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Apa itu game komputer? Apa itu game/permainan? Kegiatan/aktivitas Siapa (apa) yang bermain? Manusia (binatang) bermain? Homo Luden Apa itu komputer? Komputer untuk bermain (sejarah permainan komputer)

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Apa itu game komputer? • Apa itu game/permainan?

– Kegiatan/aktivitas

• Siapa (apa) yang bermain? • Manusia (binatang) bermain? Homo Luden • Apa itu komputer?

– Komputer untuk bermain (sejarah permainan komputer)

Tujuan Game Computer • Fun / Menyenangkan • Menghibur • (addicted) • Menarik • Tim work (relasi) • Business (business model) • Ketertarikan sosial (eksistensi, mengisi waktu

luang, gaya hidup)

Elemen Game Komputer • Tema • Jenis Game • Obyek • Latar belakang (background) • Musik • Warna • Bentuk • Skenario Game / Cerita (tujuan)

Konteks Visualisasi pada Game • Apa itu visualisasi?

– Subyek ------Obyek

• Mengapa harus visualisasi? – Penyampaian tema – Penyampaian maksud dan tujuan

• Aspek-aspek visualisasi • Bentuk-bentuk visualisasi

Konteks Visualisasi pada Game • Inderawi (otak)

– Penglihatan (mata) – Pendengaran (telinga) – Pencecapan (lidah) x – Penciuman (hidung) x – Peraba (kulit) x

• Estetika (keindahan) • Emosi/Rasa Perasaan

• Bentuk-bentuk dasar 2D • Analisis gambar 2D pada game • Teknik menggambar 2D (obyek, hewan,

manusia, lingkungan)

Bentuk Dasar 2D?

Bentuk Dasar 2D?

Bentuk Dasar 2D?

Analisis Gambar 2D pada Game • 2D pada gambar VS 2D pada (kategori) game

Pergerakkan obyek terhadap obyek lain (perspektif, axis)

Teknik Menggambar • Obyek

Teknik Menggambar • Obyek

Teknik Menggambar • Obyek

Teknik Menggambar • Hewan

Teknik Menggambar • Hewan

Teknik Menggambar • Manusia

Teknik Menggambar • Manusia

Teknik Menggambar • Lingkungan

Graphics Card

Struktur Grafis Komputer

Sumber: http://www.epanorama.net/circuits/vga2tv/fieldstoreblock.gif

Struktur Grafis Komputer

Sumber: http://2.bp.blogspot.com/-KKMJ3PHKiyU/ VGc9aKDJbKI/AAAAAAAAAhE/EVsz8jEhDkI/s1600/Graphics%2BSubsystem.png

Raster Scan

Sumber: http://www.ntu.edu.sg/home/ehchua/programming/opengl/images/Graphics3D_RasterScan.png

Frame Buffer dan CRT Raster

CRT Close UP

Sumber: https://upload.wikimedia.org/wikipedia/commons/9/9f/CRT_screen._closeup.jpg Sumber: http://www.cs.berkeley.edu/~sequin/CS184/IMGS/Colorcrt.GIF

Perbandingan CRT, LCD, Plasma

Graphics vs Drawing • Drawing(image/picture): komputer

memahaminya sebagai image (citra). Bentuk citra jadi bukan hasil komputasi tapi sudah dalam bentuk data jadi.

• Graphics : Komputer memahaminya sebagai gambar hasil komputasi (bentuk citra hasil komputasi menggunakan koordinat x,y atau x,y,x)

Drawing • Drawing(image/picture):

– 2D shapes, sebagai sebuah gambar/citra/image/lukisan visualisasinya dapat berupa bentuk 2D tanpa unsur kedalaman (hanya 2 sumbu)

– 3D shapes, sebagai sebuah gambar/citra/image/lukisan visualisasinya dapat berupa bentuk 3D dengan unsur kedalaman menggunakan teknik perspektif dan bayangan (ilusi 3 sumbu)

2D Drawings and 3D Drawings

2D Drawings and 3D Drawings

Koordinat Layar 2D

Graphics • Graphics :

– 2D shapes, sebagai sebuah hasil olahan/komputasi dua sumbu (x,y)

– 3D shapes, sebagai sebuah hasil olahan/komputasi 3 sumbu (x,y,z) yang menghasilkan ilusi ruang 3D

Koordinat Layar 2D

2D Graphics and 3D Graphics

2D Graphics and 3D Graphics

2D Graphics and 3D Graphics

Drawing vs Graphics • Drawing :

– Gambar statis – Efek dinamis dibuat dengan cara menampilkan

gambar yang berbeda (seperti film kartun) – Proses pembacaan komputer dilakukan dengan

menyimpan sprite dari berbagai macam bentuk dari buffer (memori) ke layar.

Drawing vs Graphics • Graphics:

– Gambar statis dan dinamis tergantung algoritma dan value dari parameter yang diubah

– Efek dinamis dibuat dengan cara mengubah algoritma dan value dari parameter

– Proses pembacaan komputer dilakukan seketika dari program tanpa buffer (butuh kemampuan komputasi besar)

Koordinat Layar 2D Drawings

2D -Sprite -Object

3D -Sprite -Object

Grap

hics

2D -Movement

Animation Animation

3D -Movement

Change perspective of

2D

3D object and

Movement

Teori Warna • Warna faktor penting dalam komunikasi

visual. Warna dapat memberikan pengaruh psikologis, sugesti, dan suasana bagi yang melihat.

• Warna di layar monitor (cahaya) dan warna di media cetak (CMYK) memiliki perbedaan (belum termasuk pengaruh mata sebagai penerima)

Teori Warna • RGB (Red Green Blue) • HLS (Hue Lightness Saturation) • LAB Color (Lightness A (green-red axis) B

(blue-yellow axis)) • CMYK (Cyan Magenta Yellow Black)

Kombinasi Warna • Warna Akromatik • Monokrom Netral • Komplementer • Pastel and Dark Color • Analog • Clash • Split Komplementer • Triangle Primer, Sekunder dan Tersier

Kombinasi Warna

Kombinasi Warna

Kombinasi Warna

Harmonisasi Warna • Warna-warna yang bersebelahan, dalam color

wheel • Dapat terjadi dalam 2 warna • Dapat terjadi untuk warna (daerah) mana saja • Harmonisasi bukanlah suatu keharusan hanya

merupakan pilihan

Harmonisasi Warna

Harmonisasi Warna

Harmonisasi Warna

Harmonisasi Warna

Tips memilih warna • Ketahuan pembuatan warna, hue, lightness,

saturation, warna primer, komplementer, monokrom dan psikologi warna

• Mengetahui target audiens (balita, remaja, dewasa, usia lanjut, laki-laki, perempuan)

• Tetap dapat menggunakan warna lain (dengan tidak mengurangi dominasi warna yang sudah ada)

Tips memilih warna • Tentukan terlebih dahulu warna latar belakang • Keuntungan latar belakang warna hitam

(gelap) adalah dapat diberikan efek flare (bercahaya), sedangkan keuntungan latar belakang warna putih (terang) adalah dapat diberikan efek bayangan.

• Sebelum menggunakan warna yang berbeda jenis (hue), gunakan warna monokrom beda terang (lightness)

Tips memilih warna • Atau cerah-pudar (tint). Terlalu banyak perbedaan

warna (hue) akan sulit mengatur dibanding monokrom dengan lightness.

• Terlalu banyak warna (hue) dan lightness, mengakibatkan kontras yang berlebihan (chaos)

• Tentukan batasan warna utama 2-3 warna saja (hitam dan putih jangan “dianggap” warna karena berfungsi mengatur gelap-terang)

• Lihatlah alam untuk belajar kombinasi warna

Tema pada Warna • Menentukan tema game: perang, romansa,

fun (arcade), sport, leisures (santai), • RPG (Role Playing Game): Final Fantasy,

Dragon Warrior, Breath of Fire. • FPS (First Person Shooters): half life, Counter

Strike, Doom, Castle Wolfenstein • RTS (Real Time Strategy): Warcraft, Total

Annihilation, Command and Conqueror

Presenter
Presentation Notes
Game Types and Examples�         by MarzNow I will describe to you the many different game types available and I will give you a couple of examples of those game types. You might hear me off and on use the wordgenre also. It's basically the same as "game type".��Role Playing Game (RPG): A role playing game is typically a game that is very long and drawn in. There aren't too many RPG's out there that does not require over 20+ hours of your life. Some fine examples of RPG's are Final Fantasy, Dragon Warrior, Breath of Fire, Secret of Mana and other many varieties. Typically a RPG involves a group of characters that you need to build up or develop to reach a common end goal. To get to this goal, you will need to strengthen your character by leveling him up or gathering new equipment. ��First Person Shooters (FPS): A first person shooter are more popular amongst the multiplayer world than the single player world. Albeit, some single player FPS games have captured our attention very well. Some fine examples of a FPS game would be Half-Life, Counter-Strike, Doom, Castle Wolfenstein and many other types. A first person shooter puts you into the role of a single character toting many weapons and the common goal of reaching the end, escaping doom and all that fun stuff. When playing in a multiplayer game, you can play in a FFA (Free For All), Team game or any other varieties.��Real Time Strategy (RTS): The role of a real time strategy game is to put the strategic part of your mind into the views of a fast paced environment. Typing your goal in a RTS game would be to defeat the opposing army with an army of yours that you have to build up by getting resources. Fine examples of RTS games would be Starcraft, Warcraft, Total Annihilation, Command and Conquer and many other varieties of games as well. ��Sports Games: All right well, the sports genre typically denotes those sports at which you can play in real life. Sports like, skateboarding, snowboarding, tennis, basketball, football and likewise. Typically games like this are demurred to those who are hardcore into the sports scene. They feature real life pro teams and they put you into the game so to speak.. Some good examples of games like this would be Madden NFL, Cool Boarders, NBA Slam, and many others such as PGA Tour Golf, Tiger Woods Golf, Brunswick Bowling.. As you can see the sports topic and genre revolves around the biggest series of games out there.��Racing Games: I think racing games are really fun. Typically they revolve around one of the following: stunts, speed, tricks, collisions, or any of the above together. Off-road Racing and Need for Speed are fine examples. It can be trucks, snowboards, skateboarding, dune buggies, sports cars, basically EVERYTHING! Some awesome games in this topic could be Need for Speed, Moto Racer, Off-road Racing and other titles as well.��Puzzlers: Puzzle games are another variety that is very popular. Your typical puzzle game can include everything from chess and checkers to your lonely Marble Madness. This genre is way too undefined to actually write a source for. Let's just say, if it involves your brain in a puzzle type environment, it's a puzzler!��Other types... All right everyone.. I basically went over some of the main types you would see in a Flash Environment.. Strategy Games, Pinball Games, and many other varieties do exist... And If I feel like it someday.. I will actually put some of those smaller types down in here.. But for now, this list compensates a lot of thought and effort and I think it is sufficient enough. You can also post into the Game/AI Programming forum also.

Tema pada Warna • Sports Games: NFL, NBA Slam, PGA Tour • Racing Games: Skateboarding, dune buggies,

sports cars, etc. • Puzzlers: Marble Madness, etc..

Presenter
Presentation Notes
Game Types and Examples�         by MarzNow I will describe to you the many different game types available and I will give you a couple of examples of those game types. You might hear me off and on use the wordgenre also. It's basically the same as "game type".��Role Playing Game (RPG): A role playing game is typically a game that is very long and drawn in. There aren't too many RPG's out there that does not require over 20+ hours of your life. Some fine examples of RPG's are Final Fantasy, Dragon Warrior, Breath of Fire, Secret of Mana and other many varieties. Typically a RPG involves a group of characters that you need to build up or develop to reach a common end goal. To get to this goal, you will need to strengthen your character by leveling him up or gathering new equipment. ��First Person Shooters (FPS): A first person shooter are more popular amongst the multiplayer world than the single player world. Albeit, some single player FPS games have captured our attention very well. Some fine examples of a FPS game would be Half-Life, Counter-Strike, Doom, Castle Wolfenstein and many other types. A first person shooter puts you into the role of a single character toting many weapons and the common goal of reaching the end, escaping doom and all that fun stuff. When playing in a multiplayer game, you can play in a FFA (Free For All), Team game or any other varieties.��Real Time Strategy (RTS): The role of a real time strategy game is to put the strategic part of your mind into the views of a fast paced environment. Typing your goal in a RTS game would be to defeat the opposing army with an army of yours that you have to build up by getting resources. Fine examples of RTS games would be Starcraft, Warcraft, Total Annihilation, Command and Conquer and many other varieties of games as well. ��Sports Games: All right well, the sports genre typically denotes those sports at which you can play in real life. Sports like, skateboarding, snowboarding, tennis, basketball, football and likewise. Typically games like this are demurred to those who are hardcore into the sports scene. They feature real life pro teams and they put you into the game so to speak.. Some good examples of games like this would be Madden NFL, Cool Boarders, NBA Slam, and many others such as PGA Tour Golf, Tiger Woods Golf, Brunswick Bowling.. As you can see the sports topic and genre revolves around the biggest series of games out there.��Racing Games: I think racing games are really fun. Typically they revolve around one of the following: stunts, speed, tricks, collisions, or any of the above together. Off-road Racing and Need for Speed are fine examples. It can be trucks, snowboards, skateboarding, dune buggies, sports cars, basically EVERYTHING! Some awesome games in this topic could be Need for Speed, Moto Racer, Off-road Racing and other titles as well.��Puzzlers: Puzzle games are another variety that is very popular. Your typical puzzle game can include everything from chess and checkers to your lonely Marble Madness. This genre is way too undefined to actually write a source for. Let's just say, if it involves your brain in a puzzle type environment, it's a puzzler!��Other types... All right everyone.. I basically went over some of the main types you would see in a Flash Environment.. Strategy Games, Pinball Games, and many other varieties do exist... And If I feel like it someday.. I will actually put some of those smaller types down in here.. But for now, this list compensates a lot of thought and effort and I think it is sufficient enough. You can also post into the Game/AI Programming forum also.

Ide, Budaya, Sifat dan Karakter Warna • Merah

– Melambangkan: perjuangan, nafsu, aktif, agresif, dominan, kemauan keras, persaingan, keberanian, energi, kehangatan, cinta, bahaya. (cari contoh)

• Merah dengan hijau akan menjadi simbol Natal • Merah dan putih, memiliki arti bahagia di budaya

oriental • Merah terang melambangkan kemauan atau cita-cita • Merah jambu melambangkan romantisme, feminin,

pasrah, menggemaskan dan jenaka

Ide, Budaya, Sifat dan Karakter Warna • Biru

– Melambangkan: ketenangan, kepercayaan, keamanan, teknologi, kebersihan, keteraturan. (cari contoh)

• Menimbulkan kesan kepercayaan (trust) • Biru tua melambangkan perasaan yang mendalam,

konsentrasi, cerdas, perasa, kooperatif, integratif, tenang, bijaksana, tidak mudah tersinggung, banyak teman

• Biru muda melambangkan bertahan, keras kepala, bangga diri, berpendirian tetap

Ide, Budaya, Sifat dan Karakter Warna • Hijau

– Melambangkan: alami, sehat, keinginan, keberuntungan, kebanggaan, kekerasan hati dan berkuasa. (cari contoh)

• Di timur tengah, warna hijau sangat disukai. • Islam sering di-”simbol”-kan dengan warna hijau • Orang yang menyukai warna ini senang dipuji, senang

menasihati orang lain.

Ide, Budaya, Sifat dan Karakter Warna • Kuning

– Melambangkan optimisme, harapan, tidak jujur, berubah-ubah, gembira, santai. (cari contoh)

• Di budaya barat kuning diartikan pengecut • Kuning terang melambangkan sifat spontan yang

eksentrik, toleran, investigatif, menonjol, berubah-buah sikap, tidak percaya.

• Kuning adalah warna keramat dalam agama Hindu.

Ide, Budaya, Sifat dan Karakter Warna • Ungu/jingga

– Melambangkan: spiritual, misteri, kebangsawanan, sombong, kasar, keangkuhan. (cari contoh)

• Warna ungu jarang ditemui di alam (e.g. Anggrek) • Menunjukkan pengertian yang mendalam dan peka • Sifatnya sedikit kurang teliti tetapi selalu penuh

harapan • Dapat memiliki makna dalam tradisi tertentu (roma)

Ide, Budaya, Sifat dan Karakter Warna • Orange

– Melambangkan: energi, semangat, segar, keseimbangan, ceria, hangat. (cari contoh)

• Menekankan sebuah produk yang tidak mahal • Biasa dipakai pada produk minuman rasa jeruk

Ide, Budaya, Sifat dan Karakter Warna • Coklat

– Tanah/bumi, kenyamanan, daya tahan, suka merebut, tidak suka memberi hati, kurang toleran, pesimis terhadap kesejahteraan dan kebahagiaan masa depan. (cari contoh)

Ide, Budaya, Sifat dan Karakter Warna • Abu-Abu

– Intelek, futuristik, milenium, kesederhanaan, sedih. (cari contoh)

• Abu-abu paling mudah dilihat oleh mata • Warna ini tidak menunjukkan arti yang jelas • Netral dan bebas dari kecenderungan makna psikologis

Ide, Budaya, Sifat dan Karakter Warna • Putih

– Suci, bersih, tepat, tidak bersalah. (cari contoh) • Putih melambangkan perkawinan (gaun pengantin) • Di India dan Budaya Tionghoa, warna putih

melambangkan kematian

Ide, Budaya, Sifat dan Karakter Warna • Hitam

– Power, jahat, canggih, kematian, misteri, ketakutan, sedih, anggun. (cari contoh: worksheet)

• Melambangkan kematian dan kesedihan (budaya barat) • Sebagai warna kemasan, hitam melambangkan warna

keanggunan (elegance), kemakmuran (wealth) dan kecanggihan (sophisticated).

Siapa dan Apa Manusia? • Siapa manusia?

– Badan (body) dan jiwa (soul) – Badan, jiwa, dan pikiran (mind) – Badan, jiwa, pikiran, dan roh (spirit)

Emosi dan Rasa?

• Emosi: – sedih, gembira, marah(anger), tenang(calm)

• Rasa: simpati, empati (pengalihan rasa) • Ego: winning (addiction)

– Manusia pada umumnya selalu ingin jadi pemenang

Manusia sebagai subyek? • Pemikiran dan understanding

– Dipahami/dialami oleh manusia, atau – “menampakkan diri” begitu saja terhadap

manusia

• Subyek dan obyek – Subyek (rasional) – Obyek (pengalaman indera): visualisasi (mata),

telinga(pendengaran), rasa, peraba, penciuman

Psikologi Manusia • Perilaku manusia:

– Self image (doktrin, pengalaman) – Self belief (doktrin, pengalaman) – Pola pikir (mind set)

Homo Ludens • Mahkluk yang bermain:

– Hewan bermain: Hasil pengamatan bahwa hewanpun bermain dengan jenisnya dan obyek di sekitarnya (observasi).

– Manusia yang bermain: Manusia adalah makluk yang bermain (observasi budaya, kebiasaan).