifat matlamat/tujuan pendidikan 1. tidak boleh diukur atau dilihat
2. pernyataan kabur walaupun ia memenuhi hala tuju untuk
pengajaran
3. skopnya luas dan jangka masa panjang
BANDINGKAN
faham, tahu, hargai, hayati
DENGAN
menyenarai, menerangkan, memadankan,
menghuraikan
Tidak perlu “SMART” S – specific [well defined]
M- measurable [ supaya boleh dipantau perkembangannya]
A- action oriented
R – realistic [ challenging but doable]
T- time oriented [ include deadlines]
Ramsey, RD [1999]. Lead follow or get out of the way
LB2831.82.R36
Hasil pembelajaran Hasil pembelajaran yang baik mempunyai EMPAT (4) ciri :
1. Berorientasikan murid
2. Menghuraikan hasil pembelajaran
3. Adalah jelas dan boleh difahami
4. Boleh terlihat [observable]
1. Berorientasikan murid
1. Murid boleh menyelesaiakan masalah berkaitan operasi bahagi dengan menggunakan sekurang-kurangnya dua cara
2.Murid boleh menyenaraikan lima peraturan nahu yang dibincangkan dalam Bab 3
3.Bila diberi huraian mengenai bentuk kerajaan, murid boleh mengklasifikasikan bentuk kerajaan itu
1. Berorientasikan murid
A B
Memberi kuliah
berkaitan langkah asa
dalam kaedah saintifik
Menunjukkan kepada
murid cara membaca
pantas sesuatu bahan
bacaan
Melaksanakan
penyiasatan dengan
menggunakan kaedah
saintifik
Menulis satu sajak
berkaitan patriotisma
1. Berorientasikan murid
A- aktiviti guru B – aktiviti murid
Memberi kuliah
berkaitan langkah asas
dalam kaedah saintifik
Menunjukkan kepada
murid membaca pantas
sesuatu bahan bacaan
Melaksanakan
penyiasatan dengan
menggunakan kaedah
saintifik
Menulis satu sajak
berkaitan patriotisma
2. Menghuraikan hasil pembelajaran
Hasil pembelajaran Aktiviti pembelajaran
Diberi rajah bunga yang
tidak berlabel (C), dalam
masa tidak lebih 2minit
(C), murid Tg 1 Biru (A)
dapat melabelkan (B-
aras) sekurang-kurangnya
8(D) bahagian bunga (B-
isipelajaran)
1. Set induksi
2. Baca ms 17-22 buku teks sains
3. Teliti rajah bunga
4. Gunakan rajah bunga yang tidak dilabel, praktis melabel. Semak label yang terdapat dalam buku teks.
5. Kuiz labelkan rajah bunga
6. Taksir- label bahagian bunga.
2. Menghuraikan hasil pembelajaran
Hasil pembelajaran Aktiviti pembelajaran
Dalam masa 5minit (C),
murid Tg 1Z(A)
mengenal pasti (B-aras)
tidak kurang dari 10(D)
contoh komponen ayat
(B-isipelajaran)[iaitu
katanama dan kata
kerja] dalam ayat
majmuk
1. Dengar penerangan guru mengenai katanama dan kata kerja
2. Lengkapkan ms 75-78 buku kerja
3. Main silangkata nahu dengan rakan sebelah
4. Pilih satu perenggan dari buku bacaan. Senaraikan katanama dan katakerja.
5. Semak jawapan bersama pasangan.
2. Menghuraikan hasil pembelajaran
Hasil pembelajaran Aktiviti pembelajaran
1. Menerangkan fungsi
jantung
2. Mengidentifikasi dari peta
topo kawasan yang sesuai
dijadikan penempatan
3. Mengenalpasti instrumen
yang sesuai untuk tugas.
4. Menghuraikan sistem dua
parti
1. Membaca Bab 6
2. Meneliti rajah struktur atom
3. Praktis mendengar perbezaan frekuensi yang berbeza
4. Menonton Star Wars
5. Mengulangkaji nota kuliah semalam
6. Main dadu lagu
7. Melakonkan watak…
Murid Ting 2 Biru [A] KOMPONEN SOALAN CONTOH
Prestasi pelajar/aras-B Buat apa? Tulis-label
Produk prestasi
[isipelajaran]-B
Apa hasilnya? 3 ayat – 10 bahagian bunga
Keadaan/condition-C Apa keadaannya semasa
pelajar menghasilkan
produk
Diberi 3 katanama- diberi
2minit
Kriateria prestasi/desired
criteria-D
Sebaik-sebaik hasil adalah? Tidak lebih dari 1
kesalahan-> 8betul,
mengikut kepuasan hati
guru
Komponen hasil pembelajaran 1. Prestasi [performance]-B
2. Hasil / produk/isispelajaran [product-content]-B
3. Keadaan/syarat[condition]-C
4. Kriteria [criteria]-D
ATAU A- audience[siapa yg diajar] cnth murid tingkatan 4
B-behaviour[tingkahlaku yang diperhatikan],cth
menyenaraikan [prestasi + konten – produk]
C- condition [keadaan dimana behaviour didemostrasikan] cth
dalam masa 10saat, tanpa bantuan alatan, dalam kumpulan
4orang
D- desired criateria [aras prestasi yang diterima] cth 8 dari 10
betul, tiada yang salah, kesemua betul
Komponen pertama hp-[1]Audien 1. Pelajar tingkatan 6 atas
2. Pelajar perempuan
3. Pelajar asrama harian
4. Pelajar bermasalah pembelajaran
5. Kanak pra sekolah
6. Ibu tunggal
7. Belia sukarelawan
Komponen kedua hp-
[2] behaviour aras atau prestasi dgn
produk/isipelajaran
Pelajar dapat
1. Menulis angka hingga 10
2. Menggariskan katanama dalam ayat
3. Menyenaraikan idea utama dalam cerpen
4. Mengkategorikan daun mengikut tekstur daun
5. Menyelesaikan masalah berkaitan pendaraban log
Komponen ketiga hp- [3] condition
[syarat/ keadaan] Batasan masa, bantuan alatan/sumber tenaga
1. Diberi satu senarai yang mengandungi 20 pengarang
2. Setelah membaca Bab 2
3. Dengan menggunakan buku teks
4. Diberi pembaris dan protraktor
5. Tanpa menggunakan sebarang rujukan
6. Dalam masa 10 minit
7. Sebelum minggu ke 10
8. Dalam kumpulan 3 orang
Komponen ke 4 hp- Kriteria 1. Aras minima yang diterima: sekurang-kurangnya 3 sebab,
kesemua 5 langkah
2. Peratus atau kadar yang diterima : 80% tepat, 90%
daripada 20 masalah, 9 dari 10 kes
3. Toleransi keralatan yang diterima : +/- 10%,0.1 terdekat,
peratus terdekat
4. Had batasan masa : dalam 10 minit, kurang dari 5 minit
5. Gabungan: sekurang-kurangnya 2 masalah dalam masa
5minit, dalam masa 20 minit dengan 90% ketepatan
3. Hasil pembelajaran adalah jelas
dan boleh difahami Ia eksplisit
Mempunyai katakerja [clearly stated verb that describe a
define action or behaviour]
Contoh
1. Melabel bahagian jantung
2. Mengukur panjang tali
3. Mengenalpasti unsur dalam sebatian
4. Menyenaraikan komponen surat rasmi
5. Mengucapkan petikan dalam Bahasa Jerman
4. Hasil pembelajaran boleh dilihat
Implisit Eksplisit
Tahu
Faham
Percaya
Hargai
Hayati
Fikir
Suka
Sedar
seronok
Kenalpasti
Senaraikan
Menerangkan
Memilih
Tuliskan
Lukiskan
Menganalisa
Meramal
mengasingkan
Domain Afektif [krathwohl] 1. Menerima [receiving]
2. Memberi respon [responding]
3. Menghargai [valuing]
4. Komitmen [ comitment]- menggabungkan aras 4-
organization dan aras 5-characteriszation
Aras Afektif 1-
Menerima [receiving] Sedar menerima rangsangan
Kata kerja pilih, dengar
Cth
Berada dalam kelas semasa guru mengajar
Aras Afektif 2-
memberi respon [responding] Memberi respon kepada ransangan
melibatkan diri dengan lebih aktif [ pergerakan fizikal]
Secara sukarela memberi respon
Katakerja menjawab, mengucapkan
Cth
Kedudukan murid mengadap guru dengan bahagian atas badan
condong ke depan sains
Aras Afektif 3-
Menghargai [valuing] Secara sukarela menunjukkan penghargaan
Kata kerja bertanya, menyoal, mengajak
Cth
Menbuat catatan, angkat soalan untuk kemukakan soalan
Aras Afektif 4-
komitmen [ commitment] Mempunyai sistem nilai yang tekal dan mengamalkan nilai-
nilai tersebut
Kata kerja mempertahankan, mempengaruhi
Cth
Mengamalkan tingkahlaku tersebut secara tekal
Domain Psikomotor [ringkas] 1. Imitasi [ imitation]
2. Manipulasi [ manipulation]
3. Ketepatan [ precision]
Aras psikomotor 1-
Imitasi [Imitation] Melaksanakan kemahiran asas dengan arahah dan dibawah
penyeliaan
Koordinasi dan pelaksanaan tidak kemas
Kata kerja latih tubi, menggunakan
Cth
Pelajar boleh meniru pergerakan guru menggembur tanah
Aras psikomotor 2-
Manipulasi [manipulation] Melaksanakan sesuatu kemahiran tanpa sebarangan arahan
atau penyeliaan tapi belum menunjukkan kemahiran
Kata kerja mengenakan, mengetatkan, membungkus
Cth
Dapat menggembur tanah secara bersendirian tetapi masih
wujud batas-batas yang padat
Aras psikomotor 3-
ketepatan [precision] Melaksanakan sesuatu kemahiran dengan tepat, cekap dan
secara harmoni
Koordinasi telah sempurna
Kemahiran telah dihayati [ can be performen unconsiously]
Kata kerja mensejajarkan, mengkalibrasi, menipulasi, membina
Cth : murid dapat menggemburkan secara sendirian dan dapat
mengubahsuai kekuatan dan sudut anyunan cangkul untuk
menggembur tanah
IS THIS HOW WE FEEL AFTER A
SEMESTER OF TEACHING?
Aras Pengalaman Pembelajaran 1. Pengalaman lisan
2. Pengalaman visual
3. Pengalaman vikarios
4. Pengalaman simulasi
5. Pengalaman terus
Aras Pengalaman pembelajaran 1. pengalaman lisan
Apa yang dilisankan oleh guru, melibatkan satu pancaindera
sahaja, menggunakan simbol yang abstrak, murid tidak aktif
secara fizikal.
Contoh : bagi tajuk “ bagaimana parlimen menggubal
undang-undang”, murid-murid mendengar ceramah
bagaimana parlimen menggubal undang-undang.
Aras Pengalaman pembelajaran 2. pengalaman visual
Melibatkan gambar pegun, rajah, carta, murid, tidak aktif
secara fizikal.
Contoh : mendengar ceramah bagaimana parlimen
menggubal undang-undang sambil menonton slaid yang
berkaitan.
• 3. Pengalaman vikarios
• Program video / murid secara tidak langsung
melakukannya walaupun mungkin pergerakan fizikal
adalah terbatas.
• Contoh: Melakukan lawatan untuk melihat sendiri
bagaimana parlimen menggubal undang-undang.
Aras Pengalaman Pembelajaran
Aras Pengalaman Pembelajaran
4. Pengalaman Simulasi
Main peranan, melakukan eksperimen, simulasi, melibatkan
sebahagian besar panca indera, aktiviti mengintegrasi pelbagai
disiplin, menghampiri keadaan sebenar.
Contoh: Mensimulasikan proses penggubalan undang-undang
di kelas.
Aras Pengalaman Pembelajaran
5. Pengalaman Terus
Murid sebenarnya melakukan apa yang dipelajarinya, inkuiri
tulen, melibatkan kesemua panca indera, menggabungkan
pelbagai disiplin, perkara yang sebenar.
Contoh: Memilih jawatan kuasa untuk memantau satu
program sekolah. Pemilihan adalah bermodelkan parlimen.
Kaedah pengajaran
berpusatkan guru-berpusatkan murid
Kawalan Guru
Banyak Kuliah, modelling
Sdh Ke Byk Kuliah dengan sj, demonstrasi
Sederhana (Sdh) Sokratik
Sdk Ke Sdh Perbincangan, penemuan, individualised instruction
Sedikit (Sdk) Debat, main peranan, simulasi, permainan, inkuiri,
pembelajaran koperatif, kajian bebas
Pendekatan/ strategi/ kaedah/
model/teknik p&p
Kaedah debat, deduktif, demonstrasi, drama, eksperiman,
induktif, inkuiri, kajian kes,kerja amali, kerja lapangan,
kuliah, main peranan, membuat keputusan, metakognisi,
pembelajaran koperatif, pembentangan, penyelesaian
masalah, perbincangan, permainan, projek, simulasi, soal
jawab, sumbangsaran.
Taksiran formatif
Latihan (praktis terbimbing/ bertempoh) – soalan objektif –
betul salah, aneka pilihan, aneka lengkap, padankan, cloze test
Learning Framework
…but have you answered the questions all learners need to
know?
where do I need to go?
Why should I gi there?
How will I get there?
How will I know when I’ve arrived?
Design of Engaging Work
Clear criteria
Relevant content
Affirmation & Affiliation
Novelty &Variety
Design Elements of Engaging Work Affirmation – Recognition of work and worth
Affiliation – Working with others towards a common goal
Safe – no fault practice
Clear criteria – Clear description of quality
Choice – Sharing decision making (empowerment)
Authenticity – Real life expectations- meaningful, valuable relevant content enduring, necessary for future learning, important in real life
Organization of learning how/ where learning fits
Novelty & variety -Brain is hard- wired to pay attentation to anything new
What does brain research tell us is
necessary of engagement?
Novelty – brains are wired to pay attention to new things
Challenge – proximal zone
Feedback – descriptive, within thirty minutes
Coherence – fits with what is known
Sufficient time – to go deep, construct new knowledge
Design Elements of Engaging Work Affirmation – Recognition of work and worth
Affiliation – Working with others towards a common goal
Safe – No fault practice
Clear criteria –Description of quality
Choice – Sharing decision making (empowerment)
Authenticity – Real life expectations- meaningful, valuable relevant content enduring, necessary for future learning, important in real life
Organization of learning how/ where learning fits
Novelty & variety -Brain is hard- wired to pay attention to anything new
Remember that the person doing
the work is growing the dendrites
Pat Wolfe, 2001
Essentials of Classroom Based
Assessment
Research shows increases in student achievement and
motivation when students
Are involved
Know criteria for success Receive and use descriptive
feedback
Understand learning goals
14 Behaviors Teachers Use that Increase
Student Achievement The teacher….
1. Calls on everyone in the room equitably.
2. Provides individual help.
3. Gives “wait time”.
4. Asks questions to give students a clue to the answer.
5. Ask questions that require more thought.
6. Tells students whether their answers are right or wrong.
7. Gives specific praise.
8. Gives reasons for praise
9. Listens.
10. Accepts feeling of student.
11. Gets within arm’s reach of each student each day.
12. Is courteous to students.
13. Show personal interest in students.
14. Does not call attention to every negative behavior.
Guidelines for Effective Praise
effective
Ineffective Praise
1. Is delivered randomly or
unsystematically.
2. Is restricted to global
positive reactions.
3. Shows a bland uniformity
that suggests a conditional
response made with
minimal attention.
• Effective Praise
1. Is delivered contingently
2. Specifies the particular
accomplishment.
3. Shows spontaneity, variety,
and other signs of
credibility; suggests clear
attention to students
accomplishments.
Guidelines for Effective Praise effective
Ineffective Praise 4. Rewards mere participation,
without consideration of performance, process, or outcomes.
5. Provides no information at all or gives students no information about their status.
6. Orients students toward comparing themselves with others and thinking about competing.
• Effective Praise
4. Rewards attainment of specified
performance criteria.
5. Provides information to students
about their competence or the
value of their accomplishments.
6. Orients students toward better
appreciation of their own task-
related behavior and thinking about
problem solving.
Guidelines for Effective Praise Effective praise
7. Uses students own prior accomplishments as the context for describing present accomplishment.
8. Is given in recognition of noteworthy effort or success at difficult (for this student) tasks.
9. Attributes success to effort and ability, implying that similar successes can be expected in the future.
Ineffective praise
7. Uses accomplishments of peers as context.
8. Is given without regard to effort expended or the meaning of the accomplishment.
9. Attributes success to ability alone or to external factors such as luck or low task difficulty.
Guidelines for Effective Praise
Effective praise
10. Fosters endogenous attributions
(students believe that they expend
effort on a task because they enjoy the
task and/ or want to develop task-
relevant skills.
11. Focuses students attention on their
own task-relevant behavior.
12. Fosters appreciation of, and desirable
attributions about, task-relevant
behavior after the process is completed.
Ineffective praise
10. Foster exogenous attributions
(students believe that they expend
effort on a task for external reasons to
please the teacher, win a competition or
for a reward.
11. Focuses students attention on the
teacher as and external authority that is
manipulating them
12. Intrudes into the ongoing process,
distracting attention from task-relevant
behavior.
Pendekatan/strategi/ kaedah/ model/ teknik
p&p
Kaedah debat, deduktif, demonstrasi, drama, eksperiman,
induktif, inkuiri, kajian kes,kerja amali, kerja lapangan,
kuliah, main peranan, membuat keputusan, metakognisi,
pembelajaran koperatif, pembentangan, penyelesaian
masalah, perbincangan, permainan, projek, simulasi, soal
jawab, sumbangsaran
Thinking About The Sternberg Intelligences
Analytical linear – schoolhouse smart - sequential
Show the parts of _____and how they work.
Explain why __________works the way it does.
Diagram how _______affects___________.
Identify the key parts of______________.
Present a step-by-step approach to_____________.
Practical street smart – contextual – focus on use
Demonstrate how someone uses _________ in their life of work.
Show how we could apply ______to solve this real life problem ________
Based on your own experience, explain how _____ can be used.
Here’s a problem at school, _____. Using your knowledge of _____________, develop a plan to address the problem.
Creative innovator- outside the box – what if - improver
Find a new way to show __________
Use unusual materials to explain __________________
Use humor to show___________________
Explain (show) a new and better way to ____________________
Make connections between ___________and _______to help us understand _______________
Become a __________and use your new perspective to help us think about __________________.
Practical: using this 8 given cities, (or you may choose other
cities after approval by teacher), demonstrate how landforms
and bodies of water contributed to the development and
movement of people to this site over of the period of time. You
may use overlay transparencies or models to show the areas
and growth.
Creative: develop a map of a new world that has at least 8
different types of landforms and /or bodies of water. Using
labels, etc., determine how these sites would grow due to
economic possibilities of these geographical features, and
predict population growth over a period of time.
Analytical : create clues or a set of directions to help us
identify and locate at least 8 landforms on the map (given in
the textbook, or a map provided by the teacher). Clues/
directions should also be based on population and economic
growth and changes.
Learning Style Social Studies Lesson on Landforms
Based on Sternberg’s Intelligence Preference
Know : geographical terms (isthmus, delta, peninsula, river, island)
Understand : landforms and bodies af water effect human
movement and influence the development of cities.
Do : locate and label specific landforms
analyze how landforms produce economic
advantages that establish settlements.
After student have read and taken notes on the chapter, the teacher
reviews with the whole class the basic information on landforms.
Then, students are given a choice of three assignments to be
done individually or in groups of two or three.
Partial List of Learning Modality Tasks/ Skills
Kinesthetic
model demonstrate build
Act out Use tools to dance
produce simulate craft
transform Show in lab make
Oral
Visual
Auditory
diagram overlay Map
Chart Timeline Web
Illustrate Cartoon Model
graph Video Pop-up
recite Broadcast Speech
Discuss Question Interview
Debate Cook/taste Sing
Argue converse perform
radiocast soundscape Music
Preach commercial Chant
Persuade Ad/jingle Rhythm
compose Speech phone
Social Studies Chapter Review: Differentiation by Learning Modality
Students are asked to a read a textbook chapter, using a graphic organizer for note-taking. They
then prepare a review/response using learning modality preferences. They may work in ‘learning
style alike’ partnerships to prepare the response. In class, they will debrief in groups of 4 with
each modality represented in each group.
Kinesthetic
Using your notes, create a set of overhead
transparencies, 1-3 minute simulation,
cardboard puppet theater, or short drama that
helps us link the big ideas, crucial moments,
and important people in this chapter.
Oral
Using your notes, create a set of 5-8 open-
ended questions that are designed to be asked
of the important people in this chapter. The
questions responses should reveal the big ideas,
crucial moments, and other important people.
You will be the responder as someone else
reads at least two of the interview questions.
Visual
Using your notes, create a power point (4-5
slides), timeline, or concept map that helps us
understand the main ideas, crucial decisions,
and important people in this chapter.
Auditory
Using your notes, create a 1-3 minute news
item that summarizes the essential ideas,
crucial decisions, and people. You may tape or
videotape this, using your voice and others.
Differentiation by Learning Modality Preference
Sewing Project Choices in Consumer Education Class
students will all create a small, original product using skills of: sewing, design & layout,
fabric selection, color choice, embellishment choices
Kinesthetic
Create a cloth book or baby blanket made of
varying textures of fabric that would allow a
child to feel rough, smooth, thick, thin, soft,
hard, etc. be prepared to justify your choices.
Oral
Create a quilt square or small wall- hanging
that tells a story or responds to a question. For
example, “when I am joyful, I …..”be prepared
to justify you choices
Visual
Create a fabric illustration, college, or pillow
that sets a strong, visible mood. Be prepared to
justify your choices.
Auditory
Create a fabric collage or pillow using a
particular piece of music as inspiration for
fabric and color selections. Be prepared to
justify your choices.
Primary Transportation by learning modality continued
Kinesthetic
•Construct/build a vehicle using
classroom materials
•Demonstrate how it goes, use
vocab words to describe.
Oral
•Identify a vehicle and its parts as
you tell a story
•Describe what makes it move
and how it goes;use vocab
Visual
•Draw a picture of a vehicle and
label it’s parts
•Show how you made your
vehicle and how it goes by
making a poster
Auditory
•Identify a vehicle through the
sound that it makes using sound
effects tape; use vocab
•Use a sound or song with a
vehicle to show how it moves and
goes
Possible formats to use with RAFTS
Written Visual Oral Kinesthetic
•Diary entry Cartoon/comic song model
Bulleted list Crossword puzzle Set of discussion? cheer
obituary map conversation mime
Invitation Scale plan or drawing monologue reenactment
Product guide Graphic org. sermon Wax museum
Game rules Concept web radiocast Demonstration
Recipe illustration Museum guide Sales pitch with demo
elements
Movie critic Print ad commercial Physical analogies
Freq Ask Ques photograph Readers theater Taste tests
Editorial Power point interview ‘how to’ video
Character monologue ‘how to’ diagram Tasting game
Job application Fashion design political speech Sew, cook,build
Gossip column Puppet show Design a….
Mag. article Story tell
Three Common Types of Problems Well- structured problems
- Clearly formulated, solved by specific procedure, solution evaluated against agreed – upon standard
III- structured problems
- Complex, few clues to solution procedures, less- definite criteria for measuring solution
Issues
- III- structured problems that arouse strong feelings
Five Step Approach to Problem Solving
Realize that a problem exists.
Understand the nature of the problem.
Compile relevant information.
Formulate and carry out a solution.
Evaluate the solution.
Heuristics
Study worked examples.
Work on a simpler version of the problem.
Break the problem into parts.
Work backward.
Solve an analogous problem.
Create an external representation of the problem.
Systematic Framework for
Evaluation
Ask and answer a set of basic questions (who, what, where,
when, how).
Identify imperfections and complications.
Anticipate possible negative reactions from other people.
Devise improvements.
What is transfer of learning?
Transfer of learning is…..
- students independently apply knowledge and skills to similar
but new information.
Types of Transfer Positive transfer
- A situation in which prior learning aids subsequent learning.
Negative transfer
- A situation in which prior learning interferes with subsequent learning.
Zero transfer
- A situation in which prior learning has no effect on new learning.
Types of Transfer
Specific transfer
- Situation in which prior learning aids subsequent learning
because of specific similarities between two tasks.
General transfer
- Situation in which prior learning aids subsequent learning
due to the use of similar cognitive strategies.
Type of Transfer
Near transfer
- knowledge domains are highly similar, the settings in
which the original learning and transfer tasks occur are
basically the same, and the elapsed time between the
two tasks is relatively short.
Far transfer
- knowledge domains and settings are judged to be dissimilar
and the time between the original learning and transfer
tasks is relatively long.
Types of Transfer
Low-road transfer
- situation in which a previously learned skill or idea is
almost autimatically retrieved from memory and
applied to a highly similar current task.
High-road transfer
- situation involving the conscious, controlled,
somewhat effortful formulation on an “abstaction” that
allows a connection to be made between two tasks.
Teaching for Low-Road and
High-Road Transfer
Provide students with multiple opportunities for varied
practice to help them develop a rich web of
interrelatead concepts.
Give students opportunities to solve problems that are
similar to those they will eventually have to solve
Teach students how to formulate for a variety of tasks
general rules, stratrategies, or schemes that can be used
in the future with a variety of similar of problems.
Teaching for Low-Road and
High-Road Transfer
Give students cues that will allows to retrieve
from memory earlier-learned information that can
be used to make current learning easier.
Teach student to focus on the beneficial effects of
creating and using rules and strategies to solve
particular kinds of problems.
Technology Tools for Knowledge
Construction and Problem Solving
Multimedia simulation
Computer-supported intentional learning
environments.
Learning through collaborative visualization
Jasper Woodbury and anchored instruction
Constructivist-oriented web sites
Curriculum Enrichment Techniques
Type I enrichment
- involvels exploratory activities that are designed to
exposed student to topics not ordinarily covered in the
regular curiculum
Type II enrichment
- involves instuctional methods and materials aimed at the
development of thinking and feeling processes.
Type III enrichment
- consists of activities in which students investigate and
collect data about a real topic or problem.
THE NATURAL LEARNING STAGES
(COMPRSSED IN 4 STAGES OR EXPANDED IN 6 STAGES)
STAGE 1: Motivation/watch, have to, shown,interest
STAGE 2: Start to practice/practise,trial, & errors, ask ?’s
STAGE 3: Advanced Practice/practice, lessons, read,
confidence
STAGE 4: Skillfulness/some success, enjoyment, sharing
STAGE 5: Refinement/improvement, natural, pleasure,
creative
STAGE 6: Mastery/teach, recognition, higher challenges